The accompanying graphic allows us to view the results of this first survey for the Eliotrope class.
In red, you can see the ideal vision you have for each class role. The blue profile presents the current vision and feeling in the game.
Like most classes, Eliotropes have two similar (but not identical) profiles – the class as it is today is broadly in line with what players expect.
It is noted, however, that you feel that the class seems to be far too powerful, particularly in terms of its survival skills, and its capabilities concerning improvements and preventing movement.
This is part of the information we'll take into account when balancing classes. Your comments will also help us to put the diagram into perspective by providing us with a more-concrete vision that is closer to the in-game reality.
We'd also like to remind you that in order to solve perception divergences, nerfing and upping aren't the only tools we have at our disposal.
You can see the class comparison on the main topic.
See message in context

- Dommages - Damage
- Survie (soin, protection, et tanking) - Survival (healing, protection, and tanking)
- Amélioration - Improvements
- Placement - Placement
- Entrave - Debuffer
- Vision actuelle - Current vision
- Vision idéale - Ideal vision
In red, you can see the ideal vision you have for each class role. The blue profile presents the current vision and feeling in the game.
Like most classes, Eliotropes have two similar (but not identical) profiles – the class as it is today is broadly in line with what players expect.
It is noted, however, that you feel that the class seems to be far too powerful, particularly in terms of its survival skills, and its capabilities concerning improvements and preventing movement.
This is part of the information we'll take into account when balancing classes. Your comments will also help us to put the diagram into perspective by providing us with a more-concrete vision that is closer to the in-game reality.
We'd also like to remind you that in order to solve perception divergences, nerfing and upping aren't the only tools we have at our disposal.
You can see the class comparison on the main topic.
Also Affront is a questionable spell, but i'm not sure what to do with it.
Bring this tremendous damage on Cha spells back :unsure:In red, you can see the ideal vision you have for each class role. The blue profile presents the current vision and feeling in the game.
Like most classes, Eliotropes have two similar (but not identical) profiles – the class as it is today is broadly in line with what players expect.
It is noted, however, that you feel that the class seems to be far too powerful, particularly in terms of its survival skills, and its capabilities concerning improvements and preventing movement.
This is part of the information we'll take into account when balancing classes. Your comments will also help us to put the diagram into perspective by providing us with a more-concrete vision that is closer to the in-game reality.
We'd also like to remind you that in order to solve perception divergences, nerfing and upping aren't the only tools we have at our disposal.
You can see the class comparison on the main topic.
When exactly was this "survey" and why did someone running nearly 20 Eliotropes across four severs not hear about it?
Statement one:
I think most of this is rubbish, pure and simple. It is a function of too many decisions which should be made *BY THE PLAYERS* being made in the name of someone's (who exactly?) concept of "game balance," that ever-elusive cup of liquid impossibility that is used more and more to *Narrow* player creativity, rather than to *Broaden* it.
Your goal seems to be balancing more and more angels on the heads of fewer and fewer pins.
If you want to be anything approaching "fair" about this, The PLAYERS* should see graphs like this one *AT THE TIME OF CHARACTER CREATION FOR THEIR CHOSEN RACE* Not as some bolt from the blue after some transubstantial mystic "survey" after which we will once again feel the goalposts move once more beneath our feet after the lines on the playing field has been drawn to us.
The character creation interface is in DIRE need of modernization but the creation and leveling *Stats* are also in need of the same makeover.
But you seem so determined to pre-define each race and each role, that you do so with a shovel, while the players are left to move mountains with a teaspoon rather than a shovel.
There is a reason I run 20 characters across four servers, and that I pay for the enjoyment of doing so. When someone tells me that Eliotropes can't "Tank" for example, I make it my personal quest to not only prove them wrong but to "push" the envelope" on this game, just as far and as hard as I can.
Because the only one who will tell me that I cannot create something will be *ME* You have a right to tell me where some limits are, but within those limits, and even right up to their boundaries, you have to let creative *players* be just like the fine folks at Ankama, and be creative.
The overarching problem I see here is that every time someone complains about those limits" your grand solution seems to constrict the limits, and drain creativity from the character process You keep making the creative space narrower. Soon, 20 characters or just one, there will be no place left to move. and what happens to the game, and the fun, when no one can move or grow?
Elio's can MP or Range rape, and using Focus variant reduce damage by 20%, but they are still not brilliant at debuffing overall. Their key uses tend to be healing/hitting/placement, which the survey (that did take place, even if Silvermane didn't bother to respond to it) clarified.
In the forums:
A lot of comments were made on the class, which is seen as very useful and complementary to the other classes. Many of you brought up the issue of healing, finding it too high.
They want to play sacrier with 3 buttons, and be able to win vs xelors/eliotropes, that are learning tactics for months to be viable.
That is not right. Skillfull players must get their reward.
As a Feca (which I think you are), vsing a Xelor you can't catch him either while he also does damage and "goes to the other side of the map in 1 turn". Ecaflip is even a worse matchup for you, they can just erode a Feca and outsustain you and win the fight even if takes some time.
It's not as easy as it seems.