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Help choosing a class
By Papilionem#7347 - FORMER SUBSCRIBER - June 04, 2017, 18:13:30Hello everyone,
I know that this kind of posts are done here a lot but I couldn't find a satisfying answer for my situation. I currently play a xelor but I'm finding it un-fun, I choose the class without knowing how the gameplay was gonna be at higher level (I just thought it looked interesting) and now want to change class. I don't want to know which is the op class right now or anything like that. What I want, is to know if there is a class that goes well with what I find fun.
What I consider fun is building systems for things to happen. For example planning a gathering route for a lumberjack, or making the schedule for dragoturkey breeding. I like to improve the efficiency of these systems and using my creativity to add little changes and improvements. So what id like in a class is the possibility of putting things in place and letting it play out. I don't really enjoy the tactical aspect that much but I know that its a big part of the game, what I'm looking for is a class that minimizes this aspect, or for the one that has less of it. Thanks in advance for your responses.
Cheers.
I know that this kind of posts are done here a lot but I couldn't find a satisfying answer for my situation. I currently play a xelor but I'm finding it un-fun, I choose the class without knowing how the gameplay was gonna be at higher level (I just thought it looked interesting) and now want to change class. I don't want to know which is the op class right now or anything like that. What I want, is to know if there is a class that goes well with what I find fun.
What I consider fun is building systems for things to happen. For example planning a gathering route for a lumberjack, or making the schedule for dragoturkey breeding. I like to improve the efficiency of these systems and using my creativity to add little changes and improvements. So what id like in a class is the possibility of putting things in place and letting it play out. I don't really enjoy the tactical aspect that much but I know that its a big part of the game, what I'm looking for is a class that minimizes this aspect, or for the one that has less of it. Thanks in advance for your responses.
Cheers.
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but any ways, the things im looking for in a class is in order:
1: ability to take / absorb damage - i like to tank, but being a solo player with no friend at the moment could this be an issue?
2: healing - i like supportive roles, as most games i like playing the cleric / paladin
3: debuffs - i think it comes to say when i said i like tanks. debuffs is a plus
4: mobility- not completely necessary , but i like the option to have a tactical advantage . either getting close to finish a monster , or an escape plan.
5: reliability - i think im going to be playing long term, so id like to be able to get reliable groups for dungeons, or be welcome to a guild.
6: look good! - bottom of my list. though being a heavy plated , wielder of light smiting foes down is a great idea xD
i really want to thank everyone taking the time to help.. ill be checking often, please, any help would be great
There is nothing like that, but there are a few classes that meet some of the requirements:
- Pandawa (Tank, a bit of debuff, good mobility but lacks healing)
- Feca (Tank,a lot of debuffs, but lacks healing and mobility)
- Huppermage (Tank capabilities, debuffs, life-stealing spells but the problem is mobility isn't that good, damage isn't that high to replace other damagers and debuffs aren't that great either. Jack of all trades, master of none class.
RIP DUNGEONS)- Sacrier (Tank, good mobility, life-stealing and healing spells, but has 0 debuffs)
Next ideas would be panda better mobility, and damage, along with unique play style for defense.
And sacrier. They are a tank that self heals. Feel free to pm me on sacrier as I've had some great success with this class.
Feca would also be a great option , lots of debuffs, not much in terms of mobility, but have a way to attack/finish or retreat with teleport.
Cheers, welcome to dofus.
Eniripsas are everything but tanks, they are a "second line" character and their mobility is one of the worst in the game.
on top of this he states mobility is not necessary , meaning its not needed. plus eni is with out a doubt the "cleric" of dofus.
although cause im trio classing im opting to change from cha/ agi eni to int/agi or int/cha eniripsa for team heals even though agi/cha has splash dmg team heals.
They can become invisible. Then you can place traps everywhere. some traps push or pull you, so you can put your enemy in 10 traps.