

Beta 2.65 Changelog
By [Ankama]DOFUS - ADMIN - September 12, 2022, 15:41:11Here is the list of changes made in the beta for Update 2.65:
Balancing
The changes to the Pandawa class are as follows:
Goals for the Balancing
- Significantly reduce the effectiveness of Pandawa tanks, the perennial kings of PvM, while retaining their role and natural power for this game mode.
- Remove the "invulnerability" stacking and damage without line of sight while being carried for Pandawas' allies.
- Make stacking Vulnerability and Fermentation impossible, slightly reduce tanking provided by Boozer.
- Block Pandiniuras on the first turn. Whether it's in PvM or PvP, this movement tool combined with the positioning skills of the class gave too much of an advantage at the start of the game.
- Reduce the Bamboos' power in ranged modes to avoid constant long-distance harassment without exposing yourself.
- Support and harness the class's "Damage Dealer" role, which has been completely neglected until now, by linking it to the other two roles to strengthen the class's identity.
- Make the elemental paths unique, fun and viable in as many game modes as possible, and therefore offer a real alternative to tanking.
- Improve the overall gameplay and better exploit the class's "core" mechanics, namely Carry/Throw and the Sober and Drunk states.
- Update the aging utility and elemental spells.
- Review the order in which spells are obtained for better progression.
- Review the variant options to make the gameplay more flexible and allow the elemental paths fuller expression.
- Make it possible to play multi-element since the class lends itself very well to this style of play due to its whimsy and its mechanics.
- Improve summons and their role in the gameplay through interactions between them and Pandawas.
Spell Kit
Spell Details
-
Sober state:
- How it works:
- The Sober state is being introduced as a counterpoint to the Drunk state.
- When Pandawas enter combat, they will always start in the Sober state by default.
- They can then alternate between the Sober state and Drunk state with their spells during combat.
- How it works:
-
Drunk state:
-
Karcham & Chamrak:
- How it works:
-
Applies the Pacifist state to the ally being carried. The state is removed when the ally is no longer being carried (does not affect the caster's Pandawa summons).
-
The caster gains Power when carrying an entity.
- (Based on the caster's level) 10 / 20 / 30 / 40 / 50 Power (2 turns, max stacking 5, cannot be dissipated)
-
The caster recovers 1 AP when carrying a Bamboo or Barrel.
-
- How it works:
-
Blow-Out:
- How it works:
- If the caster is in the Sober state: applies the Drunk state.
If the caster is in the Drunk state: applies the Sober state and returns 1 AP to the caster.
- If the caster is in the Sober state: applies the Drunk state.
- Casting conditions:
- Casts per turn: / → 4 / 5 / 6
- Max stacking: / → 3
- How it works:
-
Boozer:
- How it works:
- If the caster is in the Sober state: applies the Drunk state.
If the caster is in the Drunk state: applies the Sober state and increases the caster's MP.
- If the caster is in the Sober state: applies the Drunk state.
- Casting conditions:
- Casts per turn: / → 5 / 6
- Max stacking: / → 3
- How it works:
-
Hangover:
-
Is now the variant of Distillation.
-
Ranks: 105 / 172 → 1 / 67 / 133
-
How it works:
- If the caster is in the Sober state: inflicts Earth damage.
The damage is greater if the caster is in the Debauchery state.
If the caster is in the Drunk state: inflicts Earth damage and removes Dodge.- +4 / +6 / +10 Damage (1 turn, cannot be dissipated)
- -10 / -20 / -40 Dodge (1 turn, can be dissipated, max stacking 1)
- If the caster is in the Sober state: inflicts Earth damage.
-
Casting conditions:
-
Damage:
- Level 1: / → 14 to 16 (CH: 17 to 19)
- Level 67: 20 to 23 (CH: 24 to 27) → 19 to 21 (CH: 22 to 25)
- Level 133: 25 to 28 (CH: 30 to 34) → 24 to 27 (CH: 29 to 32)
-
-
Distillation:
-
Is now the variant of Hangover.
-
Ranks: 155 → 100 / 167
-
How it works:
- If the caster is in the Sober state: inflicts Water damage and applies an end-of-turn Water poison in an area of effect.
If the caster is in the Drunk state: inflicts Water damage and removes Range in an area of effect.
Increases the caster's Range on the following turn.- Water poison (2 turns, max stacking 1, can be dissipated)
- -2 / -3 Range (1 turn, max stacking 1, can be dissipated)
- +2 / +3 Range (1 turn, max stacking 1, can be dissipated)
- If the caster is in the Sober state: inflicts Water damage and applies an end-of-turn Water poison in an area of effect.
-
Casting conditions:
-
Damage:
-
-
Explosive Palm:
- Formerly Blazing Fist.
-
Is now the variant of Numbness.
-
Ranks: 1 / 67 / 133 → 1 / 68 / 134
-
How it works:
- If the caster is in the Sober state: inflicts Fire damage.
The area of effect is now a 2-cell circle for the next castings in the current turn.
If the caster is in the Drunk state: inflicts Fire damage.
The spell damage is increased after each casting in the current turn.
Does not affect the caster. - The 2 bonuses can stack and are kept between the Drunk and Sober states.
- +4 / + 6 / +10 damage (1 turn, cannot be dissipated)
- If the caster is in the Sober state: inflicts Fire damage.
-
Casting conditions:
-
Damage:
- Level 1: 15 to 18 (CH: 18 to 21) → 16 to 18 (CH: 19 to 21)
- Level 68: 20 to 23 (CH: 23 to 28) → 20 to 23 (CH: 24 to 28)
- Level 134: 25 to 30 (CH: 30 to 36) → 26 to 30 (CH: 31 to 36)
-
Numbness:
-
Is now the variant of Explosive Palm.
-
Ranks: 115 / 182 → 105 / 172
-
How it works:
- If the caster is in the Sober state: inflicts Air damage and removes MP Parry in an area of effect.
If the caster is in the Drunk state: inflicts Air damage and removes MP in an area of effect.
Does not affect the caster.- -10 / -15 MP Parry (2 turns, can be dissipated, max stacking 1)
- -2 / -3 parryable MP (1 turn, cannot be dissipated, max stacking 1)
- If the caster is in the Sober state: inflicts Air damage and removes MP Parry in an area of effect.
-
Casting conditions:
-
Damage:
- Level 105: 26 to 29 (CH: 32 to 35) → 29 to 32 (CH: 35 to 39)
- Level 172: 31 to 34 (CH: 37 to 41) → 36 to 40 (CH: 43 to 48)
-
-
Karcham:
- Ranks: 15 / 82 / 149 → 3 / 69 / 136
- Description:
-
Carries the target and increases the caster's Power. While the target is being carried:
• Applies the Carrying state on the caster.
• Deactivates lines of sight for the target's spells.
• Applies the Pacifist state on the target.
• Increases the Range of the caster's spell.
If the caster is in the Carrying state: throws the target onto the targeted cell.
Requires the Sober state.
-
-
Chamrak:
- Ranks: 125 / 192 → 110 / 177
- Description:
-
Carries the target and increases the caster's Power. While the target is being carried:
• Applies the Carrying state on the caster.
• Deactivates lines of sight for the target's spells.
• Applies the Pacifist state on the target.
• Increases the Range of the caster's spell.
If the caster is in the Carrying state: throws the target onto the targeted cell.
Requires the Sober state.
-
-
Schnaps:
-
Is now the variant of Pandjiu.
-
Ranks: 20 / 87 / 154 → 6 / 71 / 138
-
How it works:
- Inflicts Air damage.
If the caster is in the Drunk state: inflicts Air damage and removes MP Reduction.
- -10 / -20 / -30 MP Reduction (2 turns, max stacking 1, can be dissipated)
- Inflicts Air damage.
-
Casting conditions:
-
Damage:
- Level 6: 22 to 24 (CH: 26 to 28) → 14 to 16 (CH: 16 to 19)
- Level 71: 28 to 30 (CH: 34 to 36) → 19 to 21 (CH: 22 to 25)
- Level 138: 35 to 37 (CH: 42 to 44) → 23 to 26 (CH: 28 to 31)
-
-
Pandjiu:
-
Is now the variant of Schnaps.
-
Ranks: 170 → 115 / 182
- Description:
- Inflicts Fire damage on enemies and attracts the target.
-
Casting conditions:
- AP cost: 4 → 3
- Max range: 5 → 5 / 6
- Critical: 5 → 10%
-
Damage:
- Level 115: / → 24 to 27 (CH: 29 to 33)
- Level 182: 29 to 33 (CH: 35 to 40) → 28 to 32 (CH: 34 to 38)
-
-
Tipple:
-
Is now the variant of Eviction.
-
Ranks: 45 / 112 / 179 → 10 / 77 / 144
-
How it works:
- Inflicts Water damage.
If the caster is in the Drunk state: inflicts Water damage and removes AP Reduction.
- -10 / -20 / -30 AP Reduction (2 turns, max stacking 1, can be dissipated)
- Inflicts Water damage.
-
Casting conditions:
-
Damage:
- Level 10: 15 to 18 (CH: 18 to 21) → 16 to 18 (CH: 19 to 21)
- Level 77: 20 to 23 (CH: 24 to 28) → 21 to 24 (CH: 25 to 29)
- Level 144: 24 to 28 (CH: 29 to 34) → 26 to 30 (CH: 31 to 36)
-
-
Eviction:
-
Is now the variant of Tipple.
-
Ranks: 40 / 107 / 174 → 120 / 187
-
How it works:
- If the caster is in the Sober state: teleports the caster symmetrically in relation to the target and inflicts Earth damage on enemies.
If the caster is in the Drunk state: teleports the target symmetrically in relation to the caster and inflicts Earth damage on enemies in an area of effect.
- If the caster is in the Sober state: teleports the caster symmetrically in relation to the target and inflicts Earth damage on enemies.
-
Casting conditions:
-
Damage:
- Level 120: 14 to 18 (CH: 17 to 21) → 16 to 19 (CH: 19 to 23)
- Level 187: 18 to 22 (CH: 22 to 26)
-
-
Terror:
-
Consolation:
-
Stretcher:
-
Alcoshu:
-
Is now the variant of Stretcher.
-
Ranks: 10 / 77 / 144 → 130 / 197
-
How it works:
- If the caster is in the Sober state: inflicts Water damage and applies the Drunk state on the caster.
If the caster is in the Drunk state: steals HP in the Water element.
- If the caster is in the Sober state: inflicts Water damage and applies the Drunk state on the caster.
-
Casting conditions:
- Max range: 3 / 4 / 5 → 5 / 6
- Critical: 5 → 10%
-
Damage:
- Level 130: 19 to 22 (CH: 23 to 26) → 20 to 22 (CH: 24 to 27)
- Level 197: 24 to 27 (CH: 29 to 32) → 22 to 25 (CH: 26 to 30)
-
-
Vertigo:
- Formerly Propulsion.
-
Is now the variant of Liqueur.
-
How it works:
- Is now a Fire spell.
- Throws the target onto the targeted cell, attracts targets towards the center and inflicts Fire damage on enemies in an area of effect.
Requires the Carrying state.
- Moves 2 cells closer in a 3-cell cross area of effect.
