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Ebony Dofus - fixed bonus change

By [Manaia] - ADMIN - December 04, 2018, 17:08:21
AnkaTracker

The fixed bonus of the Ebony Dofus is changed from 1 range to a bonus of 15 Lock and Dodge. Additionally, the poison damage applied by the charges is reduced to 16 to 20 damage instead of 21 to 25 damage.

We made these two changes to rebalance both fixed and triggered bonuses.

The range bonus was chosen to complete the bonus panel offered by the different Dofus, as it wasn't yet present. However, it turned out that it was too anecdotal for the characters playing in melee range and sometimes even for range characters who - for a significant number of them - already had +6 range thanks to their equipment. We think that fixed Lock and Dodge bonuses are not only more interesting since they are unprecedented on a Dofus but more importantly because they synergize better with the charge triggered bonuses by allowing characters to better alternate between melee and ranged attacks.

The improvement of fixed bonuses makes the Ebony Dofus more powerful. As such, it was necessary to reduce the poison damage in return. However, the damage remains interesting for multiple reasons: it doesn't cost AP, it is infinitely stackable and un-bewitchable. We do not want to make the Ebony Dofus essential to all builds because of its high damage, but the improvement of fixed bonuses coupled with passive bonuses makes it more balanced all the while keeping it interesting for as many builds as possible.


We look forward to your feedback on these changes!
Happy gaming!

First Ankama intervention

Hello everyone,
We thank you all for your feedback. We read all your comments and, after taking them into consideration, we have decided to modify the Ebony Dofus fixed bonuses.

First and foremost, we are pleased that the poison damage reduction was well received overall; in our opinion, it was too powerful as many of you realized.
Regardless of the fixed bonuses, the poison damage values would have been changed, and we feel they are properly balanced.
But let's get to the point: we decided to remove the Lock to focus on the Dodge, and therefore increase its value to 40 instead of 15.

Indeed, the initial intention was to offer Lock and Dodge in order to be useful for players who play from range and players who play in melee range, and to also have a fixed bonus that works well with the triggered effects of the Dofus. The Lock allowed players to keep their enemies in cc range so to gain the melee charge bonus the following turn, while the Dodge allowed players to “unlock” themselves from enemies to gain the ranged charge bonus.
As characters playing from range have an overall advantage on DOFUS because they are less exposed to damage, the Lock bonus was as high as the Dodge to bring value to melee fights, which implies a greater risk. It also allowed for two characters playing with an Ebony Dofus to lock each other and force a close combat fight.

However, so the Dofus doesn’t become too powerful, it was not possible to propose higher values, yet the Lock and Dodge values were simply too weak to be significant. This is why we chose to favour Dodge over Lock. The Dodge is just as useful on characters playing from range who want to detach themselves from “sticky” enemies as it is useful for characters who play in melee range who want to move around more freely whilst in melee.

With the value being higher than before, it makes a real difference between a character with an Ebony Dofus and character who doesn’t have one, be it against monsters or against other players.
We fully understand that a Dodge bonus might seem “weak” for a primordial Dofus, but this should be seen as a secondary bonus. The power of the Ebony Dofus really comes from its poison and its final damages, not just for its fixed bonus. The objective is to offer you a Dofus with an original mechanic that requires the bearer to play in a way that maximizes the damage potential, unlike the Ivory Dofus for example, whose bonuses require the bearer’s enemies to make the effort.

That said, it was important to respect the nomenclature of the other Primordial Dofus, and therefore give the Ebony Dofus a fixed bonus in addition to its triggered bonuses, even if it could, theoretically, have done without it. This way, we keep the consistency of the Primordial Dofus design, and the addition of this new Dodge bonus will allow for the use of the Ebony Dofus during the fights to be more fluid, while providing a useful fixed bonus.



I hope that these explanations have helped you to better understand how we designed the Ebony Dofus, and what we had in mind.

See you soon and happy gaming.

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Reactions 13
Score : 5098

As a player with already a +6 range, I'm happy with the changes happy

0 0
Score : 476

Meh. Why not both range and Dodge/lock? sad
Or why not add the Dodge/lock bonus to the forgelave dofus? I'm no pvp expert mind you, but it's been out for a while and I've only seen people buying It in the /b chat once. That'd make It more appealing, and it fits the theme of bonus catered towards meelee characters...

0 0
Score : 1897

Already Un-Hyped sad
Couldn't it be balanced BEFORE announcement, given that the reasons are so well explaind and  agreeable upon? What kind of process do you put in place to roll out new contents? I don't think you didn't have enough time to think of the bonuses and how to balance them in the past two years isn't it?

