Tenasuu#2931
- FORMER SUBSCRIBER -
May 09, 2016, 22:36:46
Some really great designs here! I figure that, for something like Goult, less is more - so here's my design:
Also, @[Nerodos]: Out of curiosity, would 'islands' (ie areas of the map only accessible via jumping/teleporting) be permitted? Presumably this would bias classes with these abilities, and could be quite problematic if you threw a Panda into the mix (excuse the pun)? If these should be avoided, it may be a good idea to add this to the OP.
Hey there, I see quite nice ideas, but please don't forget that maps must be perfectly symmetrical. I encourage you to pay extra attention to the edges of the maps, aka the distance from any obstacles to the edges must be the same for both sides, be it vertical/horizontal symmetry or rotational. Thanks C:
Tenasuu#2931
- FORMER SUBSCRIBER -
May 10, 2016, 08:10:42
trololo2222|2016-05-10 00:45:07
Hey there, I see quite nice ideas, but please don't forget that maps must be perfectly symmetrical. I encourage you to pay extra attention to the edges of the maps, aka the distance from any obstacles to the edges must be the same for both sides, be it vertical/horizontal symmetry or rotational. Thanks C:
Unfortunately this isn't technically possible. You'll notice that my map (and, in fact, the majority of maps here) are perfectly symmetrical yet are still unevenly placed (ie distance from obstacles to the edges differs by a single cell). Therefore I think it's crucial that the features of the map are symmetrical, even if they aren't perfectly centred on the template. I'm sure that this can be corrected for during the design stage.
But you don't have to use the whole map for your design, you have full rights to cut off the edges of the map to make it perfectly symmetrical. In fact you could even make a smaller map or a map of a very unique shape. I mean there are many more different ideas possible and I feel people might just be forgetting about that xd
Tenasuu#2931
- FORMER SUBSCRIBER -
May 10, 2016, 11:31:04
Gunnerwolfang|2016-05-10 09:21:43
NOTE: You want symmetrical? There you go. #findbalanceandharmony
Almost! I count nine black squares from the bottom of the map, but only eight from the top - and unfortunately the extra square will throw everything off-kilter. Not that it matters.
trololo2222|2016-05-10 09:23:35
But you don't have to use the whole map for your design, you have full rights to cut off the edges of the map to make it perfectly symmetrical. In fact you could even make a smaller map or a map of a very unique shape. I mean there are many more different ideas possible and I feel people might just be forgetting about that xd
I agree that it's good to be creative, but I don't think it's necessary to waste time cutting off the map edges when this will ultimately be determined if/when the map is created.
NOTE: You want symmetrical? There you go. #findbalanceandharmony
Almost! I count nine black squares from the bottom of the map, but only eight from the top - and unfortunately the extra square will throw everything off-kilter. Not that it matters.
I feel like this is more of a brain storm type thing that a final model; I'm pretty sure no matter which map wins the contest, it's still going to be changed a fair amount to make it playable.
(Tho the idea of only have 5 slots seems... iffy. I'm not sure how Goultarminator works, but would that not mean you're all placed randomly?)
I've noticed a lot of the maps have black or dark grey squares around the edges, the ": Prevents movement." and ": Prevents movements and blocks the line of sight." squares.
Don't the Restriction guidelines of "The map must stay empty on the sides in order to integrate background elements." mean that these maps are there for invalid?
Also, @[Nerodos]: Out of curiosity, would 'islands' (ie areas of the map only accessible via jumping/teleporting) be permitted? Presumably this would bias classes with these abilities, and could be quite problematic if you threw a Panda into the mix (excuse the pun)? If these should be avoided, it may be a good idea to add this to the OP.
Unfortunately this isn't technically possible. You'll notice that my map (and, in fact, the majority of maps here) are perfectly symmetrical yet are still unevenly placed (ie distance from obstacles to the edges differs by a single cell). Therefore I think it's crucial that the features of the map are symmetrical, even if they aren't perfectly centred on the template. I'm sure that this can be corrected for during the design stage.
NOTE: You want symmetrical? There you go. #findbalanceandharmony
Almost! I count nine black squares from the bottom of the map, but only eight from the top - and unfortunately the extra square will throw everything off-kilter. Not that it matters.
I agree that it's good to be creative, but I don't think it's necessary to waste time cutting off the map edges when this will ultimately be determined if/when the map is created.
(Tho the idea of only have 5 slots seems... iffy. I'm not sure how Goultarminator works, but would that not mean you're all placed randomly?)
My entry. Something of a simple, battlefield-style map.
Don't the Restriction guidelines of "The map must stay empty on the sides in order to integrate background elements." mean that these maps are there for invalid?
Either way, we've got the official list of the entries now.