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Tell Me Why People Say Dofus Is Getting Worse?

By lidiawizard#8265 December 27, 2010, 12:36:28
Reactions 78
Score : 74
C'MON GIVE ME MORE!!!!
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One of the reasons is, it's not people, it's kids, they are saying it's getting worse.
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formulamonster|2011-01-06 19:38:00
Maybe at first, but then people will know the unpleasant guilds and the friendly ones, and will only fight the friendly ones.

Depends on how the system is implemented. From day 1 with pvp, if you were attacked you don't really have a choice but to fight back. So its not so much a matter of choosing to fight friendly fights only.

But meh, I think were getting off-topic speculating what COULD go wrong.
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For one when I first started playing it was easier to find groups, make friends and see all there was in Dofus. It seams to me it is easier now to make and enemies via PVP and level faster with PVP and with the ability to buy kamas who needs to farm or develop professions!
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I miss the times when wisdom was no big issue and you had teams of 5 lvl 20s stuggling in gob dungeon, that was when this game was really fun.
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maybe poeple has low internet that this game needs alot sa they get more laggy  at a time
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matrixdigivolution|2011-01-28 10:14:54
maybe poeple has low internet that this game needs alot sa they get more laggy  at a time
 Okay, I've put up with this long enough. Quit posting in every single thread you come across! You have not added ANYTHING significant to ANY but A FEW of the threads you keep posting in.
 
Also, quit necroposting! If a thread has not been posted in for over a month or it the information contained in it are no longer relevent, DON'T post in it. I've see you post in several threads that are no longer of use or way over a month old. It is against the forum rules and it needs to stop, now. I would have just sent you a Private Message, but that is currently disabled.
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VoidofSouls|2011-01-28 10:17:39
matrixdigivolution|2011-01-28 10:14:54
maybe poeple has low internet that this game needs alot sa they get more laggy  at a time
  Okay, I've put up with this long enough. Quit posting in every single thread you come across! You have not added ANYTHING significant to ANY but A FEW of the threads you keep posting in.
 
Also, quit necroposting! If a thread has not been posted in for over a month or it the information contained in it are no longer relevent, DON'T post in it. I've see you post in several threads that are no longer of use or way over a month old. It is against the forum rules and it needs to stop, now. I would have just sent you a Private Message, but that is currently disabled.

 lol kk im just commenting
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Back to the subject. I kind of agree with the dofus being more and more pvp-based. Don't see lots of dungeon raids anymore.
As if PVM became optional and PVP became 'regular' gameplay. Aside from that everyone promotes their own class to be 'fixed'.
Human selfishness at its finest I tell yee'. A cra-player is not going to make a post about how he/she wishes ecaflips were powered up.
Even though none of these  'kids' have figured out that just about every class is overpowered and has an advantage over the other.
Need I tell you who would win, a lvl 30 cra or a lvl 30 Iop? First of all the level plays a huge role then the tactical advantage your class has.

Some classes have more advantages in means of buffing spells
Some classes have ranged spells.
And some classes have AP reducing or MP reducing spells.

And really if you actually believe an Osamodas isn't overpowered.
Then lets just completely ignore the 5+ summons you can rape the map with.

Or let us completely ignore the fact a cra can hit you from across the other end of the map.
Reduce your MP and keep repeating this until you get pissed off and click the self-destruct button.

Or let us completely ignore the fact chance/intel sacriers can take damage, buff up and stock up on health the same turn.
Or let us completely ignore the fact feca's have shields against all elements, and focus on how low the attack is in comparison to other classes.
Totaly disregarding the fact it can almost ignore damage.

And really has Ankama not been telling you to invest points into different spells instead of just one?
If the feca is boring because of the; cast shield - attack, cast shield - attack. Then its your own fault for investing your points in only that area.
The fact your class is boring is your own fault. And only a PVP-queer would be posting in here asking for class-improvements.
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Im gonna say a few things... i remember when i 1st started playing dofus... i found the game astonishing ... i stared at my computer moniter for hrs on end.... pvp was diverse back then ..... i wanna say i started playing n 2006.... so its been about 5 years... so long ago its almost fuzzy but its clear... even with the updates i hated them at 1st but i adapted... with each new update i adapted... i didnt like them but i kept going... sleepi thought i was gonna quit becuz i hated 2.0 when it was released... i thought i was gonna quit when cras got the positive nerf.... i thought i was gonna quit when i kept getting pwned by 12/7-8 sacs <_<.... but i didnt .. i kept moving forward... i havent given up .... and i hope u old school players... dont give up.... now KEEP MOVING!!! cool 
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This is a pretty old thread to bring back from the grave...lol. biggrin

But don't worry, I'm not giving up, but going to keep tracking forward!! cool

Benjamight
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One of the reasons people think Dofus keeps getting worse is there is no consistency.

You can't rely on anything to stay the same, so you can't build your characters with confidence. You never know when any long-term goal you have will be nullified by the next sweeping change to one game system or the other, or the abilities of your character.

Since the grab of MMOs relies heavily on setting and meeting long-term goals for one's character advancement, this turns off a lot of players as yet another project they are working on, or just completed, gets ground into the dust by the heel of inconsistent development.