-
Casting conditions:
-
Damage:
- Level 25: 21 to 24 → 21 to 24 (CH: 26 to 29)
- Level 92: 27 to 31 → 27 to 31 (CH: 33 to 37)
- Level 159: 34 to 38 (CH: 41 to 46)
-
Liqueur:
-
Drunkenness:
- Description:
-
Summons a Drunkard's Barrel that heals its summoner when carried and applies the Drunk state on the summoner when thrown.
The AP cost of the Karcham and Chamrak spells is reimbursed if the caster is carrying their Barrel.
If the Barrel is still alive when the spell is recast, the old one is killed and replaced by a new one.
-
-
How it works:
-
Can also be cast in the Drunk state.
-
The caster can now only have one Barrel at a time. If the Barrel is still alive when the spell is recast, the old one is killed and replaced by a new one.
- The AP cost of Karcham and Chamrak is reimbursed when the caster is carrying their Barrel (see Karcham & Chamrak).
-
-
Casting conditions:
- AP cost: 4 → 2
- Cooldown period: 5 → /
- Casts per turn: / → 1
-
Drunkard's Barrel:
- Description:
-
Inebriation:
- Description:
-
Summons a Tipsy's Barrel that increases its summoner's Power when it is carried and applies the Drunk state on them when it's thrown.
The AP cost of the Karcham and Chamrak spells is reimbursed if the caster is carrying their Barrel.
If the Barrel is still alive when the spell is recast, the old one is killed and replaced by a new one.
-
-
How it works:
-
Can also be cast in the Drunk state.
-
The caster can now only have one Barrel at a time. If the Barrel is still alive when the spell is recast, the old one is killed and replaced by a new one.
- The AP cost of Karcham and Chamrak is reimbursed when the caster is carrying their Barrel (see Karcham & Chamrak).
-
-
Casting conditions:
- AP cost: 3 → 2
- Cooldown period: 4 → /
- Casts per turn: / → 1
-
Tipsy's Barrel:
- Description:
-
Stabilisation:
- Description
-
Applies the Rooted state on the target and increases MP Parry.
On an allied Pandawasta: increases MP Parry and applies the Unshakable state.
Requires the Sober state.
-
- How it works:
- Cast on the Pandawasta, applies the Unshakable state (2 turns, can be dissipated, max stacking 1).
- Description
-
Sherpa:
- Description:
-
Increases the caster's Lock.
For 1 turn, if the caster suffers close-combat damage, they carry their attacker.
Selecting the spell allows a Sober caster to get on their Pandawasta or Bamboos when they inflict close-combat damage on them.
Requires the Sober state.
-
- How it works:
- Passive: having the Sherpa spell allows the caster to get on their Bamboos and Pandawasta when they inflict close-combat damage on them.
- Description:
-
Propulsion:
-
Absinthe:
-
Is now the variant of Vertigo.
-
Ranks: 180 → 150
-
How it works:
- If the caster is in the Sober state: inflicts Fire damage and applies the Drunk state on the caster.
If the caster is in the Drunk state: steals HP in the Fire element.
- If the caster is in the Sober state: inflicts Fire damage and applies the Drunk state on the caster.
-
Casting conditions:
-
Damage:
- Level 150: 23 to 26 (CH: 28 to 31) → 20 to 24 (CH: 24 to 29)
-
-
Brandy:
-
Filthipint:
-
Is now the variant of Brandy.
-
Ranks: 190 → 155
-
How it works:
- If the caster is in the Sober state: inflicts Earth damage in an area of effect and applies the Drunk state on the caster.
If the caster is in the Drunk state: steals HP in the Earth element in an area of effect.
Does not affect the caster.
- If the caster is in the Sober state: inflicts Earth damage in an area of effect and applies the Drunk state on the caster.
-
Casting conditions:
- Critical: 25 → 15%
-
Damage:
- Level 190: 35 to 39 (CH: 42 to 47) → 34 to 38 (CH: 41 to 46)
-
-
Brewing:
- How it works:
- Can also be cast in the Sober state.
- How it works:
-
Vulnerability:
-
Fermentation:
-
Debauchery:
-
Is now the variant of Nausea.
-
Ranks: 1 / 68 / 134 → 60 / 127 / 194
-
How it works:
- Inflicts Earth damage and applies the Debauchery state on the caster.
This state increases the Hangover spell's damage in the Sober state.
Requires the Drunk state.- Debauchery state (2 turns, cannot be dissipated)
- Inflicts Earth damage and applies the Debauchery state on the caster.
-
Casting conditions:
-
Damage:
- Level 60: 14 to 16 (CH: 16 to 19) → 20 to 22 (CH: 23 to 27)
- Level 127: 18 to 20 (CH: 21 to 24) → 24 to 28 (CH: 29 to 33)
- Level 194: 23 to 26 (CH: 28 to 31) → 27 to 31 (CH: 32 to 37)
-
-
Nausea:
-
Is now the variant of Debauchery.
-
Ranks: 150 → 170
-
How it works:
- If the caster is in the Sober state: inflicts Air damage on enemies.
For 1 turn, if the targeted enemy is attracted, pushed or transposed, reduces the enemy's Pushback Resistances.
If the caster is in the Drunk state: moves the caster closer to the target and inflicts Air damage on enemies.- -40 Pushback Resistance (2 turns, max stacking 5, can be dissipated)
- -3 Range
- Moves back 2 cells
- If the caster is in the Sober state: inflicts Air damage on enemies.
-
Casting conditions:
-
-
Explosive Flask:
-
Is now the variant of Pandatak.
-
Ranks: 70 / 137 → 65 / 131 / 198
-
How it works:
- Inflicts Fire damage in an area of effect.
If the caster is in the Drunk state, the spell's range is reduced but its damage increases.
Does not affect the caster.- -3 / -3 / -4 Range
- +2 / +3 / +4 Damage
- Inflicts Fire damage in an area of effect.
-
Casting conditions:
-
Damage:
- Level 65: / → 16 to 19 (CH: 20 to 22)
- Level 131: 20 to 23 (CH: 24 to 27) → 20 to 22 (CH: 24 to 27)
- Level 198: 26 to 29 (CH: 31 to 35) → 22 to 25 (CH: 26 to 30)
-
-
Pandatak:
- Bamboo Milk:
- NEW SPELL!
- Is now the variant of Prohibition.
- Ranks: 70 / 137
- How it works:
- Reduces the duration of effects on the caster and applies the Sober state on the caster.
- Can be cast in the Drunk state and Sober state.
- Casting conditions:
- Area of effect: single target
- AP cost: 2
- Max range: 0
- Modifiable range: no
- Cooldown period: 4 / 3
-
Prohibition:
-
Is now the variant of Bamboo Milk.
-
Ranks: 165 → 180
- Description:
-
Applies the Unhealable state on the target and makes the target invulnerable to close-combat damage.
On the caster:
• Makes them Invulnerable in close combat.
• Applies the Sober state.
• Applies the Prohibition state, which prevents them from entering the Drunk state.
• Applies the Unhealable state at the start of the next turn.
-
-
How it works:
-
-
Alcoholic Breath:
-
Is now the variant of Waterfall.
-
Ranks: 6 / 71 / 138 → 75 / 142
-
How it works:
- Inflicts Air damage on enemies and repels targets in an area of effect.
Requires the Drunk state.
- Pushes back 2 cells.
- Inflicts Air damage on enemies and repels targets in an area of effect.
-
Casting conditions:
-
Damage:
- Level 75: 19 to 21 (CH: 22 to 25) → 23 to 26 (CH: 27 to 31)
- Level 142: 23 to 26 (CH: 28 to 31) → 28 to 32 (CH: 34 to 38)
-
-
Waterfall:
-
Melancholy:
-
Is now the variant of Fiery Breath.
-
Ranks: 60 / 127 / 194 → 80 / 147
-
How it works:
- Inflicts Water damage in an area of effect.
If the caster is in the Drunk state, the spell's range is reduced but its damage increases.- -4 / -5 Range
- +6 / +8 Damage
- Inflicts Water damage in an area of effect.
-
Casting conditions:
-
Damage:
- Level 80: 35 to 39 (CH: 42 to 46) → 29 to 32 (CH: 35 to 39)
- Level 147: 39 to 43 (CH: 47 to 52) → 36 to 40 (CH: 43 to 48)
-
-
Fiery Breath:
- Replaces Burning Circle.
-
Is now the variant of Melancholy.
-
Ranks: 100 / 167 → 190
-
How it works:
- Inflicts Fire damage and reduces the chance of landing critical hits in an area of effect.
Requires the Drunk state.- -20% Critical (CH: -25) (1 turn, max stacking 1, can be dissipated)
- Inflicts Fire damage and reduces the chance of landing critical hits in an area of effect.
-
Casting conditions:
-
Damage:
- Level 190: 34 to 38 (CH: 41 to 46) → 38 to 42 (CH: 46 to 50)
-
Spirit Bond:
-
Ranks: 90 / 157 → 85 / 152
- Description:
-
Summons a biddable Pandawasta that removes Power, Dodge and Lock from opponents.
-
It can also increase its characteristics during the combat.
-
If the Pandawasta is still alive when the spell is recast, the old one is killed and replaced by a new one.
-
Requires the Drunk state.
-
-
How it works:
- The Pandawasta can now carry its summoner. The Sherpa spell (the variant of Stabilisation) must be selected to benefit passively from this effect.
-
Pandawasta:
- Characteristics:
- Spells:
- Alcoholic Bow:
- NEW SPELL!
- Replaces Unlucky Bamboo.
- How it works:
- The Pandawasta places its summoner on the targeted cell.
- Casting conditions:
- State required: Carrying
- AP cost: 2
- Max range: 1
- Cooldown period: 2
- Free cell: yes
-
Bamboo Blow:
-
Drunken Meditation:
- Alcoholic Bow:
-
-
Bamboo:
-
Ranks: 200 → 195
- Description:
-
Summons a Bamboo that acts as an obstacle.
If the caster has the Sherpa spell, they can get on their Bamboo.
The AP cost of the Karcham and Chamrak spells is reimbursed if the caster is carrying one of their Bamboos.
-
-
How it works:
-
The Bamboo no longer carries the caster by default if the caster inflicts close-combat damage on it.
-
The Sherpa spell (variant of Stabilisation) must now be selected to benefit passively from this effect.
-
The AP cost of Karcham and Chamrak is reimbursed when the caster is carrying one of their Bamboos (see Karcham & Chamrak).
-
Can be cast in the Drunk state and Sober state.
-
-
Casting conditions:
- Cooldown period: / → 2
- Casts per turn: 1 → /
-
-
Pandiniuras:
- Pandawa's Hand
- NEW SPELL!
- Replaces Zatoishwan's Wrath.
- Is now the variant of Pandiniuras.
- Ranks: 200
- How it works:
- If the caster is in the Sober state: removes Power and inflicts damage in the caster's best attack element.
If the caster is in the Drunk state: removes Power and inflicts Neutral, Earth, Fire, Water and Air damage.
- -500 Power (1 turn, max stacking 1, cannot be dissipated)
- If the caster is in the Sober state: removes Power and inflicts damage in the caster's best attack element.
