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Kolossium 1vs1

By [lichen] - ANKAMA - March 20, 2017, 14:30:00

With update 2.41, we wanted to add a one-on-one mode (1v1) for the Interserver Kolossium (ISK). Here are the details.

Up until now, we've been reluctant about promoting 1v1 PvP, primarily for the following reasons:

  • The difficulty in finding a satisfactory way of balancing this game mode.

  • The risk of dividing players between too large a number of PvP modes and reducing the number of visits to the Kolossium (increased waiting times).

We now have some potential answers to these problems and that's why we wanted to introduce a 1v1 Kolossium mode.


We know that 1v1 PvP is a very important and passionate aspect of the game to some players. It offers quick-fire confrontations that bring out a single winner. This is also, theoretically, a more accessible activity because it doesn't require knowledge of the synergies between classes.



How It Works

The 1v1 Kolossium will work on the same basis as the other Kolossium modes. The player will be able to register for 1v1 mode and the matchmaking system will search for a suitable opponent and suggest that both players engage in combat.

If they agree, they will then be teleported directly onto the fight map.


1v1 mode will have a specific ranking (like the two 3v3 solo and 3v3 team modes, which each have their own ranking) because characters vary greatly in efficiency in these game modes.




Class balancing in 1v1 has always been problematic because of themarkedly different roles, abilities, and game mechanics between classes. It is our opinion that 1v1 PvP is currently the least balanced PvP experience.

The abilities and game mechanics are so different that classes suffer a big "Nemesis”-type mechanic (class A may find it almost impossible to defeat class B, who has very powerful abilities to counter class A).


To get around this issue, we're going to dynamically register the results of each class against the other game classes (by level groupings and in 1v1 only) so we can calculate class A's average chances of beating class B.

This information will then be used by the matchmaking system to offer more balanced fights.


For example, if characters from the Sadida class have a better chance of beating characters from the Iop class in 1v1, the matchmaking system will take this statistic into account and will look for a “less effective" Sadida character to go head to head against a “more effective" Iop character to compensate for this imbalance between the two classes and offer a fight in which, theoretically, both characters should have a 50% chance of winning.



Waiting Time

Since the introduction of the ISK, the number of people visiting the Kolossium has increased considerably and we think we will be able to introduce this 1v1 PvP mode without significantly reducing the number of people in 3v3 mode.


It's difficult to predict how players who currently use 3v3 mode will to react to the arrival of 1v1 mode, but we know that some of our 1v1 mode fans don't play in the current 3v3 Kolossium mode. Their arrival will, therefore, increase the global Kolossium audience rather than reduce the number of players in 3v3 mode.


We also plan to look into the feasibility of simultaneous registration for several game modes (1v1 and 3v3 solo) to allow players to "populate" several Kolossium waiting lines at the same time (as soon as a fight becomes available in either game mode, it will be offered to the player).

This sort of feature isn't planned for the release of 1v1 mode; it's just a possibility we're looking into.




1v1 mode will offer the same type of reward as the classic Kolossium (experience, Kolossokens, and kamas). We would like players to be able to progress through the game and generate enough wealth to craft or buy equipment.


However, the end-of-fight rewards won't be as good as those for 3v3 mode, because 1v1 fights generally don't last as long and because we want to encourage players to play in a team.

Currently, we're planning to divide the rewards from 3v3 mode by two to get the 1v1 mode rewards, but we might increase these rewards depending on the average duration of the fights and the waiting time imposed.




Initially, 1v1 mode will use a specific Kolossium map, but over time, we plan to create a dedicated group of maps.



Q & A

When will 1v1 Kolossium be available?

The 1v1 ISK should be available in beta form at the same time as the 2.41 beta version.


However, this system is still at an experimental stage, and we can't guarantee that the 1v1 ISK will be available in the 2.41 final version.

If results are satisfactory during the beta phase of version 2.41, we will integrate it into the 2.41 final version.


