All my years of playing Dofus, this will be the first time I say something like this but it has to be said. HP restoration values for consumables, namely Alchemist, Fisherman, Bakers and, Hunters, sucks. If I were to communicate why to pick one over the other I would have nothing to say other than alchemist, farmers, and fisherman have an easier time of mass producing high level recipes than hunters but other than that there pretty identical in what there consumables do.
I just want to know why miner has less ores to gather than other professions?
I said I'd ask around. I said I'd get an answer. Well, I'm sorry it took me so long, but I've got your answer! Here goes:
Ores are less present in the game than the other resources because they tend to be bundled together (in the mines), and they can be accessed via specific mine-to-mine transportation systems.
Furthermore, they are the most difficult resources to add in the world (we often need to create new areas entirely just to add ores).
Of course, we'll monitor the in-game ore demand and we'll supply more if the quantities set in update 2.30 prove to be insufficient.
Haitch#3517
- FORMER SUBSCRIBER -
September 01, 2015, 18:13:06
Okay, now that this has gone live and we have a chance to access all the resources from our banks (something you can't see on beta), it looks as if there has been one desperately needed thing that was missed.
There NEEDS to be a "Multiple Use" option added to the obsolete resources that can be recovered (i.e. Flour, Expired Meat, Planks etc)
I have many thousands of the various flours left over from levelling my various farmers over the years. Converting them one at a time would take ages (and would excessively stress the keyboard or mouse buttons).
Please pass this on so that it can be added to an upcoming patch.
Actually, honest to goodness, we tried to put it in the 2.30 Update. Very hard.
But we couldn't do it in time.
The concept seems fairly simple but in reality it's rather complex to implement. Simply put, it would put too much of a strain on the servers. Which is not to say there isn't a solution, in fact we have some leads we're following that would make it easier (especially on the servers), but that's gonna be, indeed, for another update. Sorry.
Well...i like all the changes and updates with this patch except the consumable recipes....at this point i'd rather have the 2.29 recipes back. I miss my 1010hp alchemira (spelling?) meat i feel that all professions that deal with "hp regen" are just too boringly equal pretty much and the max 210 hp on everything is nerfed way too much
Paxifix#3016
- SUBSCRIBER -
September 05, 2015, 11:38:12
All the changes I quoted seem very good to me, and I strongly doubt they'll cause me more trouble than I already had. If you're thinking about any changes I did not list, you might need more time to improve your reading skills.
In doing the things you specifically mentioned they made the most healing you can get 210HP. And while that might be okay for bread, the amount of time and/or work that goes into fish and meat of higher levels makes those professions worthless for that little healing. The average high level fight for meat gives 1 or 2 of them, during which you are likely to lose more HP than the meats dropped can return to you. And fishing for high level fish is nowhere near as time effective as harvesting to make bread.
I am not saying that the things you specifically mentioned are the problem. I'm saying that as usual Ankama went overboard and ruined it just as much as if they'd left it alone.
And honestly, I would rather have it how it was, than how it is.
Paxifix#3016
- SUBSCRIBER -
September 05, 2015, 19:12:22
Certainly not trying to turn it into a fight, I was trying to lighten the mood with a fun yet accurate reply to your somewhat rude comment on what I wrote earlier. But if you thought I was rude back at you, my apologies, it was not meant that way.
I understand that the lowered HP is frustrating for those who rely on healing. That's exactly why I didn't include that part in the quote. Since it doesn't really affect me I will neither praise nor complain about it. I was simply thanking Ankama for simplifying the recipes, which is a big and important improvement for me.
By the way, I'm sure they put a lot of work into all this, so I think that even though they made some people very disappointed (and if that's the majority then it will most likely need to be fixed somehow), they need to hear that they improved things for some of us at least.
About converting obsolete items back to their original resources:
I'm sure it's way harder than anything I can imagine and has probably been thought about immensely by the devs, but I thought an easy way to convert obsolete ingredients could be by adding a new recipe. The obsolete item would have one recipe, it would be worth 0xp and would "craft" the original resources. Sort of like how flax can be crafted into flax string, could say a fish juice not be crafted into the original fish through mass crafting at the workshop?
I don't know... like I said, I'm sure things are way more complex, it just seems with new recipes constantly added and changed, the old items could be given a recipe that'll "create" it's original items through "mass crafting" the obsolete ones.
Actually, while things are more complex than you'd think, and I can't go in to much details, you're not too far off from the way we're actually trying to do it. Kudos.
I just want to know why miner has less ores to gather than other professions?
I said I'd ask around. I said I'd get an answer. Well, I'm sorry it took me so long, but I've got your answer! Here goes:
Ores are less present in the game than the other resources because they tend to be bundled together (in the mines), and they can be accessed via specific mine-to-mine transportation systems.
