I am (finally) giving some news following your feedback on the latest modifications brought on the Sacrier class on the BETA version.
A few weeks have passed since then. Therefore, we had the opportunity to run some tests, and of course, read your comments.
You have pointed out that berserk spells weren’t as useful as you would like them compared to the HP stealing spells. Their damages are slightly less lethal, but they heal the caster. They are unchanging and have useful effects that berserk spells lack. I agree with you and we are going to solve the issue.
Here are the changes soon-to-be deployed on the BETA version:
- A decrease of about 10% of HP stealing spell damages. That reduction should make these spells less prevalent.
- Berserk spells get even more berserk! Nervousness, Excruciating Pain, Decimation and Fury get their damage increased by 20% at all ranks. However, their damage is less lethal at Suffering 0, but they evolve fast with a higher Suffering rate.
- Gash and Carnage spell damages are also increased by 5% (-ish), in order to enhance them compared to Unleash and Immolation spells which can be cast from afar and as an area of effect.
Those modifications should re-balance the choice between berserk spells and HP stealing spells, but also between berserk spells and their variants. Especially when you consider your opponent’s Erosion capacity.
Those changes will be deployed soon on the BETA server. As for the official servers, you will have to wait for the end-of-the-year update since we don’t want to disturb the ongoing DOFUS CUP (it starts this Sunday and ends on the 8 of November). On the bright side, it gives us more time to chat and polish the balancing!
A detailed changelog will be published as soon as possible.
Best,
[Crocus]
Power:
Acquisition levels: 55/122/189How it works:
The duration of the bonus has been increased: 2 / 2 / 2 -> 3 / 3 / 3
Casting conditions:Recast interval: 3 / 3 / 3 -> 4 / 4 / 4
best thing to ever happen to iop
Nerf ap red cra's in 5v5 please
Can we get controllable summons on Sadida, please? They keep messing up.
clover is basicly used for wheel of fortune, why not just make wheel of fortune 3 ap. unless you make it so critical hits give no -effects to some spells like rough tongue/lapping up, ecaflips luck/godsend or the upcoming version of repercussion. it would be neat for an eca to "save" his criticals for a special effect(but on offense it ruins consistent damage which is troubling and but advantageous when your still far enough to buff). two other spells id like to see buffed is rekop and topcaj, i hardly see rekop being used, maybe its time to change its effects? topcaj may need a special effect like most eca spells.
aside from that i still think ecas got way weaker, and it may take more kolo stats for them to see this.
POWER TO YOP!
Bring back Osa concept ...
... What you have done, is a new class, that accidentally happens to have Osa's summons.
eh i enjoy the new osa
I believe that sacrier is the most affected class in the game because of constant changes. You can't develop your style, let alone make a unique eq for your style, as you change your class every 3 months.
As for the "bat eye", I agree, but not entirely. - Ra for two rounds, and cooldown 4 turn - thaths will be good.
As for the Iop "massacre", it's the most beautiful spell in the game and on pvm has great potential and I use it whenever I can. If this spell disappears then my iop will go to the trash.
Why don't you guys make specific items for PvP while making classes work different on pve and pvp? Would be so much easier for balance team
If PvM vs PvP on equips would need a bit of work, considering the amount of gear of all kinds lev 1-200 (new one, I'd assume, would be needed, either for PvM, or for PvP), then making spells (names, effects, etc) different for both would involve far less work, plus, it won't ruin completely people's play style and/ or gear (that might have taken a while to develop/ gather/ etc) when changes to one of the two are done.
Then, on an even more serious note:
Someone posted already, and s/he has been ignored so far (as it usually happens on important issues, for which you guys either never give a clear reply, or you give it way too late):
What does it happen with Flash?
Are you guys even considering moving to something else?
How can you re-re-re-re-re-work classes all day, when something as important and urgent as that seems to have been procrastinated for a way too long time?
Still can't believe how sadidas have no mobility, no space manipulation, and NOT A SINGLE buff, when almost all others do. I think sadidas need to be updated as they are behind other classes big time
No space manipulation? xd bro sadidas are broken on pvp/pvm, do you even play this class that you say that shit?
Loving all the changes apart from some slight disappointment about lucky star. I've never ever seen this spell being used. I'd suggest that it'd heal less but on every crit the target preforms.
Additionally I'm sad that the sadi still doesn't have controllable summons. Just make them stronger while also applying a limit of 1 per type. AND make proper alternative for summons. There so many fights where summons can't be used or are far too risky. I'd like some utility or buff spells as variants.
Lastly, rip Feca. I'd love to see some changes to the int build and agi could use 1 lifesteal spell altho it's already strong.
How about the eni’s?
Eni used to be a funn clas and its bad now. The dmg really sucks and the healing isn’t that great to...
And would u please work om the pvp modus. Its not fair that a lvl 186 has to play with 200+ because they are good. A 186 is nothing compere to 200
We waited almost a decade for celestial sword not hurt iop and power last 3 turns. Impressive guys, we did it!
Yummm! Devouring arrow twice per target
Maybe it's just me, but the whole Bleeding concept just seems kind of tacked on and doesn't really add anything that couldn't be done without it. The HP loss can just be part of the Mutilation condition. The extra shield points on Coagulation can just be based on either Suffering or Erosion. That eliminates a whole extra thing to keep up with, another icon floating over my head, and having to constantly check my conditions to see if I can cast Mutilation again or if that's just going to take away my buff. I'm not saying make Bleeding more interesting, I'm saying be practical and do away with it. The Bleeding state makes what has been otherwise been an improvement to Sacriers seem sloppy.
Do you guys think making all these random changes to an Eca gonna fix them.?
Most of us prefer to play an eca as a damage character, giving them defenses won't change much. You still won't find most of them in kolossium.
Ecas were balanced before 2.52. They were strong, but not unbeatable. You guys broke all the spells.
Well idc, I can wait for 10 updates until you guys fix them and during that time I may find another game and never play dofus again. You make random changes and force us to change our strategy and also sets, on which we have spend hours and hundreds of million kamas.
Sadidas are absolutely not broken in PvM, every doll dies in the same turn it is placed, and trees die in 2 turns. Yes, they can tank some hits but they were not meant to be tanks.
Can you guys post an official beta test server link with these messages? I downloaded the old ones and their version doesn't match so it stays at 0%.
i am having the same issue, not loading despite a large update to the beta client it is just saying
"The client protocol version (which is 1932) is too old for the server.
The server needs protocol version 1945
Make sure you have the latest version of the client by restarting your uplauncher. If the problem persists, you can report on the official forum."
pretty much all disapointing
i swear to god if i see another "balance" patch start with "so this was op in pvp so we nerfed it, fuck you pvm players" ima be slightly annoyed
Make seperate changes. Its 2019. Other mmos have had seperated pvp and pvm since 2000. Dont need new spells, just give unique item/spell scaling between pvp and pvm. Like batseye 1 turn for pvp, 3 turn for pvm as an example.