Will a 1v1 ranking (leaderboard) be available on the official website?

In the long run, we plan on adding a 1v1 ranking on the official website (as for the 3v3 modes), but we can't yet guarantee that it will be available in time for the 2.41 final version release.


Are you planning to do any specific class balancing for 1v1?

We think that the class victory ratio system is a better-suited solution to the 1v1 balancing concerns than implementing specific balancing.


Is the ISK 1v1 going to replace the alignment attack system?

We're not planning to prevent attacks on characters of other alignments, but we do eventually want to remove the honor points system, which is too full of errors to work correctly (it's too easy to circumnavigate and exploit).


We think that a 1v1 Kolossium system will provide a much better 1v1 PvP experience, with a very large number of fights available, material rewards and experience to progress, much more balanced fights, and a much greater number of different opponents (thanks to the ISK).


For us, it's also the opportunity to better pool our efforts for arena PvP.


Will the class victory ratio system also be applied to 3v3 mode?

Initially, this system will only be used and tested on the 1v1 Kolossium.

If this system works well, we will look into the possibility of also allowing the 3v3 modes to benefit from it, but in a different way. We may consider using the victory rate of class pairs compared to other class pairs, so we can estimate the strength of the different class synergies.

This is a very ambitious project from a technical point of view and it is not currently planned. But we are aware that it's a solution that is likely to improve the quality of Kolossium fights.

First Ankama intervention

The matchmaking system used by the Kolossium does not take character alignement into consideration when creating fighting teams; as such, it seems difficult to us to associate the honor point system and the ISK.

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Reactions 66
Score : 2061

I presume that Shields won't be allowed, am I right?
Well, it's a good time to make them viable again.

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Score : 15


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Score : 583

I proposed this idea, can't believe they actually listened! First E-Sports now 1v1 kolo? My dreams just came true...
Thank you Ankama!

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Score : 206

Looks interesting smile sounds like fun

Good job!

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Score : 4582


Is it April Fools already??????? zzzzzz

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Score : 2719

oh god....

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Score : 1445

Don't you have enough on your plate, Ankama?

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Score : 916

THis is the last thing i wanna see now , why would you bring back 1v1 if you removed THE BOUNTY HUNTER ...HEROOOOO ANKAMA , the one thing everyone loveeeeeed you removed and said it was unbalanced and a lot thing that you just droped in the water i see the balancing system and all but you could of done that a lot sooner :/ or you have been working on this for 5 years XD

meh ankama trolling us ...

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Score : 6424

This is great news! I may just get into PvP again with this. Can only take so much of being put into random teams where no one knows how to work together...

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Score : 98

It would be very nice if you could also choose to battle a bonta or a brak. That way you can level up your rank, in a random map and have some fun.

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Score : 1776

For the communities sake I hope this works out, at least there not going to try to solve the imbalance issues by tampering with the various class' themselves, for that I'm pretty thankful. Here's hoping all goes well!

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Score : 438

Why dont you add honour points to this system..

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Score : 73

Going to agree with afew others in this thread, should really consider baking in the honor point system into this. If nothing else but for fun, since the wings (at least on international servers) are hard to come by and a nice commodity. They also look great, though i guess we may have to wait for the shield update to see what we will be able to do with wings and such.

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The matchmaking system used by the Kolossium does not take character alignement into consideration when creating fighting teams; as such, it seems difficult to us to associate the honor point system and the ISK.

Score : 732

Wow, 1vs1 kolo seems good for me.
Do you plan to publish the class victory ratio data to players? I want to know it!

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We have currently no plans to share this data.

Score : 576

Disappointing that there will be no connection to brakmar vs bonta in this pvp update. The game's lore feels absolutely hollow without it.

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Score : 145

Can't we just straight up ban classes like cras, sadidas, and osas? They'd be just ruining the 1v1 experience D:

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Score : 200

3 vs 3 had many more variables like team comp and classes/spells synergy but 1 vs 1 well may the guy with the most kamas win :'(

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