- Casting conditions:
- Area of effect: single target
- AP cost: 5
- Max range: 5
- Min range: 1
- Cooldown period: 5
- Critical: 5%
- Damage:
- Sober state:
- 50 (CH: 100)
- Drunk state:
- 5 Neutral damage (CH: 10)
- 5 Earth damage (CH: 10)
- 5 Fire damage (CH: 10)
- 5 Water damage (CH: 10)
- 5 Air damage (CH: 10)
- Sober state:
Spell Details
Fixes and Improvements
Common Spells:
- The following spells have changed, and a variant is now available:
-
Burnt Pie / Leek Pie:
- Leek Pie: Inflicts damage in the caster's best element.
- Casting conditions:
- AP cost: 2
- Min range: 1 / 1
- Max range: 6 / 8
- Casts per turn: 4 → 2
- Casts per target: 2 → 1
- Damage:
-
- Level 97: 6 to 8 (CH: 8 to 10)
- Level 164: 8 to 10 (CH: 10 to 12)
-
- Casting conditions:
- Burnt Pie: Inflicts damage in the caster's worst element.
- Casting conditions:
- Max range: 8 / 8 / 8 → 4 / 6 / 8
- Damage:
- Level 30: 5 to 7 (CH: 6 to 8)
- Level 97: 6 to 8 (CH: 8 to 10)
- Level 164: 8 to 10 (CH: 10 to 12)
- Casting conditions:
- How it is obtained remains unchanged
- Leek Pie: Inflicts damage in the caster's best element.
-
Perfidious Boomerang / Diamondine Boomerang
- Perfidious Boomerang: Steals health and characteristics in a random element.
- Steals 100 / 160 Intelligence/Strength/Chance/Agility (2 turns, max stacking 1, can be dissipated)
- Casting conditions:
- AP cost: 5 → 3
- Max stacking: / → 1
- Min range: 5 → 4
- Damage:
- Level 100: 21 to 23 (CH: 25 to 28)
Level 200: 26 to 29 (CH: 31 to 35)
- Level 100: 21 to 23 (CH: 25 to 28)
- Diamondine Boomerang: Inflicts damage in the caster's best element and attracts the target.
- Moves 2 cells closer.
- Casting conditions:
- Area of effect: single target
- AP cost: 4
- Max range: 8
- Min range: 4
- Modifiable range: no
- Line of sight: no
- Target needed: yes
- Cooldown period: 3
- Critical Hit: 10
- Damage:
- Level 100: 23 to 26 (CH: 27 to 31)
- Level 195: 28 to 32 (CH: 34 to 38)
- How it is obtained remains unchanged
- Perfidious Boomerang: Steals health and characteristics in a random element.
-
Moon Hammer / Darkli Moon Hammer
- Moon Hammer: Inflicts Air damage and reduces Range.
- The Range penalty has increased: 1 → 2
- The duration of the Range penalty has decreased: 5 → 4
- Casting conditions:
- AP cost: 6 → 3
- Max range: 7 → 6 / 7
- Min range: 4 → 3 / 3
- Max stacking: 3 → 2
- Damage:
- Level 80: 15 to 19 (CH: 18 to 23)
- Level 147: 19 to 24 (CH: 23 to 29)
- Darkli Moon Hammer: Inflicts Air damage. Increases the caster's Range.
- +2 Range (3 turns, max stacking 2, can be dissipated)
- Casting conditions:
- Area of effect: single target
- AP cost: 4
- Max range: 4 / 5
- Min range: 1
- Modifiable range: yes
- Line of sight: yes
- Straight-line casting: yes
- Cooldown period: 2
- Target needed: yes
- Critical Hit: 10
- Damage:
- Level 80: 21 to 27 (CH: 25 to 32)
- Level 147: 26 to 33 (CH: 31 to 40)
- How it is obtained remains unchanged
- Moon Hammer: Inflicts Air damage and reduces Range.
-
Lightning Strike: is now Grunob's Lightning Strike / Grunob's Lesson
- Grunob's Lightning Strike: Inflicts Fire damage on enemies in an area of effect and increases the Heals of the caster and their allies.
- +20 / +50 / +80 Heals (2 turns, max stacking 1, can be dissipated)
- Casting conditions:
- Area of effect: 2-cell circle
- AP cost: 4 → 3
- Cooldown period: 2 → 3
- Damage:
- Level 20: 13 to 16 (CH: 16 to 20)
- Level 87: 17 to 21 (CH: 20 to 25)
- Level 154: 21 to 26 (CH: 25 to 31)
- Grunob's Lesson: Inflicts Fire damage and reduces the targeted enemies' Heals. Rebounds on the nearest enemy in a 2-cell area of effect, max 5 times.
- -100 / -200 Heals (2 turns, max stacking 2, can be dissipated)
- Casting conditions:
- Area of effect: single target
- AP cost: 4
- Max range: 4 / 5
- Min range: 1
- Modifiable range: no
- Line of sight: yes
- Cooldown period: 3
- Damage:
- Level 87: 20 to 25
- Level 154: 25 to 31
- It can be obtained in the Gob Akademy
- Grunob's Lightning Strike: Inflicts Fire damage on enemies in an area of effect and increases the Heals of the caster and their allies.
-
Savouwy Cawwot / Beefy Cawwot
- Tasty Cawwot: Summons a Cawwot that heals nearby allies and enemies.
- The Savouwy Cawwot glyph remains for an extra turn when the Savouwy Cawwot dies.
- Casting conditions:
- Area of effect: 1-cell circle → 1-cell cross
- Savouwy Cawwot
- Characteristics:
- Health: 90 / 224 / 559 (lvl. 200: 660)
- Characteristics:
- Beefy Cawwot: Summons a Cawwot that applies shield on its attacker.
- 75% of its level as shield (1 turn, max stacking 1, cannot be dissipated)
- Casting conditions:
- Area of effect: single target
- AP cost: 4
- Max range: 4
- Min range: 1
- Modifiable range: no
- Line of sight: yes
- Free cell: yes
- Cooldown period: 5
- Beefy Cawwot
- Characteristics:
- Health: 206 / 457 (lvl. 200: 540)
- Characteristics:
- How it is obtained remains unchanged
- Tasty Cawwot: Summons a Cawwot that heals nearby allies and enemies.
-
Summoning of Arachnee / Summoning of Major Arachnee
- Summoning of Arachnee: Summons a biddable Arachnee that inflicts Earth damage. May instead summon a biddable Major Arachnee that inflicts Earth damage and removes AP.
- Casting conditions:
- AP cost: 4 → 3
- Arachnee
- Characteristics:
- Health: 120 (lvl. 200: 360) → 45 / 151 / 278 (lvl. 200: 360)
- MP: 4 → 2 / 3 / 3
- Characteristics:
- Casting conditions:
- Summoning of Major Arachnee: Summons a biddable Major Arachnee that inflicts Earth damage and removes AP. May instead summon a biddable Arachnee that inflicts Earth damage.
- Casting conditions:
- AP cost: 5
- Max range: 1
- Min range: 1
- Modifiable range: no
- Free cell: yes
- Cooldown period: 6
- Initial cooldown period: 1
- Major Arachnee
- Characteristics:
- Health: 220 (lvl. 200: 660) → 80 / 174 / 371 (lvl. 200: 480)
- MP: 4 → 3 / 4
- Characteristics:
- Casting conditions:
- How it is obtained remains unchanged
- Summoning of Arachnee: Summons a biddable Arachnee that inflicts Earth damage. May instead summon a biddable Major Arachnee that inflicts Earth damage and removes AP.
-
Summoning of Chaferfu / Summoning of Chaferfu Lancer
- Summoning of Chaferfu: Summons a Chaferfu that attacks allies and enemies randomly. May instead summon a Chaferfu Lancer that removes MP.
- Chaferfu
- Characteristics:
- Health: 270 (lvl. 200: 810) → 132 / 299 / 533 (lvl. 200: 630)
- MP: 4 → 3 / 3 / 3
- % Resistances: 40 in all elements → 15 in all elements
- Characteristics:
- Chaferfu
- Summoning of Chaferfu Lancer: Summons a Chaferfu Lancer that removes MP. May instead summon a Chaferfu that attacks allies and enemies randomly.
- Casting conditions:
- AP cost: 5
- Max range: 2
- Min range: 2
- Modifiable range: no
- Line of sight: yes
- Free cell: yes
- Cooldown period: 6
- Initial cooldown period: 1
- Chaferfu Lancer
- Characteristics:
- Health: 520 (lvl. 200: 1,560) → 216 / 468 / 787 (lvl. 200: 930)
- % Resistances: 45 in all elements → 20 in all elements
- MP: 5 → 3
- Spells:
- Skewer
- Casting conditions:
- Modifiable range: yes → no
- Casting conditions:
- Skewer
- Characteristics:
- Casting conditions:
- How it is obtained remains unchanged
- Summoning of Chaferfu: Summons a Chaferfu that attacks allies and enemies randomly. May instead summon a Chaferfu Lancer that removes MP.
-
Release / Provocation
- Release: Repels allies and enemies in the caster's vicinity.
- Pushes the target 2 / 3 / 4 cells
- Provocation: Attracts targets in an area of effect.
- Moves 2 / 3 cells closer.
- Casting conditions:
- Area of effect: 3/4-cell cross
- AP cost: 3
- Max range: 0
- Min range: 0
- Modifiable range: no
- Cooldown period: 2
- How it is obtained remains unchanged
- Release: Repels allies and enemies in the caster's vicinity.
-
Weapon Skill / Weapon Clumsiness
- Weapon Skill: Increases the Power of the caster's weapons.
- 300 → 100 / 200 / 300 (CH: 120 / 240 / 360) additional weapon damage
- Weapon Clumsiness: If the caster suffers damage, decreases the attacker's weapon damage.
- -6% / -10% weapon damage (2 turns, max stacking 3, can be dissipated)
- Casting conditions:
- AP cost: 2
- Max range: 0
- Min range: 0
- Cooldown period: 5
- How it is obtained remains unchanged
- Weapon Skill: Increases the Power of the caster's weapons.
-
- The following spells have been added:
-
Mantiscroc / Dart Mocles
- Mantiscroc: Inflicts Earth damage on enemies in an area of effect. The caster gains Dodge for each enemy hit.
- +5 / +10 / +15 Dodge per target (1 turn, max stacking 5, cannot be dissipated)
- Casting conditions:
- Area of effect: 1-cell cross
- AP cost: 3
- Max range: 3 / 3 / 4
- Min range: 1
- Modifiable range: no
- Line of sight: yes
- Cooldown period: 2
- Critical Hit: 5
- Damage:
- Level 60: 15 to 19 (CH: 18 to 23)
- Level 127: 19 to 23 (CH: 23 to 28)
- Level 194: 21 to 26 (CH: 25 to 31)
- Dart Mocles: Inflicts Earth damage on enemies in an area of effect. The caster gains Lock for each enemy hit.
- +8 / +10 Lock per target (1 turn, max stacking 6, cannot be dissipated)
- Casting conditions:
- Area of effect: 1-cell square
- AP cost: 4
- Max range: 0
- Min range: 0
- Modifiable range: no
- Line of sight: no
- Cooldown period: 2
- Critical Hit: 10
- Damage
- Level 127: 23 to 30 (CH: 28 to 35)
- Level 194: 29 to 36 (CH: 35 to 43)
- It can be obtained in the Mastodon Cemetery
- Mantiscroc: Inflicts Earth damage on enemies in an area of effect. The caster gains Dodge for each enemy hit.
-
Kannibubble / Kanniboil
- Kannibubble: Inflicts Water damage and reduces the chance of landing Critical Hits.
