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[Live Stream] 26.11.2019 Ankama Live with GDs - The Four Horsemen of the Eliocalypse

By [Ankama]DOFUS - ADMIN - November 25, 2019, 17:45:00
AnkaTracker

Hello Everyone, 
 
There will be an Ankama Live stream tomorrow from 4.30 PM to 5.30 PM CET (DOFUS Time) with members of the DOFUS Game Design team, to answer your questions on the following topics:

  • Infinite Dreams
  • Class Balancing
  • New expansion

Feel free to ask your questions here, specifying one of the three topics mentioned above. We will also take questions from the Twitch chat. While the questions will be answered in French, we will provide you with a translation of the questions and answers as soon as possible. 

We won't be answering any questions about the 2020 planning that we discussed at the Krosmonote, nor will we be talking about DOFUS Unity. These will come in due course.
 
Happy gaming and see you tomorrow!
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First Ankama intervention

The goal of this live stream was to discuss three topics answer your questions. The stream will last about 1 hour, and we will divide it into three parts:

  • New expansion
  • Infinite dreams
  • Class balancing

NEW EXPANSION

Will all the new dungeons and areas be level 200?
KORRI: yes, we will have level 200 content (more specifically four areas). Please note that for the ongoing quest narrative for the Eliocalypse (which runs in parallel), this remains a multi-level quest.

Will the areas of the four horsemen propose a replay value/replayability?
CROCUS: No, not really. We didn’t change anything, as we continue with a classic expansion format. Nothing different nor new, be it for dungeons or monsters. The content is classic, and there are no new features regarding replayability.

This expansion is divided into two parts. What will be included in the first and the second part?
KORRI: That’s right; the expansion is divided into two parts. As mentioned in the devblog (for those not yet aware, there is a devblog on the expansion, and I strongly advise you to read it), the first part will be available in December and will include all 4 Horsemen. The second part will come in January, with the end to the Eliocalypse: Resonance narrative.

Will you include new dungeon mechanics in this new expansion, so to improve the “replay value” of the new area?
CROCUS: The dungeons themselves are what we would call classic dungeons. In saying that, we updated quite a few things; we have to come up with new and fresh content so that the mechanics themselves are different. The monster family formats were kept the same while simultaneously trying to come up with fresh ideas.

Why call them “horsemen” if none are on a horse?
CROCUS: Ok, if we want to be literal about this, sure… but we adapt things to DOFUS. The reference is easily understood (The Four Horsemen of the Apocalypse in the Bible) and adapted to the game. We do not have horses, but we have our own kind of mounts.
We wanted each mount to be unique to each horseman. These mounts will be entities in their own right in this expansion.

Are you planning to implement new rare drops on these four dungeon bosses? (Example, the horsemen mounts)
KORRI: I will answer that. For the end of the year, we have no plans to implement rare drops on these four bosses.

With this Four Horsemen of the Eliocalypse expansion, is there a desire to release an update on the same scale as Frigost?
CROCUS: Absolutely. We did a lot of event-based content this year. It’s also been a long time since we had worked on a significant expansion (let’s differentiate an expansion from an update), so yes it was desired. We wanted to end the year well and continue our narrative arch of the next 3 years via the Eliocalypse. We’re talking strong and emblematic characters, areas strongly linked to their respective “owners”, new content with new monsters, just like Frigost.

For this content, are you planning to review the resources gained via achievements, in order to encourage players to complete them and bring significance to drops in this expansion?
CROCUS: New resources yes, because it is new content. We always provide new resources that are specific to certain monsters or family of monsters, etc. However, we did not review the drop or division formula or repartition in-game. The format remains the same.

Did you ensure that monsters aren’t rendered useless by some combos?
CROCUS: Yes, this is a big topic of discussion that has kept us busy for quite some time. We did it in this expansion, just like we have done over the past few updates; Ilyzaelle monsters or even Stubyobbs have such strategies in place, and we made sure to come up with a new technique for these new bosses, to bring forward the monsters’ gameplay.
We are gutted when monsters don’t do anything after all our efforts to develop a mechanic for them, so we do make the effort to bring it forward and be interested.

