Replying to Rozjebywacze

Djinn, Logan, and Kewl were here for the livestream presenting Temporis VII: Osatopia!
The god Osamodas is taking the helm of the latest Temporis; as the god of creatures, he has summoned a vast array of creatures to the World of Twelve so that everyone can link up with one or more of his creatures. Players will have to put together a personalized team to take on the challenges of Osatopia!
The current class mechanics are gone and have been replaced by new ones. Instead of a single character, you'll be controlling a team. So all the classes will lose most of their spells and keep a few of them.
Each character will have a passive skill, plus 3 or 4 spells.
We tried to preserve the essence of each class to go along with your Modsters. The character is completely passive and cannot hit. They have a support role, and each class will have its specialty.
To engage in combat in the new Temporis, you'll need to capture Modsters that are hidden all over the World of Twelve.
It will be shown before you enter combat that a Modster is hiding within the monster group, but you won't find out which one it is until you start fighting.
To capture it, you'll have to win the fight. The drop rate is a fixed 50%. But this drop rate can be modified using consumables.
Unlike archmonsters, you'll find Modsters easily. And when you enter combat with multiple players, everyone will have a chance of getting it. (If there are three players in the fight, it's possible for each of them to collect the Modster.)
Modster trading will be possible. When you acquire a Modster, it will be in the form of an item. You'll have the option to use it in your deck (in the interface for this purpose) or trade it as you like. Once it's in your deck, you can convert it back to an item and vice versa however many times you want.
Since your character can't fight, we'll give you one from the start (otherwise you won't even be able to skip the tutorial). You'll choose between four Modsters:
Each Modster has three distinct spells. (With 150+1 Modsters, that's 450 spells!)
To power up your Modsters, the equipment worn by the character will be transferred to them: AP, MP, Range, and stats; only resistances won't be equivalent in order to prevent overuse.
An exclusive new profession will be added in this Temporis: beastology.
This profession will let you evolve some of your Modsters. By evolving, they'll gain a new form as well as new spells. This profession is important because it's the only way to evolve them. But don't worry – it will be an easy one to level up.
It is also used to create consumables that will help you capture Modsters.
The four starters will get a megalteration, along with about 30 more modsters.
Modsters will have four different rarity levels:
A Modster's drop rate doesn't differ based on rarity level; however, the chance of encountering a rare Modster or better is lower than for a common Modster.
You'll only discover the Modster's rarity once in combat.
Most equipment items will have higher drop rates to give you an easier time gearing up. The Dofus may also be dropped by monsters.
Although your character will be unable to engage in close combat, you can equip a weapon to benefit from its stats.
Idols won't grant any bonuses during the Temporis adventure, but they can be used for achievements to earn tempokens!
To manage combat duration, there is a limit of four players per fight. Each player can have two Modsters on the battlefield at once. You can have up to six Modsters in your deck.
If all the Modsters are KO'd, the fight is lost.
And if the main character dies, the fight is lost. (Even if the Modsters are still alive.)
For a visual change in combat, which we'd like to incorporate in the standard game at some point: we're going to separate the player's and summons' action bars, so that you can view summons' spells even when it's not their turn!
There won't be sidekicks in this Temporis.
The Temporis Hub zone is back. It will allow characters to teleport to the World of Twelve. The daily bonus NPC will also be found there.
It will also include various useful maps for players!
Plus two NPCs:
For practicing beastology, this will be the only place you can level up the profession.
Will be used to challenge other players, plus other surprises. You'll find them in various zones:
This quest is endgame content that will unlock the Reputed Beastologist certificate. To earn this, you'll need to fight four high-level beastologists! (We're still in the realm of PvM.)
New interfaces will appear in this Temporis:
During Temporis VII the GMs will play Team Croquette, a mischievous group that's kidnapping Modsters for unknown reasons. And special maps have been added for the occasion!
By participating in this event, you could earn advantages that can be converted into sharivakens on the classic servers.
Archokens and searchokens are back with Brandon and Brenda.
Daily bonuses will return to help you throughout your adventure, and you can expect a few surprises! To unlock these, you'll have to complete a daily quest. These quests are optional and will not
hinder your progress in Temporis at all.
There will be Temporis livestreams to guide you when the adventure begins, but we won't be doing one every week in the summer. We'll even do a Temporis Live at Japan Expo!
The pre-registration system has been updated to make it much easier to change your class if you change your mind while pre-registration is still open.
Twitch drops will be enabled during this Temporis. There are three types of boxes to get:
There will also be a special Twitch version of the roarped, as well as the new Heesh Set (three elements).
All streamers in the DOFUS category can offer the chance to earn these rewards.
A big tournament will take place at the end of this adventure, to be organized by the KTA. The final format is still being discussed, but for now we'll close out with 2v2.
For the final rounds, exceptional commentary will be provided by Huz, Humility, Nozadah, and Sapeuh.
(More details to come.)
There will be bonuses in the course of Temporis to help you gain experience, including daily bonuses. But there won't be a double bonus experience per se.
Both of these projects are going well. We'll say more when the time is right, but you can come to Japan Expo to talk about it!
We wanted to do this, but it would've been too much work. So they won't be, no.
We're not there yet, but the project is coming along nicely. Those changes won't be in this update, but definitely the next one! At any rate, we're very happy with the new content we'll be offering in this area.
Yes, it's coming! There will even be a little event running then, so stay tuned!
We're still working on that; we'll let you know as soon as possible.
All the relevant information is on the pre-registration page.
Change of class will be available with the unlimited potion available for purchase.
Replying to Rozjebywacze
1. Can we get a live leaderboard for the number of unique modsters captured?
2. Do we need to recover HP after each fight in order to 'invoke' our modsters at full hp? (like it happens with sidekicks)
3. 'Invoking' modsters costs AP? If so, how much?
4. Will the fight AI prioritize players over modsters(like it does with summons)?
5. Will Leek-pie, Release, Moon hammer, summons, and other such spells be available to learn and use?
6. WIll dofuses special effects and legendary items special effects get transferred to modsters too?
7. Will modsters ignore challenge restrictions like summons do? (zombie, tight, elementary my dear and so on...)
Let's call the spirit thing you see before taking a fight with a modster: a modster-spirit.
7. Modster-spirits appear in groups of fights with other mobs. I assume the higher the level of the zone it appeared in, the better the spells of the modster. Is this right? Or all modsters are made more or less equal?
8. If so will equipping these high-level modsters be restricted behind a level?
I'm afraid of what happened on the 5-th temporis where people went to fight Sakai mobs at low levels and got those much-more-powerful and unbalanced spells and then put them on kitty-nekos and used them from very early in the game.
I'm sorry, I'm not sure I understand your last 2 questions. Can you please explain them in more details so I can pass them on to our team? Thanks!