- -5 / -10% / -15% Critical (2 turns, max stacking 1, can be dissipated)
- Casting conditions:
- Area of effect: single target
- AP cost: 3
- Max range: 4 / 6 / 8
- Min range: 2
- Modifiable range: yes
- Cooldown period: 3
- Critical Hit: 5
- Damage
- Level 40: 13 to 15 (CH: 15 to 18)
- Level 107: 16 to 19 (CH: 19 to 23)
- Level 174: 20 to 24 (CH: 24 to 29)
- Kanniboil: Inflicts Water damage. Increases the caster's chance of landing Critical Hits.
- +10 / +15% (2 turns, max stacking 1, can be dissipated)
- Casting conditions:
- Area of effect: single target
- AP cost: 4
- Max range: 4 / 5
- Min range: 1
- Modifiable range: no
- Line of sight: yes
- Cooldown period: 4
- Target needed: yes
- Critical Hit: 5
- Damage
- Level 107: 23 to 27 (CH: 27 to 33)
- Level 174: 28 to 34 (CH: 34 to 41)
- It can be obtained in the Kanniball Village
- Kannibubble: Inflicts Water damage and reduces the chance of landing Critical Hits.
-
Quagmire / Mound
- Quagmire: Places a glyph-aura that removes 1 MP from targets that step on it.
- Duration of the glyph: 2 turns
- -1 parryable MP (2 turns, max stacking 1, cannot be dissipated)
- Casting conditions:
- Area of effect: single target
- AP cost: 2
- Max range: 1
- Min range: 1
- Modifiable range: no
- Cooldown period: 6 / 5 / 4
- Duration of the glyph: 2 turns
- Mound: Places a glyph-aura that increases the Range of targets that step on it.
- Duration of the glyph: 2 turns
- +1 Range (2 turns, max stacking 1, cannot be dissipated)
- Casting conditions:
- Area of effect: single target
- AP cost: 2
- Max range: 0
- Min range: 1
- Cooldown period: 5 / 4
- Duration of the glyph: 2 turns
- It can be obtained in the Treasure Chest
- Quagmire: Places a glyph-aura that removes 1 MP from targets that step on it.
-
- The following common spells will remain unchanged:
- Soul Capture
- Mount Taming
- Necronyx
- Bow
- Slayspirit Lantern
- Summons' Master and Release Spells
- The Ensembles interface has changed to allow common spell variants to be selected.
- The acquisition level for common spells has been added to the Spell interface, as well as an option to show them or not.
Quests:
- Deserted Cargo: Monsters in the area no longer drop the crate of apis.
- In some very rare cases, the counters for current quests were reset to zero. This has been fixed.
- System of Blessings/Curses: As announced in the last update, we are starting to transfer some blessings and curses linked to quests to the new alteration system. Therefore, these blessings and curses are no longer bound by the limit of two elements of each type, and they can no longer be lost by being replaced by another blessing or curse. The following quests are affected:
- Where There's Smoke…
- Once Upon a Time in the West
- South It Seems
- Altar of the North
- The Mean Ol' Witch of the East
- Divine Protection
- See Dark Vlad and Die… or Not
- Who Watches the Watchers?
- Road Safety
- Mind Your Spirits
- To the Last Sigh
- In this Garden that Unites Us
- Drawn Into the Game
- Tarada Bay's Secret
- The Woods Have Ears
- Mushroom Support
- Food, Folks and Fungus
- A Painted Shadow
- Requiem for a Yokai
- By This Oath the World Is Written
- Furry Nearly Catastrophic
- The Vaccine Monologues
- Light on Shadow
- Day of the Assassins
- Ikwa: The Path of the Drunken Warrior
- Yonkwa: Path of the Sabre
- Under the Northern Lights
- The L.O. Peril
- A Time for Secrets
- A Painful Separation
Items:
- Combat:
- Nightmare Dofus: This Dofus is back to the way it worked in Update 2.63. Its effects are only activated during the player's turn. Some shield gains (via Prytekt or the legendary power "Treechnid Bark") did not trigger this Dofus's effect. This has been fixed.
- Rykke Errel's Bravery can now be triggered more than 10 times per fight.
- The following item categories have been added to the marketplace:
- Dofus in the equipment marketplace
- Klonebawkses in the soul marketplace
- Treasure hunt maps in the resource marketplace
- Kwismas gifts in the consumables marketplace
- Boxes of fragments in the consumables marketplace
- The "Backpacks" category has been removed, and the items in this category are now in the "Capes" category; as such, they are compatible with living capes and can be mimisymbiced with capes.
- The following obsolete items have been removed from the game:
- all content in the "Pet Potion" category
- all content in the "Petsmount Potion" category
- all old fish ***
- Hell Mina's Partisan can now be used with a mimisymbic as a host or appearance.
- Some transcendence runes have been renamed to be consistent with classic smithmagic runes.
- Emote potions now specify that they are single-use.
- Manitou Zoth and Wandering Bandit incarnations now have icons for all their spells.
- Four recipes have been updated to reduce the pressure on some much-sought-after ores:
- Mineral Potion: 6 Tin → 2 Tin + 4 Silicate + 6 Manganese
- Brutatax's Factory Key: 10 Gold → 10 Silicate
- Obsidemon's Hypogeum Key: 10 Gold → 10 Bauxite
- King Nidas's Palace Key: 7 Obsidian → 1 Bendable Crystal
- The following recipes have been updated:
- Dreggon Boots: Steel Plate → Undergrowth Substrate ×2
- Dreggon Cape: Steel Plate → Undergrowth Substrate ×2
Monsters
- Progress in the Barrow dungeon is now saved correctly.
- Toxoliath, Toxmosis spell: The spell is cast by the boss again, and not by the attacker.
- The challenges "Sharing" and "To Each His Pwn" are now incompatible with the following monsters:
- Imafugo
- Imetsu
- Imiyama
- Imorok
- Imushin
- King Imagami
- Mabram
- Queen Amirukam
- Rokoram
- Shinlam
- Fugokam
- Tsunam
- An icon has been added to the effects of the Thousand Cherry Blossoms spell of the Onabu-Geisha monster.
- Some animations were in slow motion for the following monsters; they have been fixed:
- Rickmortar Mushroom Avatar
- Kanniball Andchain
- Royal Pingwin
- Fuji Snowfoux
- Professor Xa
-
To make things clearer, some monster families have been renamed or created from existing monsters. These changes are visible in the encyclopedia's bestiary.
-
List of monster families: Strubian Rats, Rest Beasts, Spimushes, Amakna Goblins, Night Beasts, Coralator Colony, Moon Turtles, Palmikokos, Amakna Bworks, Big Larvae, Maknian Rats, Swampsters, Sidimonsters, Otomai's Ark Pirates, Wa Guawds, Koalaks, Frigost Village Critters, Dark Treechnidians, Porcos, Wild Koalaks, Herboreals, Mortal Koalaks, Musicopaths, Mutant Wabbits, Primitive Koalaks, Big Tofus, Zoths, Dark Florifauna, Short-Tempered Treechnidians, Lonesome Pine Fauna, Hesperus Crew, Sphincter Cell's Gang, Tree People, Sulfuriouses, Gisgoul Bworks, Sylvaspirits, Sakai Goblins, Brockhards.
- achievements and Almanax bonuses have been updated accordingly
- some monster achievements' levels have been updated to be more consistent with the monsters forming the family
- two new monster achievements have been added: the Palmikoko family and the Wild Koalak family
-
Infinite Dreams:
- The following incompatibilities have been added:
- Tal Kasha and the Tanukis
- Missiz Freezz and Disconcerted Tynril
- Koumiho and Ougaa
- Ougaa and the Malters
- Klime and Tanukouï San
- Colosshells (Dantinea's shells) can no longer move around.
-
Dazahk Freezammer's Dream: The way it works has changed: When an attacker pushes, attracts or transposes a defender, the attacker inflicts damage based on their HP on their allies in an infinite cross.
-
Toxoliath's Paradox: The way it works has changed: Whenever an attacker ends their turn adjacent to one of their allies, a poison is applied to the latter for 2 turns; the poison inflicts Neutral damage based on target's health at the end of the turn.
-
El Piko's Dream: The way it works has changed: The area of effect of the Guerrilla spell is increased; at the end of each turn, attackers inflict elemental damage on El Piko's allies as a percentage of the target's health and based on El Piko's state within a range of 3 cells around him and instead of in a 1-cell cross.
-
Colousses's Nightmare: The way it works has changed: At the end of its turn, the Colousses's summons inflict damage based on their HP on attackers and boost defenders in an infinite cross:
State I: Fire / Air / Earth damage on attackers, +1 MP to defenders
State II: Air / Earth / Water damage on attackers, +2 MP to defenders
State III: Earth / Water / Fire damage on attackers, +3 MP to defenders
The MP bonus is also correctly applied. -
Batofu's Dream: The way it works has changed: Enemies gain 3% final damage on the next turn for each MP used during their turn.
-
Shin Larva's Nightmare: The way it works has changed: Allies lose a percentage of their HP in a random element every time they suffer a loss of AP or MP.
- Tanuki family: It is no longer possible to disable another family's monster's invulnerability using the Tanukis' glyphs.
- Grohlum's Paradox: The paradox and its effects appear in buffs and the combat chat.
- Smiths' Chest's Paradox: The shield is only applied to the enemy, when the ally is within a range of 1 to 4 cells from an enemy.
- Ougaa's Paradox: Summons become immediately invulnerable when summoned.
- Nileza's Dream: The description has changed: Whenever an enemy suffers close-combat damage, their allies within a range of 2 cells gain 10% of the caster's health points as shield points.
- XLII's Nightmare: Damage is correctly applied when the Aurour starts a new cycle (12th hour → 1st hour).
- Nileza's Nightmare: Targets that undergo the Pacifist state are correctly pacified.
- Captain Meno's Dream: The description has changed: When an enemy summons dies, Captain Meno inflicts 2% of his maximum vitality on all aligned allies.
- El Piko's Paradox: The reduction in damage inflicted is visible in the combat chat.
- Koutoulou Larva's Paradox: The Pacifist state is visible in the effects bar, and it is now applied only once.
- Queen Amirukam's Dream: The description now specifies that the effect can only be triggered once per turn.
- Shogun Tofugawa's Nightmare: The effects are visible in the timeline.
- Vortex's Paradox: The MP/AP reduction is correctly applied.
-
Tal Kasha's Nightmare: The Unmovable and Gravity states properly last for a whole turn.
-
Ancestral Treechnid's Nightmare: The way it works has changed: If an ally starts their turn at range of more than 5 from an enemy, the ally loses 10% resistance in all elements for each MP used for 1 turn.
-
Soft Oak's Paradox: The way it works has changed: Allies lose 3% vitality for each MP used for 1 turn.
-
Misery's Dream: The description has changed: Carrion are invulnerable for attackers. When they die, Misery inflicts damage equivalent to 5% of his health on all attackers in a 4-cell circle around them.
-
Shihan's/Hanshi's Dream: The way it works has changed: Ranged attacks on Hanshi remove 1 turn of bewitchment from the attacker. / Close-combat attacks on Shihan remove 1 turn of bewitchment from the attacker.
-
Professor Xa's Nightmare: The way it works has changed: When Professor Xa dies, the enemies gain 4 MP (infinite). When an enemy other than the Professor dies, the enemies gain 30% final damage (infinite).
