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Beta 2.65 Changelog

By [Ankama]DOFUS - ADMIN - September 12, 2022, 15:41:11
AnkaTracker Announcements

Here is the list of changes made in the beta for Update 2.65:

Balancing

The changes to the Pandawa class are as follows:

 

Goals for the Balancing

  • Significantly reduce the effectiveness of Pandawa tanks, the perennial kings of PvM, while retaining their role and natural power for this game mode.
    • Remove the "invulnerability" stacking and damage without line of sight while being carried for Pandawas' allies.
    • Make stacking Vulnerability and Fermentation impossible, slightly reduce tanking provided by Boozer.
  • Block Pandiniuras on the first turn. Whether it's in PvM or PvP, this movement tool combined with the positioning skills of the class gave too much of an advantage at the start of the game.
  • Reduce the Bamboos' power in ranged modes to avoid constant long-distance harassment without exposing yourself.
  • Support and harness the class's "Damage Dealer" role, which has been completely neglected until now, by linking it to the other two roles to strengthen the class's identity.
  • Make the elemental paths unique, fun and viable in as many game modes as possible, and therefore offer a real alternative to tanking.
  • Improve the overall gameplay and better exploit the class's "core" mechanics, namely Carry/Throw and the Sober and Drunk states.
  • Update the aging utility and elemental spells.
  • Review the order in which spells are obtained for better progression.
  • Review the variant options to make the gameplay more flexible and allow the elemental paths fuller expression.
  • Make it possible to play multi-element since the class lends itself very well to this style of play due to its whimsy and its mechanics.
  • Improve summons and their role in the gameplay through interactions between them and Pandawas.

Spell Kit

Spell Details

  • 441.png 317.png Sober state: 
    • How it works: 
      • The Sober state is being introduced as a counterpoint to the Drunk state.
      • When Pandawas enter combat, they will always start in the Sober state by default.
      • They can then alternate between the Sober state and Drunk state with their spells during combat.
  • 441.png 317.png Drunk state: 
    • How it works: 
      • 605.png The duration has been reduced: 4 → 2 turns
      • 441.png The 1 MP penalty is now always tied to the Drunk state.
      • 441.png The reduction in damage suffered is also tied to the Drunk state.
        • 605.png The reduction value has been decreased: 25 → 20%
      • 604.png The effects can no longer be dissipated.
  • 441.png 604.png 605.png Karcham & Chamrak: 
    • How it works: 
      • 605.png Applies the Pacifist state to the ally being carried. The state is removed when the ally is no longer being carried (does not affect the caster's Pandawa summons).
      • 604.png The caster gains Power when carrying an entity.
        • (Based on the caster's level) 10 / 20 / 30 / 40 / 50 Power (2 turns, max stacking 5, cannot be dissipated)
      • 604.png The caster recovers 1 AP when carrying a Bamboo or Barrel.
  • 441.png 317.png Blow-Out:
    • How it works: 
      • If the caster is in the Sober state: applies the Drunk state.

        If the caster is in the Drunk state: applies the Sober state and returns 1 AP to the caster.

    • Casting conditions: 
      • Casts per turn: / → 4 / 5 / 6
      • Max stacking: / → 3
  • 441.png 317.png Boozer:
    • How it works: 
      • If the caster is in the Sober state: applies the Drunk state.

        If the caster is in the Drunk state: applies the Sober state and increases the caster's MP.

    • Casting conditions: 
      • Casts per turn: / → 5 / 6
      • Max stacking: / → 3
  • 441.png 604.png Hangover:
    • 441.png Is now the variant of Distillation.
    • 441.png Ranks: 105 / 172 → 1 / 67 / 133
    • 441.png 604.png How it works:
      • If the caster is in the Sober state: inflicts Earth damage.

        The damage is greater if the caster is in the Debauchery state.
        If the caster is in the Drunk state: inflicts Earth damage and removes Dodge.

        • +4 / +6 / +10 Damage (1 turn, cannot be dissipated)
        • -10 / -20 / -40 Dodge (1 turn, can be dissipated, max stacking 1)
    • 604.png Casting conditions: 
      • Area of effect: single target
      • AP cost: 3
      • 604.png Max range: 1 → 2
      • 441.png Straight-line casting: yes
      • 441.png Line of sight: yes
      • 604.png Target needed: yes → no
      • 604.png Critical: 5 → 10%
      • 441.png Max stacking: / → 1
    • 605.png Damage: 
      • Level 1: / → 14 to 16 (CH: 17 to 19)
      • Level 67: 20 to 23 (CH: 24 to 27) → 19 to 21 (CH: 22 to 25)
      • Level 133: 25 to 28 (CH: 30 to 34) → 24 to 27 (CH: 29 to 32)
  • 441.png 604.png 605.png Distillation:
    • 441.png Is now the variant of Hangover.
    • 441.png Ranks: 155 → 100 / 167
    • 441.png 604.png How it works:
      • If the caster is in the Sober state: inflicts Water damage and applies an end-of-turn Water poison in an area of effect.

        If the caster is in the Drunk state: inflicts Water damage and removes Range in an area of effect.
        Increases the caster's Range on the following turn.

        • Water poison (2 turns, max stacking 1, can be dissipated)
        • -2 / -3 Range (1 turn, max stacking 1, can be dissipated)
        • +2 / +3 Range (1 turn, max stacking 1, can be dissipated)
    • 604.png 605.png Casting conditions: 
      • Area of effect: 1-cell square
      • 604.png AP cost: 5 → 4
      • 604.png Max range: 6 → 6 / 8
      • 604.png Min range: 3 → 1
      • Modifiable range: no
      • 605.png Cooldown period: / → 2
    • 604.png 605.png Damage:
      • 605.png Level 100: / → 23 to 26 (CH: 27 to 31)
        • 604.png Poison: 4 to 6 (CH: 6 to 8) (2 turns)
      • 605.png Level 167: 38 to 42 (CH: 46 to 50) → 28 to 32 (CH: 34 to 38)
        • 604.png Poison: 8 to 10 (CH: 10 to 12) (2 turns)
  • 441.png 604.png 605.png Explosive Palm: 
    • Formerly Blazing Fist.
    • 441.png Is now the variant of Numbness.
    • 441.png Ranks: 1 / 67 / 133 → 1 / 68 / 134
    • 441.png 604.png How it works:
      • If the caster is in the Sober state: inflicts Fire damage.

        The area of effect is now a 2-cell circle for the next castings in the current turn.
        If the caster is in the Drunk state: inflicts Fire damage. 
        The spell damage is increased after each casting in the current turn.
        Does not affect the caster.

      • The 2 bonuses can stack and are kept between the Drunk and Sober states.
        • +4 / + 6 / +10 damage (1 turn, cannot be dissipated)
    • 604.png 605.png Casting conditions: 
      • 604.png Area of effect: single target (then 2-cell circle)
      • AP cost: 3
      • 604.png Max range: 3 → 3 / 4 / 5
      • 604.png 605.png Modifiable range: yes → no
      • 317.png Target necessary: no → yes
      • 317.png Casts per turn: / → 3
      • 317.png Casts per target: 3 → /
      • 604.png Critical: 5 → 10%
    • 604.png Damage:
      • Level 1: 15 to 18 (CH: 18 to 21) → 16 to 18 (CH: 19 to 21)
      • Level 68: 20 to 23 (CH: 23 to 28) → 20 to 23 (CH: 24 to 28)
      • Level 134: 25 to 30 (CH: 30 to 36) → 26 to 30 (CH: 31 to 36)
  • 441.png 604.png 605.png Numbness:
    • 441.png Is now the variant of Explosive Palm.
    • 441.png Ranks: 115 / 182 → 105 / 172
    • 441.png 604.png How it works:
      • If the caster is in the Sober state: inflicts Air damage and removes MP Parry in an area of effect.

        If the caster is in the Drunk state: inflicts Air damage and removes MP in an area of effect.
        Does not affect the caster.

        • -10 / -15 MP Parry (2 turns, can be dissipated, max stacking 1)
        • -2 / -3 parryable MP (1 turn, cannot be dissipated, max stacking 1)
    • 604.png 605.png Casting conditions: 
      • Area of effect: 1-cell diagonal cross
      • AP cost: 4
      • 604.png Max range: 7 → 7 / 8
      • Min range: 1
      • 604.png 605.png Modifiable range: yes → no
      • 605.png Critical: 25 → 20%
    • 604.png Damage:
      • Level 105: 26 to 29 (CH: 32 to 35) → 29 to 32 (CH: 35 to 39)
      • Level 172: 31 to 34 (CH: 37 to 41) → 36 to 40 (CH: 43 to 48)
  • 441.png Karcham:
    • Ranks: 15 / 82 / 149 → 3 / 69 / 136
    • Description:
      • Carries the target and increases the caster's Power. While the target is being carried:
        • Applies the Carrying state on the caster.
        • Deactivates lines of sight for the target's spells.
        • Applies the Pacifist state on the target.
        • Increases the Range of the caster's spell.
        If the caster is in the Carrying state: throws the target onto the targeted cell.
        Requires the Sober state.

  • 441.png Chamrak:
    • Ranks: 125 / 192 → 110 / 177
    • Description:
      • Carries the target and increases the caster's Power. While the target is being carried:
        • Applies the Carrying state on the caster.
        • Deactivates lines of sight for the target's spells.
        • Applies the Pacifist state on the target.
        • Increases the Range of the caster's spell.
        If the caster is in the Carrying state: throws the target onto the targeted cell.
        Requires the Sober state.

  • 441.png 604.png 605.png Schnaps:
    • 441.png Is now the variant of Pandjiu.
    • 441.png Ranks: 20 / 87 / 154 → 6 / 71 / 138
    • 441.png 604.png How it works:
      • Inflicts Air damage.

        If the caster is in the Drunk state: inflicts Air damage and removes MP Reduction.

        • -10 / -20 / -30 MP Reduction (2 turns, max stacking 1, can be dissipated)
    • 604.png 605.png Casting conditions: 
      • Area of effect: 1-cell cross
      • 604.png AP cost: 4 → 3
      • 605.png Max range: 5 / 6 / 7 → 4 / 5 / 6
      • 604.png Min range: 2 → 1
      • 604.png 605.png Modifiable range: no → yes
      • 604.png Diagonal casting: yes → no
      • 605.png Critical: 15 → 10%
    • 605.png Damage: 
      • Level 6: 22 to 24 (CH: 26 to 28) → 14 to 16 (CH: 16 to 19)
      • Level 71: 28 to 30 (CH: 34 to 36) → 19 to 21 (CH: 22 to 25)
      • Level 138: 35 to 37 (CH: 42 to 44) → 23 to 26 (CH: 28 to 31)
  • 441.png 604.png 605.png Pandjiu:
    • 441.png Is now the variant of Schnaps.
    • 441.png Ranks: 170 → 115 / 182
    • Description:
      • Inflicts Fire damage on enemies and attracts the target.
    • 604.png Casting conditions: 
      • AP cost: 4 → 3
      • Max range: 5 → 5 / 6
      • Critical: 5 → 10%
    • 605.png Damage: 
      • Level 115: / → 24 to 27 (CH: 29 to 33)
      • Level 182: 29 to 33 (CH: 35 to 40) → 28 to 32 (CH: 34 to 38)
  • 441.png 604.png 605.png Tipple:
    • 441.png Is now the variant of Eviction.
    • 441.png Ranks: 45 / 112 / 179 → 10 / 77 / 144
    • 441.png 604.png How it works:
      • Inflicts Water damage.

        If the caster is in the Drunk state: inflicts Water damage and removes AP Reduction.

        • -10 / -20 / -30 AP Reduction (2 turns, max stacking 1, can be dissipated)
    • 604.png 605.png Casting conditions: 
      • 604.png Min range: 2 → 1
      • 605.png Critical: 15 → 10%
    • 604.png Damage:
      • Level 10: 15 to 18 (CH: 18 to 21) → 16 to 18 (CH: 19 to 21)
      • Level 77: 20 to 23 (CH: 24 to 28) → 21 to 24 (CH: 25 to 29)
      • Level 144: 24 to 28 (CH: 29 to 34) → 26 to 30 (CH: 31 to 36)
  • 441.png 604.png 605.png Eviction:
    • 441.png Is now the variant of Tipple.
    • 441.png Ranks: 40 / 107 / 174 → 120 / 187
    • 441.png 604.png How it works:
      • If the caster is in the Sober state: teleports the caster symmetrically in relation to the target and inflicts Earth damage on enemies.

        If the caster is in the Drunk state: teleports the target symmetrically in relation to the caster and inflicts Earth damage on enemies in an area of effect.

    • 317.png 605.png Casting conditions: 
      • 317.png Target necessary: no → yes
      • 605.png Casts per turn: 3 → 2
      • 605.png Critical: 25 → 5%
    • 317.png Damage:
      • Level 120: 14 to 18 (CH: 17 to 21) → 16 to 19 (CH: 19 to 23)
      • Level 187: 18 to 22 (CH: 22 to 26)
  • 441.png 604.png 605.png Terror:
    •   441.png Ranks: 3 / 69 / 136 → 15 / 82 / 149
    • Description:
      • Reduces the targeted enemy's odds of landing a critical hit and repels the target.
    • 604.png 605.png How it works: 
      • 604.png Can also be cast in the Drunk state.
      • 605.png The duration of the Critical penalty has been reduced to 2 turns at rank 3.
    • 604.png Casting conditions: 
      • AP cost: 2 → 1
  • 441.png 604.png 605.png Consolation:
    • 441.png Ranks: 110 / 177 → 125 / 192
    • Description:
      • Attracts and heals the targeted ally.
    • 604.png 605.png How it works: 
      • 604.png Can be cast in the Drunk state.
      • 605.png Heal value has been reduced: 7 / 8 → 5 / 7%
      • 604.png Attraction has been increased by 1 cell.
    • 604.png Casting conditions:
      • AP cost: 3 → 2
  • 441.png 604.png 605.png Stretcher:
    • 441.png Is now the variant of Alcoshu.
    • 441.png Ranks: 195 → 20 / 87 / 154
    • 441.png 604.png How it works:
      • 441.png Is now an Earth spell.
      • 441.png 604.png Pushes the target to the targeted cell:
        • If the target is an ally: heals the target for on each entity passed over.
        • If the target is an enemy: increases the spell's damage for each enemy passed over and inflicts Earth damage.
        Requires the Carrying state.
    • 604.png 605.png Casting conditions: 
      • State required: Carrying
      • 605.png AP cost: 2 → 3
      • 604.png 605.png Max range: 5 → 4 / 5 / 6
      • 604.png Min range: 2 → 1
      • 441.png Casts per turn: 2 → 1
      • 441.png Critical: / → 15%
    • 441.png 604.png Damage:
      • Level 20: / → 22 to 25 (CH: 27 to 30)
      • Level 87: / → 28 to 31 (CH: 34 to 38)
      • Level 154: / → 35 to 39 (CH: 42 to 47)
  • 441.png 604.png 605.png Alcoshu:
    • 441.png Is now the variant of Stretcher.
    • 441.png Ranks: 10 / 77 / 144 → 130 / 197
    • 441.png 604.png How it works:
      • If the caster is in the Sober state: inflicts Water damage and applies the Drunk state on the caster.