I design my character around MP/AP loss system X. Oh, sorry, we have system Y now. I spend months rebuilding and reequipping for system Y. Finally, I'm all set. Oh, sorry, we have system Z now.

I built my Sacrier around buffing system X. Oh, sorry, we have system Y now.

I built my Sram around dodge/lock system A. Oh, sorry, we have system B now.

Or is it C, or D.

And on it goes...

Having to rebuild once is unpleasant. Twice is tedious. Thrice annoying...

Eventually, it undermines confidence in the game by long-term players, and no matter what is done to the game, to them it is worse. This is only intensified as one levels, as it requires greater and greater effort to respond to what are often massive game changes, due to the cost and time involved in getting new equipment.

Another of the reasons is the continued shift in focus of the game, in terms of PvM and PvP.

At first, you had to PvP to even wear most of what was then the highest level equipment, and losing rank could make your items unusable. Then, PvP pretty much didn't matter at all, and the game was fully focused on PvM for advancement. There was a brief spurt where group PvP was highlighted, then they switched to a system of solo PvP that gave huge benefits, to the point where players could ignore PvM entirely if they wished.

These huge focus shifts in the game are going to cause one group or the other to feel the game was better in the past. It will also end up alienating players that joined when the game was very much about X, and suddenly its very much about Y.

Basically, it comes down to consistency again.

Many feel Dofus is getting worse, because it becomes over time increasingly inconsistent.

I see that it is still going on even today, after all these years.

People design their characters around amassing great deals of AP/MP/Range, that the designers themselves made possible with the equipment and maging systems they put in.

Suddenly, oops, sorry... you now have AP/MP/Range caps.

And hundreds and hundreds of hours of effort are once again crushed under the heel of inconsistent development, which seems to be show an amazing lack of developer foresight this long into the game's existence.

It's hard to stay enthusiastic or approving of this kind of thing, years on end.
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Personally, 2.0 killed a large part of my dofus experience. I absolutely adored 1.29, Dofus was the one game I could never quit. Now I think I will be able to shrink away from it, as it does not have the familiar draw that it used to.
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Takes-Reign|2011-03-23 20:47:45
One of the reasons people think Dofus keeps getting worse is there is no consistency.

You can't rely on anything to stay the same, so you can't build your characters with confidence. You never know when any long-term goal you have will be nullified by the next sweeping change to one game system or the other, or the abilities of your character.

Since the grab of MMOs relies heavily on setting and meeting long-term goals for one's character advancement, this turns off a lot of players as yet another project they are working on, or just completed, gets ground into the dust by the heel of inconsistent development.

I design my character around MP/AP loss system X. Oh, sorry, we have system Y now. I spend months rebuilding and reequipping for system Y. Finally, I'm all set. Oh, sorry, we have system Z now.

I built my Sacrier around buffing system X. Oh, sorry, we have system Y now.

I built my Sram around dodge/lock system A. Oh, sorry, we have system B now.

Or is it C, or D.

And on it goes...

Having to rebuild once is unpleasant. Twice is tedious. Thrice annoying...

Eventually, it undermines confidence in the game by long-term players, and no matter what is done to the game, to them it is worse. This is only intensified as one levels, as it requires greater and greater effort to respond to what are often massive game changes, due to the cost and time involved in getting new equipment.

Another of the reasons is the continued shift in focus of the game, in terms of PvM and PvP.

At first, you had to PvP to even wear most of what was then the highest level equipment, and losing rank could make your items unusable. Then, PvP pretty much didn't matter at all, and the game was fully focused on PvM for advancement. There was a brief spurt where group PvP was highlighted, then they switched to a system of solo PvP that gave huge benefits, to the point where players could ignore PvM entirely if they wished.

These huge focus shifts in the game are going to cause one group or the other to feel the game was better in the past. It will also end up alienating players that joined when the game was very much about X, and suddenly its very much about Y.

Basically, it comes down to consistency again.

Many feel Dofus is getting worse, because it becomes over time increasingly inconsistent.

I see that it is still going on even today, after all these years.

People design their characters around amassing great deals of AP/MP/Range, that the designers themselves made possible with the equipment and maging systems they put in.

Suddenly, oops, sorry... you now have AP/MP/Range caps.

And hundreds and hundreds of hours of effort are once again crushed under the heel of inconsistent development, which seems to be show an amazing lack of developer foresight this long into the game's existence.

It's hard to stay enthusiastic or approving of this kind of thing, years on end.
Exactly and the sad fact is the developers don't even have a clue why there are so many back lashes against what they keep doing.If only the developers would give use a clue what they are thinking.Developers you want to make Dofus 90% a PvP game say so so the PvM players can start looking for another game(a lot are all ready).You plan on trashing equipment or changing game mechanics 6 months from now tell us so we don't waste hundreds of hours of game play dropping rare mats and raising money to make equipment your going to turn into crap.Could you give us hope that it is not just trial and error that you actually know where you want Dofus to go and if you do for the love of God tell us.
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Dofus is getting worse because the whole atmosphere surrounding it is just not the same. When I first played Dofus like 5 or 6 years ago, there were no bots and Astrub felt like such a magical place. The battle music set such an amazing mood and I was instantly addicted. Everyone played 1 account and there were hoards of people that needed to farm monsters for sets and you could always get a group of people to fight with. The player base was amazing and guilds were very active, having wars and such. The game had obvious flaws, but you did your best to ignore those as the game had such a good experience with it. I'm sure the fact that the game was pretty incomplete added to the mood as it showed how much potential the game had.