0 0
Score : 3

Probably announced to get people onto beta and then after people used it in pvp they realised the poison was too good

0 0
Score : 879

IMO better than it was, not bad move ;-) 

0 0
Score : 74

Personally I am abit sad that the dmg on the dofus has gone down. It was a great tool for lower dmg teams to be able to be able to still complete some of the harder dungeons or fight something they couldn't before. Though I would understand if the change was done for the pvp side of things, if it was made for that is there a way to keep it how it was for PvM and the new change for PvP?

0 0
Score : 476

PvP always ruining the fun.

1 0
Score : 1897

 

LShaw|2018-12-06 09:08:36
Probably announced to get people onto beta and then after people used it in pvp they realised the poison was too good

Don't they do testing BEFORE releasing for a public beta?
0 0

Hello everyone,
We thank you all for your feedback. We read all your comments and, after taking them into consideration, we have decided to modify the Ebony Dofus fixed bonuses.

First and foremost, we are pleased that the poison damage reduction was well received overall; in our opinion, it was too powerful as many of you realized.
Regardless of the fixed bonuses, the poison damage values would have been changed, and we feel they are properly balanced.
But let's get to the point: we decided to remove the Lock to focus on the Dodge, and therefore increase its value to 40 instead of 15.

Indeed, the initial intention was to offer Lock and Dodge in order to be useful for players who play from range and players who play in melee range, and to also have a fixed bonus that works well with the triggered effects of the Dofus. The Lock allowed players to keep their enemies in cc range so to gain the melee charge bonus the following turn, while the Dodge allowed players to “unlock” themselves from enemies to gain the ranged charge bonus.
As characters playing from range have an overall advantage on DOFUS because they are less exposed to damage, the Lock bonus was as high as the Dodge to bring value to melee fights, which implies a greater risk. It also allowed for two characters playing with an Ebony Dofus to lock each other and force a close combat fight.

However, so the Dofus doesn’t become too powerful, it was not possible to propose higher values, yet the Lock and Dodge values were simply too weak to be significant. This is why we chose to favour Dodge over Lock. The Dodge is just as useful on characters playing from range who want to detach themselves from “sticky” enemies as it is useful for characters who play in melee range who want to move around more freely whilst in melee.

With the value being higher than before, it makes a real difference between a character with an Ebony Dofus and character who doesn’t have one, be it against monsters or against other players.
We fully understand that a Dodge bonus might seem “weak” for a primordial Dofus, but this should be seen as a secondary bonus. The power of the Ebony Dofus really comes from its poison and its final damages, not just for its fixed bonus. The objective is to offer you a Dofus with an original mechanic that requires the bearer to play in a way that maximizes the damage potential, unlike the Ivory Dofus for example, whose bonuses require the bearer’s enemies to make the effort.

That said, it was important to respect the nomenclature of the other Primordial Dofus, and therefore give the Ebony Dofus a fixed bonus in addition to its triggered bonuses, even if it could, theoretically, have done without it. This way, we keep the consistency of the Primordial Dofus design, and the addition of this new Dodge bonus will allow for the use of the Ebony Dofus during the fights to be more fluid, while providing a useful fixed bonus.



I hope that these explanations have helped you to better understand how we designed the Ebony Dofus, and what we had in mind.

See you soon and happy gaming.

Score : 879

such a bs!!! actually only feca can lock every1 easily, for the rest of tanks it is not so easy to lock others becous each class has tons of movement/unlock spells which are cheap (still when u are locked u got +1ap from abysal..) and most of those spells can be cast even on gravi, also to lock range player u have to catch him first, then set nice placement to prevent push and he still can escape! so why free from lock have no cost now when we, tanks need a lot of effort to lock?! ankama already add a legendary boots which let u be free from lock... this and that transfered max hp from each fights during infinity dungs  JUST SAYING: F**K U MELEE FIGHTER, GO PLAY BRAINLESS CRAS AND SADIDAS.. eh it could be a nice up.. i feel like its time to drop this game after 13years together sad 

0 -1
Score : 404

Damage reduction on poison is understandable, im fine with it; this effect is still interesting enough. As for the fixed bonus i disliked the first change (You've already mentioned most of the reasons why in Your explanation for the second change) but after the second one im satisfied. I think thats the compromise which should please both melee and ranged characters. Also i really like how Ivory Dofus and Ebony Dofus complement each other now and how bonus of Ebony Dofus goes well with its theme. Im looking forward to it.

0 0
Score : -14

why not fixed agility attributes; AGILITY character will get the most benefits in this ebony dofus . Having already higher lock then putting them with ebony makes them tanker ang got enormous dodge as well. AGILITY = LOCK PLUS DODGE.

0 -2
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