Is there a hidden dragon egg await us at the end of this journey?
KORRI: No, there is no dragon egg waiting for you at the end of this expansion. But you will have other surprises.

No necronyx, right?
KORRI: No, there is no similar system planned for this expansion.

Isn’t it risky to propose content that is restricted and tied to a particular time on an MMORPG known for its longevity?
KORRI: I am not sure to have understood the question well. I think the question wants to know if this content won’t become obsolete at a later stage due to its temporality and narrative.
If so, then no. The content won’t become obsolete at a later stage, as it is coherent to the timeline, but this you will discover in-game (the “how” and the “why”) by continuing and completing the quests.

Do we have access to each boss, or must we defeat one in order to gain access to the next one, and so on?
KORRI: The setup will resemble that of the underwater expansion: immediate access to all 4 areas (Corruption, War, Misery, and Servitude) and you can complete each area in whatever order you choose.
it like the underwater area – you can do them in the order that you wish.
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The goal of this live stream was to discuss three topics answer your questions. The stream will last about 1 hour, and we will divide it into three parts:

  • New expansion
  • Infinite dreams
  • Class balancing

NEW EXPANSION

Will all the new dungeons and areas be level 200?
KORRI: yes, we will have level 200 content (more specifically four areas). Please note that for the ongoing quest narrative for the Eliocalypse (which runs in parallel), this remains a multi-level quest.

Will the areas of the four horsemen propose a replay value/replayability?
CROCUS: No, not really. We didn’t change anything, as we continue with a classic expansion format. Nothing different nor new, be it for dungeons or monsters. The content is classic, and there are no new features regarding replayability.

This expansion is divided into two parts. What will be included in the first and the second part?
KORRI: That’s right; the expansion is divided into two parts. As mentioned in the devblog (for those not yet aware, there is a devblog on the expansion, and I strongly advise you to read it), the first part will be available in December and will include all 4 Horsemen. The second part will come in January, with the end to the Eliocalypse: Resonance narrative.

Will you include new dungeon mechanics in this new expansion, so to improve the “replay value” of the new area?
CROCUS: The dungeons themselves are what we would call classic dungeons. In saying that, we updated quite a few things; we have to come up with new and fresh content so that the mechanics themselves are different. The monster family formats were kept the same while simultaneously trying to come up with fresh ideas.

Why call them “horsemen” if none are on a horse?
CROCUS: Ok, if we want to be literal about this, sure… but we adapt things to DOFUS. The reference is easily understood (The Four Horsemen of the Apocalypse in the Bible) and adapted to the game. We do not have horses, but we have our own kind of mounts.
We wanted each mount to be unique to each horseman. These mounts will be entities in their own right in this expansion.

Are you planning to implement new rare drops on these four dungeon bosses? (Example, the horsemen mounts)
KORRI: I will answer that. For the end of the year, we have no plans to implement rare drops on these four bosses.

With this Four Horsemen of the Eliocalypse expansion, is there a desire to release an update on the same scale as Frigost?
CROCUS: Absolutely. We did a lot of event-based content this year. It’s also been a long time since we had worked on a significant expansion (let’s differentiate an expansion from an update), so yes it was desired. We wanted to end the year well and continue our narrative arch of the next 3 years via the Eliocalypse. We’re talking strong and emblematic characters, areas strongly linked to their respective “owners”, new content with new monsters, just like Frigost.

For this content, are you planning to review the resources gained via achievements, in order to encourage players to complete them and bring significance to drops in this expansion?
CROCUS: New resources yes, because it is new content. We always provide new resources that are specific to certain monsters or family of monsters, etc. However, we did not review the drop or division formula or repartition in-game. The format remains the same.