Furthermore, they are the most difficult resources to add in the world (we often need to create new areas entirely just to add ores).
Of course, we'll monitor the in-game ore demand and we'll supply more if the quantities set in update 2.30 prove to be insufficient.
Alloys also need 10 of each ore to manufacture - they seemed to have forgotten that. Besides, every other profession also have an area-to-area transportation called Zaaps. Most resources are also bundled together like fishing spots, cereals, and trees, and plants are spread out to a wide area of maps.
I've visited the mines and they're now in a sorry state, with a lot of places barren where veins used to be. They should have at least kept the number of mining spots.
Amanatsu#2287
- FORMER SUBSCRIBER -
September 27, 2015, 10:20:17
Probably because the quantities are based on the alchemist resources, which are also 2750 in total and distibuted every 20 levels across the full level range. However, for level 100 there is only one flower available, but two different cereals. I guess they just copied the table and duplicated the level 100 row for the two cereals manually, where they halved the quantity so that the amout of level 100 resources stays the same but forgot to adjust the percentages accordingly.
But on the other hand, for miner there are two level 100 ores too, and the quantities are not reduced. So we need to find out which is the wrong entry for the cereal, the quantity or the percentage.
I said I'd ask around. I said I'd get an answer. Well, I'm sorry it took me so long, but I've got your answer! Here goes:
Ores are less present in the game than the other resources because they tend to be bundled together (in the mines), and they can be accessed via specific mine-to-mine transportation systems.
Furthermore, they are the most difficult resources to add in the world (we often need to create new areas entirely just to add ores).
Of course, we'll monitor the in-game ore demand and we'll supply more if the quantities set in update 2.30 prove to be insufficient.
There NEEDS to be a "Multiple Use" option added to the obsolete resources that can be recovered (i.e. Flour, Expired Meat, Planks etc)
I have many thousands of the various flours left over from levelling my various farmers over the years. Converting them one at a time would take ages (and would excessively stress the keyboard or mouse buttons).
Please pass this on so that it can be added to an upcoming patch.
But we couldn't do it in time.
The concept seems fairly simple but in reality it's rather complex to implement. Simply put, it would put too much of a strain on the servers. Which is not to say there isn't a solution, in fact we have some leads we're following that would make it easier (especially on the servers), but that's gonna be, indeed, for another update. Sorry.
Very happy about some of these improvements. ^^ Thanks for listening to the feedback!
In doing the things you specifically mentioned they made the most healing you can get 210HP. And while that might be okay for bread, the amount of time and/or work that goes into fish and meat of higher levels makes those professions worthless for that little healing. The average high level fight for meat gives 1 or 2 of them, during which you are likely to lose more HP than the meats dropped can return to you. And fishing for high level fish is nowhere near as time effective as harvesting to make bread.
I am not saying that the things you specifically mentioned are the problem. I'm saying that as usual Ankama went overboard and ruined it just as much as if they'd left it alone.
And honestly, I would rather have it how it was, than how it is.
I understand that the lowered HP is frustrating for those who rely on healing. That's exactly why I didn't include that part in the quote. Since it doesn't really affect me I will neither praise nor complain about it. I was simply thanking Ankama for simplifying the recipes, which is a big and important improvement for me.
By the way, I'm sure they put a lot of work into all this, so I think that even though they made some people very disappointed (and if that's the majority then it will most likely need to be fixed somehow), they need to hear that they improved things for some of us at least.
I'm sure it's way harder than anything I can imagine and has probably been thought about immensely by the devs, but I thought an easy way to convert obsolete ingredients could be by adding a new recipe. The obsolete item would have one recipe, it would be worth 0xp and would "craft" the original resources. Sort of like how flax can be crafted into flax string, could say a fish juice not be crafted into the original fish through mass crafting at the workshop?
I don't know... like I said, I'm sure things are way more complex, it just seems with new recipes constantly added and changed, the old items could be given a recipe that'll "create" it's original items through "mass crafting" the obsolete ones.
Alloys also need 10 of each ore to manufacture - they seemed to have forgotten that. Besides, every other profession also have an area-to-area transportation called Zaaps. Most resources are also bundled together like fishing spots, cereals, and trees, and plants are spread out to a wide area of maps.
I've visited the mines and they're now in a sorry state, with a lot of places barren where veins used to be. They should have at least kept the number of mining spots.
Rye and Rice are wrong
7% of 2750 = 192,5 NOT 100?
How can malt and hemp be 150 and 110 with lower % LOL
But on the other hand, for miner there are two level 100 ores too, and the quantities are not reduced. So we need to find out which is the wrong entry for the cereal, the quantity or the percentage.