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New remission

By ShyNHigh - FORMER SUBSCRIBER - October 03, 2011, 20:49:22

I'll just get into it

New spell replaced with remission that makes the character teleport to the selected cell in the beginning of the Rogue's next turn

In other words you cast the spell on a cell then you pass or do whatever then next turn in the beginning of the turn u get teleported

Lvl 1. 3 range AP cost 6 cooldown 9

Lvl 2. 4 range AP cost 6 cooldown 8

Lvl 3. 5 range AP cost 6 cooldown 7

Lvl 4. 6 range AP cost 6 cooldown 6

Lvl 5. 7 range AP cost 5 cooldown 5

Lvl 6. 7 range AP cost 4 cooldown 5

Wearing Doc Post-Martems from The Explosive Set reduces cooldown period by 1

What I don't know yet is what should be the spell's name

Give me your ideas, guys

-Woobett-

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Reactions 8
Score : 25861

What will happen when the designated tile was occupied by the time you will be teleported? Will the teleport fail or will the character be spliced together just like in those sci-fi horror movies involving teleportation gone horribly wrong. tongue 

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Score : 429

That what makes it intresting

It just fails when the cell is occupied since Rogue is the most tactical class, you gotta think smart

When it fails you can always cast it next turn, besides no one can say it's OP now

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Score : 117

Just out of curiosity, why replace remission. Its hardly the worst ability out there. Forcing any melee build to spend 2 mp to hit you a second or third time is really effective in high level PvP.

For example 9ap dagger could strike you three times if your unfortunate to be within mp range. Not when there is Remission.

-Gib-

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Score : 6474

I really like this spell idea. Another possibility would be making it castable on allies and/or enemies only and you would switch locations like cooperation at the beginning of the targets next turn.

I think remission is a neat spell too. But your suggestion is really cool!

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Score : 132

That would be retardedly OP, I want it.

(Bomb buff +5 mp)
Cast remission far away
Run up and whack em a few times
They hit you
Remission activates and causes serious hate.
Laugh.

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Score : 1848

Hatin' is bad sad

On topic agree with arlaith, the ap cost should be 7 ap or so to un OP it.

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Score : 6474
sti-jun|2011-10-08 13:29:37
Hatin' is bad sad

On topic agree with arlaith, the ap cost should be 7 ap or so to un OP it.

It increases the tactical nature of the Rogue.

I do agree the range is high. It could also work like Pulsar and remove MP for one or more turns.
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Score : 1848
Electricotter|2011-10-08 18:28:33
sti-jun|2011-10-08 13:29:37
Hatin' is bad sad

On topic agree with arlaith, the ap cost should be 7 ap or so to un OP it.

It increases the tactical nature of the Rogue.

I do agree the range is high. It could also work like Pulsar and remove MP for one or more turns.
I like -10mp ^^
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