Over the course of the years, Ankama has pretty much made Dofus a different game. The game is much more professional now without all the disconnections and lag and I really appreciate that, but they also really changed how classes are played. This isn't the issue though. The issue is that early Dofus had flaws and these flaws lead players to have practices that should have been illegal. The moment people started to create alts was the moment Dofus sealed its fate. This and the bots that came with the rise in popularity of the game.

But I don't even think that those are the reasons a lot of players quit. The amazing player base quit because there was such a long wait for new content. New content in gear AND in spells. I am really hoping that Ankama adds new elementary and class spells soon and buffs the unusable builds that many characters have. If every character class had as many viable elemental builds as spell elements that they can cast, then Dofus would be so much better.
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My biggest problem with the changes, and quite possibly the most commonly given reason, would be the direction the game took towards PvP. Back when I first started playing, there wasn't an 'Incarnem' that got you to level 20 in 20 minutes. There was the astrub mines, where people would gang up 3 vs 1 to a single sick tofu and chase it around trying to kill it. It was slower leveling at the beginning, but it's how you made friends and how strong guilds were formed. I was on Rushu after five or six years about a month ago and the very first guild I joined, Dragons, is still being run by the leader who had it when I played then. Half the guild members I remember are still there. Now, it's just scarce to find a guild that won't inevitably disband after a year or two. Look at Veritas on Solar. Lasted maybe two years. Knight's Templar, I occasionally speak to the former leader, but he's not on much and the guild is near deserted. From what I've gathered, Lust may be well on the road to disbandenment because Hayk said on IV that if the member count dropped below like 60, he'd just disband the guild. Old Dofus promoted a strong, unified community to overcome a very harsh world to a solo player with a solo client. Now, on the rare occasion you find a PvM/PvE player, he's probably tagging along with 5 of his alts.

Frankly, if people want to PvP, they can take their butt to Dofus Arena. Leave the PvE game to the PvE players. Ugh...

Edit: Oh and to the person under OP, Ankama is fighting bots? So you wanna tell me why Solar has had the same bot at the village zaap for the past week and a half? A HIGHLY populated area like that? Deserted now. Good fight, Ankama.
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From my personal experience it seems that people on my server, especially lower levels are unreluctant to go out and actually hunt for the things they want which is half of the fun.
An idea I would suggest for group pvp would be something like a matchmaking procedure. You put your character in a lobby and it matches you up with other players based on win/loss average and level with teams meeting in areas similar to the goultarminator maps.
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Izmar|2011-01-06 18:54:48
Wryth|2011-01-06 15:47:00
Ogrines have almost destroyed Dofus' economy, NOT because people are selling them (That stimulates the spending of kamas and increases the economy) but because bots are now running all over the jelly penninsula with their perfect PP gear and crow pets and dropped the price of a gelano from 1.5 mill on my server to 600kk being a hard sell.


The number of subscribed bots compared to the number of subscribed players in total is small. Subscribed accounts from China make up less than 2% of the total subscribed accounts that connect to the International community servers daily, and some part of that percentage are legitimate players.

These bots are still a problem that Ankama is vigilently combating, but items like Gelanos are very farmable and desirable for a huge majority of players. Over time, their prices will tend to drop as their numbers build up on a server, bots or no bots.

Yes and no. Prices will Even out over time due to increase number. Prices go down due to supply being much higher than demand. There's a difference in that while there's an increase over time, without bots farming them, the increase would only go up maybe once a month at best. Sold, it's probably maybe three or four on market without bot farmers. But with the influx of gelanos caused by bot farmers, the supply has so greatly outnumbered the demand that the people who want a quick sell over a decent price try to beat the bot's prices. When this happens, two things can potentially happen. Bot can realize it's not selling because of cheaper gelanos and lower it's price, and/or, people can notice the average price going down and still try to sell slightly cheaper to make a quick buck.

Concerning the percentage of bots, okay, I'll give you that. Now let's compare the real factor: Play time. Bots don't sleep, buts don't eat, bots don't work, bots don't go to school. Bots just bot. Bots don't shut off. They harvest the crap out of jelly pen round the clock until they are stopped. One bot team can drop more gelanos in a week than a server will drop yearly JUST from the sheer amount of fights they will go through and the rate they will go through them.

With that being said, it's more than just the chinese community who bot. My ex has a brother that has a bot for runescape. Nothing major, just a mining bot, but still he has one. Granted, you might need a decent computer to run 8 accs for a standard person, but frankly, people do it on WoW so I wouldn't be surprised if people could pull it off for Dofus.

I respect you, Izmar, I appreciate what you do, but this is a matter that I have thought about long and hard about and I really don't think you will change my mind on it.
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