Did you ensure that monsters aren’t rendered useless by some combos?
CROCUS: Yes, this is a big topic of discussion that has kept us busy for quite some time. We did it in this expansion, just like we have done over the past few updates; Ilyzaelle monsters or even Stubyobbs have such strategies in place, and we made sure to come up with a new technique for these new bosses, to bring forward the monsters’ gameplay.
We are gutted when monsters don’t do anything after all our efforts to develop a mechanic for them, so we do make the effort to bring it forward and be interested.

Is there a hidden dragon egg await us at the end of this journey?
KORRI: No, there is no dragon egg waiting for you at the end of this expansion. But you will have other surprises.

No necronyx, right?
KORRI: No, there is no similar system planned for this expansion.

Isn’t it risky to propose content that is restricted and tied to a particular time on an MMORPG known for its longevity?
KORRI: I am not sure to have understood the question well. I think the question wants to know if this content won’t become obsolete at a later stage due to its temporality and narrative.
If so, then no. The content won’t become obsolete at a later stage, as it is coherent to the timeline, but this you will discover in-game (the “how” and the “why”) by continuing and completing the quests.

Do we have access to each boss, or must we defeat one in order to gain access to the next one, and so on?
KORRI: The setup will resemble that of the underwater expansion: immediate access to all 4 areas (Corruption, War, Misery, and Servitude) and you can complete each area in whatever order you choose.
it like the underwater area – you can do them in the order that you wish.
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PSI – Infinite dreams

Don’t you find the fact that certain rewards are only obtainable between stages 200 and 400 to be a bit limiting?
STARBENDER: 200 boss fights is asking a lot already from players. We want to contextualise the experience, hence the new map also. There is a specific objective for those who want it. For those who wish for an unlimited challenge, we propose the remaining stages without the same rewards but with something easy to master. The impact on the economy is easier to control, comparing to the way things were this year.
Logan: It will reward those who farm?
Starbender: Yes. It isn’t the same kind of reward. Currently, we were talking about monetary rewards in the sense that you got something you could sell, creating wealth for your character. Now, we believe that for people who want to go the extra mile and push their limit, a visual display that would show others how far they went (such as an ornament) is unique in itself.

Did you change the formulas behind the way boss stats evolve throughout the stages?
No, there have been no changes. In terms of XP, there won’t be additional gains from level 400 upwards. We hope this would help towards improving the XP situation.
In terms of stat bonuses, that one can purchase, there is a change: players will have less charac bonuses in the long run.

Infinite dreams are available from what level?
Logan: 50. We had a look, and a minimal amount of players are playing before the famous level 200 — also one of the reasons why the real XP gain starts at level 200.

Starbender: The Infinite Dreams is an end-game experience. It was developed with players who had completed the game’s content in mind. It encourages them to explore the world of 12. What might be considered a limitation is, for us, a reward for those who completed achievements, allowing them to purchase more things in the Infinite Dreams. And, as I said in the devblog, the WID (Well of Infinite Dreams) will step up to its end game content position. We based ourselves on the level 200 as a starting point, we kept it open from level 50 as a training ground; not many access WID before reaching level 200 on their character, some people do get into it because of the Ebony quest line (progressive quest – level 120), so things will remain the same on that front.
The system worked well at level 50 there was no reason to close it, but it is not very profitable. If the goal is to gain XP to level and drop rare items, there are better activities out there for it.

What will be the next legend generation in terms of quantities after this expansion? Often present after a fight, the cost in dream reflections is a limiting factor for legends, something that can be addressed via idol abuses. Will the recipes change, and will we see new legendary items integrated into the game?
Korri: The most significant change is that the items are no longer obtainable at the end of a fight, between stages. Legends can be obtained via the chests that you get at the end of a fight. Additionally, for pre-requisites, those will be removed when it comes to legends. Anything in a chest won’t have a pre-requisite. If you get a chest, you can open it, and there are no restrictions nor requirements to gain its content as a reward.

Starbender: Which means that if somebody invites you to fight in their WID, and you haven’t done many achievements, it might be worth your while, as you might be lucky enough to drop a legend.