        If the caster is in the Drunk state: steals HP in the Water element.

    • 604.png Casting conditions: 
      • Max range: 3 / 4 / 5 → 5 / 6
      • Critical: 5 → 10%
    • 605.png Damage: 
      • Level 130: 19 to 22 (CH: 23 to 26) → 20 to 22 (CH: 24 to 27)
      • Level 197: 24 to 27 (CH: 29 to 32) → 22 to 25 (CH: 26 to 30)
  • 441.png 604.png 605.png Vertigo:
    • Formerly Propulsion.
    • 441.png Is now the variant of Liqueur.
    • 441.png How it works: 
      • Is now a Fire spell.
      • Throws the target onto the targeted cell, attracts targets towards the center and inflicts Fire damage on enemies in an area of effect.

        Requires the Carrying state.

        • Moves 2 cells closer in a 3-cell cross area of effect.
    • 605.png 604.png Casting conditions: 
      • State required: Carrying
      • 604.png AP cost: 3 → 2
      • 605.png Casts per turn: 2 → 1
      • 605.png Critical: 15 → 10%
    • 317.png Damage:
      • Level 25: 21 to 24 → 21 to 24 (CH: 26 to 29)
      • Level 92: 27 to 31 → 27 to 31 (CH: 33 to 37)
      • Level 159: 34 to 38 (CH: 41 to 46)
  • 441.png 604.png 605.png Liqueur:
    • 441.png Is now the variant of Propulsion.
    • 441.png Ranks: 130 / 197 → 135
    • 441.png 604.png How it works:
      • If the caster is in the Sober state: inflicts Air damage and applies the Drunk state on the caster.

        If the caster is in the Drunk state: steals HP in the Air element.

    • 604.png 605.png Casting conditions: 
      • 605.png Max range: 8 → 5 / 6
      • 604.png Min range: 2 → 1
      • 604.png Critical: 5 → 10%
  • 441.png 604.png 605.png Drunkenness:
    • Description:
      • Summons a Drunkard's Barrel that heals its summoner when carried and applies the Drunk state on the summoner when thrown.
        The AP cost of the Karcham and Chamrak spells is reimbursed if the caster is carrying their Barrel.
        If the Barrel is still alive when the spell is recast, the old one is killed and replaced by a new one.

    • 604.png 605.png How it works:
      • 604.png Can also be cast in the Drunk state.
      • 605.png 441.png The caster can now only have one Barrel at a time. If the Barrel is still alive when the spell is recast, the old one is killed and replaced by a new one.
      • The AP cost of Karcham and Chamrak is reimbursed when the caster is carrying their Barrel (see Karcham & Chamrak).
    • 604.png Casting conditions: 
      • AP cost: 4 → 2
      • Cooldown period: 5 → /
      • Casts per turn: / → 1
    • 441.png 605.png 604.png Drunkard's Barrel: 
      • 604.png The Barrel no longer uses a summons slot.
      • 317.png The Barrel can no longer lock.
      • 605.png Characteristics (level 200): 
        • 605.png HP: 1500 → 600
        • 317.png AP: 8 → 0
        • 317.png MP: -1 → 0
        • 317.png AP Parry: 60 → /
        • 317.png MP Parry: 60 → /
      • 441.png 605.png 604.png Spells:
        • 441.png 605.png 604.png Great Draught (starting spell):
          • Formerly General Round.
          • How it works:
            • 605.png Heals on allies when the Barrel is thrown have been removed.
            • 441.png 604.png Heals the caster when they carry the Barrel. Applies the Drunk state on the caster when they throw the Barrel.
              • Heals 5% of max HP
        • 605.png Binge:
          • This spell has been removed.
  • 441.png 604.png 605.png Inebriation: 
    • Description:
      • Summons a Tipsy's Barrel that increases its summoner's Power when it is carried and applies the Drunk state on them when it's thrown.
        The AP cost of the Karcham and Chamrak spells is reimbursed if the caster is carrying their Barrel.
        If the Barrel is still alive when the spell is recast, the old one is killed and replaced by a new one.

    • 604.png 605.png How it works:
      • 604.png Can also be cast in the Drunk state.
      • 605.png 441.png The caster can now only have one Barrel at a time. If the Barrel is still alive when the spell is recast, the old one is killed and replaced by a new one.
      • The AP cost of Karcham and Chamrak is reimbursed when the caster is carrying their Barrel (see Karcham & Chamrak).
    • 604.png Casting conditions: 
      • AP cost: 3 → 2
      • Cooldown period: 4 → /
      • Casts per turn: / → 1
    • 441.png 605.png 604.png Tipsy's Barrel:
      • 604.png The Barrel no longer uses a summons slot.
      • 317.png The Barrel can no longer lock.
      • 605.png Characteristics (level 200): 
        • 605.png HP: 1200 → 600
        • 317.png AP: 4 → 0
        • 317.png MP: 0 → 0
      • 441.png 605.png 604.png Spells:
        • 441.png 605.png 604.png Magic Potion (starting spell):
          • How it works:
            • 605.png The Power bonus on allies when the Barrel is thrown has been removed.
            • 441.png 604.png Increases the caster's Power when they carry the Barrel. Applies the Drunk state on the caster when they throw the Barrel.
              • 150 Power (2 turns, cannot be dissipated, max stacking 1)
        • 605.png Pouring: 
          • This spell has been removed.
  • 441.png 604.png Stabilisation:
    • Description
      • Applies the Rooted state on the target and increases MP Parry.
        On an allied Pandawasta: increases MP Parry and applies the Unshakable state.
        Requires the Sober state.

    • How it works: 
      • Cast on the Pandawasta, applies the Unshakable state (2 turns, can be dissipated, max stacking 1).
  • 441.png 604.png Sherpa:
    • Description:
      • Increases the caster's Lock.
        For 1 turn, if the caster suffers close-combat damage, they carry their attacker.
        Selecting the spell allows a Sober caster to get on their Pandawasta or Bamboos when they inflict close-combat damage on them.
        Requires the Sober state.

    • How it works: 
      • Passive: having the Sherpa spell allows the caster to get on their Bamboos and Pandawasta when they inflict close-combat damage on them.
  • 441.png 604.png 605.png Propulsion:
    • Formerly Vertigo. 
    • 441.png Is now the variant of Absinthe.
    • 441.png Ranks: 75 / 142 → 40 / 107 / 174 
    • 441.png 604.png How it works:
      • 441.png Is now an Air spell.
      • 441.png 604.png Throws the target onto the targeted cell, inflicts Air damage on enemies, and repels targets in an area of effect.
        Requires the Carrying state.
        • Repels 2 cells in a 1-cell cross area of effect.
    • 605.png 441.png Casting conditions:
      • State required: Carrying
      • Max range: 4 / 6 → 4 / 5 / 6
      • Casts per turn: 2 → 1
      • 441.png Critical: / → 10%
    • 441.png 604.png Damage:
      • Level 40: / → 21 to 23 (CH: 25 to 28)
      • Level 107: / → 27 to 30 (CH: 32 to 36)
      • Level 174: / → 33 to 37 (CH: 40 to 44)
  • 441.png 604.png 605.png Absinthe:
    • 441.png Is now the variant of Vertigo.
    • 441.png Ranks: 180 → 150 
    • 441.png 604.png How it works:
      • If the caster is in the Sober state: inflicts Fire damage and applies the Drunk state on the caster.

        If the caster is in the Drunk state: steals HP in the Fire element.

    • 604.png 605.png Casting conditions: 
      • 604.png AP cost: 3 → 2
      • 605.png Casts per turn: 3 → 2
      • 317.png Casts per target: 2 → /
    • 605.png Damage: 
      • Level 150: 23 to 26 (CH: 28 to 31) → 20 to 24 (CH: 24 to 29)
  • 441.png 604.png 605.png Brandy:
    • 441.png Is now the variant of Filthipint.
    • 441.png Ranks: 135 → 45 / 112 / 179
    • 441.png 604.png How it works:
      • 441.png Is now a Water spell.
      • 441.png 604.png Throws the target onto the targeted cell, inflicts Water damage on enemies, and heals allies in an area of effect.
        Requires the Carrying state.
        • 605.png Heal: 8 / 9 / 10% of max HP
    • 604.png 605.png 441.png Casting conditions: 
      • State required: Carrying
      • 604.png AP cost: 4 → 3
      • 605.png Casts per turn: 2 → 1
      • 441.png Critical: / → 15%
    • 441.png 604.png Damage:
      • Level 45: / → 20 to 23 (CH: 24 to 27)
      • Level 112: / → 26 to 30 (CH: 32 to 36)
      • Level 179: / → 32 to 36 (CH: 38 to 43)
  • 441.png 604.png 605.png Filthipint:
    • 441.png Is now the variant of Brandy.
    • 441.png Ranks: 190 → 155 
    • 441.png 604.png How it works:
      • If the caster is in the Sober state: inflicts Earth damage in an area of effect and applies the Drunk state on the caster.

        If the caster is in the Drunk state: steals HP in the Earth element in an area of effect.
        Does not affect the caster.

    • 605.png Casting conditions: 
      • Critical: 25 → 15%
    • 605.png Damage: 
      • Level 190: 35 to 39 (CH: 42 to 47) → 34 to 38 (CH: 41 to 46)
  • 604.png Brewing:
    • How it works: 
      • Can also be cast in the Sober state.
  • 441.png 605.png Vulnerability:
    • 441.png Is now the variant of Fermentation.
    • Description:
      • Increases the damage suffered by the target.
    • 605.png How it works: 
      • The increase in damage suffered has been reduced: 15% (CH: 17) → 7% (CH: 10)
    • 605.png Casting conditions: 
      • Casts per turn: 4 → 3
  • 441.png 605.png Fermentation:
    • 441.png Is now the variant of Vulnerability.
    • 441.png Ranks: 175 → 165 
    • Description:
      • Applies a shield on the caster immediately and on the following turn.
        Requires the Drunk state.

    • 605.png Casting conditions: 
      • Cooldown period: 2 → 3
  • 441.png 604.png 605.png Debauchery:
    • 441.png Is now the variant of Nausea.
    • 441.png Ranks: 1 / 68 / 134 → 60 / 127 / 194
    • 441.png 604.png How it works:
      • Inflicts Earth damage and applies the Debauchery state on the caster.

        This state increases the Hangover spell's damage in the Sober state.
        Requires the Drunk state.

        • Debauchery state (2 turns, cannot be dissipated)
    • 604.png 605.png Casting conditions: 
      • 604.png Max range: 3 → 6 / 7 / 8
      • 604.png 605.png Modifiable range: yes → no
      • 317.png Target required: / → yes
      • 604.png Critical: 5 → 10%
    • 604.png Damage:
      • Level 60: 14 to 16 (CH: 16 to 19) → 20 to 22 (CH: 23 to 27)
      • Level 127: 18 to 20 (CH: 21 to 24) → 24 to 28 (CH: 29 to 33)
      • Level 194: 23 to 26 (CH: 28 to 31) → 27 to 31 (CH: 32 to 37)
  • 441.png 604.png 605.png Nausea:
    • 441.png Is now the variant of Debauchery.
    • 441.png Ranks: 150 → 170
    • 441.png 604.png How it works:
      • If the caster is in the Sober state: inflicts Air damage on enemies.

        For 1 turn, if the targeted enemy is attracted, pushed or transposed, reduces the enemy's Pushback Resistances.
        If the caster is in the Drunk state: moves the caster closer to the target and inflicts Air damage on enemies.

        • -40 Pushback Resistance (2 turns, max stacking 5, can be dissipated)
        • -3 Range
        • Moves back 2 cells
    • 605.png 604.png Casting conditions: 
      • 604.png Min range: 2 → 1
      • 605.png 604.png Modifiable range: yes → no
      • 605.png Casts per turn: 3 → 2
      • 605.png Casts per target: 1
  • 441.png 604.png 605.png Explosive Flask:
    • 441.png Is now the variant of Pandatak.
    • 441.png Ranks: 70 / 137 → 65 / 131 / 198 
    • 441.png 604.png How it works:
      • Inflicts Fire damage in an area of effect.

        If the caster is in the Drunk state, the spell's range is reduced but its damage increases.
        Does not affect the caster.

        • -3 / -3 / -4 Range
        • +2 / +3 / +4 Damage
    • 604.png 605.png Casting conditions: 
      • 604.png Max range: 5 → 6 / 8
      • 604.png Min range: 2 → 1
      • 604.png 605.png Modifiable range: yes → no
      • 605.png Critical: 25 → 10%
    • 441.png 605.png Damage:
      • Level 65: / → 16 to 19 (CH: 20 to 22)
      • Level 131: 20 to 23 (CH: 24 to 27) → 20 to 22 (CH: 24 to 27)
      • Level 198: 26 to 29 (CH: 31 to 35) → 22 to 25 (CH: 26 to 30)
  • 441.png 604.png 605.png Pandatak:
    • 441.png Is now the variant of Explosive Flask.
    • 441.png Ranks: 80 / 147 → 175
    • 441.png 604.png How it works:
      • Inflicts Earth damage in an area of effect.
        If the caster is in the Drunk state, the spell's range is reduced but its damage increases.
        • -3 Range
        • +8 Damage
    • 441.png 605.png Damage:
      • Level 175: 41 to 46 (CH: 49 to 55) → 38 to 42 (CH: 46 to 50)
  • Bamboo Milk:
    • NEW SPELL!
    • Is now the variant of Prohibition.
    • Ranks: 70 / 137
    • How it works: 
      • Reduces the duration of effects on the caster and applies the Sober state on the caster.
      • Can be cast in the Drunk state and Sober state.
    • Casting conditions: 
      • Area of effect: single target
      • AP cost: 2
      • Max range: 0 
      • Modifiable range: no
      • Cooldown period: 4 / 3
  • 441.png 604.png 605.png Prohibition:
    • 441.png Is now the variant of Bamboo Milk.
    • 441.png Ranks: 165 → 180
    • Description:
      • Applies the Unhealable state on the target and makes the target invulnerable to close-combat damage.
        On the caster:
        • Makes them Invulnerable in close combat.
        • Applies the Sober state.
        • Applies the Prohibition state, which prevents them from entering the Drunk state.
        • Applies the Unhealable state at the start of the next turn.

