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Sacrier Rewamp Abuse Has to Stop
By Sadr#7869 - SUBSCRIBER - November 19, 2017, 06:39:26I been playing this game since from the time almost it came out. As a sacrier player im sick of getting my future plans (builds) getting destroyed over and over again same goes with the Sacrier itself. So i have some ideas. Sacriers are berserkers, atleast they were since Ankama published the very first rewamp for them and now they removed punishments and i feel like ruined it even more with suffering system which both doesnt suit their role at all, they should get stronger when they are hurt not the other way around. My suggestion is mix both. Give sacrier's punishments back but keep the suffering system also people will choose which punishment to go; Bloodthirsty punishment : adds sacrier 1 suffer bar each time they are hurt (taken damage) and each suffer bar adds them %3 more damage, 10 suffer is max. Robust punishment same as Bloodythirsty punishment but each suffer bar gives them %2 Damage reduction, 10 suffer is max. both of these states has no penalties but only boosts sacrier. Spell rework: Punishment : deals %3 damage of sacrier's MAX HP each bloodythirsty suffering gives it %3 more damage max can be %30 and removes all of the suffering from Sacrier (No more %50 hp drama) when used. Another Spell; Convalescence Heals %3 of sacrier's MAX HP each robust suffer bar add %3 more heal and consumes all the suffering they have when used.
About general spells: instead of giving sacrier 1 chargeable with good damage potential weird spell, 1 mobilty and 1 defansive spell on each element give them 1 self hitting but also good damage dealing damage spell, 1 mobilty and 1 defansive spell on each elements. This will make the Sacriers more fun more versatile more suitable to their role and balanced imo.
After all these years finally i started to lose my faith in ankama even tho i was a silent player (in forums, comments etc) they accually made me make a topic. Have more ideas but no point wasting more time writing i guess..
These are my suggestions please share your thoughts would it be balanced and fun ? or vice versa ?
Excuse my grammar.
About general spells: instead of giving sacrier 1 chargeable with good damage potential weird spell, 1 mobilty and 1 defansive spell on each element give them 1 self hitting but also good damage dealing damage spell, 1 mobilty and 1 defansive spell on each elements. This will make the Sacriers more fun more versatile more suitable to their role and balanced imo.
After all these years finally i started to lose my faith in ankama even tho i was a silent player (in forums, comments etc) they accually made me make a topic. Have more ideas but no point wasting more time writing i guess..
These are my suggestions please share your thoughts would it be balanced and fun ? or vice versa ?
Excuse my grammar.
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As soon as i saw the 50% discount on classchange this weekend, i went for it.
I just couldnt take the abuse towards Sacri anymore.
GL to whoever clings on, i hope Ankama will wake up from their Cra/Iop/Enu/Panda dreams soon.
You all just encouraged the "nerf cycle to sell service" scheme. If Ankama earn a lot of revenue out of this, then they will just keep doing it.
"The best solution" is in the eye of the beholder in this case. To each their own.
Besides i dont mind spending a few bucks to be able to enjoy my character again, without having to redo all the hard work ive put into it thus far.
As for me, I have 8 level 200 character on my active single account because instead of changing class, I just create and level a new character. This way, no matter what class Ankama nerf, I have 7 other classes I can play on.
And what I am doing is actually the right solution to the problem, you just do not realize the real problem. Ankama nerf sacrier then sell class change at discounted price? And you still do not see what's happening? As long as people like you keep missing the real problem and keep buying those services, Ankama will keep abusing your class. Why? Because you unwittingly paid them to keep doing it. That makes you part of the problem and not the solution to the real problem. You just do not realize it yet.
Personally, I like to have a character that I am happy with that I can run through new content and achievements and have fun. If you have fun leveling new characters each time there is a class nerf then so be it!
I would like to say though, that as some prefer to buy class changes (especially at convenient discount prices) so that they can have fun in a game that is supposed to be fun, and they are okay with spending the money, then I support this too. If I wanted to make a new character and get it all of the achievements and such that I currently have on my eca (15k points)...it would take me months (plus a few weeks to get level 200). You do say that this would be "as easy as leveling to 200" but how long would this really take for a casual gamer? Now, how much subscription time is that? In your case, one could say that you might be falling for the "Ankama nerf sacrier (or any other class) so that they get a bunch of extra game content and subscription time out of you."
Ankama makes money in all situations other than the whole "my class got nerfed and now I will live with it until it gets buffed again."
Right now, if Ankama nerf my main class, no big deal, I will play on my other class out of 16 level 180+ classes I have previously created.
No disrespect for your cause, though. New sacrier changes are pretty boring. They are not terrible though, just boring as all hell and not enough of an incentive to use.
ouginaks use rage and has spells to manage their rage
sacriers use suffering and has spells to manage their suffering