Tell us more about prysmaradites…
It’s equipment that can only be equipped in the first trophy slot. Effects are oriented on the start of a fight, meaning they offer a variety of bonuses during a variety of time at the beginning of a fight (1 to 3 turns).
These are defence methods to rise against the one-turn meta. The intention is far from creating game-breaking items: we want them to find their place in the meta. If you find any that don’t have their place, please tell us.
Some are designed around playing last in the timeline, for example.

Is the safeguard system relevant and suitable to be implemented? Wouldn’t allowing us to redo as many as fights as we would like, without having to pay anything, be more coherent with the playstyle of WID’s ideal players?
We think it is necessary. We know that certain players won't like this change; it is also a way to avoid having players stuck because they are unable to win the fight. Infinite dreams are meant to be of some degree of difficulty. We made sure that losing some fights won’t be too penalising.

Will there be changes regarding the obtention of legendary pets? The RNG isn’t quite there yet in terms of enticing exchanges to take place.
Korri: There are no planned changes on the legendary pets themselves. In terms of obtaining them, they are impacted by the global changes to the rewards in the Infinite Dreams: the chests.

What are the drop rates/probabilities of certain dream items? Do they evolve with the chests in terms of quality?
The rewards are distributed across the different types of chests, also depending on the level. Some chests can drop legends, others won’t. In a chest that can, legends have a drop rate of 0.5%, 50% drop rate for reflections.
Each legend can only be in one chest.
It allows each niche of players will find a way to make money. Players won’t be able to have both easy and difficult chest. Each player needs to bet on their performance.

Will there be an impact on the Vulbis and Ebony quests?
Korri: No. The changes are too weak to impact those quests. Reflections were replaced on all fronts.
Starbender: Current reflections will be replaced by a new resource and the 2.53 version of dream reflection will be called Forgotten reflections. These can be exchanged via a NPC for ceremonial shields, which get more and more expensive as you purchase them, with the most expensive one costing 1.50 billion reflections (but it takes the colours of your character). It won’t be for everyone! It will be a rare drop in the Infinite dreams, even at stage 200. And its drop rate is impacted by idols and prospecting!
New reflection will be obtainable in the chests. The gains will be drastically lower that what you might be used it. You will be able to have the reflections for sale in the marketplace (without using bags).

I didn’t understand if I would need certain achievements to obtain Legends in chests or will these achievements (“Four Out of Five”, and “Six out of Six”) be needed just for the bonus purchase?
Starbender: Korri did state that achievements are not needed to drop a Legend. However, the pre-requisites will remain on item crafts and on the services that can be purchased in the bazaar.

Don’t you think that the buffs at the start of fights will focus strategies on start of fights, making these repetitive, with everyone ending up starting the fight the same manner? And wouldn’t this because more of a curse for you devs rather than a blessing for when you design a new dungeon?
Korri: well we hope it won’t be a curse on us! Starbender did say earlier, these bonuses are focused on the defense element. It serves to break domiunant strategies and allowing for a wider variety of fight beginning, specially in the current meta where in some case a fight is determined within the first couple of turns. This helps to influence fights in a way that things are not so decisive in the first few turns.
In terms of routine: The majority of the Prysmaradites are niche items and will be used according to your needs. We don’t they won’t become repetitive.

Are there rewards for players who have already reached extremely high levels in infinite dreams?
Starbender: yes, the shields. Those that got very far in terms of Infinite Dreams’ levels should have a tremendous amount of reflections.
Korri: And if they spend them, it means they already received the rewards that correspond to their efforts.

Would it be possible to have a Hardcore mode without any safeguard?
Starbender: yes, on heroic and epic servers!

After reaching level 400, what is the point of a reset?
Starbender: It allows you to “redrop” certain items. The same principle applies as when a player runs a dungeon again. But it would be a shame to stop after stage 400. The first few ornaments are not expensive, and it is still worth giving it a go... Well, at least in my opinion!
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