    • 441.png 604.png 605.png How it works: 
      • 604.png If cast on oneself while in the Drunk state, returns oneself to the Sober state.
      • 605.png Prevents entering the Drunk state for the current turn.
  • 441.png 604.png 605.png Alcoholic Breath:
    • 441.png Is now the variant of Waterfall.
    • 441.png Ranks: 6 / 71 / 138 → 75 / 142
    • 604.png How it works: 
      • Inflicts Air damage on enemies and repels targets in an area of effect.

        Requires the Drunk state.

        • Pushes back 2 cells.
    • 604.png 605.png Casting conditions: 
      • State required: Drunk
      • 604.png Area of effect: Point → 4-cell line
      • 605.png Max range: 4 / 6 / 8 → 3 / 4
      • 605.png 604.png Modifiable range: yes → no
      • 441.png Casts per turn: / → 2
      • 441.png Casts per target: 2 → /
      • Critical: 5 → 10%
    • 604.png Damage:
      • Level 75: 19 to 21 (CH: 22 to 25) → 23 to 26 (CH: 27 to 31)
      • Level 142: 23 to 26 (CH: 28 to 31) → 28 to 32 (CH: 34 to 38)
  • 441.png 604.png Waterfall:
    • 441.png Is now the variant of Alcoholic Breath.
    • 441.png 604.png How it works:
      • 441.png Is now a Water spell.
      • 441.png 604.png Throws the target onto the targeted cell, inflicts Water damage on enemies in an area of effect, and moves the caster closer to the target.
        Requires the Carrying state.
        • Attracts 5 cells.
    • 604.png 441.png Casting conditions: 
      • State required: Carrying
      • Area of effect: single target / straight line from caster
      • 604.png Line of sight: yes → no
      • 604.png Initial cooldown period: 1 → /
      • 441.png Critical: / → 10%
    • 441.png 604.png Damage:
      • Level 185: / → 24 to 28 (CH: 29 to 34)
  • 441.png 604.png 605.png Melancholy:
    • 441.png Is now the variant of Fiery Breath.
    • 441.png Ranks: 60 / 127 / 194 → 80 / 147
    • 441.png 604.png How it works:
      • Inflicts Water damage in an area of effect.
        If the caster is in the Drunk state, the spell's range is reduced but its damage increases.
        • -4 / -5 Range
        • +6 / +8 Damage
    • 604.png 605.png Casting conditions: 
      • 604.png Max range: 3 / 4 / 5 → 8 / 10
      • 605.png 604.png Modifiable range: yes → no
      • 605.png Critical: 25 → 15%
    • 441.png 605.png Damage:
      • Level 80: 35 to 39 (CH: 42 to 46) → 29 to 32 (CH: 35 to 39)
      • Level 147: 39 to 43 (CH: 47 to 52) → 36 to 40 (CH: 43 to 48)
  • 441.png 604.png 605.png Fiery Breath: 
    • Replaces Burning Circle.
    • 441.png Is now the variant of Melancholy.
    • 441.png Ranks: 100 / 167 → 190
    • 441.png 604.png How it works:
      • Inflicts Fire damage and reduces the chance of landing critical hits in an area of effect.
        Requires the Drunk state.
        • -20% Critical (CH: -25) (1 turn, max stacking 1, can be dissipated)
    • 604.png 605.png Casting conditions: 
      • State required: Drunk
      • 604.png Area of effect: 1-cell cross → 2-cell cone
      • 605.png Max range: 5 → 3
      • 604.png Min range: 2 → 1
      • 605.png Straight-line casting: no → yes
      • 605.png Casts per turn: 2 → 1
      • 604.png Critical: 15 → 20%
    • 604.png Damage:
      • Level 190: 34 to 38 (CH: 41 to 46) → 38 to 42 (CH: 46 to 50)
  • 441.png 604.png 605.png Spirit Bond:
    • 441.png Ranks: 90 / 157 → 85 / 152
    • Description:
      • Summons a biddable Pandawasta that removes Power, Dodge and Lock from opponents.

      • It can also increase its characteristics during the combat.

      • If the Pandawasta is still alive when the spell is recast, the old one is killed and replaced by a new one.

      • Requires the Drunk state.

    • 441.png 604.png How it works:
      • The Pandawasta can now carry its summoner. The Sherpa spell (the variant of Stabilisation) must be selected to benefit passively from this effect.
    • 604.png 605.png Pandawasta:
      • Characteristics:
        • 605.png HP: 604 / 1157 / 1350 → 463 / 977 / 1140 (at levels 90 / 157 / 200 vs 85 / 152 / 200) 
        • AP: 6
        • MP: 5
        • Agility: 115 / 175
        • 604.png AP Parry: 6 / 14 → 25 / 60
        • 604.png MP Parry: 6 / 14 → 25 / 60
        • Resistance: 15% / 35%
      • Spells:
        • Alcoholic Bow:
          • NEW SPELL!
          • Replaces Unlucky Bamboo.
          • How it works:
            • The Pandawasta places its summoner on the targeted cell.
          • Casting conditions:
            • State required: Carrying
            • AP cost: 2
            • Max range: 1
            • Cooldown period: 2
            • Free cell: yes
        • 441.png 604.png Bamboo Blow:
          • Merger of Bamboo Blow and Unlucky Bamboo.
          • 441.png How it works:
            • Reduces the target's Power and Dodge.
              • -15 / -30 Dodge (CH: 20 / 35) (2 turns, max stacking 2, can be dissipated)
              • -50 / -100 Power (CH: 60 / 120) (2 turns, max stacking 2, can be dissipated)
          • 604.png Casting conditions:
            • 317.png Forbidden state: Carrying
            • 317.png Max stacking: / → 2
            • 604.png Critical: 5 → 25%
        • 441.png 604.png Drunken Meditation:
          • 441.png How it works:
            • Increases the caster's Vitality, Agility and MP.
              • +225 / +325 Vitality (4 turns, can be dissipated, max stacking 2)
              • +225/ +325 Agility (4 turns, can be dissipated, max stacking 2)
              • +1 MP (4 turns, can be dissipated, max stacking 2)
          • 604.png Casting conditions:
            • 317.png Forbidden state: Carrying
            • 604.png AP cost: 8 → 6
            • 604.png Cooldown period: 4 → 2
            • 317.png Max stacking: 2
  • 441.png 605.png 604.png Bamboo:
    • 441.png Ranks: 200 → 195
    • Description:
      • Summons a Bamboo that acts as an obstacle.
        If the caster has the Sherpa spell, they can get on their Bamboo.
        The AP cost of the Karcham and Chamrak spells is reimbursed if the caster is carrying one of their Bamboos.

    • 441.png 605.png 604.png How it works: 
      • 605.png The Bamboo no longer carries the caster by default if the caster inflicts close-combat damage on it.
      • 605.png The Sherpa spell (variant of Stabilisation) must now be selected to benefit passively from this effect.
      • 604.png The AP cost of Karcham and Chamrak is reimbursed when the caster is carrying one of their Bamboos (see Karcham & Chamrak).
      • 604.png Can be cast in the Drunk state and Sober state.
    • 605.png Casting conditions: 
      • Cooldown period: / → 2
      • Casts per turn: 1 → /
  • 441.png 605.png Pandiniuras:
    • 441.png Is now the variant of Pandawa's Hand.
    • 441.png Ranks: 85 / 152 → 90
    • Description:
      • Increases the targeted ally's MP.

        Requires the Drunk state.

    • 605.png Casting conditions: 
      • Initial cooldown period: / → 1
  • Pandawa's Hand
    • NEW SPELL!
    • Replaces Zatoishwan's Wrath.
    • Is now the variant of Pandiniuras.
    • Ranks: 200
    • How it works:
      • If the caster is in the Sober state: removes Power and inflicts damage in the caster's best attack element.

        If the caster is in the Drunk state: removes Power and inflicts Neutral, Earth, Fire, Water and Air damage.

        • -500 Power (1 turn, max stacking 1, cannot be dissipated)
    • Casting conditions: 
      • Area of effect: single target
      • AP cost: 5
      • Max range: 5
      • Min range: 1
      • Cooldown period: 5
      • Critical: 5%
    • Damage:
      • Sober state:
        • 50 (CH: 100)
      • Drunk state:
        • 5 Neutral damage (CH: 10)
        • 5 Earth damage (CH: 10)
        • 5 Fire damage (CH: 10)
        • 5 Water damage (CH: 10)
        • 5 Air damage (CH: 10)
 

Spell Details

 
  Helmet Hicc - Level 40
2.64
  • Reduces the Pandiniuras spell's cooldown period by 1
  • Increases the Terror spell's maximum number of casts per target by 1
  • 15 damage with the Blazing Fist spell
  • 10 Damage with the Alcoholic Breath spell
  • Increases the Stretcher spell's maximum range by 1
  • Increases the Consolation spell's maximum number of casts per turn by 1
  • Makes the Burning Circle spell's range modifiable
  • Increases the Numbness spell's maximum range by 1
2.65
  • Increases the Hangover spell's maximum range by 2
  • Increases the Distillation spell's maximum range by 2
  • Reduces the Stretcher spell's AP cost by 1
  • 30% Critical with the Alcoshu spell
  • Disables the Debauchery spell's line of sight
  • Disables straight-line casting for the Nausea spell
  • Reduces the Stabilisation spell's cooldown period by 1
  • Reduces the Sherpa spell's AP cost by 1
 
 
  Cape Wuera - Level 80
2.64
  • Increases the Vertigo spell's maximum number of casts per turn by 1
  • Reduces the Stabilisation spell's cooldown period by 1
  • 15 Damage with the Explosive Flask spell
  • Disables straight-line casting for the Waterfall spell
  • Reduces the Sherpa spell's AP cost by 1
  • Makes the Absinthe spell's range modifiable
  • Reduces the Distillation spell's AP cost by 1
  • 20% Critical with the Tipple spell
2.65
  • 30% Critical with the Explosive Palm spell
  • Reduces the Numbness spell's AP cost by 1
  • Disables straight-line casting for the Vertigo spell
  • 30% Critical with the Liqueur spell
  • 25% Critical with the Explosive Flask spell
  • 25% Critical with the Pandatak spell
  • Increases the Terror spell's maximum number of casts per target by 1
  • Increases the Consolation spell's maximum number of casts per turn by 1
 

 
  Sticky Strap – Level 100
2.64
  • 25% Critical with the Melancholy spell
  • Increases the Stain spell's maximum range by 1
  • Increases the Karcham spell's maximum number of casts per target by 1
  • Disables straight-line casting for the Hooch spell
  • Increases the Brewing spell's maximum range by 2
  • Increases the Chamrak spell's maximum number of casts per target by 1
  • Increases the Drunkenness spell's maximum range by 2
  • Increases the Inebriation spell's maximum range by 2
2.65
  • Increases the Stain spell's maximum range by 2
  • Increases the Brewing spell's maximum range by 2
  • Disables the Vulnerability spell's line of sight
  • Reduces the Fermentation spell's AP cost by 1
  • Reduces the Spirit Bond spell's cooldown period by 1
  • Makes the Bamboo spell's range modifiable
  • Reduces the Pandiniuras spell's cooldown period by 1
  • 5 Damage with the Pandawa's Hand spell
 

 
  Barnacle Getas - Level 130
2.64
  • Disables the Vulnerability spell's line of sight
  • 25% Critical with the Hangover spell
  • Increases the Propulsion spell's maximum range by 2
  • Reduces the Zatoishwan's Wrath spell's AP cost by 1
  • Disables straight-line casting for the Prohibition spell
  • 25% Critical with the Debauchery spell
  • Increases the Brandy spell's maximum range by 2
  • Reduces the Fermentation spell's AP cost by 1
  • 1 MP
2.65
  • Increases the Schnaps spell's maximum range by 1
  • Increases the Pandjiu spell's maximum number of casts per target by 1
  • Disables straight-line casting for the Propulsion spell
  • Disables straight-line casting for the Absinthe spell
  • 30% Critical with the Alcoholic Breath spell
  • Disables straight-line casting for the Waterfall spell
  • Reduces the Drunkenness spell's AP cost by 1
  • Reduces the Inebriation spell's AP cost by 1
 

 
  Ear Ring - Level 150
2.64
  • Reduces the Schnaps spell's AP cost by 1
  • 30% Critical with the Pandatak spell
  • Reduces the Spirit Bond spell's cooldown period by 1
  • 15 Damage with the Eviction spell
  • 20% Critical with the Liqueur spell
  • Increases the Filthipint spell's maximum range by 1
  • Increases the Bamboo spell's maximum range by 1
  • Disables straight-line casting for the Nausea spell
2.65
  • Increases the Tipple spell's maximum range by 1
  • 25% Critical with the Eviction spell
  • Increases the Brandy spell's maximum range by 2
  • Increases the Filthipint spell's maximum range by 2
  • 25% Critical with the Melancholy spell
  • Reduces the Fiery Breath spell's AP cost by 1
  • Reduces the Bamboo Milk spell's cooldown period by 1
  • Disables straight-line casting for the Prohibition spell
 

Fixes and Improvements

Common Spells:

