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Dungeon Rusher: Founoroshi

By [Ankama]DOFUS - ADMIN - January 17, 2022, 15:00:00
AnkaTracker Announcements

Forget the snowy plains of Kwismas Island! The next Dungeon Rusher makes the sparks fly and welcomes you to the Fouxwork Factory of Feudala from January 21 to 24. Looks like Founoroshi will be under fire!

It's been a while since you've pushed aside the vegetation to admire the best that nature has to offer. But mastery of the elements and expert alchemy can give it a different look: flashier and with more pop. What could be more stunning than fireworks on a beautiful night in Pandala?

A Founoroshi Exploshield!

From 3 p.m. (Paris time) on Friday, January 21 until 3 p.m. (Paris time) on Monday 24, we hope you have fire in your belly to navigate the "boomy traps" and hard road ahead that leads to the Master Pyrofouxnician Founoroshi.

Boombardier, Spitfoux, Fouxnamballist, Bangartifoux and even Gingerocket will stand in your way, more fuming than ever, but still stylish, with the wind in their hair.

Will you run off and disappear in a puff of smoke?

Of course you won't! Otherwise this super hot shield will slip through your fingers:

This reward is dropped by the boss in the dungeon, not in the arena. It is linked to your account, and there is a limit of one shield per character. The shield will automatically appear in your inventory after your victory.

Blast off in Feudala at [14,-32]! Let the sparks fly!

Reactions 8
Score : 4
0 0
Score : 58
Nice shield

I don't think this dungeon is level 140 tho, it's at least 180
3 0
Score : 3254
I usually look forward to Dungeon Rusher but this dungeon makes me so angry ohmy
1 0
Score : 1111
We can do it!!
1 0
Score : 16734
Dungeon has interesting concept, but its mechanics are pushed too hard. There is no way a team of 140 can do this dungeon.
5 0
Score : 1737
I understand that dungeon rusher might help with dungeon completion rate but this doesn't help the reason people don't normally complete it. Its kinda hard sure but most of all this boss just feels like a chore.

Its not very fun and it goes on for way too long...

There is nothing to do most of the fight for a good part of the group. May be add some glyphs that would give you unlockable state or heal you. Add some movement options to barrels, not just a weak attraction barely anyone knows aboutsleep

And yes beauty is subjective but this shield looks like squashed rotting mangos and has nothing to do with any themes in the dungeon. I know you guys have better art than that from checking ogrine store.
3 0
Score : 1441
Good thing the look of this shield doesn't appeal to me. So I won't feel bad when I skip this dungeon.

I don't know if I will every like this dungeon. Not only because it is hard and annoying, but because I think it's just one of the worst designed boss-fights.

During the whole dungeon the message is "Don't step into the glyphs, or something bad will happen". And in the last room it suddenly is "yeah, step in this glyph, and then the other glyph."

Also this stupid "you die if you don't figure out what to do immediately".
I remember being for the first time in this dungeon. And I was like "Ok, lets figure out what to do. There are torches, there are barrels. Maybe if i hit the barrel...dead. Ok next try, maybe I have to stand next to the torches...dead. Maybe if I push the barrels toward the torches...dead. What about these balloons he summons...dead"
Never has the fun sucked our of me so fast, then when I had to google the boss-fight so I wouldn't lose all my energy while doing try-and-error in a fight with this much stuff happening in it.

And yeah I get it. Once you know what to do, it doesn't bother you anymore. But that doesn't change the fact, that it is just frustrating for everyone who does this dungeon for their first time.
I also know, that a lot of bosses have an insta-kill.
But usually you die, because you did something wrong. And not because you didn't do the right thing. Or at least you get some turns to figure stuff out.

Oh and about the whole: "It is too hard for a 140-person". I rather think, that it is too hard for a "single person". The number of torches doesn't get more or less depending on the size of your group.
No matter if 140 or 200, there are just to many torches and to little turns for a single person, to handle it all.
A group of 8 Level 100 will probably have an easier time than a group of 2 Level 200.
2 0
Score : 1807
Firefoux factory which makes fireworks....shield looks nothing like a firework.
0 0
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