- Ronin Chafer's Nightmare: The Pacifist state is correctly applied to their attacker when enemies suffer close-combat damage.
-
Missiz Freezz's Paradox: It is no longer possible for Long-Range Invulnerability to remain on the target permanently.
-
Bethel Akarna's Dream: The Monolith's Long-Range Invulnerability state can no longer be removed using the dream's effects.
-
Draegnerys's Nightmare: The description has changed: When a dreggon becomes Audacious or Intrepid, it inflicts damage in its element based on its HP on attackers within a range of 1 to 8 cells around it. It also increases by 2 the MP and AP of defenders 1 to 8 cells around it; infinite and only unbewitchable by death.
- It was possible to validate some families' monster achievements using WID fights. This is now impossible.
Interfaces:
- In macOS Monterey, some system keyboard shortcuts (open the emote panel, start dictating) took precedence over the game and were inappropriately triggered. This issue has now been fixed.
- It is no longer possible to use Cyrillic characters in your character names. Existing characters are unaffected for now, but they will be forced to choose a new name in a future update.
- Guild Log: The option "Notify the members of this change" works correctly.
- In some situations, the "Change character" and "Change server" options took you to the server selection page. This has been fixed.
Spells:
- The healing effect of "Heals the attacker by X% of damage suffered by the target" can correctly activate triggers based on healing or health received (for example, the Enutrof Mine Fire spell properly triggers the effects of their Firedamp Explosion spell).
- The spells Placer Mining, Collapse, Hard Cash, and Firedamp Explosion can no longer be incorrectly triggered more than three times during the same turn.
- The "Free cell" and "Occupied cell" casting conditions have been added and appear in the tooltip for the spells in question.
Other:
- The maximum number of ensembles has changed from 18 to 60.
- The guild chest tabs are now active on all servers.
- Following the addition of a guild minimum existence restriction to access the guild chest, a transition period was left after Update 2.64 to allow members of young guilds to retrieve items from the chest. In this update, the restriction is being implemented in full, i.e., the chest is no longer accessible whatsoever if the guild is less than 30 days old.
- A great many scenery problems have been fixed in Sufokia, Brakmar, Bonta, Frigost, Astrub, Cania, Pandala, Otomai, and in some Haven Bags (many thanks again to Loreillo for reporting them!).
- The dialogue of the Vulkania NPC Tina Ninopogot has been updated.
- The "Zappi" section in the progress guide has been updated.
Classes:
Changes have been made to the following classes:
CRA
- The description has changed to make things clearer.
- The area-of-effect preview for the spell in the chat has been fixed.
- The description has changed.
- The description has changed.
- The description has changed.
ECAFLIP
- The description has changed.
- The description has changed.
- The area-of-effect preview for the spell in the chat has been fixed.
- It is now possible to view the effects of the Roulette from the tooltip.
- The area-of-effect preview for the spell in the chat has been fixed.
- It is now possible to view the effects of the Roulette from the tooltip.
- The description has changed.
- The description has changed.
- The description has changed.
- The spell's effects are correctly under the name Clover in the timeline.
- The tooltip now specifies what happens to the spell's caster.
- The description has changed.
- The effects upon each critical hit performed by the caster are now only triggered if the spell is selected.
- States linked to how the spell works are now visible in the caster's timeline.
- The effects upon each critical hit performed by the caster are now only triggered if the spell is selected.
- The spell now has four different state icons based on the spell's current element. These states are only visible to the caster.
- In the event of a critical hit with the spell, the change in elements only occurs once.
ELIOTROPE
- The spell's description has changed.
- The spell's description has changed.
- The character's animation has changed.
- The spell's description has changed.
- The spell's area of effect now has an animation.
- The spell's description has changed.
- The spell's animation has changed.
- How it works:
- The spell no longer deals damage to allies.
- The spell icon has been fixed.
- The spell's description has changed.
- The spell's animation has changed.
- The spell icon has been fixed.
- The spell's description has changed.
- The area of effect shown in the tooltip is correctly a 1-cell empty-center star.
- The spell's description has changed.
- The spell's description has changed.
- The spell's description has changed.
- The spell's description has changed.
- Casting conditions:
- Free cell: yes → no
- The spell's description has changed.
- The spell has not changed in any way.
- The spell's description has changed.
- The spell's animation has changed.
- The spell's animation for a target is now only played on a target if it is cast through a portal.
- The spell's description has changed.
- The spell's target now has an animation.
- The spell's description has changed.
- The spell's target now has an animation.
- The spell's description has changed.
- The spell's description has changed.
- How it works:
- The spell can inflict Earth damage on allies only if it is not cast through a portal.
- The spell's description has changed.
- The spell now has an animation when the effects on the target are triggered.
- The area-of-effect preview for the spell in the chat has been fixed.
- How it works:
- The healing is no longer regressive based on the distance from the center of the area of effect.
- The spell's description has changed.
- The spell's animations have changed.
- The spell icon has changed.
- How it works:
- The reflected damage is no longer regressive based on the distance from the center of the area of effect.
- The spell's description has changed.
- The spell's animation has changed.
- The spell's description has changed.
- The spell now has an animation for the totem's attacker.
- The healing effect when an ally goes through a portal now appears in the tooltip.
- The spell's description has changed.
- The spell's animation has changed.
- The spell's description has changed.
- The spell's animation has changed.
- The spell's description has changed.
- The spell's animation has changed.
- How it works:
- The spell no longer heals enemies.
- The healing is no longer regressive based on the distance from the center of the area of effect.
- The spell's description has changed.
- The spell's description has changed.
- The spell's animation has changed.
- The spell's description has changed.
- How it works:
- The spell can inflict Water damage on allies only if it is not cast through a portal.
- The spell's description has changed.
- The spell's target now has an animation.
- The spell icon has changed.
- Casting conditions:
- Cooldown period: 3 / 2 / 1 → 3 / 2 / Ø
- Uses per turn: Ø / Ø / Ø → Ø / Ø / 1
- The spell's description has changed.
- Casting conditions:
- Cooldown period: 1 → /
- Uses per turn: / → 1
- The spell's description has changed.
- The spell's description has changed.
- The spell's animation has changed.
- The spell's description has changed.
- The spell's description has changed.
- The spell's animation has changed.
- The spell's animation for a target is now only played on a target if it is cast through a portal.
- The spell's description has changed.
- The spell's description has changed.
- The spell icon has changed.
- How it works:
- Heals the targeted ally and reduces the final damage of enemies in an area of effect.
- Therefore, the spell no longer needs to be targeted at an ally to apply the effects on enemies.
- The spell's description has changed.
- The spell's animation at the end of the target's turn now plays only once.
- How it works:
- The poison, if cast through a portal, correctly uses critical damage and resistance.
- The spell's description has changed.
- The area-of-effect preview for the spell in the chat has been fixed.
- How it works:
- The spell correctly heals allies in the area of effect if they suffered an unbewitchment between when the damage was inflicted and when they need to be healed.
- The healing is no longer incorrectly increased when the spell is cast through a portal.
- The spell's description has changed.
- Casting conditions:
- Number of casts per turn per target: 1 → /
- The spell's description has changed.
- The spell's description has changed.
- The spell's description has changed.
- The spell's animation has changed.
- The spell icon has changed.
- The spell's description has changed.
- The spell's description has changed.
- Krosmetic Mask: now geared toward Fire
- Insult: +1 Range → Offence: -1 AP
- Contempt: +1 maximum number of casts per turn → Affront:
- straight-line casting- line of sight - Wakfu Ray: modifiable range
- Lazybeam: modifiable range
- Neutral: - line of sight
- Interruption: +1 maximum number of casts per turn
- Distribution: -1 cooldown period
- Diffusion: -1 cooldown period
- Ortal Cloak: now geared toward Utility
- Gate: +1 Range
- Flexible Portal: +1 Range
- Affliction: +30% Critical → Parasite: +2 Range
- Tribulation: +1 maximum number of casts per turn → Virus: -1 AP
- Healing: -1 AP
- Conjuration: modifiable range
- Curative Palm: +2 Range → Shock: modifiable range
- Cabal: -1 AP → Convulsion: +1 maximum number of casts per turn
- Transit Boots: now geared toward Air
- 1 MP
- Shock: modifiable range → Sinecure:
+20%+30% Critical - Convulsion: +1 maximum number of casts per turn → Ridicule: +2 Range
- Offence: -1 AP → Insult: +1 Range
- Affront: - straight-line casting → Contempt: +1 maximum number of casts per turn
- Stupor: -1 cooldown period
- Distortion: -1 AP
- Odyssey: +2 Range
- Exodus: -1 AP
- Cyclone Belt: now geared toward Earth
- Therapy: +30% Critical
- Snub: +2 Range
- Stretching: -1 cooldown period
- Contraction: +2 Range
- Sinecure: +20% Critical → Lightning Fist: - line of sight
- Ridicule: +2 Range → Insolence:
+1 Range- line of sight - Sarcasm: - line of sight
- Persiflage: - line of sight
- Nova Ring: now geared toward Water
- Lightning Fist: - line of sight → Bullying: - straight-line casting
- Insolence: +1 Range → Sermon: +1 Range
- Audacious: -1 AP
- Composure: +20% Critical
- Parasite: +2 Range → Affliction: +30% Critical
- Virus: - line of sight → Tribulation: +1 maximum number of casts per turn
- Mutual Assistance: -1 cooldown period
- Coalition: +1 maximum number of casts per turn
ENUTROF
- The spell's effects and more generally the healing effects upon attack can now trigger effects upon healing received.
- Spade Strike:
- The area-of-effect preview for the spell in the chat has been fixed.
- The spell's animation for the Enutrof and their summons has changed.
- The description has changed.
- The description has changed.
FECA
- The description has changed.
HUPPERMAGE
- Elemental Combinations now each have a name.
- Earth & Fire: Eruption
- Earth & Water: Stymation
- Fire & Water: Boiling Point
- Fire & Air: Carbonisation
- Water & Air: Crystallisation
- Air & Earth: Drying Out
- Elemental Combinations' animations now play faster.
- Each Elemental Combination now has its own spell icon.
- The spell's description has changed.
- The spell's target now has an animation.
- The caster's animation is correctly cast through a portal.
- The spell's description has changed.
- The spell's animation has changed.
- The spell's description has changed.
- The spell icon has been fixed.
- The spell's description has changed.
- The spell's animation has changed.
- The spell icon has changed.
- The spell's description has changed.
- The spell's description has changed.
- Effects now appear in the tooltip.
- The Earth Manifestation now inherits the pushback damage of its summoner.
- The max effect stacking correctly appears in the tooltip.
- Manifestations are correctly summoned before applying their effects. In cases where a Manifestation is summoned in a trap, the Manifestation will trigger the trap before applying its effects.
- The spell's description has changed.
- The spell's description has changed.
- The spell's animation has changed.
- The spell's description has changed.
- The spell icon has been fixed.
- The spell's description has changed.
- The spell's animation has changed.
- The spell icon has changed.
- The spell's description has changed.
- The spell's description has changed.
- Effects on the caster now appear in the tooltip.
- The spell's description has changed.
- The spell's description has changed.
- The spell's description has changed.
- The spell's description has changed.
- The spell icon has changed.
- The spell's animation now plays faster.
- The spell's description has changed.