  • The following spells have changed, and a variant is now available:
    • 441.png Burnt Pie / Leek Pie:
      • Leek Pie: Inflicts damage in the caster's best element.
        • Casting conditions: 
          • AP cost: 2
          • Min range: 1 / 1
          • Max range: 6 / 8
          • Casts per turn: 4 → 2
          • Casts per target: 2 → 1
        • Damage: 
            • Level 97: 6 to 8 (CH: 8 to 10)
            • Level 164: 8 to 10 (CH: 10 to 12)
      • Burnt Pie: Inflicts damage in the caster's worst element.
        • Casting conditions: 
          • Max range: 8 / 8 / 8 → 4 / 6 / 8
        • Damage: 
          • Level 30: 5 to 7 (CH: 6 to 8)
          • Level 97: 6 to 8 (CH: 8 to 10)
          • Level 164: 8 to 10 (CH: 10 to 12)
      • How it is obtained remains unchanged
    • 441.png Perfidious Boomerang / Diamondine Boomerang
      • Perfidious Boomerang: Steals health and characteristics in a random element.
        • Steals 100 / 160 Intelligence/Strength/Chance/Agility (2 turns, max stacking 1, can be dissipated)
        • Casting conditions:
          • AP cost: 5 → 3
          • Max stacking: / → 1
          • Min range: 5 → 4
        • Damage:
          • Level 100: 21 to 23 (CH: 25 to 28)
            Level 200: 26 to 29 (CH: 31 to 35)
      • Diamondine Boomerang: Inflicts damage in the caster's best element and attracts the target.
        • Moves 2 cells closer.
        • Casting conditions: 
          • Area of effect: single target
          • AP cost: 4
          • Max range: 8
          • Min range: 4
          • Modifiable range: no
          • Line of sight: no
          • Target needed: yes
          • Cooldown period: 3
          • Critical Hit: 10
        • Damage:
          • Level 100: 23 to 26 (CH: 27 to 31)
          • Level 195: 28 to 32 (CH: 34 to 38)
      • How it is obtained remains unchanged
    • 441.png Moon Hammer / Darkli Moon Hammer
      • Moon Hammer: Inflicts Air damage and reduces Range.
        • The Range penalty has increased: 1 → 2
        • The duration of the Range penalty has decreased: 5 → 4
        • Casting conditions:
          • AP cost: 6 → 3
          • Max range: 7 → 6 / 7
          • Min range: 4 → 3 / 3
          • Max stacking: 3 → 2
        • Damage:
          • Level 80: 15 to 19 (CH: 18 to 23)
          • Level 147: 19 to 24 (CH: 23 to 29)
      • Darkli Moon Hammer: Inflicts Air damage. Increases the caster's Range.
        • +2 Range (3 turns, max stacking 2, can be dissipated)
        • Casting conditions: 
          • Area of effect: single target
          • AP cost: 4
          • Max range: 4 / 5
          • Min range: 1
          • Modifiable range: yes
          • Line of sight: yes
          • Straight-line casting: yes
          • Cooldown period: 2
          • Target needed: yes
          • Critical Hit: 10
        • Damage:
          • Level 80: 21 to 27 (CH: 25 to 32)
          • Level 147: 26 to 33 (CH: 31 to 40)
      • How it is obtained remains unchanged
    • 441.png Lightning Strike: is now Grunob's Lightning Strike / Grunob's Lesson
      • Grunob's Lightning Strike: Inflicts Fire damage on enemies in an area of effect and increases the Heals of the caster and their allies.
        • +20 / +50 / +80 Heals (2 turns, max stacking 1, can be dissipated)
        • Casting conditions: 
          • Area of effect: 2-cell circle
          • AP cost: 4 → 3
          • Cooldown period: 2 → 3
        • Damage: 
          • Level 20: 13 to 16 (CH: 16 to 20)
          • Level 87: 17 to 21 (CH: 20 to 25)
          • Level 154: 21 to 26 (CH: 25 to 31)
      • Grunob's Lesson: Inflicts Fire damage and reduces the targeted enemies' Heals. Rebounds on the nearest enemy in a 2-cell area of effect, max 5 times.
        • -100 / -200 Heals (2 turns, max stacking 2, can be dissipated)
        • Casting conditions: 
          • Area of effect: single target
          • AP cost: 4
          • Max range: 4 / 5
          • Min range: 1
          • Modifiable range: no
          • Line of sight: yes
          • Cooldown period: 3
        • Damage: 
          • Level 87: 20 to 25
          • Level 154: 25 to 31
      • It can be obtained in the Gob Akademy
    • 441.png Savouwy Cawwot / Beefy Cawwot
      • Tasty Cawwot: Summons a Cawwot that heals nearby allies and enemies.
        • The Savouwy Cawwot glyph remains for an extra turn when the Savouwy Cawwot dies.
        • Casting conditions:
          • Area of effect: 1-cell circle → 1-cell cross
        • Savouwy Cawwot
          • Characteristics:
            • Health: 90 / 224 / 559 (lvl. 200: 660)
      • Beefy Cawwot: Summons a Cawwot that applies shield on its attacker.
        • 75% of its level as shield (1 turn, max stacking 1, cannot be dissipated)
        • Casting conditions: 
          • Area of effect: single target
          • AP cost: 4
          • Max range: 4
          • Min range: 1
          • Modifiable range: no
          • Line of sight: yes
          • Free cell: yes
          • Cooldown period: 5
        • Beefy Cawwot
          • Characteristics:
            • Health: 206 / 457 (lvl. 200: 540)
      • How it is obtained remains unchanged
    • 441.png Summoning of Arachnee / Summoning of Major Arachnee
      • Summoning of Arachnee: Summons a biddable Arachnee that inflicts Earth damage. May instead summon a biddable Major Arachnee that inflicts Earth damage and removes AP.
        • Casting conditions: 
          • AP cost: 4 → 3
        • Arachnee
          • Characteristics:
            • Health: 120 (lvl. 200: 360) → 45 / 151 / 278 (lvl. 200: 360)
            • MP: 4 → 2 / 3 / 3
      • Summoning of Major Arachnee: Summons a biddable Major Arachnee that inflicts Earth damage and removes AP. May instead summon a biddable Arachnee that inflicts Earth damage.
        • Casting conditions: 
          • AP cost: 5
          • Max range: 1
          • Min range: 1
          • Modifiable range: no
          • Free cell: yes
          • Cooldown period: 6
          • Initial cooldown period: 1
        • Major Arachnee
          • Characteristics:
            • Health: 220 (lvl. 200: 660) → 80 / 174 / 371 (lvl. 200: 480)
            • MP: 4 → 3 / 4
      • How it is obtained remains unchanged
    • 441.png Summoning of Chaferfu / Summoning of Chaferfu Lancer
      • Summoning of Chaferfu: Summons a Chaferfu that attacks allies and enemies randomly. May instead summon a Chaferfu Lancer that removes MP.
        • Chaferfu
          • Characteristics:
            • Health: 270 (lvl. 200: 810) → 132 / 299 / 533 (lvl. 200: 630)
            • MP: 4 → 3 / 3 / 3
            • % Resistances: 40 in all elements → 15 in all elements
      • Summoning of Chaferfu Lancer: Summons a Chaferfu Lancer that removes MP. May instead summon a Chaferfu that attacks allies and enemies randomly.
        • Casting conditions: 
          • AP cost: 5
          • Max range: 2
          • Min range: 2
          • Modifiable range: no
          • Line of sight: yes
          • Free cell: yes
          • Cooldown period: 6
          • Initial cooldown period: 1
        • Chaferfu Lancer
          • Characteristics:
            • Health: 520 (lvl. 200: 1,560) → 216 / 468 / 787 (lvl. 200: 930)
            • % Resistances: 45 in all elements → 20 in all elements
            • MP: 5 → 3
          • Spells:
            • Skewer
              • Casting conditions: 
                • Modifiable range: yes → no
      • How it is obtained remains unchanged
    • 441.png Release / Provocation
      • Release: Repels allies and enemies in the caster's vicinity.
        • Pushes the target 2 / 3 / 4 cells
      • Provocation: Attracts targets in an area of effect.
        • Moves 2 / 3 cells closer.
        • Casting conditions: 
          • Area of effect: 3/4-cell cross
          • AP cost: 3
          • Max range: 0
          • Min range: 0
          • Modifiable range: no
          • Cooldown period: 2
      • How it is obtained remains unchanged
    • 441.png Weapon Skill / Weapon Clumsiness
      • Weapon Skill: Increases the Power of the caster's weapons.
        • 300 → 100 / 200 / 300 (CH: 120 / 240 / 360) additional weapon damage
      • Weapon Clumsiness: If the caster suffers damage, decreases the attacker's weapon damage.
        • -6% / -10% weapon damage (2 turns, max stacking 3, can be dissipated)
        • Casting conditions: 
          • AP cost: 2
          • Max range: 0
          • Min range: 0
          • Cooldown period: 5
      • How it is obtained remains unchanged
  • The following spells have been added:
    • 441.png Mantiscroc / Dart Mocles
      • Mantiscroc: Inflicts Earth damage on enemies in an area of effect. The caster gains Dodge for each enemy hit.
        • +5 / +10 / +15 Dodge per target (1 turn, max stacking 5, cannot be dissipated)
        • Casting conditions: 
          • Area of effect: 1-cell cross
          • AP cost: 3
          • Max range: 3 / 3 / 4
          • Min range: 1
          • Modifiable range: no
          • Line of sight: yes
          • Cooldown period: 2
          • Critical Hit: 5
        • Damage: 
          • Level 60: 15 to 19 (CH: 18 to 23)
          • Level 127: 19 to 23 (CH: 23 to 28)
          • Level 194: 21 to 26 (CH: 25 to 31)
      • Dart Mocles: Inflicts Earth damage on enemies in an area of effect. The caster gains Lock for each enemy hit.
        • +8 / +10 Lock per target (1 turn, max stacking 6, cannot be dissipated)
        • Casting conditions: 
          • Area of effect: 1-cell square
          • AP cost: 4
          • Max range: 0
          • Min range: 0
          • Modifiable range: no
          • Line of sight: no
          • Cooldown period: 2
          • Critical Hit: 10
        • Damage
          • Level 127: 23 to 30 (CH: 28 to 35)
          • Level 194: 29 to 36 (CH: 35 to 43)
      • It can be obtained in the Mastodon Cemetery
    • 441.png Kannibubble / Kanniboil
      • Kannibubble: Inflicts Water damage and reduces the chance of landing Critical Hits.
        • -5 / -10% / -15% Critical (2 turns, max stacking 1, can be dissipated)
        • Casting conditions: 
          • Area of effect: single target
          • AP cost: 3
          • Max range: 4 / 6 / 8
          • Min range: 2
          • Modifiable range: yes
          • Cooldown period: 3
          • Critical Hit: 5
        • Damage
          • Level 40: 13 to 15 (CH: 15 to 18)
          • Level 107: 16 to 19 (CH: 19 to 23)
          • Level 174: 20 to 24 (CH: 24 to 29)
      • Kanniboil: Inflicts Water damage. Increases the caster's chance of landing Critical Hits.
        • +10 / +15% (2 turns, max stacking 1, can be dissipated)
        • Casting conditions: 
          • Area of effect: single target
          • AP cost: 4
          • Max range: 4 / 5
          • Min range: 1
          • Modifiable range: no
          • Line of sight: yes
          • Cooldown period: 4
          • Target needed: yes
          • Critical Hit: 5
        • Damage
          • Level 107: 23 to 27 (CH: 27 to 33)
          • Level 174: 28 to 34 (CH: 34 to 41)
      • It can be obtained in the Kanniball Village
    • 441.png Quagmire / Mound
      • Quagmire: Places a glyph-aura that removes 1 MP from targets that step on it.
        • Duration of the glyph: 2 turns
          • -1 parryable MP (2 turns, max stacking 1, cannot be dissipated)
        • Casting conditions: 
          • Area of effect: single target
          • AP cost: 2
          • Max range: 1
          • Min range: 1
          • Modifiable range: no
          • Cooldown period: 6 / 5 / 4
      • Mound: Places a glyph-aura that increases the Range of targets that step on it.
        • Duration of the glyph: 2 turns
          • +1 Range (2 turns, max stacking 1, cannot be dissipated)
        • Casting conditions: 
          • Area of effect: single target
          • AP cost: 2
          • Max range: 0
          • Min range: 1
          • Cooldown period: 5 / 4
      • It can be obtained in the Treasure Chest
  • The following common spells will remain unchanged:
    • Soul Capture
    • Mount Taming
    • Necronyx
    • Bow
    • Slayspirit Lantern
    • Summons' Master and Release Spells
  • The Ensembles interface has changed to allow common spell variants to be selected.
  • The acquisition level for common spells has been added to the Spell interface, as well as an option to show them or not.

Quests:

  • Deserted Cargo: Monsters in the area no longer drop the crate of apis.
  • In some very rare cases, the counters for current quests were reset to zero. This has been fixed.
  • System of Blessings/Curses: As announced in the last update, we are starting to transfer some blessings and curses linked to quests to the new alteration system. Therefore, these blessings and curses are no longer bound by the limit of two elements of each type, and they can no longer be lost by being replaced by another blessing or curse. The following quests are affected:
    • Where There's Smoke…
    • Once Upon a Time in the West
    • South It Seems
    • Altar of the North
    • The Mean Ol' Witch of the East
    • Divine Protection
    • See Dark Vlad and Die… or Not
    • Who Watches the Watchers?
    • Road Safety
    • Mind Your Spirits
    • To the Last Sigh
    • In this Garden that Unites Us
    • Drawn Into the Game
    • Tarada Bay's Secret
    • The Woods Have Ears
    • Mushroom Support
    • Food, Folks and Fungus
    • A Painted Shadow
    • Requiem for a Yokai
    • By This Oath the World Is Written
    • Furry Nearly Catastrophic
    • The Vaccine Monologues
    • Light on Shadow
    • Day of the Assassins
    • Ikwa: The Path of the Drunken Warrior
    • Yonkwa: Path of the Sabre
    • Under the Northern Lights
    • The L.O. Peril
    • A Time for Secrets
    • A Painful Separation

Items:

  • Combat:
    • Nightmare Dofus: This Dofus is back to the way it worked in Update 2.63. Its effects are only activated during the player's turn. Some shield gains (via Prytekt or the legendary power "Treechnid Bark") did not trigger this Dofus's effect. This has been fixed.
    • Rykke Errel's Bravery can now be triggered more than 10 times per fight.
  • The following item categories have been added to the marketplace:
    • Dofus in the equipment marketplace
    • Klonebawkses in the soul marketplace
    • Treasure hunt maps in the resource marketplace
    • Kwismas gifts in the consumables marketplace
    • Boxes of fragments in the consumables marketplace
  • The "Backpacks" category has been removed, and the items in this category are now in the "Capes" category; as such, they are compatible with living capes and can be mimisymbiced with capes.
  • The following obsolete items have been removed from the game:
    • all content in the "Pet Potion" category
    • all content in the "Petsmount Potion" category
    • all old fish ***
  • Hell Mina's Partisan can now be used with a mimisymbic as a host or appearance.
  • Some transcendence runes have been renamed to be consistent with classic smithmagic runes.
  • Emote potions now specify that they are single-use.
  • Manitou Zoth and Wandering Bandit incarnations now have icons for all their spells.
  • Four recipes have been updated to reduce the pressure on some much-sought-after ores:
    • Mineral Potion: 6 Tin → 2 Tin + 4 Silicate + 6 Manganese
    • Brutatax's Factory Key: 10 Gold → 10 Silicate
    • Obsidemon's Hypogeum Key: 10 Gold → 10 Bauxite
    • King Nidas's Palace Key: 7 Obsidian → 1 Bendable Crystal
  • The following recipes have been updated:
    • Dreggon Boots: Steel Plate → Undergrowth Substrate ×2
    • Dreggon Cape: Steel Plate → Undergrowth Substrate ×2

Monsters

  • Progress in the Barrow dungeon is now saved correctly.
  • Toxoliath, Toxmosis spell: The spell is cast by the boss again, and not by the attacker.
  • The challenges "Sharing" and "To Each His Pwn" are now incompatible with the following monsters:
    • Imafugo
    • Imetsu
    • Imiyama
    • Imorok
    • Imushin
    • King Imagami
    • Mabram
    • Queen Amirukam
    • Rokoram
    • Shinlam
    • Fugokam
    • Tsunam
  • An icon has been added to the effects of the Thousand Cherry Blossoms spell of the Onabu-Geisha monster.
  • Some animations were in slow motion for the following monsters; they have been fixed:
    • Rickmortar Mushroom Avatar
    • Kanniball Andchain
    • Royal Pingwin
    • Fuji Snowfoux
    • Professor Xa
  • To make things clearer, some monster families have been renamed or created from existing monsters. These changes are visible in the encyclopedia's bestiary.

