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Lack of content (Dofus Retro)
By Sneaki24#1028 - SUBSCRIBER - October 12, 2022, 09:46:19I have been disappointed with the updates since the announcement of Dofus Retro. They said they would have a full team working on Retro and there has been no major additions since the release of Retro. I mean they are sitting on a literal gold mine and they are unwilling to release anything to us for us to grind for... Like bring back Frigost Island and add the dungeons and gear that would be awesome. I don't understand why they are so unwilling to add big content expansions into the game this can easily be one of the most successful MMORPG's on the planet.. it is literally the ONLY open world turn-based combat MMO. Can we please get some Dofus Retro content??!!!
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Hoffientjuh is correct. Dofus Retro was never intended to get brand new content to the level of Dofus 2 does, and Retro was launched with this as a key aspect of the project. Development has focused largely on quality of life issues with the old game, such as improving the UI, updating inventory graphics, and other untangling of the spaghetti code.
They've also been able to implement a new cosmetics system to give people new looks.
Recently, two "new" dungeons were released to Retro because the developers were able to salvage and make use of unused assets. These were huge exceptions to the no new content stance, and only done because the assets were already there. Backporting areas from modern Dofus, such as Frigost and anything introduced after, is not on the table.
Overall, Dofus Retro is meant to capture as much of the classic experience as possible, with a few small things here and there to keep things interesting. But the primary draw of Retro is the, well, retro nature of that game that Dofus 2 has long since departed from. If the devs started developing it like a regular MMO, it would lose the point, and the game would be more like "Dofus Retro but more 2012-2016 Retro less 2005-2011 Retro."