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Questions/Answers Temporis Retro !

By [Ankama]DOFUS - ADMIN - January 14, 2022, 16:00:00
After the various announcements on January 5 presenting this first Temporis Retro, you asked us a great many questions.
Read on to find many of these questions and answers with the production team!



Is there actually a 20% chance of Xelors gaining 1 AP when casting a spell? 
Yes, and for all spells. This already-existing passive is multiplied by 2; it increases from a 10% to 20% chance of gaining 1 additional AP each time a spell is used. 

Does the Xelor passive benefit from equipment damage bonuses and boosts? 
Yes, the bonus damage line is implemented directly in the spell (like for the Iop class), and it therefore benefits from equipment damage bonuses and boosts. 

What element is the additional damage line? Does it depend on the base spell's element? Hand = new fire line? 
It depends on the base element, so Hand = new fire line, Frostbite = new air line. Neutral spells like Slow Down and Time Theft have a new neutral line.


What stats will be shared with summons? 
Base stats will be shared: Wisdom, Strength, Intelligence, Chance, and Agility. 
Subsequently, due to the calculations inherent to the game systems, summons will benefit from boosts in these stats (additional Lock/Dodge with the Agility bonus, MP/AP reduction with Wisdom, etc.).

Are negative stats also taken into account for sharing? 
Yes. Actually, if your character ends up with negative stats, summons will have a stats bonus that is… well, negative! 
Keep a close eye on your stats if you want your summons to inflict damage! 

Is equipment taken into account for sharing stats? 

When summoning dopples, how does sharing stats work? 
Osamodas also share their stats with their dopples. 


Does the Sadida passive's poison apply at the start or the end of the poisoned enemy's turn? 
The Sadida passive's poison applies at the start of the poisoned enemy's turn. 

Will casting the Bramble spell twice give twice the poison? 

Is Bush Fire affected by the passive? Or is only direct damage affected? 
Bush Fire is affected by the passive and will give twice the poison. All Sadida attack spells are affected by the passive. 

If an attack spell is cast on an ally, will the Sadida passive be triggered? 


Will Feca armor last 3 or 4 turns? What about the cooldown period? 
Feca armor lasts 4 turns (including the current turn), and its cooldown period is also 4 turns. 

How long does the armor bonus last? (for AP, MP, damage, and CH) 
If I cast Earth Shield, the bonus is active for my turn and then the next 3 turns, as is the armor bonus. 

Will % final damage bonuses work on close-combat weapons? 

Are Feca boosts increased during critical hits? 

Is there any more information about Feca armor bonuses? 
The values shown are only for spells without critical hits.
  • Earth Armour:
On Self
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
+4 Dmg +8 Dmg +12 Dmg +16 Dmg +20 Dmg +20% Final Dmg
On Allies
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
+2 Dmg +4 Dmg +6 Dmg +8 Dmg +10 Dmg +10% Final Dmg
  • Glowing Armour:
On Self
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
+5 CH +7 CH +9 CH +11 CH +13 CH +15 CH
On Allies
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
+2 CH +3 CH +4 CH +5 CH +6 CH +7 CH
  • Aqueous Armour:
On Self
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
+1 AP +1 AP +1 AP +2 AP +2 AP +3 AP
On Allies
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
+1 AP +1 AP +1 AP +1 AP +1 AP +2 AP
  • Wind Armour:
On Self
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
+1 MP +1 MP +1 MP +2 MP +2 MP +3 MP
On Allies
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
+1 MP +1 MP +1 MP +1 MP +1 MP +2 MP


Is the Eniripsa damage bonus stackable on the same character (3 Revitalising Words = 3 times the damage bonus?) 
Yes, the bonus is stackable. 

Does the AP reduction of healing spells apply to all spells? (Revitalising Word at 1 AP?) 
This is the cost of Eniripsa healing spells (regardless of the spell's level): 
Curative Word, Healing Word, Revitalising Word, and Regenerating Word –> 2 AP. 
Word of Sacrifice and Word of Altruism –> 3 AP. 
Word of Recovery –> 4 AP. 