    • List of monster families: Strubian Rats, Rest Beasts, Spimushes, Amakna Goblins, Night Beasts, Coralator Colony, Moon Turtles, Palmikokos, Amakna Bworks, Big Larvae, Maknian Rats, Swampsters, Sidimonsters, Otomai's Ark Pirates, Wa Guawds, Koalaks, Frigost Village Critters, Dark Treechnidians, Porcos, Wild Koalaks, Herboreals, Mortal Koalaks, Musicopaths, Mutant Wabbits, Primitive Koalaks, Big Tofus, Zoths, Dark Florifauna, Short-Tempered Treechnidians, Lonesome Pine Fauna, Hesperus Crew, Sphincter Cell's Gang, Tree People, Sulfuriouses, Gisgoul Bworks, Sylvaspirits, Sakai Goblins, Brockhards.

    • achievements and Almanax bonuses have been updated accordingly
    • some monster achievements' levels have been updated to be more consistent with the monsters forming the family
    • two new monster achievements have been added: the Palmikoko family and the Wild Koalak family

Infinite Dreams:

  • The following incompatibilities have been added:
    • Tal Kasha and the Tanukis
    • Missiz Freezz and Disconcerted Tynril
    • Koumiho and Ougaa
    • Ougaa and the Malters
    • Klime and Tanukouï San
  • Colosshells (Dantinea's shells) can no longer move around.
  • Dazahk Freezammer's Dream: The way it works has changed: When an attacker pushes, attracts or transposes a defender, the attacker inflicts damage based on their HP on their allies in an infinite cross.

  • Toxoliath's Paradox: The way it works has changed: Whenever an attacker ends their turn adjacent to one of their allies, a poison is applied to the latter for 2 turns; the poison inflicts Neutral damage based on target's health at the end of the turn.

  • El Piko's Dream: The way it works has changed: The area of effect of the Guerrilla spell is increased; at the end of each turn, attackers inflict elemental damage on El Piko's allies as a percentage of the target's health and based on El Piko's state within a range of 3 cells around him and instead of in a 1-cell cross.

  • Colousses's Nightmare: The way it works has changed: At the end of its turn, the Colousses's summons inflict damage based on their HP on attackers and boost defenders in an infinite cross:
    State I: Fire / Air / Earth damage on attackers, +1 MP to defenders
    State II: Air / Earth / Water damage on attackers, +2 MP to defenders
    State III: Earth / Water / Fire damage on attackers, +3 MP to defenders
    The MP bonus is also correctly applied.

  • Batofu's Dream: The way it works has changed: Enemies gain 3% final damage on the next turn for each MP used during their turn.

  • Shin Larva's Nightmare: The way it works has changed: Allies lose a percentage of their HP in a random element every time they suffer a loss of AP or MP.

  • Tanuki family: It is no longer possible to disable another family's monster's invulnerability using the Tanukis' glyphs.
  • Grohlum's Paradox: The paradox and its effects appear in buffs and the combat chat.
  • Smiths' Chest's Paradox: The shield is only applied to the enemy, when the ally is within a range of 1 to 4 cells from an enemy.
  • Ougaa's Paradox: Summons become immediately invulnerable when summoned.
  • Nileza's Dream: The description has changed: Whenever an enemy suffers close-combat damage, their allies within a range of 2 cells gain 10% of the caster's health points as shield points.
  • XLII's Nightmare: Damage is correctly applied when the Aurour starts a new cycle (12th hour → 1st hour).
  • Nileza's Nightmare: Targets that undergo the Pacifist state are correctly pacified.
  • Captain Meno's Dream: The description has changed: When an enemy summons dies, Captain Meno inflicts 2% of his maximum vitality on all aligned allies.
  • El Piko's Paradox: The reduction in damage inflicted is visible in the combat chat.
  • Koutoulou Larva's Paradox: The Pacifist state is visible in the effects bar, and it is now applied only once.
  • Queen Amirukam's Dream: The description now specifies that the effect can only be triggered once per turn.
  • Shogun Tofugawa's Nightmare: The effects are visible in the timeline.
  • Vortex's Paradox: The MP/AP reduction is correctly applied.
  • Tal Kasha's Nightmare: The Unmovable and Gravity states properly last for a whole turn.

  • Ancestral Treechnid's Nightmare: The way it works has changed: If an ally starts their turn at range of more than 5 from an enemy, the ally loses 10% resistance in all elements for each MP used for 1 turn.

  • Soft Oak's Paradox: The way it works has changed: Allies lose 3% vitality for each MP used for 1 turn.

  • Misery's Dream: The description has changed: Carrion are invulnerable for attackers. When they die, Misery inflicts damage equivalent to 5% of his health on all attackers in a 4-cell circle around them.

  • Shihan's/Hanshi's Dream: The way it works has changed: Ranged attacks on Hanshi remove 1 turn of bewitchment from the attacker. / Close-combat attacks on Shihan remove 1 turn of bewitchment from the attacker.

  • Professor Xa's Nightmare: The way it works has changed: When Professor Xa dies, the enemies gain 4 MP (infinite). When an enemy other than the Professor dies, the enemies gain 30% final damage (infinite).

  • Ronin Chafer's Nightmare: The Pacifist state is correctly applied to their attacker when enemies suffer close-combat damage.
  • Missiz Freezz's Paradox: It is no longer possible for Long-Range Invulnerability to remain on the target permanently.

  • Bethel Akarna's Dream: The Monolith's Long-Range Invulnerability state can no longer be removed using the dream's effects.

  • Draegnerys's Nightmare: The description has changed: When a dreggon becomes Audacious or Intrepid, it inflicts damage in its element based on its HP on attackers within a range of 1 to 8 cells around it. It also increases by 2 the MP and AP of defenders 1 to 8 cells around it; infinite and only unbewitchable by death.

  • It was possible to validate some families' monster achievements using WID fights. This is now impossible.

Interfaces:

  • In macOS Monterey, some system keyboard shortcuts (open the emote panel, start dictating) took precedence over the game and were inappropriately triggered. This issue has now been fixed.
  • It is no longer possible to use Cyrillic characters in your character names. Existing characters are unaffected for now, but they will be forced to choose a new name in a future update.
  • Guild Log: The option "Notify the members of this change" works correctly.
  • In some situations, the "Change character" and "Change server" options took you to the server selection page. This has been fixed.

Spells:

  • The healing effect of "Heals the attacker by X% of damage suffered by the target" can correctly activate triggers based on healing or health received (for example, the Enutrof Mine Fire spell properly triggers the effects of their Firedamp Explosion spell).
  • The spells Placer Mining, Collapse, Hard Cash, and Firedamp Explosion can no longer be incorrectly triggered more than three times during the same turn.
  • The "Free cell" and "Occupied cell" casting conditions have been added and appear in the tooltip for the spells in question.

Other:

  • The maximum number of ensembles has changed from 18 to 60.
  • The guild chest tabs are now active on all servers.
  • Following the addition of a guild minimum existence restriction to access the guild chest, a transition period was left after Update 2.64 to allow members of young guilds to retrieve items from the chest. In this update, the restriction is being implemented in full, i.e., the chest is no longer accessible whatsoever if the guild is less than 30 days old.
  • A great many scenery problems have been fixed in Sufokia, Brakmar, Bonta, Frigost, Astrub, Cania, Pandala, Otomai, and in some Haven Bags (many thanks again to Loreillo for reporting them!).
  • The dialogue of the Vulkania NPC Tina Ninopogot has been updated.
  • The "Zappi" section in the progress guide has been updated.

Classes:

Changes have been made to the following classes:

CRA

441.png  Bat's Eye:

  • The description has changed to make things clearer.

317.png  Tactical Beacon:

  • The area-of-effect preview for the spell in the chat has been fixed.

441.png  Striking Arrow:

  • The description has changed.

441.png  Lark Mirror:

  • The description has changed.

441.png  Fulminating Arrow:

  • The description has changed.

ECAFLIP

441.png  Ecaflip's Luck:

  • The description has changed.

441.png  Summoning Claw:

  • 441.png  Catatack:
    • The spell icon has changed.

441.png  All or Nothing:

  • The description has changed.

441.png 317.png  Roulette:

  • The area-of-effect preview for the spell in the chat has been fixed.
  • It is now possible to view the effects of the Roulette from the tooltip.

441.png 317.png  Spell Strike:

  • The area-of-effect preview for the spell in the chat has been fixed.
  • It is now possible to view the effects of the Roulette from the tooltip.

441.png  Repercussion:

  • The description has changed.

441.png  Rough Tongue:

  • The description has changed.

441.png  Pussycat:

  • The description has changed.

441.png 317.png  Clover:

  • The spell's effects are correctly under the name Clover in the timeline.
  • The tooltip now specifies what happens to the spell's caster.

441.png  Smell:

  • The description has changed.

441.png 317.png  Misadventure:

  • The effects upon each critical hit performed by the caster are now only triggered if the spell is selected.
  • States linked to how the spell works are now visible in the caster's timeline.

441.png 317.png  Trickery:

  • The effects upon each critical hit performed by the caster are now only triggered if the spell is selected.
  • The spell now has four different state icons based on the spell's current element. These states are only visible to the caster.
  • In the event of a critical hit with the spell, the change in elements only occurs once.

ELIOTROPE

317.png  Portal:

  • The spell's description has changed.

441.png 317.png  Flexible Portal:

  • The spell's description has changed.
  • The character's animation has changed.

441.png 317.png  Insult:

  • The spell's description has changed.
  • The spell's area of effect now has an animation.

441.png 317.png 604.png  Contempt:

  • The spell's description has changed.
  • The spell's animation has changed.
  • How it works:
    • The spell no longer deals damage to allies.

317.png  Affliction:

  • The spell icon has been fixed.

441.png 317.png  Tribulation:

  • The spell's description has changed.
  • The spell's animation has changed.
  • The spell icon has been fixed.

317.png  Shock:

  • The spell's description has changed.
  • The area of effect shown in the tooltip is correctly a 1-cell empty-center star.

317.png  Convulsion:

  • The spell's description has changed.

317.png  Wakfu Ray:

  • The spell's description has changed.

317.png  Lazybeam:

  • The spell's description has changed.

441.png 317.png 604.png  Neutral:

  • The spell's description has changed.
  • Casting conditions:
    • Free cell: yes → no

317.png  Interruption:

  • The spell's description has changed.

317.png  Offence:

  • The spell has not changed in any way.

441.png 317.png  Affront:

  • The spell's description has changed.
  • The spell's animation has changed.
  • The spell's animation for a target is now only played on a target if it is cast through a portal.

441.png 317.png  Stretching:

  • The spell's description has changed.
  • The spell's target now has an animation.

441.png 317.png  Contraction:

  • The spell's description has changed.
  • The spell's target now has an animation.

441.png 317.png  Therapy:

  • The spell's description has changed.

441.png 317.png  Snub:

  • The spell's description has changed.
  • How it works:
    • The spell can inflict Earth damage on allies only if it is not cast through a portal.

441.png 317.png 604.png  Distribution:

  • The spell's description has changed.
  • The spell now has an animation when the effects on the target are triggered.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • How it works:
    • The healing is no longer regressive based on the distance from the center of the area of effect.

441.png 317.png 604.png  Diffusion:

  • The spell's description has changed.
  • The spell's animations have changed.
  • The spell icon has changed.
  • How it works:
    • The reflected damage is no longer regressive based on the distance from the center of the area of effect.

441.png 317.png  Stupor:

  • The spell's description has changed.
  • The spell's animation has changed.

441.png 317.png  Distortion:

  • The spell's description has changed.
  • The spell now has an animation for the totem's attacker.
  • The healing effect when an ally goes through a portal now appears in the tooltip.

441.png 317.png  Bullying:

  • The spell's description has changed.
  • The spell's animation has changed.

441.png 317.png  Sermon:

  • The spell's description has changed.
  • The spell's animation has changed.

441.png 317.png 604.png  Healing:

  • The spell's description has changed.
  • The spell's animation has changed.
  • How it works:
    • The spell no longer heals enemies.
    • The healing is no longer regressive based on the distance from the center of the area of effect.

317.png  Conjuration:

  • The spell's description has changed.

441.png 317.png  Lightning Fist:

  • The spell's description has changed.
  • The spell's animation has changed.

441.png 317.png  Insolence:

  • The spell's description has changed.
  • How it works:
    • The spell can inflict Water damage on allies only if it is not cast through a portal.

441.png 317.png  Odyssey:

  • The spell's description has changed.
  • The spell's target now has an animation.
  • The spell icon has changed.
  • Casting conditions:
    • Cooldown period: 3 / 2 / 1 → 3 / 2 / Ø
    • Uses per turn: Ø / Ø / Ø → Ø / Ø / 1

441.png 317.png  Exodus:

  • The spell's description has changed.
  • Casting conditions:
    • Cooldown period: 1 → /
    • Uses per turn: / → 1

317.png  Curative Palm:

  • The spell's description has changed.

441.png 317.png  Cabal:

  • The spell's description has changed.
  • The spell's animation has changed.

317.png  Audacious:

  • The spell's description has changed.

441.png 317.png  Composure:

  • The spell's description has changed.
  • The spell's animation has changed.
  • The spell's animation for a target is now only played on a target if it is cast through a portal.

317.png  Focus:

  • The spell's description has changed.

441.png 317.png 604.png  Conflagration:

  • The spell's description has changed.
  • The spell icon has changed.
  • How it works:
    • Heals the targeted ally and reduces the final damage of enemies in an area of effect.
    • Therefore, the spell no longer needs to be targeted at an ally to apply the effects on enemies.

441.png 317.png 604.png  Parasite:

  • The spell's description has changed.
  • The spell's animation at the end of the target's turn now plays only once.
  • How it works:
    • The poison, if cast through a portal, correctly uses critical damage and resistance.

441.png 317.png 605.png  Virus:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • How it works:
    • The spell correctly heals allies in the area of effect if they suffered an unbewitchment between when the damage was inflicted and when they need to be healed.
    • The healing is no longer incorrectly increased when the spell is cast through a portal.

441.png 317.png 604.png  Sinecure:

  • The spell's description has changed.
  • Casting conditions:
    • Number of casts per turn per target: 1 → /

317.png  Ridicule:

  • The spell's description has changed.

317.png  Sarcasm:

  • The spell's description has changed.

441.png 317.png  Persiflage:

  • The spell's description has changed.
  • The spell's animation has changed.
  • The spell icon has changed.

317.png  Mutual Assistance:

  • The spell's description has changed.

317.png  Coalition:

  • The spell's description has changed.

