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[2.63 Feedback] - PvM Balancing

By [Ankama]DOFUS - ADMIN - March 08, 2022, 17:30:00
AnkaTracker
Hello everyone, 

Please reply to this topic if you wish to share your feedback on the PvM balancing content of the 2.63 Devblog - Bosking In Evil

--

In an effort to organise all community feedback of this update per topic, we have created different feedback topics for you to participate in. 
For the other devblog content feedback, please share your thoughts on the appropriate forum topic that was created solely for that purpose:
Reactions 10
Score : -29
simple answer , remove panda tank , making the game too easy smile 
anything also that get spammed like agi ougi should be nerfed , it makes no sense at all that people just spam combos like that , and also try to make it comparable with range combos who currently have no chance to make dreams
<3
 
4 -10
Score : 6009
As much as you're getting downvoted, you're right. mute

Everyone knows that tank Pandas are OP. Anyone pretending otherwise just doesn't want them to be nerfed.
3 -2
Score : 1807
What does the "Infinite lock debuff" for catseye mean?
0 0
Score : 3052
If it had to guess, catseye will gain the"unlockable" state 
0 0
Score : -9
 
NightKnight#3825|2022-03-09 01:07:08
simple answer , remove panda tank , making the game too easy smile 
anything also that get spammed like agi ougi should be nerfed , it makes no sense at all that people just spam combos like that , and also try to make it comparable with range combos who currently have no chance to make dreams
<3
 


And people would start complaining about huge increase in dream resources' prices.
0 -1
Score : 67
changes regarding catseye and QoT is absolutely ridicilous.
not being able to lock catseye is just dumb and skemage poison staying even after you've killed them off makes no sense.

You don't like people grinding massive amount of xp, but you'll still let top leaderboards stay unpunished for abusing exploits which is clearly against ToS. What are you even doing?
3 0
Score : 5784
Ughhh ... Aghhhh .... Oghhhh ....

If ARENAs (brk, bnt) can not turn back to what and how they were, can they at least be added more rooms? Various surface amounts? Like, smaller, bigger, medium? Have more of them maps? It can't be THAT hard to add more rooms in that building hosting them, with various kinds of maps, various obstacles or (almost) absence of them? And, of course, don't forget to add more dimension of areas for fight?

I tried some maps, they seem pretty awfullllllllllllllllllllllllllllllllllllll, so far, to me; pretty much discouraging me from keeling a bit some of the tens, maybe hundreds of dungs souls that I have so far, from all sort of areas of the world of 12 ...
Pretty disssssssssssaaaaaaaappppointing!!! So far!
1 0
Score : 5784
Or ...
... Even better !!!

Do all the above, x 4:
  • - Bonta
  • - Brakmar
  • - Frigost Village
  • - Pandala Village

Yep, you guessed right! It would be really awesome to have (for starters) 4 arenas, since all 4 are cities with houses and padocks and banks and crafting benches and markets; e.a. arena themed on its city; and ea map different from ea in same city, but also different from whatever other map in other city, and not only by background and theme of obstacles, but also in shape and obstacles placements.

Pretty pleaseeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee !!!???
1 0
Score : 236
Ugh, plains monsters XP reduced by half. Why so much? I use a 199 Iop there to level mounts for breeding. Seems unfair to make XP so little for others based on my overuse - or is this a mistake?
1 0
Score : 5784
My 2 cents, so far :

(March, 23)
  • - a bit annoying to have to deactivate animal control, when I don't need it/ don't want to use it (so I got more time to ... chat! ... ha! ) ;
  • - still, I miss old maps from Brak and Bonta sad( and wish they wer emore available ig atm! pls? pretty pls??!!! ; and , again, could we get 2 more arenas, all with like 10 maps minimum, variious sizes and themed obstacles, in Frigost and Pandala village? ;

(March 25)
  • - not sure if it has anything to do with update or patch/es, but Black Rat dungeon is kindof laggy, as if it were a constant dungeon rusher happening in it, which aint the case, nor there is much characters'  "traffic" in it;
  • - Bonta Rat, laggy, hyper laggy, too;
  • - Cauldini, lagged too;
  • - Mantiscore, lagged too;
  • -
 
0 0
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