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2.42 Beta Changelog

By #[Nerodos] - ADMIN - May 31, 2017, 16:40:25

As discussed in the 2.42 Beta thread, here's a link to the 2.42 Beta Changelog, in French.

There will be no official translation of the Beta Changelog, only an official translation of the 2.42 final Changelog, to be published upon the release of Update 2.42.

However, you are welcome to post your own translations of the 2.42 Beta Changelog in this thread. I will collect and organize your work from time to time, so that it's easier for others to use it and for you to know what has been translated already.

Please do not use Google Translate. Mistranslation leads to misunderstanding, and I'd rather avoid that.

2.42 beta



Sidimote


    The sidimote region has been redone and there is new content that has been added to it (monsters, sets, dungeons, etc.).
    2 new dungeons are accessible "Katrepat's Manor" (level 200) in the "desacrated Highlands" and "Magik Riktus castle" (level 90) in the "Dark Roads", There are also new quests avaiable . These are associated with the new areas and have new achievements tied to them.
    Amakna Militia has 4 new wanted posters to offer.

Combat


  • Class spells that remove MP have now a maximum cumulative limit, therefore spamming the same spell with multiple characters in the same game will be impossible. (For example multiple sadidas)
  • Controllable summons have now a 15 second turn limit. This change was made to speed up games as summons have a more limited range of spells and movement and should be able to cope with reduced turn times.
  • The "end your turn" button becomes gray at the beginning of ones turn.
  • in the battle preparation phase commands" /players /list and /kick NAME now function correctly.When fighting Moon the water totem now correctly shows up as a summon (in creature mode)
  • Damage preview now does not display critical hits for weapons that cannot cause them.
  • Damage preview works correctly for targets under the influence of a huppermage's elemental shield spell
  • Damage preview for spells creating telefrag now works correctly (example: Xelor's punch)
  • Damage preview works correctly now when damage reduction or resistances reach 100%
  • Damage preview correctly takes into account the heavy state when dealing with pushback damage.
  • Damage preview of spells that cause the target to cause pushback damage to the caster now works corectly
  • Damage preview on the first turn of a sacriers blood punishment now works correctly
  • In the quest tracking interface the option to show all interest points now works correctly

Kolossium


    [*]The connection to kolossium servers through different ports should go more smoothly nowPriorities considering matchmaking have changed, players from the same server are more likely to find themselves on the same team now
    incarnations are now prohibited in kolossium because they are a source of many problems and abuses.

Incarnations


  • Ektope:
    • spectral tofu: throws per target are now 2 throws per turn are now 3
    • spectral motivation: the pa cost is now 3 for all levels
    • we have modified this incarnation because he could deal loads of long range damage without endangering himself in the process.

Sidekicks


  • Sidekicks can now be equipped via the rapid equipment system
  • Sidekicks now die when their owner dies, this change has been made because sidekicks were not meant to win the battle for their master, their meant to be secondary aids not the main go to as they do not require sets to be invested into them.
  • Conditions based on the required achievement points are now correctly displayed in the signals of sidekicks that require them.in the objects interface, ethereal signs now correctly display the number of uses they have left

Cra


  • A lot of changes have been made to this class to improve its ability to keep opponents at distance through pushback spells, but they also got a new spell that applies erosion.
  • Retreat arrow:
    • Reduced AP cost: 4 -> 3
    • Basic damage increased by about 10%
    • This spell no longer causes damage to allies.
  • To unlock space for a new spell, we have merged the lashing arrow and poisoned arrow spells. It now removes MP and applies poison
    • It is now named poisoned arrow and does not stack, damage is neutral and lasts 2 turns.The new spell has been named Stinging arrow [#unofficial translation] and unlocks new possibilities for the cra. Low cost thrust and erosion.
    • It applies 10% erosion that lasts 2 turns and pushes the target back 2 cells. Straight line, modifiable range, twice per target, 4 times per turn.