441.png  Transcendent Set:

  • Krosmetic Mask: now geared toward Fire
    • Insult: +1 Range → Offence: -1 AP
    • Contempt: +1 maximum number of casts per turn → Affront: - straight-line casting - line of sight
    • Wakfu Ray: modifiable range
    • Lazybeam: modifiable range
    • Neutral: - line of sight
    • Interruption: +1 maximum number of casts per turn
    • Distribution: -1 cooldown period
    • Diffusion: -1 cooldown period
  • Ortal Cloak: now geared toward Utility
    • Gate: +1 Range
    • Flexible Portal: +1 Range
    • Affliction: +30% Critical → Parasite: +2 Range
    • Tribulation: +1 maximum number of casts per turn → Virus: -1 AP
    • Healing: -1 AP
    • Conjuration: modifiable range
    • Curative Palm: +2 Range → Shock: modifiable range
    • Cabal: -1 AP → Convulsion: +1 maximum number of casts per turn
  • Transit Boots: now geared toward Air
    • 1 MP
    • Shock: modifiable range → Sinecure: +20% +30% Critical
    • Convulsion: +1 maximum number of casts per turn → Ridicule: +2 Range
    • Offence: -1 AP → Insult: +1 Range
    • Affront: - straight-line casting → Contempt: +1 maximum number of casts per turn
    • Stupor: -1 cooldown period
    • Distortion: -1 AP
    • Odyssey: +2 Range
    • Exodus: -1 AP
  • Cyclone Belt: now geared toward Earth
    • Therapy: +30% Critical
    • Snub: +2 Range
    • Stretching: -1 cooldown period
    • Contraction: +2 Range
    • Sinecure: +20% Critical → Lightning Fist: - line of sight
    • Ridicule: +2 Range → Insolence: +1 Range - line of sight
    • Sarcasm: - line of sight
    • Persiflage: - line of sight
  • Nova Ring: now geared toward Water
    • Lightning Fist: - line of sight → Bullying: - straight-line casting
    • Insolence: +1 Range → Sermon: +1 Range
    • Audacious: -1 AP
    • Composure: +20% Critical
    • Parasite: +2 Range → Affliction: +30% Critical
    • Virus: - line of sight → Tribulation: +1 maximum number of casts per turn
    • Mutual Assistance: -1 cooldown period
    • Coalition: +1 maximum number of casts per turn

ENUTROF

441.png 317.png 604.png  Mine Fire:

  • The spell's effects and more generally the healing effects upon attack can now trigger effects upon healing received.

441.png 317.png  Living Spade:

  • Spade Strike:
    • The area-of-effect preview for the spell in the chat has been fixed.
    • The spell's animation for the Enutrof and their summons has changed.

441.png  Spade of the Ancients:

  • The description has changed.

441.png  Fyred Ampe Blow:

  • The description has changed.

FECA

441.png  Bubble:

  • The description has changed.

HUPPERMAGE

441.png 317.png  Elemental Combinations:

  • Elemental Combinations now each have a name.
    • Earth & Fire: Eruption
    • Earth & Water: Stymation
    • Fire & Water: Boiling Point
    • Fire & Air: Carbonisation
    • Water & Air: Crystallisation
    • Air & Earth: Drying Out
  • Elemental Combinations' animations now play faster.
  • Each Elemental Combination now has its own spell icon.

317.png  Ether:

  • The spell's description has changed.
  • The spell's target now has an animation.
  • The caster's animation is correctly cast through a portal.

317.png  Stinger:

  • The spell's description has changed.
  • The spell's animation has changed.

317.png  Telluric Wave:

  • The spell's description has changed.
  • The spell icon has been fixed.

441.png 317.png  Cataract:

  • The spell's description has changed.
  • The spell's animation has changed.
  • The spell icon has changed.

317.png  Runification:

  • The spell's description has changed.

441.png 317.png  Manifestation:

  • The spell's description has changed.
  • Effects now appear in the tooltip.
  • The Earth Manifestation now inherits the pushback damage of its summoner.
  • The max effect stacking correctly appears in the tooltip.
  • Manifestations are correctly summoned before applying their effects. In cases where a Manifestation is summoned in a trap, the Manifestation will trigger the trap before applying its effects.

317.png  Flamethrower:

  • The spell's description has changed.

317.png  Celestial Wave:

  • The spell's description has changed.
  • The spell's animation has changed.

317.png  Stalagmite:

  • The spell's description has changed.
  • The spell icon has been fixed.

441.png 317.png  Ember:

  • The spell's description has changed.
  • The spell's animation has changed.
  • The spell icon has changed.

317.png  Elemental Drain:

  • The spell's description has changed.

441.png 317.png  Morph:

  • The spell's description has changed.
  • Effects on the caster now appear in the tooltip.

317.png  Storm:

  • The spell's description has changed.

317.png  Tectonic Breach:

  • The spell's description has changed.

317.png  Astral Blade:

  • The spell's description has changed.

441.png 317.png  Telluric Blade:

  • The spell's description has changed.
  • The spell icon has changed.
  • The spell's animation now plays faster.

441.png 317.png  Polarity:

  • The spell's description has changed.
  • The spell's target now has an animation.
  • Elemental states are correctly consumed whatever the situation.

441.png 317.png  Quadramental Current:

  • The spell's description has changed.
  • The caster's animation has changed.
  • The spell icon has changed.

317.png  Burning Stroke:

  • The spell's description has changed.

317.png  Volcano:

  • The spell's description has changed.

317.png  Glacier:

  • The spell's description has changed.

317.png  Stalactite:

  • The spell's description has changed.

317.png  Journey:

  • The spell's description has changed.

441.png 317.png  Runic Repulsion:

  • The spell's description has changed.
  • The spell icon has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.

441.png 317.png  Elemental Shield:

  • The spell's description has changed.
  • The spell icon has changed.

441.png 317.png  Elemental Guardian:

  • The spell's description has changed.
  • The spell icon has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • 441.png  Quadramental Radius:
    • The spell can now inflict Neutral damage on allies.
    • The spell's animation has changed.

317.png  Deflagration:

  • The spell's description has changed.

317.png  Flood:

  • The spell's description has changed.
  • The spell icon has been fixed.

441.png 317.png  Contribution:

  • The spell's description has changed.
  • The spell icon has changed.
  • Effects now appear in the tooltip.
  • The area-of-effect preview for the spell in the chat has been fixed.

441.png 317.png  Creation:

  • The spell's description has changed.
  • In the Huppermage's timeline, it is now possible to see their last rune's element. This effect is only visible if the spell is selected.
  • The spell can correctly be cast on a cell with a trap.
  • The spell icon has changed.

317.png  Icy Shards:

  • The spell's description has changed.
  • The spell icon has been fixed.
  • The spell's Water state can no longer stack with another spell's Water state.

317.png  Sun Lance:

  • The spell's description has changed.

317.png  Runic Treatment:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.

441.png 317.png  Runic Overcharge:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • Casting conditions:
    • Occupied cell: no → yes

441.png  Propagation:

  • The spell's description has changed.
  • The spell's icon in the timeline has been fixed.
  • The spell now has a correct preview for enemies that are in an elemental state.
  • The area of effect for Propagation now appears in the tooltip.
  • Elemental states have been added to the tooltip.
  • The spell now has four different animations based on the target's elemental state.
  • Casting conditions:
    • Cooldown period: 1 / 1 → Ø / Ø
    • Uses per turn: Ø / Ø → 1 / 1

441.png 605.png  Elemental Trap:

  • The spell's description has changed.
  • The spell icon has changed.
  • Casting conditions:
    • Max effect stacking: / → 1

 Transfixing Gust:

  • The spell's description has changed.

317.png  Hurricane:

  • The spell's description has changed.

317.png  Striking Meteor:

  • The spell's description has changed.
  • The spell icon has been fixed.
  • The spell's Earth state can no longer stack with another spell's Earth state.

441.png 317.png  Comet:

  • The spell's description has changed.
  • The spell icon has changed.

317.png  Imprint:

  • The spell's description has changed.

317.png  Elemental Cycle:

  • The spell's description has changed.
  • How it works:
    • With multiple Huppermages, the AP cost of the spell's first casting is correctly reimbursed for each Huppermage who uses the spell on the same enemy.

441.png 317.png  Tribute:

  • The spell's description has changed.
  • The spell's caster now has an animation.
  • The spell icon has changed.

441.png 317.png  Arcane Torrent:

  • The spell's description has changed.
  • The effects for each elemental combination are now only applied if the spell is selected.
  • Damage for each elemental combination now appears in the tooltip.
  • The spell's animation has changed.
  • The spell icon has changed.

441.png  Quadramental Set:

  • Fundamental Headdress: now geared toward multi/Earth
    • Storm: -1 cooldown period
    • Tectonic Breach: +1 maximum number of casts per turn
    • Burning Stroke: modifiable range → Astral Blade: +15% Critical
    • Volcano: - straight-line casting → Telluric Blade: +15% Critical - straight-line casting
    • Ether: +2 Range → Flamethrower: +25% Critical
    • Stinger: +20% Critical → Celestial Wave: +20% Critical -1 AP
    • Runification: -1 AP
    • Manifestation: -1 AP
  • Fundamental Cape: now geared toward multi/Water
    • Glacier: +15% Critical → -1 cooldown period
    • Stalactite: +1 Range
    • Astral Blade: +15% Critical → Deflagration: +1 Range
    • Telluric Blade: +15% Critical → Flood: +1 Range
    • Elemental Drain: - straight-line casting → Ether: +2 Range
    • Morph: +15% Critical → Stinger: +20% Critical -1 AP
    • Propagation: - line of sight → Elemental Shield: -1 AP
    • Elemental Trap: +1 maximum number of casts per turn → Elemental Guardian: -1 cooldown period
  • Initial Boots: now geared toward multi/Fire
    • 1 MP
    • Icy Shards: - straight-line casting
    • Sun Lance: - line of sight
    • Deflagration: +1 Range → Burning Stroke: modifiable range -1 cooldown period
    • Flood: +1 Range → Volcano: - straight-line casting
    • Flamethrower: +25% Critical → Telluric Wave: - straight-line casting
    • Celestial Wave: +20% Critical → Cataract: +20% Critical -1 AP
    • Runic Treatment: - line of sight → Propagation: - line of sight
    • Runic Overcharge: +1 Range → Elemental Trap: +1 maximum number of casts per turn
  • The Elebelt: now geared toward multi/Utility
    • Telluric Wave: - straight-line casting → Elemental Drain: - straight-line casting
    • Cataract: +20% Critical → Morph: +15% Critical
    • Stalagmite: +1 Range → Contribution: - line of sight
    • Ember: +2 Range → Creation: +2 Range
    • Elemental Shield: -1 AP → Runic Treatment: - line of sight
    • Elemental Guardian: -1 cooldown period → Runic Overcharge: +1 Range
    • Polarity: +1 Range
    • Quadramental Current: -1 cooldown period
  • Oringinal: now geared toward multi/Air
    • Transfixing Gust: -1 cooldown period
    • Hurricane: +1 Range
    • Striking Meteor: +15% Critical
    • Comet: +2 Range
    • Contribution: - line of sight → Stalagmite: +1 Range
    • Creation: +2 Range → Ember: +2 Range -1 AP
    • Imprint: -1 cooldown period
    • Elemental Cycle: - line of sight

IOP

317.png  Conquest:

  • The area-of-effect preview for the spell in the chat has been fixed.

441.png  Gathering:

  • The description has changed.

441.png  Virtue:

  • The description has changed.

441.png  Sword of Judgement:

  • The description has changed.

441.png  Fervour:

  • The description has changed.

441.png  Tumult:

  • The description has changed.

441.png  Endurance:

  • The description has changed.

441.png  Cleaver:

  • The description has changed.

441.png  Sentence:

  • The description has changed.

OSAMODAS

441.png  Beastly Balance:

  • The description has changed.

441.png  Dragon Heart:

  • The description has changed.

441.png  Batra:

  • The description has changed.

441.png  Animal Tandem:

  • The description has changed.

441.png  Crop:

  • The description has changed.

OUGINAK

317.png  Animal Form:

  • In cases with class items, Ouginak offensive spells that are bound by the casting constraints of Animal Form can no longer be incorrectly cast from a distance.

441.png Prey state:

  • The duration of the Prey state now appears next to the state icon.
  • Spells that have specific effects on Prey now have extra animations.

441.png 317.png  Prey:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The spell icon has changed.
  • Occupied cell: yes → no

441.png 317.png  Venison:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The spell's animation has changed.
  • Occupied cell: yes → no

317.png  Watchdog:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • Casting conditions:
    • Occupied cell: yes → no

317.png  Jaw:

  • The spell's description has changed.
  • The spell icon has been fixed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • Casting conditions:
    • Occupied cell: yes → no

317.png  Ulna:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The spell icon has been fixed.
  • Casting conditions:
    • Occupied cell: yes → no

441.png 317.png  Calcaneus:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The spell icon has been fixed.
  • How it works:
    • The spell can now inflict damage on allies.
  • Casting conditions:
    • Occupied cell: yes → no

317.png  Carcass:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The spell icon has been fixed.
  • Casting conditions:
    • Occupied cell: yes → no

441.png 317.png 604.png 605.png  Stripping:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The spell icon has been fixed.
  • How it works:
    • The caster is properly counted among the allies adjacent to the target.
    • The spell can now inflict damage on allies.
  • Casting conditions:
    • Uses per turn: 1 / 1 → Ø / Ø
    • Cooldown period: Ø / Ø → 1 / 1
    • Global cooldown period: Ø / Ø → 1 / 1
    • Occupied cell: yes → no

317.png  Tally Ho:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • Casting conditions:
    • Occupied cell: yes → no

317.png  Woof:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.

441.png 317.png  Convergence:

  • The spell's description has changed.
  • The spell icon has changed.

441.png 317.png  Tailing:

  • The spell's description has changed.
  • The spell icon has changed.

441.png 317.png 604.png  Yapper Launcher:

  • The spell's description has changed.
  • 441.png 317.png 604.png 605.png  Rips:
    • The spell icon has changed.
    • Damage when the Yapper moves closer to the Prey is now halved compared to the classic spell and now depends on the Yapper's rank.
      • Rank 1: 9 to 11 (summons: 25 to 27) → 6 to 7 (summons: 15 to 16)
      • Rank 2: 9 to 11 (summons: 25 to 27) → 9 to 10 (summons: 25 to 26)
      • Rank 3: 9 to 11 (summons: 25 to 27) → 12 to 13 (summons: 30 to 31)
    • Damage when the Yapper moves closer to the Prey is now always triggered after the summoner's damage has been inflicted.
    • The spell's target now has an animation.
    • Damage when the Yapper moves closer to the Prey is now correctly triggered after 10 triggers.

