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Improvements to the Professions System in 2.29

By [lichen] - ANKAMA - May 07, 2015, 16:30:00
Reactions 308
Score : 27402
berenklem|2015-05-09 15:18:18
If i have dagger smith lvl 100 in 2.28 it will convert to a 200 blacksmith wil i then get 9950(5 proffessions 200) extra pods or will i get 2388 extra pods ?

There are still 18 professions, so I expect you will get credit for 5. Adding up the professions they mentioned leaves you well short of 18.

Here’s an example. If you have six professions at level 100 in 2.28, then in 2.29 you will have six professions at level 200, for a total bonus of 11,343 pods added by the professions.
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berenklem|2015-05-09 15:18:18
If i have dagger smith lvl 100 in 2.28 it will convert to a 200 blacksmith wil i then get 9950(5 proffessions 200) extra pods or will i get 2388 extra pods ?
The 18 professions in 2.29 are as follows:

Tailor and Costumagus
Shoemaker and Shoemagus
Jeweler and Jewelmagus
Blacksmith and Smithmagus
Carver and Carvmagus
Miner
Lumberjack
Farmer
Fisherman
Alchemist
Hunter
Handyman
Artificer

100 Dagger Smith will give you a level 200 Blacksmith, so if you have just that and no other professions leveled at all, you get 2388 pods from it.
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Score : 1855
ZeusOTC|2015-05-08 05:05:32
This profession update is nice for a broken system, but I can't there aren't people like myself who want to see powerful and unique items dropped by monsters. In fact, I can't think of one reasonable explanation why you can't/shouldn't be able to drop something other than resources from dungeon bosses. Thats the stable for most successful RPGs. I feel no incentive to spam dungeons for resources unlike I would for a sweet piece of equipment. In fact, that sole reason is why I never feel compelled to subscribe for more than a week, every few months. Again great update for what it is, but imo the problem with the system had much more to do with NEEDING to craft every piece of gear, with the mystique of boss rewards nonexistent.

AshalindWolf|2015-05-08 07:54:58
I agree with ZeusOTC. Where's the excitement of dropping something really cool from a boss gone? Resources just don't give that immediate satisfaction factor. I hope you reconsider the possibility of dropping equips even if the drop rates become lower just to keep the excitement factor.

I agree with you, hunting so that you get a resource drop is extremely exciting. In fact, one of my fondest memories of the 'good ol' days' was hunting large groups of strawberry jellies to get jellix set pieces, specifically the gelano. But really, Dofus never gave high-end equipment as resource drops. And with updates, they slowly removed low-end equipment drops from the game. Now jellix set pieces must be crafted, as well as other low level sets. The obvious exception are the DOFUS (dragon eggs) which could only be attained as a rare % drop from high level bosses (which are now mid level bosses) but even those acquiring methods are getting replaced my questlines one by one. Following this, even the vulbis will be having a questline to obtain it. Bottom line is that one of the systems Dofus specialises in is a crafting and resource economy, and no equipment as mob drops is consistent with this. It's why you can sell resources and why when a new released item is a popular equipment piece that uses old resources, those that have those old resources can suddenly make a whole lot of money (or that piece of equipment).
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Are Profession forgetting potions being deleted?

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My question exactly, will the profession deleveling potions tradeble for something as with the profession runes?

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Following this, even the vulbis will be having a questline to obtain it.
Thus far Ankama has made no promises that any Dofuses outside of the original 6 will be available via quests and are having books made about them. The Cawwot was done as a test, which is the reason it came first.

Past that the next time you hear Ankama mention questlines for Vulbises,Kaliptuses or anything will be the first.
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Where can we drop Ice dofus, Cloudy dofus, Dotritch dofus etc etc etc?

While Ankama made no mention that other non-original will be a questline, they also did not say that they will not be.

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They never said that there won't be, nothing is ever safe with Ankama, but a lot of people assume that because the original 6 will be achievement based it means every Dofus in-game will be achievement-based; and thus far Ankama hasn't said that is their plan.

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Vulbis will definitely be questline, eventually... It is just a matter of time, even if Ankama do not say it will be. Just like yugo class being a playable class, it is all just a matter of time.

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I really hope vulbis stays as a droppable dofus. I can't afford one, but it's not important at all for the vast majority of builds, and it is fun to have something in game that is like winning the lottery for 99% of players.

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As far as the Vulbis getting a questline, they actually have said that they want to give it one explicitly.

For all future Dofus that are released, we will be using a similar method to that of the Ochre or Ice Dofus, and we are planning to review how current Dofus (Turquoise, Crimson, Emerald, and Vulbis) are obtained.

"Getting Those Dofus!" paragraph 3 here. I don't know what this means for the Kaliptus, though.
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They also want to balance PvP, plan to remove bots and find new mechanics for the last divine dimensions. Hell, they even want to finish the module system.

See where I am going with this?

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I didn't say it would be done soon or that we should expect in in 2.30, I just said they planned to do it, since you said

Revil-Nunor|2015-05-11 02:33:14
a lot of people assume that because the original 6 will be achievement based it means every Dofus in-game will be achievement-based; and thus far Ankama hasn't said that is their plan.

It's in their plan unless they release another devblog saying it's not. huh

Now that the straying off topic is out of the way, I have to ask why selling professions is a thing that Ankama is decidedly against. Players already sell professions in the form of very large packets of resources, and tradable profession XP runes would bring a new use the now-probably-obsolete Profession Deleveling Potions.
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Not to mention that they can't be created without having done all the work anyway. Not like you can crush a character to get prof runes, lol.

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chaoman|2015-05-10 21:40:31
Are Profession forgetting potions being deleted?


I'll have to ask what will happen with the potions, but it will no longer be possible to forget a profession.
Score : 192

I don't know if somebody mentioned it before, but you have to re-make this quest (Will Killson)
Click here

"Inside the cave at -65,-67 there are 8 tiles, one for each weapon crafting profession (each person must be level 100 in their respective profession as well as level 100 in that corresponding profession's magus). Once you have one of each standing on the tiles the gate opens."

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The quest Work is Happiness, will be altered so players will require a (x) number of lvl 200 smiths. Instead of individual weapon professions that is currently in place.
According to a response given by development on the french community forums.

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Will there finally be added more harvest spots for alchemists?

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When will the 2.29 update be??

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I don't know if it's been asked yet but.. Will all professions be starting at lvl 1 (thus already acquired) or will they start at level 0 and require talking to an NPC or do a certain quest before you'll be able to use them?

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