Will Coneys also provide bonuses? 
Coneys also provide bonuses. 

Does the passive work with health steal spells? (e.g., Vampiric Word) 
No, the passive only works on Eniripsas' and their Coneys' healing spells. 

If I cast Regenerating Word, will I only get the boost for the turn on which I cast the spell? Or will it be every turn the spell is active and heals me? 
As long as the regeneration spell is active, so is the damage bonus! 


How long does the damage bonus last? 
The damage bonus is active until the end of the turn. 

Will % final damage bonuses work on close-combat weapons? 


How long do the passive's bonuses last? 
The MP and AP bonus lasts as long as the Pandawa is drunk, and the final damage inflicted bonus lasts as long as they are sober.  


Are all Ecaflip actions halved during critical hits? 
The passive only affects Ecaflip class spells. As such, it doesn't affect close-combat weapons or spells like Leek Pie, Summoning of Arachnee, and Summoning of Chafer. 


Will stats thresholds remain at 1 for 1 for the Goultarminator? 
No, the Goultarminator will be on a server with a "classic" environment. That means stats thresholds will be back, Temporis passives will be removed, etc. 

Will shields be allowed? If so, up to what rank? 
We're planning to discuss the Goultarminator later; all your questions will be answered then. 

Since the Glutton won't be available in tournaments, will players have access to pets/mounts on the tournament server? 
Or will we have to ride pets during Temporis? 

You will receive all the information about the Goultarminator later. 


Can the reward set be traded when back on the classic servers? And after how long?  
Reward equipment will be linked to the account for 3 months when obtained on the classic servers. 

What are the Estok pet's bonuses? 
Its bonuses haven't yet been defined. 

Will any Dofus obtained in the usual way (drops) also have perfect stats? 
Any Dofus obtained through drops will always have random stats (you can get a wonderful +11 Turquoise Dofus). 

Is creating a guild any easier, or is it like on the classic servers? 
Creating a guild requires a guildalogem, but you'll get them really easily at the beginning of your Temporis experience. 

Is profession scroll XP multiplied by 3? 
Profession scroll XP won't be multiplied by 3. 

Is quest XP also multiplied by 3? 
XP provided by quests will be multiplied by 3. 

Will hunt XP be multiplied by 3? 
The experience boost won't affect hunts. 

Will the bunch of keys be obtained like on the classic servers?  
The bunch of keys will be obtained like on the classic servers. 

Will wanted posters be available? Do they still work the same way? 
Wanted posters will still be available in the same format as usual. 

Will PP thresholds increase/decrease depending on equipment? Or, instead, can anyone drop any equipment by starting a fight on their own randomly? 
All equipment dropped by monsters will have a 0 Prospecting threshold. 

Will it be possible to access Incarnam beyond level 15? (Even after defeating the Snoowolf?) 
It will only be possible to access Incarnam beyond level 15 if you didn't complete the introductory Temporis quest. Once this quest has been validated, the classic restrictions will apply. 

Is it possible to play on both Temporis and a classic Retro server at the same time? That is, playing on two different servers with two different accounts. 
Yes, it's possible, but only with two different accounts. 

Can the Glutton's stats be reset to 0? And can it be traded? 
Yes, it's possible to reset the Glutton by talking to Anim Allover (but be careful, because any Iopkens you invest won't be restored). It can be traded with other players – you can swap your Gluttons to suit your needs! 

Will equipment linked to a monster family be dropped by the whole monster family? 
Yes, equipment linked to a monster family is dropped by the whole monster family. 

In exotic challenges, will monsters that appear alongside the dungeon boss be at the boss's level or at their original level? 
We'd rather leave that surprise for when you discover the exotic challenges yourselves. 
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Osa will not share vitality with summons?

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