Replying to -X-Ashley-X-
Cheers for the reply, -X-Ashley-X-. 
The balancing act between these two points, faced by many SME gaming companies, is a constant back and forth struggle production teams must deal with. They aren't mutually exclusive when it comes to the devs' attention: both bug fixing and new content are important, and both must be done. There is no higher priority than this.
Buggy game elements are off-putting, we are well aware of that fact. I see how much time I need to dedicate to bug reporting, and I understand what you meant. I feel it is important to clarify that adding new content will always introduce bugs, but it is not the same as saying the game is buggy.
Additionally, we are also aware that games live and die on the amount of available content and ongoing releases. We can't ignore that fact.
Keeping existing players happy and engaged, ensuring there is fresh content to interest both existing and new players, all the while handling and managing this 15 -year-old Colossos that needs to be updated for the game to stay alive... it's quite the daily challenge.
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The balancing act between these two points, faced by many SME gaming companies, is a constant back and forth struggle production teams must deal with. They aren't mutually exclusive when it comes to the devs' attention: both bug fixing and new content are important, and both must be done. There is no higher priority than this.
Buggy game elements are off-putting, we are well aware of that fact. I see how much time I need to dedicate to bug reporting, and I understand what you meant. I feel it is important to clarify that adding new content will always introduce bugs, but it is not the same as saying the game is buggy.
Additionally, we are also aware that games live and die on the amount of available content and ongoing releases. We can't ignore that fact.
Keeping existing players happy and engaged, ensuring there is fresh content to interest both existing and new players, all the while handling and managing this 15 -year-old Colossos that needs to be updated for the game to stay alive... it's quite the daily challenge.
I think this is a large part of the problem here. But if new content will keep making the game buggier and less playable, it's going to drive away the players. I don't think this is the way to go about it. Bugs need to be fixed. It's very important and should be a higher priority than it is.
The balancing act between these two points, faced by many SME gaming companies, is a constant back and forth struggle production teams must deal with. They aren't mutually exclusive when it comes to the devs' attention: both bug fixing and new content are important, and both must be done. There is no higher priority than this.
Buggy game elements are off-putting, we are well aware of that fact. I see how much time I need to dedicate to bug reporting, and I understand what you meant. I feel it is important to clarify that adding new content will always introduce bugs, but it is not the same as saying the game is buggy.
Additionally, we are also aware that games live and die on the amount of available content and ongoing releases. We can't ignore that fact.
Keeping existing players happy and engaged, ensuring there is fresh content to interest both existing and new players, all the while handling and managing this 15 -year-old Colossos that needs to be updated for the game to stay alive... it's quite the daily challenge.
Ankama is always trying to run faster they can even walk.
Why can't I cut trees with all axes? Its not even a complex system, everything is still there!
Why can't I sell Obvijevans to the Obvijevans category ( Retro ) ? Its not even a complex system, everything is still there!
As a dev I can guarantee you that devs at Ankama do not know how to manage issues.
They keep losing issues, forgetting some...
Issues that take 10 minutes to fix should be fixed on the spot. Placing stuff that takes 10 minutes on a todo list takes longer to put on a todo list than actually doing it.
I feel like I could do better than half the dev team. Difference between paid and passion I guess.
I daydream of working for Ankama just for the simple fact that I am purely convinced I would do better.
i dont know how long you have to wait so ankama actually do something instead of writting poems about characters, noone cares about that fix the game .... disapointing this is still ongoing