317.png 605.png  Gangrene:

  • The spell's description has changed.
  • Casting conditions:
    • Max effect stacking: Ø / Ø → 1 / 1
    • Cooldown period: 1 / 1 → Ø / Ø
    • Uses per turn: Ø / Ø → 1 / 1
    • Occupied cell: yes → no

317.png 605.png  Mastiff:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • Casting conditions:
    • Number of casts per turn per target: 3 / 3 / 3 → 2 / 2 / 2
    • Occupied cell: yes → no

441.png 317.png 604.png  Muzzle:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The spell's animation has changed.
  • The spell's caster now has an animation if the target is the Prey.
  • The spell icon has changed.
  • How it works:
    • The Prey is now counted among enemies adjacent to the caster.
    • The spell can now inflict damage on allies.
  • Casting conditions:
    • Occupied cell: yes → no

441.png 317.png  Tibia:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • How it works:
    • Rage increases in all cases.

441.png 317.png 604.png  Humerus:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The caster's animation has changed.
  • How it works:
    • The spell no longer deals damage to allies.
    • Teleportation now occurs before damage is applied.

441.png 317.png  Tracking:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • Casting conditions:
    • Occupied cell: yes → no

441.png 317.png  Hunt:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • How it works:
    • The spell can now inflict damage on allies.
  • Casting conditions:
    • Occupied cell: yes → no

441.png 317.png  Bloodhound:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The spell icon has been fixed.
  • The area-of-effect preview has been fixed.
  • The spell's Prey now has an extra animation.
  • How it works:
    • The spell can now inflict damage on allies.
  • Casting conditions:
    • Occupied cell: yes → no

317.png  Beaten:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The spell icon has been fixed.

317.png  R-Canine:

  • The spell's description has changed.
  • The spell icon has been fixed.

441.png 317.png  Snuggletooth:

  • The spell's description has changed.
  • The spell icon has changed.

441.png 317.png  Protective Pelt:

  • The spell's description has changed.
  • The spell's target now has an animation when it suffers pushback damage.

441.png 317.png 605.png  Ferocity:

  • The spell's description has changed.
  • The spell icon has changed.
  • How it works:
    • The effects are no longer triggered upon leaving the Carried state.

317.png  Carrion:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The spell icon has been fixed.
  • Casting conditions:
    • Occupied cell: yes → no

441.png 317.png  Radius:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The spell's caster now has an animation.
  • Casting conditions:
    • Occupied cell: yes → no

317.png  Marrow Bone:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • Casting conditions:
    • Occupied cell: yes → no

441.png 317.png 604.png 605.png  Vertebra:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The spell's target now has an animation at the start of each turn.
  • The spell's Prey now has an extra animation.
  • 604.png  How it works:
    • Poison: 2 turns → 3 turns
    • The poison correctly uses critical damage and resistance.
    • The Yapper now moves forward on each turn that the target suffers the poison.
  • 605.png  Casting conditions:
    • Max effect stacking: 2 → 1

441.png 317.png  Appeasement:

  • The spell's description has changed.
  • The spell icon has changed.

441.png 317.png  Affection:

  • The spell's description has changed.
  • The spell icon has changed.
  • The spell's animation has changed.

317.png  Cerberus:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The area-of-effect preview has been fixed.
  • Casting conditions:
    • Occupied cell: yes → no

317.png  Amarok:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • Casting conditions:
    • Occupied cell: yes → no

317.png  Panic:

  • The spell's description has changed.

441.png 317.png  Pursuit:

  • The spell's description has changed.
  • The spell icon has changed.
  • The max effect stacking correctly appears in the tooltip.

441.png 317.png  Bark:

  • The spell's description has changed.
  • The spell's target now has an animation when it suffers close-combat damage.

317.png  Gnaw:

  • The spell's description has changed.

317.png  Tetanisation:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • Casting conditions:
    • Occupied cell: yes → no

441.png 317.png  Carving Up:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The spell icon has changed.
  • Casting conditions:
    • Occupied cell: yes → no

441.png 317.png  Sniff:

  • The spell's description has changed.
  • It is no longer possible to incorrectly be teleported several times after an unbewitchment.
  • The spell's target now has an animation.

317.png  Determination:

  • The spell's description has changed.

441.png 317.png 604.png  Canine Channel:

  • The spell's description has changed.
  • The spell's animation has changed.
  • How it works:
    • Reflection is no longer regressive based on distance in the area of effect.

441.png 317.png  Call of the Pack:

  • The spell's description has changed.
  • The spell icon has changed.
  • The spell's animation now plays for the Prey.
  • Casting conditions:
    • Occupied cell: yes → no

441.png  Enraged Set:

  • Helmeteo: now geared toward Air
    • Carcass: +5 base damage
    • Stripping: - line of sight
    • Watchdog: +1 Range
    • Jaw: +2 Range
    • Ulna: +2 Range → Bloodhound: - line of sight
    • Calcaneus: - straight-line casting → Beaten: - line of sight
    • Canine Channel: -1 cooldown period → R-Canine: -1 cooldown period
    • Call of the Pack: modifiable range → Snuggletooth: +1 maximum number of casts per turn
  • Jusfur Wrap: now geared toward Fire
    • Tally Ho: - line of sight
    • Woof: +20% Critical
    • Appeasement: -1 AP
    • Affection: - line of sight
    • Mastiff: +2 Range → Tracking: +2 Range
    • Muzzle: -1 AP → Hunt: -1 PA
    • Yapper Launcher: -1 cooldown period
    • Gangrene: +2 Range
  • Bootarkies: now geared toward Earth
    • 1 MP
    • Tracking: +2 Range → Mastiff: +2 Range
    • Hunt: -1 AP → Muzzle: -1 AP
    • Bloodhound: - line of sight → Cerberus: +2 Range
    • Beaten: - line of sight → Amarok: +2 Range
    • Tibia: -1 AP → Carrion: +2 Range
    • Humerus: +1 Range → Radius: modifiable range
    • R-Canine: -1 cooldown period → Canine Channel: -1 cooldown period
    • Snuggletooth: +1 maximum number of casts per turn → Call of the Pack: modifiable range
  • Belting Belt: still geared toward Water
    • Panic: -1 AP
    • Pursuit: - straight-line casting
    • Marrow Bone: - straight-line casting
    • Vertebra: -1 AP
    • Carrion: +2 Range → Ulna: +2 Range
    • Radius: modifiable range → Calcaneus: - straight-line casting
    • Protective Pelt: -1 cooldown period
    • Ferocity: -1 cooldown period
  • Bone Band: now geared toward multi/Utility
    • Cerberus: +2 Range → Tibia: -1 AP
    • Amarok: +2 Range → Humerus: +1 Range
    • Tetanisation: +1 Range
    • Carving Up: - straight-line casting
    • Sniff: -1 cooldown period
    • Doggedness: - straight-line casting
    • Bark: -1 AP
    • Gnaw: -1 cooldown period

ROGUE

441.png 317.png  Detonator:

  • The AP reimbursed are now applied after the explosion.
  • The AP reimbursed can no longer be unbewitched.

441.png 317.png  Fuze:

  • The AP reimbursed are now applied after the explosion.
  • The AP reimbursed can no longer be unbewitched.

441.png  Grenado:

  • The description has changed.

441.png  Resilient Grenado:

  • The description has changed.

441.png  Explobomb:

  • The description has changed.

441.png  Resilient Explobomb:

  • The description has changed.

441.png  Seismobomb:

  • The description has changed.

441.png  Resilient Seismobomb:

  • The description has changed.

441.png  Water Bomb:

  • The description has changed.

441.png  Resilient Water Bomb:

  • The description has changed.

441.png  Ruse:

  • The description has changed.

441.png  Obliteration:

  • The spell's animation has changed.

441.png  Weigh Down:

  • The spell's animation has changed.

441.png  Roguery:

  • The description has changed.

441.png  Strategy:

  • The description has changed.

SACRIER

441.png  Perfusion:

  • The description has changed.

441.png  Mutilation:

  • The description has changed.

441.png  Punishment:

  • The description has changed.

441.png  Thorn Crown:

  • The description has changed.

SADIDA

441.png 604.png  Bramble:

  • How it works:
    • The spell no longer inflicts damage on allied Leafy Trees.

441.png  Mangrove:

  • The description has changed.

441.png  Proximity Poison:

  • The description has changed.

317.png 604.png  Sylvan Power & Vegetal Influence:

  • The Tree resulting from the death at the end of a Groute's or Treant's turn becomes Leafy on the caster's next turn in all cases.

441.png  Earthquake:

  • The description has changed.

441.png  Shake:

  • The description has changed.

441.png  Natural Gift:

  • The description has changed.

441.png 317.png  Vegetal Altruism:

  • Casting conditions:
    • Occupied cell: no → yes

441.png  Plaguing Bramble:

  • The description has changed.

441.png  Contagion:

  • The description has changed.

SRAM

441.png  Invisibility, Mist, and Evasion:

  • How Sram's Shadow works is now explained in the description.

441.png  Tricky Trap:

  • The description has changed.

441.png  Cut-Throat:

  • The description has changed.

317.png  Insidious Poison:

  • The spell's animation at the start of the target's turn now plays only once.

441.png 317.png  Toxines:

  • The effects are now triggered upon receiving damage from traps.
  • The spell's bonuses can no longer incorrectly be dissipated.
  • Casting conditions:
    • Occupied cell: no → yes

441.png  Miry Trap:

  • The description has changed.

441.png  Mass Trap:

  • The description has changed.

441.png  Malevolent Trap:

  • The description has changed.

441.png  Epidemic:

  • The description has changed.

441.png  Fragmentation Trap:

  • The description has changed.

441.png  Mass Grave:

  • The description has changed.

317.png  Toxic Injection:

  • The spell's animation at the start of the target's turn now plays only once.
  • The spell's animation at the start of the target's turn is no longer visible to its enemies if it is invisible.

441.png 317.png 605.png  Chakra Concentration:

  • The effects are now triggered upon receiving damage from traps.
  • The spell's effects can be unbewitched again.

441.png  Raiding:

  • The description has changed.

441.png  Calamity:

  • The description has changed.

441.png  Sickrat Trap:

  • The description has changed.

441.png  Perquisition:

  • The description has changed.

FOGGERNAUT

317.png  Pilfer:

  • The spell's description has changed.
  • Casting conditions:
    • Uses per turn: 2 / 2 / 3 → 3 / 3 / 3

441.png  Scuttle:

  • The spell's caster now has an animation.

441.png 317.png 604.png  Anchor:

  • The spell icon has been fixed.
  • Casting conditions:
    • Uses per turn: 2 / 2 / 3 → 3 / 3 / 3

317.png  Mooring:

  • The spell's name has been corrected.
  • The spell icon has been fixed.

441.png 317.png  Harpooner:

  • The spell's description has changed.
  • Evolution bonuses now appear in the tooltip.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The Evolution bonus's animation plays correctly if the Foggernaut is in their Turret's line of sight.
  • 441.png 317.png  Boome, Boomf, Bwoom, & Booma:
    • The spells have been renamed "Boom".
    • The descriptions have been updated.
    • The Ardent, Telluric, and Aquatic states are no longer mentioned in the states that prevent spells from being used.
  • 441.png 317.png 605.png  Boomboom:
    • The spell icon has changed.
    • The spell's description has changed.
    • How it works:
      • The effects are identical between a normal activation and a critical activation.
        • Rank 1: 28 to 32 (CH activation: 34 to 39) → 28 to 32
        • Rank 2: 34 to 39 (CH activation: 41 to 46) → 34 to 39
        • Rank 3: 38 to 43 (CH activation: 46 to 52) → 38 to 43

441.png 317.png  Trawler:

  • The spell's description has changed.
  • Evolution bonuses now appear in the tooltip.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The Evolution bonus's animation plays correctly if the Foggernaut is in their Turret's line of sight.
  • 317.png  Trawling:
    • The spell's description has changed.
  • 317.png 605.png  Double German:
    • The spell's description has changed.
    • How it works:
      • The effects are identical between a normal activation and a critical activation.
        • Rank 1: -3 MP (CH activation: -4 MP) → -3 MP
        • Rank 2: -4 MP (CH activation: 5 MP) → -4 MP
    • Max effect stacking: / → 1

317.png  Evolution:

  • The spell's description has changed.

441.png 317.png  Transition:

  • The spell's description has changed.
  • The spell icon has changed.
  • The spell's caster now has an animation.

317.png 604.png  Torrent:

  • How it works:
    • Attraction: 4 / 4 / 4 cells → 4 / 4 / 6 cells

317.png  Harmattan:

  • The spell's description has changed.

441.png 317.png  Salt Armour:

  • The spell's description has changed.
  • The spell icon has changed.

441.png 317.png  Assistance:

  • The spell's description has changed.
  • The spell's animation for the target has changed.

317.png  Scaphander:

  • The spell's description has changed.

317.png  Armour-Plating:

  • The spell's description has changed.

441.png 317.png  Lifesaver:

  • The spell's description has changed.
  • Evolution bonuses now appear in the tooltip.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The Evolution bonus's animation plays correctly if the Foggernaut is in their Turret's line of sight.
  • 441.png 317.png 605.png  Intervention:
    • The spell icon has changed.
    • The spell's description has changed.
    • How it works:
      • The effects are identical between a normal activation and a critical activation.
        • Rank 1: 14% of max HP (CH activation: 16% of max HP) → 14% of max HP
        • Rank 2: 17% of max HP (CH activation: 19% of max HP) → 17% of max HP
        • Rank 3: 20% of max HP (CH activation: 22% of max HP) → 20% of max HP

441.png 317.png  Drill:

  • The spell's description has changed.
  • Evolution bonuses now appear in the tooltip.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The Evolution bonus's animation plays correctly if the Foggernaut is in their Turret's line of sight.
  • 441.png 317.png  Drilling, Drilling, Drilling, & Drilling:
    • These spells' descriptions have been updated.
    • The spells now have a projectile in their animations.
  • 441.png 317.png 605.png  Excavation:
    • The spell's description has changed.
    • How it works:
      • The effects are identical between a normal activation and a critical activation.
        • Rank 1: 40 to 44 (CH activation: 48 to 53) → 40 to 44
        • Rank 2: 45 to 49 (CH activation: 54 to 59) → 45 to 49

317.png  Backwash:

  • The spell icon has been fixed.

317.png  Surge:

  • The spell's description has changed.
  • The spell icon has been fixed.

441.png 317.png 604.png  Tide:

  • Casting conditions:
    • Cooldown period: 4 / 2 / 1 → Ø / Ø / Ø
    • Uses per turn: Ø / Ø / Ø → 1 / 1 / 1

Corrosion:

  • The spell has not changed in any way.

441.png 317.png 604.png  Vapour:

  • The spell's description has changed.
  • How it works:
    • - % Critical: 15% (CH: 15%) → 15% (CH: 20%)

441.png  Valve:

  • The caster's animation now only plays if the spell is cast on a target.