- The spell's target now has an animation.
- Elemental states are correctly consumed whatever the situation.
- The spell's description has changed.
- The caster's animation has changed.
- The spell icon has changed.
- The spell's description has changed.
- The spell's description has changed.
- The spell's description has changed.
- The spell's description has changed.
- The spell's description has changed.
- The spell's description has changed.
- The spell icon has changed.
- The area-of-effect preview for the spell in the chat has been fixed.
- The spell's description has changed.
- The spell icon has changed.
- The spell's description has changed.
- The spell icon has changed.
- The area-of-effect preview for the spell in the chat has been fixed.
-
Quadramental Radius:
- The spell can now inflict Neutral damage on allies.
- The spell's animation has changed.
- The spell's description has changed.
- The spell's description has changed.
- The spell icon has been fixed.
- The spell's description has changed.
- The spell icon has changed.
- Effects now appear in the tooltip.
- The area-of-effect preview for the spell in the chat has been fixed.
- The spell's description has changed.
- In the Huppermage's timeline, it is now possible to see their last rune's element. This effect is only visible if the spell is selected.
- The spell can correctly be cast on a cell with a trap.
- The spell icon has changed.
- The spell's description has changed.
- The spell icon has been fixed.
- The spell's Water state can no longer stack with another spell's Water state.
- The spell's description has changed.
- The spell's description has changed.
- The area-of-effect preview for the spell in the chat has been fixed.
- The spell's description has changed.
- The area-of-effect preview for the spell in the chat has been fixed.
- Casting conditions:
- Occupied cell: no → yes
- The spell's description has changed.
- The spell's icon in the timeline has been fixed.
- The spell now has a correct preview for enemies that are in an elemental state.
- The area of effect for Propagation now appears in the tooltip.
- Elemental states have been added to the tooltip.
- The spell now has four different animations based on the target's elemental state.
- Casting conditions:
- Cooldown period: 1 / 1 → Ø / Ø
- Uses per turn: Ø / Ø → 1 / 1
- The spell's description has changed.
- The spell icon has changed.
- Casting conditions:
- Max effect stacking: / → 1
- The spell's description has changed.
- The spell's description has changed.
- The spell's description has changed.
- The spell icon has been fixed.
- The spell's Earth state can no longer stack with another spell's Earth state.
- The spell's description has changed.
- The spell icon has changed.
- The spell's description has changed.
- The spell's description has changed.
- How it works:
- With multiple Huppermages, the AP cost of the spell's first casting is correctly reimbursed for each Huppermage who uses the spell on the same enemy.
- The spell's description has changed.
- The spell's caster now has an animation.
- The spell icon has changed.
- The spell's description has changed.
- The effects for each elemental combination are now only applied if the spell is selected.
- Damage for each elemental combination now appears in the tooltip.
- The spell's animation has changed.
- The spell icon has changed.
- Fundamental Headdress: now geared toward multi/Earth
- Storm: -1 cooldown period
- Tectonic Breach: +1 maximum number of casts per turn
- Burning Stroke: modifiable range → Astral Blade: +15% Critical
- Volcano: - straight-line casting → Telluric Blade:
+15% Critical- straight-line casting - Ether: +2 Range → Flamethrower: +25% Critical
- Stinger: +20% Critical → Celestial Wave:
+20% Critical-1 AP - Runification: -1 AP
- Manifestation: -1 AP
- Fundamental Cape: now geared toward multi/Water
- Glacier: +15% Critical → -1 cooldown period
- Stalactite: +1 Range
- Astral Blade: +15% Critical → Deflagration: +1 Range
- Telluric Blade: +15% Critical → Flood: +1 Range
- Elemental Drain: - straight-line casting → Ether: +2 Range
- Morph: +15% Critical → Stinger:
+20% Critical-1 AP - Propagation: - line of sight → Elemental Shield: -1 AP
- Elemental Trap: +1 maximum number of casts per turn → Elemental Guardian: -1 cooldown period
- Initial Boots: now geared toward multi/Fire
- 1 MP
- Icy Shards: - straight-line casting
- Sun Lance: - line of sight
- Deflagration: +1 Range → Burning Stroke:
modifiable range-1 cooldown period - Flood: +1 Range → Volcano: - straight-line casting
- Flamethrower: +25% Critical → Telluric Wave: - straight-line casting
- Celestial Wave: +20% Critical → Cataract:
+20% Critical-1 AP - Runic Treatment: - line of sight → Propagation: - line of sight
- Runic Overcharge: +1 Range → Elemental Trap: +1 maximum number of casts per turn
- The Elebelt: now geared toward multi/Utility
- Telluric Wave: - straight-line casting → Elemental Drain: - straight-line casting
- Cataract: +20% Critical → Morph: +15% Critical
- Stalagmite: +1 Range → Contribution: - line of sight
- Ember: +2 Range → Creation: +2 Range
- Elemental Shield: -1 AP → Runic Treatment: - line of sight
- Elemental Guardian: -1 cooldown period → Runic Overcharge: +1 Range
- Polarity: +1 Range
- Quadramental Current: -1 cooldown period
- Oringinal: now geared toward multi/Air
- Transfixing Gust: -1 cooldown period
- Hurricane: +1 Range
- Striking Meteor: +15% Critical
- Comet: +2 Range
- Contribution: - line of sight → Stalagmite: +1 Range
- Creation: +2 Range → Ember:
+2 Range-1 AP - Imprint: -1 cooldown period
- Elemental Cycle: - line of sight
IOP
- The area-of-effect preview for the spell in the chat has been fixed.
- The description has changed.
- The description has changed.
- The description has changed.
- The description has changed.
- The description has changed.
- The description has changed.
- The description has changed.
- The description has changed.
OSAMODAS
- The description has changed.
- The description has changed.
- The description has changed.
- The description has changed.
- The description has changed.
OUGINAK
- In cases with class items, Ouginak offensive spells that are bound by the casting constraints of Animal Form can no longer be incorrectly cast from a distance.
- The duration of the Prey state now appears next to the state icon.
- Spells that have specific effects on Prey now have extra animations.
- The spell's description has changed.
- The area-of-effect preview for the spell in the chat has been fixed.
- The spell icon has changed.
- Occupied cell: yes → no
- The spell's description has changed.
- The area-of-effect preview for the spell in the chat has been fixed.
- The spell's animation has changed.
- Occupied cell: yes → no
- The spell's description has changed.
- The area-of-effect preview for the spell in the chat has been fixed.
- Casting conditions:
- Occupied cell: yes → no
- The spell's description has changed.
- The spell icon has been fixed.
- The area-of-effect preview for the spell in the chat has been fixed.
- Casting conditions:
- Occupied cell: yes → no
- The spell's description has changed.
- The area-of-effect preview for the spell in the chat has been fixed.
- The spell icon has been fixed.
- Casting conditions:
- Occupied cell: yes → no
- The spell's description has changed.
- The area-of-effect preview for the spell in the chat has been fixed.
- The spell icon has been fixed.
- How it works:
- The spell can now inflict damage on allies.
- Casting conditions:
- Occupied cell: yes → no
- The spell's description has changed.
- The area-of-effect preview for the spell in the chat has been fixed.
- The spell icon has been fixed.
- Casting conditions:
- Occupied cell: yes → no
- The spell's description has changed.
- The area-of-effect preview for the spell in the chat has been fixed.
- The spell icon has been fixed.
- How it works:
- The caster is properly counted among the allies adjacent to the target.
- The spell can now inflict damage on allies.
- Casting conditions:
- Uses per turn: 1 / 1 → Ø / Ø
- Cooldown period: Ø / Ø → 1 / 1
- Global cooldown period: Ø / Ø → 1 / 1
- Occupied cell: yes → no
- The spell's description has changed.
- The area-of-effect preview for the spell in the chat has been fixed.
- Casting conditions:
- Occupied cell: yes → no
- The spell's description has changed.
- The area-of-effect preview for the spell in the chat has been fixed.
- The spell's description has changed.
- The spell icon has changed.
- The spell's description has changed.
- The spell icon has changed.
- The spell's description has changed.
-
Rips:
- The spell icon has changed.
- Damage when the Yapper moves closer to the Prey is now halved compared to the classic spell and now depends on the Yapper's rank.
- Rank 1: 9 to 11 (summons: 25 to 27) → 6 to 7 (summons: 15 to 16)
- Rank 2: 9 to 11 (summons: 25 to 27) → 9 to 10 (summons: 25 to 26)
- Rank 3: 9 to 11 (summons: 25 to 27) → 12 to 13 (summons: 30 to 31)
- Damage when the Yapper moves closer to the Prey is now always triggered after the summoner's damage has been inflicted.
- The spell's target now has an animation.
- Damage when the Yapper moves closer to the Prey is now correctly triggered after 10 triggers.
- The spell's description has changed.
- Casting conditions:
- Max effect stacking: Ø / Ø → 1 / 1
- Cooldown period: 1 / 1 → Ø / Ø
- Uses per turn: Ø / Ø → 1 / 1
- Occupied cell: yes → no
- The spell's description has changed.
- The area-of-effect preview for the spell in the chat has been fixed.
- Casting conditions:
- Number of casts per turn per target: 3 / 3 / 3 → 2 / 2 / 2
- Occupied cell: yes → no
- The spell's description has changed.
- The area-of-effect preview for the spell in the chat has been fixed.
- The spell's animation has changed.
- The spell's caster now has an animation if the target is the Prey.
- The spell icon has changed.
- How it works:
- The Prey is now counted among enemies adjacent to the caster.
- The spell can now inflict damage on allies.
- Casting conditions:
- Occupied cell: yes → no
- The spell's description has changed.
- The area-of-effect preview for the spell in the chat has been fixed.
- How it works:
- Rage increases in all cases.
- The spell's description has changed.
- The area-of-effect preview for the spell in the chat has been fixed.
- The caster's animation has changed.
- How it works:
- The spell no longer deals damage to allies.
- Teleportation now occurs before damage is applied.
- The spell's description has changed.
- The area-of-effect preview for the spell in the chat has been fixed.
- Casting conditions:
- Occupied cell: yes → no
- The spell's description has changed.
- The area-of-effect preview for the spell in the chat has been fixed.
- How it works:
- The spell can now inflict damage on allies.
- Casting conditions:
- Occupied cell: yes → no
- The spell's description has changed.
- The area-of-effect preview for the spell in the chat has been fixed.
- The spell icon has been fixed.
- The area-of-effect preview has been fixed.
- The spell's Prey now has an extra animation.
- How it works:
- The spell can now inflict damage on allies.
- Casting conditions:
- Occupied cell: yes → no
- The spell's description has changed.
- The area-of-effect preview for the spell in the chat has been fixed.
- The spell icon has been fixed.
- The spell's description has changed.
- The spell icon has been fixed.
- The spell's description has changed.
- The spell icon has changed.
- The spell's description has changed.
- The spell's target now has an animation when it suffers pushback damage.
- The spell's description has changed.
- The spell icon has changed.
- How it works:
- The effects are no longer triggered upon leaving the Carried state.
- The spell's description has changed.
- The area-of-effect preview for the spell in the chat has been fixed.
- The spell icon has been fixed.
- Casting conditions:
- Occupied cell: yes → no
- The spell's description has changed.
- The area-of-effect preview for the spell in the chat has been fixed.
- The spell's caster now has an animation.