317.png  Aspiration:

  • The spell's description has changed.
  • Casting conditions:
    • Number of casts per turn per target: 1 / 1 / 1 → Ø / Ø / 1

317.png  Hypertension:

  • The spell's description has changed.
  • The effects are properly applied only on the caster's Turrets.

441.png 317.png  Tacturret:

  • The spell's description has changed.
  • Evolution bonuses now appear in the tooltip.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The Evolution bonus's animation plays correctly if the Foggernaut is in their Turret's line of sight.
  • 441.png 317.png  Kinetix:
    • The spell icon has changed.
    • The spell's description has changed.
  • 441.png 317.png  Transko:
    • The spell icon has changed.
    • The spell's description has changed.
    • The spell's Turret and target now have an animation.

441.png 317.png  Bathyscaphe:

  • The spell's description has changed.
  • Evolution bonuses now appear in the tooltip.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The Evolution bonus's animation plays correctly if the Foggernaut is in their Turret's line of sight.
  • 441.png 317.png  Diving Suit:
    • The spell icon has changed.
    • The spell's description has changed.
    • The spell's target now has an animation.
  • 441.png 317.png 605.png  Decompression:
    • The spell's description has changed.
    • The spell's target now has an animation.
    • How it works:
      • The effects are identical between a normal activation and a critical activation.
        • Rank 1: 200% of level as shield (CH activation: 300% of level as shield) → 200% of level as shield

441.png 317.png 605.png  Periscope:

  • The spell's animation for the caster has changed.
  • The spell's description has changed.
  • Activating the Tacturret and the Trawler correctly targets the targeted enemy and not the targeted cell.
  • The Tacturret is now activated before the Trawler.
  • The tooltip no longer incorrectly shows the "Everyone" area of effect.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • Casting conditions:
    • Maximum range: 5 / 5 / 6 → 4 / 5 / 6

441.png 317.png  Periscope:

  • The spell's description has changed.
  • Activating the Tacturret and the Trawler correctly targets the targeted enemy and not the targeted cell.
  • The Tacturret is now activated before the Trawler.
  • The tooltip no longer incorrectly shows the "Everyone" area of effect.
  • The area-of-effect preview for the spell in the chat has been fixed.

441.png 317.png  First Aid:

  • The spell's description has changed.
  • Activating the Lifesaver and the Bathyscaphe correctly targets the targeted enemy and not the targeted cell.
  • The tooltip no longer incorrectly shows the "Everyone" area of effect.
  • The area-of-effect preview for the spell in the chat has been fixed.

441.png 317.png  Rescue:

  • The spell's description has changed.
  • Activating the Lifesaver and the Bathyscaphe correctly targets the targeted enemy and not the targeted cell.
  • The tooltip no longer incorrectly shows the "Everyone" area of effect.
  • The area-of-effect preview for the spell in the chat has been fixed.

441.png  Torpedo:

  • The spell now has a projectile in its animation.

441.png 317.png  Short-Circuit:

  • The spell's description has changed.
  • The area of effect's animation is now only applied if the target is one of the caster's Turrets.
  • Casting conditions:
    • Cooldown period: 1 → Ø
    • Uses per turn: Ø → 1

441.png 317.png  Ambush:

  • The spell's description has changed.
  • Activating the Harpooner and the Drill correctly targets the targeted enemy and not the targeted cell.
  • The Harpooner is now activated before the Drill.
  • The tooltip no longer incorrectly shows the "Everyone" area of effect.
  • The area-of-effect preview for the spell in the chat has been fixed.

441.png 317.png 605.png  Sonar:

  • The spell's description has changed.
  • Activating the Harpooner and the Drill correctly targets the targeted enemy and not the targeted cell.
  • The Harpooner is now activated before the Drill.
  • The tooltip no longer incorrectly shows the "Everyone" area of effect, and it now shows the spell's area of effect.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • Since activating the Harpooner and the Drill is identical in a normal hit and a critical hit, the spell's critical hit has been removed.

317.png  Dreadnought:

  • The spell's description has changed.

317.png  Covering:

  • The spell's description has changed.

441.png 317.png  Breakwater:

  • The spell's description has changed.
  • The effects correctly show damage interception.
  • The targets' animations now only plays if the spell is cast on an allied Turret.

441.png 317.png  Compass:

  • The spell's description has changed.
  • Effects appear correctly in the tooltip.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • Casting conditions:
    • Cooldown period: 1 → Ø
    • Uses per turn: Ø → 1

Froth:

  • The spell has not changed in any way.

Nautilus:

  • The spell has not changed in any way.

441.png 317.png 604.png  Trident:

  • The spell's description has changed.
  • The spell now has an animation when the target suffers pushback damage.
  • Casting conditions:
    • Uses per turn: 2 / 3 → 3 / 3

441.png  Seizing:

  • The spell's animation has changed.
  • The area of effect's animation now only plays if the spell is cast on a target.

441.png 317.png  Piston:

  • The spell's description has changed.
  • The spell icon has changed.
  • How it works:
    • The spell correctly pushes allied Turrets farther, whether they are the caster's or not.

441.png 317.png  Recursiveness:

  • The spell's description has changed.
  • The spell now has an animation each time the target gets pushed by an allied Turret.
  • The area-of-effect preview for the spell in the chat has been fixed.

441.png  Class Mechanics:

  • The effects of Evolution II and Evolution III Turrets are now explained in the "Evolution Bonuses" paragraph.

441.png  Submersible Set:

  • Diving Bell End: now geared toward Fire
    • Pilfer: +2 Range
    • Scuttle: +2 Range
    • Backwash: +1 maximum number of casts per target → Vapour: +2 Range
    • Surge: +2 Range → Valve: -1 AP
    • Scaphander: -1 AP
    • Armour-Plating: +3 Range
    • Harpooner: - line of sight
    • Drill: - line of sight
  • Tanked Backpack: now geared toward Air
    • Anchor: +1 Range → Tide: -1 AP
    • Mooring: +2 Range → Corrosion: -1 AP
    • Torrent: +1 Range → Torpedo: +15% Critical
    • Harmattan: +20% Critical → Short-Circuit: -1 AP
    • Salt Armour: -1 cooldown period
    • Assistance: -1 cooldown period
    • Lifesaver: - line of sight
    • Drill: - line of sight
  • Roboots: now geared toward Earth
    • 1 MP
    • Trident: +2 Range
    • Seizing: +15% Critical
    • Torpedo: +15% Critical → Anchor: +3 base damage
    • Short-Circuit: -1 AP → Mooring: +15 damage
    • Aspiration: +2 Range
    • Hypertension: - line of sight
    • Tacturret: - line of sight
    • Bathyscaphe: - line of sight
  • Buoy's Belt: now geared toward multi-element
    • Vapour: +2 Range → Backwash: +1 maximum number of casts per target
    • Valve: -1 AP → Surge: +2 Range
    • Froth: - line of sight → Torrent: +1 Range
    • Nautilus: +20% Critical → Harmattan: +20% Critical
    • Ambush: modifiable range
    • Sonar: +1 maximum number of casts per turn
    • Evolution: +2 Range
    • Transition: - line of sight
  • Pressure Ring: now geared toward Water
    • Tide: -1 AP → Froth: - line of sight
    • Corrosion: -1 AP → Nautilus: +20% Critical
    • Spyglass: +2 Range
    • Periscope: +1 Range
    • First Aid: modifiable range
    • Rescue: -1 AP
    • Dreadnaut: - line of sight → Breakwater: -1 AP
    • Covering: -1 cooldown period → Compass: - line of sight

MASQUERAIDER

317.png  Martelo:

  • The spell's description has changed.

317.png  Catalepsy:

  • The spell's description has changed.
  • The spell icon has been fixed.

317.png  Coward Mask:

  • The spell's description has changed.
  • In the case of a class item that increases the spell's range, the effects are properly applied to and removed from allies in the area of effect.

317.png  Poltroon Mask:

  • The spell's description has changed.
  • In the case of a class item that increases the spell's range, the effects are properly applied to and removed from allies in the area of effect.

441.png 317.png  Picada:

  • The spell's description has changed.
  • The spell now has a projectile in its animation.

441.png 317.png  Agular:

  • The spell's description has changed.
  • The area of effect's animation now only plays if the spell is cast on a target.

317.png  Intrepid Mask:

  • The spell's description has changed.
  • In the case of a class item that increases the spell's range, the effects are properly applied to and removed from allies in the area of effect.

317.png  Tireless Mask:

  • The spell's description has changed.
  • In the case of a class item that increases the spell's range, the effects are properly applied to and removed from allies in the area of effect.

441.png 317.png  Reinforcement:

  • The spell's description has changed.
  • The spell's target now has an animation.

317.png  Pivot:

  • The spell's description has changed.

317.png  Psychopath Mask:

  • The spell's description has changed.
  • In the case of a class item that increases the spell's range, the effects are properly applied to and removed from allies in the area of effect.

317.png  Hysterical Mask:

  • The spell's description has changed.
  • In the case of a class item that increases the spell's range, the effects are properly applied to and removed from allies in the area of effect.
  • Damage is no longer incorrectly regressive.

317.png  Furia:

  • The spell's description has changed.
  • The spell's animation plays correctly for the target.

317.png  Cavalcade:

  • The spell's description has changed.

317.png  Capering:

  • The spell's description has changed.
  • The spell's animation plays correctly for the target.

317.png  Purgatorio:

  • The spell's description has changed.

441.png 317.png  Tortoruga:

  • The spell's description has changed.
  • The tooltip now shows the shield applied to summons.

441.png 317.png  Armadur:

  • The spell's description has changed.
  • The spell icon has changed.

317.png  Bling:

  • The spell's description has changed.

441.png 317.png  Scudo:

  • The spell's description has changed.
  • The tooltip now shows the shield applied to summons.

317.png  Distance:

  • The spell's description has changed.

317.png  Apathy:

  • The spell's description has changed.

441.png 317.png  Plastron:

  • The spell's description has changed.
  • The tooltip now shows the shield applied to summons.

317.png  Ginga:

  • The spell's description has changed.

441.png 317.png  Ardour:

  • The spell's description has changed.
  • The spell icon has changed.

441.png 317.png  Neurosis:

  • The spell's description has changed.
  • The spell icon has changed.

441.png 317.png  Stampede:

  • The spell's description has changed.
  • The spell icon has changed.

317.png  Comedy:

  • The spell's description has changed.

317.png  Decoy:

  • The spell's description has changed.

441.png 317.png 604.png  Bocciara:

  • The spell's description has changed.
  • The spell icon has changed.
  • How it works:
    • The spell no longer deals damage to allies.

441.png 317.png  Parafuso:

  • The spell's description has changed.
  • The spell icon has changed.

441.png 317.png  Ponteira:

  • The spell's description has changed.
  • The spell icon has changed.

441.png 317.png  Trance:

  • The spell's description has changed.
  • The spell icon has been fixed.
  • The tooltip now shows the shield applied to summons.

317.png  Masquerade:

  • The spell's description has changed.

441.png 317.png 604.png  Apostasy:

  • The spell's description has changed.
  • The spell icon has been fixed.
  • How it works:
    • The spell no longer deals damage to allies.

317.png  Brincaderia:

  • The spell's description has changed.

441.png 317.png  Transfiguration:

  • The spell's description has changed.
  • The spell's animation has changed.

441.png 317.png  Carnavalo:

  • The spell's description has changed.
  • The spell's animation has changed.
  • The spell icon has changed.
  • The tooltip no longer shows a duration for spell damage.

441.png 317.png  Boliche:

  • The spell's description has changed.
  • The spell's target now has an animation.

441.png 317.png 604.png  Inferno:

  • The spell's description has changed.
  • The spell icon has changed.
  • How it works:
    • The spell no longer deals damage to allies.

441.png 317.png  Retention:

  • The spell's description has changed.
  • The spell's target now has an animation.

317.png  Ronda:

  • The spell's description has changed.

441.png 317.png  Grimace:

  • The spell's description has changed.
  • The spell icon has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.

441.png 317.png  Diffraction:

  • The spell's description has changed.
  • The spell icon has been fixed.
  • The tooltip now shows the shield applied to summons.

441.png  Moody Set:

  • Arpone Mask: now geared toward Earth/Intrepid
    • Martelo: -1 AP
    • Catalepsy: +1 Range
    • Furia: +15% Critical → Distance: -1 AP
    • Cavalcade: +1 Range → Apathy: - line of sight
    • Bling: modifiable range
    • Scudo: +1 Range
    • Coward Mask: +1 Range → Intrepid Mask: +1 Range
    • Poltroon Mask: +1 Range → Tireless Mask: +1 Range
  • Bangin' Cloak: now geared toward Water/Psychopathic
    • Decoy: +1 Range → - straight-line casting
    • Bocciara: +2 Range
    • Distance: -1 AP → Boliche: 
    • Apathy: - line of sight → Inferno: 
    • Trance: +30% Critical → Ardour: 
    • Masquerade: -1 AP → Neurosis: 
    • Psychopath Mask: +1 Range
    • Hysterical Mask: +1 Range
  • Notts O'Clever Clogs: now geared toward Fire/Cowardly
    • 1 MP
    • Capering: +1 Range
    • Purgatorio: +1 Range
    • Transfiguration: modifiable range → Apostasy: - straight-line casting
    • Carnavalo: +1 Range → Brincaderia: +25% Critical
    • Shove Off: +20% Critical → Tortoruga: +30% Critical
    • Pivot: +1 Range → Armadur: +2 Range
    • Intrepid Mask: +1 Range → Coward Mask: +1 Range
    • Tireless Mask: +1 Range → Poltroon Mask: +1 Range
  • Retchual Rope: now geared toward multi-element
    • Apostasy: -1 AP → Shove Off: 
    • Brincaderia: - straight-line casting → Pivot: 
    • Retention: - straight-line casting → Furia: +15% Critical
    • Ronda: -1 AP → Cavalcade: +1 Range
    • Ardour: +2 Range → Parafuso: -1 AP
    • Neurosis: modifiable range → Ponteira: +30% Critical
    • Tortoruga: -1 cooldown period → Transfiguration: modifiable range
    • Armadur: - 1 cooldown period → Carnavalo: +1 Range
  • Mithik Bracelet: now geared toward Air
    • Picada: +2 Range
    • Agular: +2 Range
    • Boliche: +1 Range → Retention: +1 Range
    • Inferno: - straight-line casting → Ronda: +1 Range
    • Stampede: -1 cooldown period
    • Comedy: - line of sight → +3 Range
    • Plastron: -1 AP
    • Ginga: -1 cooldown period

XELOR

441.png 317.png  Teleportation:

  • The effects upon each Telefrag are now only triggered if the spell is selected.

441.png 317.png  Temporal Instability:

  • The effects upon each Telefrag are now only triggered if the spell is selected.

441.png 317.png  Knell:

  • The effects upon each Telefrag are now only triggered if the spell is selected, and they are no longer shown in the chat.