- Casting conditions:
- Occupied cell: yes → no
- The spell's description has changed.
- The area-of-effect preview for the spell in the chat has been fixed.
- Casting conditions:
- Occupied cell: yes → no
- The spell's description has changed.
- The area-of-effect preview for the spell in the chat has been fixed.
- The spell's target now has an animation at the start of each turn.
- The spell's Prey now has an extra animation.
-
How it works:
- Poison: 2 turns → 3 turns
- The poison correctly uses critical damage and resistance.
- The Yapper now moves forward on each turn that the target suffers the poison.
-
Casting conditions:
- Max effect stacking: 2 → 1
- The spell's description has changed.
- The spell icon has changed.
- The spell's description has changed.
- The spell icon has changed.
- The spell's animation has changed.
- The spell's description has changed.
- The area-of-effect preview for the spell in the chat has been fixed.
- The area-of-effect preview has been fixed.
- Casting conditions:
- Occupied cell: yes → no
- The spell's description has changed.
- The area-of-effect preview for the spell in the chat has been fixed.
- Casting conditions:
- Occupied cell: yes → no
- The spell's description has changed.
- The spell's description has changed.
- The spell icon has changed.
- The max effect stacking correctly appears in the tooltip.
- The spell's description has changed.
- The spell's target now has an animation when it suffers close-combat damage.
- The spell's description has changed.
- The spell's description has changed.
- The area-of-effect preview for the spell in the chat has been fixed.
- Casting conditions:
- Occupied cell: yes → no
- The spell's description has changed.
- The area-of-effect preview for the spell in the chat has been fixed.
- The spell icon has changed.
- Casting conditions:
- Occupied cell: yes → no
- The spell's description has changed.
- It is no longer possible to incorrectly be teleported several times after an unbewitchment.
- The spell's target now has an animation.
- The spell's description has changed.
- The spell's description has changed.
- The spell's animation has changed.
- How it works:
- Reflection is no longer regressive based on distance in the area of effect.
- The spell's description has changed.
- The spell icon has changed.
- The spell's animation now plays for the Prey.
- Casting conditions:
- Occupied cell: yes → no
- Helmeteo: now geared toward Air
- Carcass: +5 base damage
- Stripping: - line of sight
- Watchdog: +1 Range
- Jaw: +2 Range
- Ulna: +2 Range → Bloodhound: - line of sight
- Calcaneus: - straight-line casting → Beaten: - line of sight
- Canine Channel: -1 cooldown period → R-Canine: -1 cooldown period
- Call of the Pack: modifiable range → Snuggletooth: +1 maximum number of casts per turn
- Jusfur Wrap: now geared toward Fire
- Tally Ho: - line of sight
- Woof: +20% Critical
- Appeasement: -1 AP
- Affection: - line of sight
- Mastiff: +2 Range → Tracking: +2 Range
- Muzzle: -1 AP → Hunt: -1 PA
- Yapper Launcher: -1 cooldown period
- Gangrene: +2 Range
- Bootarkies: now geared toward Earth
- 1 MP
- Tracking: +2 Range → Mastiff: +2 Range
- Hunt: -1 AP → Muzzle: -1 AP
- Bloodhound: - line of sight → Cerberus: +2 Range
- Beaten: - line of sight → Amarok: +2 Range
- Tibia: -1 AP → Carrion: +2 Range
- Humerus: +1 Range → Radius: modifiable range
- R-Canine: -1 cooldown period → Canine Channel: -1 cooldown period
- Snuggletooth: +1 maximum number of casts per turn → Call of the Pack: modifiable range
- Belting Belt: still geared toward Water
- Panic: -1 AP
- Pursuit: - straight-line casting
- Marrow Bone: - straight-line casting
- Vertebra: -1 AP
- Carrion: +2 Range → Ulna: +2 Range
- Radius: modifiable range → Calcaneus: - straight-line casting
- Protective Pelt: -1 cooldown period
- Ferocity: -1 cooldown period
- Bone Band: now geared toward multi/Utility
- Cerberus: +2 Range → Tibia: -1 AP
- Amarok: +2 Range → Humerus: +1 Range
- Tetanisation: +1 Range
- Carving Up: - straight-line casting
- Sniff: -1 cooldown period
- Doggedness: - straight-line casting
- Bark: -1 AP
- Gnaw: -1 cooldown period
ROGUE
- The AP reimbursed are now applied after the explosion.
- The AP reimbursed can no longer be unbewitched.
- The AP reimbursed are now applied after the explosion.
- The AP reimbursed can no longer be unbewitched.
- The description has changed.
- The description has changed.
- The description has changed.
- The description has changed.
- The description has changed.
- The description has changed.
- The description has changed.
- The description has changed.
- The description has changed.
- The spell's animation has changed.
- The spell's animation has changed.
- The description has changed.
- The description has changed.
SACRIER
- The description has changed.
- The description has changed.
- The description has changed.
- The description has changed.
SADIDA
- How it works:
- The spell no longer inflicts damage on allied Leafy Trees.
- The description has changed.
- The description has changed.
Sylvan Power & Vegetal Influence:
- The Tree resulting from the death at the end of a Groute's or Treant's turn becomes Leafy on the caster's next turn in all cases.
- The description has changed.
- The description has changed.
- The description has changed.
- Casting conditions:
- Occupied cell: no → yes
- The description has changed.
- The description has changed.
SRAM
Invisibility, Mist, and Evasion:
- How Sram's Shadow works is now explained in the description.
- The description has changed.
- The description has changed.
- The spell's animation at the start of the target's turn now plays only once.
- The effects are now triggered upon receiving damage from traps.
- The spell's bonuses can no longer incorrectly be dissipated.
- Casting conditions:
- Occupied cell: no → yes
- The description has changed.
- The description has changed.
- The description has changed.
- The description has changed.
- The description has changed.
- The description has changed.
- The spell's animation at the start of the target's turn now plays only once.
- The spell's animation at the start of the target's turn is no longer visible to its enemies if it is invisible.
- The effects are now triggered upon receiving damage from traps.
- The spell's effects can be unbewitched again.
- The description has changed.
- The description has changed.
- The description has changed.
- The description has changed.
FOGGERNAUT
- The spell's description has changed.
- Casting conditions:
- Uses per turn: 2 / 2 / 3 → 3 / 3 / 3
- The spell's caster now has an animation.
- The spell icon has been fixed.
- Casting conditions:
- Uses per turn: 2 / 2 / 3 → 3 / 3 / 3
- The spell's name has been corrected.
- The spell icon has been fixed.
- The spell's description has changed.
- Evolution bonuses now appear in the tooltip.
- The area-of-effect preview for the spell in the chat has been fixed.
- The Evolution bonus's animation plays correctly if the Foggernaut is in their Turret's line of sight.
-
Boome, Boomf, Bwoom, & Booma:
- The spells have been renamed "Boom".
- The descriptions have been updated.
- The Ardent, Telluric, and Aquatic states are no longer mentioned in the states that prevent spells from being used.
-
Boomboom:
- The spell icon has changed.
- The spell's description has changed.
- How it works:
- The effects are identical between a normal activation and a critical activation.
- Rank 1: 28 to 32 (CH activation: 34 to 39) → 28 to 32
- Rank 2: 34 to 39 (CH activation: 41 to 46) → 34 to 39
- Rank 3: 38 to 43 (CH activation: 46 to 52) → 38 to 43
- The effects are identical between a normal activation and a critical activation.
- The spell's description has changed.
- Evolution bonuses now appear in the tooltip.
- The area-of-effect preview for the spell in the chat has been fixed.
- The Evolution bonus's animation plays correctly if the Foggernaut is in their Turret's line of sight.
-
Trawling:
- The spell's description has changed.
-
Double German:
- The spell's description has changed.
- How it works:
- The effects are identical between a normal activation and a critical activation.
- Rank 1: -3 MP (CH activation: -4 MP) → -3 MP
- Rank 2: -4 MP (CH activation: 5 MP) → -4 MP
- The effects are identical between a normal activation and a critical activation.
- Max effect stacking: / → 1
- The spell's description has changed.
- The spell's description has changed.
- The spell icon has changed.
- The spell's caster now has an animation.
- How it works:
- Attraction: 4 / 4 / 4 cells → 4 / 4 / 6 cells
- The spell's description has changed.
- The spell's description has changed.
- The spell icon has changed.
- The spell's description has changed.
- The spell's animation for the target has changed.
- The spell's description has changed.
- The spell's description has changed.
- The spell's description has changed.
- Evolution bonuses now appear in the tooltip.
- The area-of-effect preview for the spell in the chat has been fixed.
- The Evolution bonus's animation plays correctly if the Foggernaut is in their Turret's line of sight.
-
Intervention:
- The spell icon has changed.
- The spell's description has changed.
- How it works:
- The effects are identical between a normal activation and a critical activation.
- Rank 1: 14% of max HP (CH activation: 16% of max HP) → 14% of max HP
- Rank 2: 17% of max HP (CH activation: 19% of max HP) → 17% of max HP
- Rank 3: 20% of max HP (CH activation: 22% of max HP) → 20% of max HP
- The effects are identical between a normal activation and a critical activation.
- The spell's description has changed.
- Evolution bonuses now appear in the tooltip.
- The area-of-effect preview for the spell in the chat has been fixed.
- The Evolution bonus's animation plays correctly if the Foggernaut is in their Turret's line of sight.
-
Drilling, Drilling, Drilling, & Drilling:
- These spells' descriptions have been updated.
- The spells now have a projectile in their animations.
-
Excavation:
- The spell's description has changed.
- How it works:
- The effects are identical between a normal activation and a critical activation.
- Rank 1: 40 to 44 (CH activation: 48 to 53) → 40 to 44
- Rank 2: 45 to 49 (CH activation: 54 to 59) → 45 to 49
- The effects are identical between a normal activation and a critical activation.
- The spell icon has been fixed.
- The spell's description has changed.
- The spell icon has been fixed.
- Casting conditions:
- Cooldown period: 4 / 2 / 1 → Ø / Ø / Ø
- Uses per turn: Ø / Ø / Ø → 1 / 1 / 1
Corrosion:
- The spell has not changed in any way.
- The spell's description has changed.
- How it works:
- - % Critical: 15% (CH: 15%) → 15% (CH: 20%)
- The caster's animation now only plays if the spell is cast on a target.
- The spell's description has changed.
- Casting conditions:
- Number of casts per turn per target: 1 / 1 / 1 → Ø / Ø / 1
- The spell's description has changed.
- The effects are properly applied only on the caster's Turrets.
- The spell's description has changed.
- Evolution bonuses now appear in the tooltip.
- The area-of-effect preview for the spell in the chat has been fixed.
- The Evolution bonus's animation plays correctly if the Foggernaut is in their Turret's line of sight.
-
Kinetix:
- The spell icon has changed.
- The spell's description has changed.
-
Transko:
- The spell icon has changed.
- The spell's description has changed.
- The spell's Turret and target now have an animation.
- The spell's description has changed.
- Evolution bonuses now appear in the tooltip.
- The area-of-effect preview for the spell in the chat has been fixed.
- The Evolution bonus's animation plays correctly if the Foggernaut is in their Turret's line of sight.
-
Diving Suit:
- The spell icon has changed.
- The spell's description has changed.
- The spell's target now has an animation.
-
Decompression:
- The spell's description has changed.
- The spell's target now has an animation.
- How it works:
- The effects are identical between a normal activation and a critical activation.
- Rank 1: 200% of level as shield (CH activation: 300% of level as shield) → 200% of level as shield
- The effects are identical between a normal activation and a critical activation.
- The spell's animation for the caster has changed.
- The spell's description has changed.
- Activating the Tacturret and the Trawler correctly targets the targeted enemy and not the targeted cell.
- The Tacturret is now activated before the Trawler.
- The tooltip no longer incorrectly shows the "Everyone" area of effect.
- The area-of-effect preview for the spell in the chat has been fixed.
- Casting conditions:
- Maximum range: 5 / 5 / 6 → 4 / 5 / 6
- The spell's description has changed.
- Activating the Tacturret and the Trawler correctly targets the targeted enemy and not the targeted cell.
- The Tacturret is now activated before the Trawler.
- The tooltip no longer incorrectly shows the "Everyone" area of effect.
- The area-of-effect preview for the spell in the chat has been fixed.
- The spell's description has changed.
- Activating the Lifesaver and the Bathyscaphe correctly targets the targeted enemy and not the targeted cell.
- The tooltip no longer incorrectly shows the "Everyone" area of effect.
- The area-of-effect preview for the spell in the chat has been fixed.
- The spell's description has changed.
- Activating the Lifesaver and the Bathyscaphe correctly targets the targeted enemy and not the targeted cell.
- The tooltip no longer incorrectly shows the "Everyone" area of effect.
- The area-of-effect preview for the spell in the chat has been fixed.
- The spell now has a projectile in its animation.
- The spell's description has changed.
- The area of effect's animation is now only applied if the target is one of the caster's Turrets.
- Casting conditions:
- Cooldown period: 1 → Ø
- Uses per turn: Ø → 1
- The spell's description has changed.
- Activating the Harpooner and the Drill correctly targets the targeted enemy and not the targeted cell.
- The Harpooner is now activated before the Drill.
- The tooltip no longer incorrectly shows the "Everyone" area of effect.
- The area-of-effect preview for the spell in the chat has been fixed.
- The spell's description has changed.
- Activating the Harpooner and the Drill correctly targets the targeted enemy and not the targeted cell.
- The Harpooner is now activated before the Drill.
- The tooltip no longer incorrectly shows the "Everyone" area of effect, and it now shows the spell's area of effect.
- The area-of-effect preview for the spell in the chat has been fixed.
- Since activating the Harpooner and the Drill is identical in a normal hit and a critical hit, the spell's critical hit has been removed.
- The spell's description has changed.
- The spell's description has changed.
- The spell's description has changed.
- The effects correctly show damage interception.
- The targets' animations now only plays if the spell is cast on an allied Turret.
- The spell's description has changed.
- Effects appear correctly in the tooltip.
- The area-of-effect preview for the spell in the chat has been fixed.
- Casting conditions:
- Cooldown period: 1 → Ø
- Uses per turn: Ø → 1
Froth:
- The spell has not changed in any way.
Nautilus:
- The spell has not changed in any way.
- The spell's description has changed.
- The spell now has an animation when the target suffers pushback damage.
- Casting conditions:
- Uses per turn: 2 / 3 → 3 / 3
- The spell's animation has changed.
- The area of effect's animation now only plays if the spell is cast on a target.
- The spell's description has changed.
- The spell icon has changed.
- How it works:
- The spell correctly pushes allied Turrets farther, whether they are the caster's or not.
- The spell's description has changed.
- The spell now has an animation each time the target gets pushed by an allied Turret.
- The area-of-effect preview for the spell in the chat has been fixed.
- The effects of Evolution II and Evolution III Turrets are now explained in the "Evolution Bonuses" paragraph.
- Diving Bell End: now geared toward Fire
- Pilfer: +2 Range
- Scuttle: +2 Range
- Backwash: +1 maximum number of casts per target → Vapour: +2 Range
- Surge: +2 Range → Valve: -1 AP
- Scaphander: -1 AP
- Armour-Plating: +3 Range
- Harpooner: - line of sight
- Drill: - line of sight
- Tanked Backpack: now geared toward Air
- Anchor: +1 Range → Tide: -1 AP
- Mooring: +2 Range → Corrosion: -1 AP
- Torrent: +1 Range → Torpedo: +15% Critical
- Harmattan: +20% Critical → Short-Circuit: -1 AP
- Salt Armour: -1 cooldown period
- Assistance: -1 cooldown period
- Lifesaver: - line of sight
- Drill: - line of sight
- Roboots: now geared toward Earth
- 1 MP
- Trident: +2 Range
- Seizing: +15% Critical
- Torpedo: +15% Critical → Anchor: +3 base damage
- Short-Circuit: -1 AP → Mooring: +15 damage
- Aspiration: +2 Range
- Hypertension: - line of sight
- Tacturret: - line of sight
- Bathyscaphe: - line of sight
- Buoy's Belt: now geared toward multi-element
- Vapour: +2 Range → Backwash: +1 maximum number of casts per target
- Valve: -1 AP → Surge: +2 Range
- Froth: - line of sight → Torrent: +1 Range
- Nautilus: +20% Critical → Harmattan: +20% Critical
- Ambush: modifiable range
- Sonar: +1 maximum number of casts per turn
- Evolution: +2 Range
- Transition: - line of sight
- Pressure Ring: now geared toward Water
- Tide: -1 AP → Froth: - line of sight
- Corrosion: -1 AP → Nautilus: +20% Critical
- Spyglass: +2 Range
- Periscope: +1 Range
- First Aid: modifiable range
- Rescue: -1 AP
- Dreadnaut: - line of sight → Breakwater: -1 AP
- Covering: -1 cooldown period → Compass: - line of sight
MASQUERAIDER
- The spell's description has changed.
- The spell's description has changed.
- The spell icon has been fixed.
- The spell's description has changed.
- In the case of a class item that increases the spell's range, the effects are properly applied to and removed from allies in the area of effect.
- The spell's description has changed.
- In the case of a class item that increases the spell's range, the effects are properly applied to and removed from allies in the area of effect.
- The spell's description has changed.
- The spell now has a projectile in its animation.
- The spell's description has changed.
- The area of effect's animation now only plays if the spell is cast on a target.
- The spell's description has changed.
- In the case of a class item that increases the spell's range, the effects are properly applied to and removed from allies in the area of effect.
- The spell's description has changed.
- In the case of a class item that increases the spell's range, the effects are properly applied to and removed from allies in the area of effect.
- The spell's description has changed.
- The spell's target now has an animation.
- The spell's description has changed.
- The spell's description has changed.
- In the case of a class item that increases the spell's range, the effects are properly applied to and removed from allies in the area of effect.
- The spell's description has changed.
- In the case of a class item that increases the spell's range, the effects are properly applied to and removed from allies in the area of effect.
- Damage is no longer incorrectly regressive.
- The spell's description has changed.
- The spell's animation plays correctly for the target.
- The spell's description has changed.
- The spell's description has changed.
- The spell's animation plays correctly for the target.
- The spell's description has changed.
- The spell's description has changed.
- The tooltip now shows the shield applied to summons.
- The spell's description has changed.
- The spell icon has changed.
- The spell's description has changed.
- The spell's description has changed.
- The tooltip now shows the shield applied to summons.
- The spell's description has changed.
- The spell's description has changed.
- The spell's description has changed.
- The tooltip now shows the shield applied to summons.
- The spell's description has changed.
- The spell's description has changed.
- The spell icon has changed.
- The spell's description has changed.
- The spell icon has changed.
- The spell's description has changed.
- The spell icon has changed.
- The spell's description has changed.
- The spell's description has changed.
- The spell's description has changed.
- The spell icon has changed.
- How it works:
- The spell no longer deals damage to allies.
- The spell's description has changed.
- The spell icon has changed.
- The spell's description has changed.
- The spell icon has changed.
- The spell's description has changed.
- The spell icon has been fixed.
- The tooltip now shows the shield applied to summons.
- The spell's description has changed.
- The spell's description has changed.
- The spell icon has been fixed.
- How it works:
- The spell no longer deals damage to allies.
- The spell's description has changed.
- The spell's description has changed.
- The spell's animation has changed.
- The spell's description has changed.
- The spell's animation has changed.
- The spell icon has changed.
- The tooltip no longer shows a duration for spell damage.
- The spell's description has changed.
- The spell's target now has an animation.
- The spell's description has changed.
- The spell icon has changed.
- How it works:
- The spell no longer deals damage to allies.
- The spell's description has changed.
- The spell's target now has an animation.
- The spell's description has changed.
- The spell's description has changed.
- The spell icon has changed.
- The area-of-effect preview for the spell in the chat has been fixed.
- The spell's description has changed.
- The spell icon has been fixed.
- The tooltip now shows the shield applied to summons.
- Arpone Mask: now geared toward Earth/Intrepid
- Martelo: -1 AP
- Catalepsy: +1 Range
- Furia: +15% Critical → Distance: -1 AP
- Cavalcade: +1 Range → Apathy: - line of sight
- Bling: modifiable range
- Scudo: +1 Range
- Coward Mask: +1 Range → Intrepid Mask: +1 Range
- Poltroon Mask: +1 Range → Tireless Mask: +1 Range
- Bangin' Cloak: now geared toward Water/Psychopathic
- Decoy: +1 Range → - straight-line casting
- Bocciara: +2 Range
- Distance: -1 AP → Boliche:
- Apathy: - line of sight → Inferno:
- Trance: +30% Critical → Ardour:
- Masquerade: -1 AP → Neurosis:
- Psychopath Mask: +1 Range
- Hysterical Mask: +1 Range
- Notts O'Clever Clogs: now geared toward Fire/Cowardly
- 1 MP
- Capering: +1 Range
- Purgatorio: +1 Range
- Transfiguration: modifiable range → Apostasy: - straight-line casting
- Carnavalo: +1 Range → Brincaderia: +25% Critical
- Shove Off: +20% Critical → Tortoruga: +30% Critical
- Pivot: +1 Range → Armadur: +2 Range
- Intrepid Mask: +1 Range → Coward Mask: +1 Range
- Tireless Mask: +1 Range → Poltroon Mask: +1 Range
- Retchual Rope: now geared toward multi-element
- Apostasy: -1 AP → Shove Off:
- Brincaderia: - straight-line casting → Pivot:
- Retention: - straight-line casting → Furia: +15% Critical
- Ronda: -1 AP → Cavalcade: +1 Range
- Ardour: +2 Range → Parafuso: -1 AP
- Neurosis: modifiable range → Ponteira: +30% Critical
- Tortoruga: -1 cooldown period → Transfiguration: modifiable range
- Armadur: - 1 cooldown period → Carnavalo: +1 Range
- Mithik Bracelet: now geared toward Air
- Picada: +2 Range
- Agular: +2 Range
- Boliche: +1 Range → Retention: +1 Range
- Inferno: - straight-line casting → Ronda: +1 Range
- Stampede: -1 cooldown period
- Comedy: - line of sight → +3 Range
- Plastron: -1 AP
- Ginga: -1 cooldown period
XELOR
- The effects upon each Telefrag are now only triggered if the spell is selected.
- The effects upon each Telefrag are now only triggered if the spell is selected.
- The effects upon each Telefrag are now only triggered if the spell is selected, and they are no longer shown in the chat.