Ecaflip


  • Feline spirit: the unbewitchement effect now applies corectly when the spell is recast

Eliotrope


  • Ridicule: the MP reap can no longer be unbewitched [?]

Enutrof


  • clumsiness: 1 cumulation limit per target
  • Judgement shovel: 2 cumulation limit per target

Iop


  • Cut: 2 cumulation limit per target

Huppermage


  • Elemental drain had to be changed:
  • The spell combines very high damage with a drain characteristic for a very small ap cost. Now increasing the ap cost is not considered a factor as huppers already have a lot of 3 ap spells, and recast intervals would be to limiting for single element players. Therefore a reduction in damage was sadly necessary.
    • Elemental Drain: Basic damage is reduced by approximately 30% in normal and 35% in critical strikes.
    • Elemental Shield: resistance bonus is not displayed as pvp resistance bonus if applied to another character [I don't think im translating this right, can someone check please? Or i do not get it]

Osamodas [AGAIN]


  • Symbiosa: recast interval has been increased: 1 --> 2
  • [*]Osamoda's can already control their summons through fusion, making this "wildcard" spell allow for taking up more roles at once.
    the tofus [or tofi?] mobility has been reduced. As well as the range of their switch. This makes it to easy for them to save an ally.
  • Podgy Tofu:
    • Reduced MP: 4, 4, 4, 5, 5, 6, -> 3, 3, 3, 4, 4, 5
  • Black Tofu:
    • Reduced MP: 10, 10, 10, 10, 10, 12 -> 8, 8, 8, 8, 8, 10
  • Tofu Transposition range: 5 -> 4
  • The Osamodas, whether in Dragon or Tofu form are supposed to be a pretty vulnerable class in melee. The heals of the dragons allow for the Osamodas [apparently that was not intended] to be more resistant in close range [which means they are no solo char anymore and are being discriminated and reverted back to their old version in my opinion] The following changes are therefore applied:
  • Dragons:
    • Dragons breath heal no longer affects the summoner
    • Black dragons heal no longer affects the summoner

Ouginak


  • Tibia:
    • If the spell kills the target, rage increases correctly
  • Carcass:
    • The spells bonus damage is reduced at lvl 5 and 6: 4, 5 -> 3, 4
    • Effects are correctly applied if the target is killed.
  • Marrow Bone:
    • The spells bonus damage is reduced at lvl 6: 8 -> 7
    • Effects are correctly applied if the target is killed
  • Protective Pelt:
    • increased AP cost: 2 -> 3
  • We have applied changes to Ouginak's bestial form. In order to make it less advantegeous. We wish this form to be a true double-edged sword and that it could penalize the Ouginak for changing at a bad time.
    • In Bestial form, the ouginack cannot lock [?] enemies.
    • In Bestial form, the damage bonus is removed.

Rogue


  • Remission:
    • Recast interval time is reduced: 3 -> 2
    • This modification allows the Rogue to better protect its bombs. While making Remission less penalizing for its pushing effect.

Sacrier


  • Punishments:
    • The recast intervals are increased: 6, 5, 4, 3, 2, 1 -> 7, 6, 5, 4, 3, 2
    • There was an inconsistency in the evolution of the punishments, having 1 turn before it can be recast should not hurt the spell.

Masqueraider


  • The goals of the Masqueraider's rework are not to make significant changes, just to make him more practical.
  • Retention:
  • cumulation limit: 2
  • apathy:
    • cumulation limit: 2
  • picada:
    • minimum range has been reduced: 3 -> 2
  • Distance:
    • minimum range has been reduced: 4 -> 2
    • reduced AP cost: 4 -> 3
    • basic damage has been reduced by about 15%
    • increased pushback distance: 1, 1, 1, 1, 1, 2 -> 1, 1, 2, 2, 2, 3
  • apathy
    • minimum range has been reduced: 5 -> 2

Monsters


  • Rampant Bearbarian:
    • Damage caused by the Rampant Bearbarian to its allies has been reduced and is no longer increased by damage increasing idols. The bearbarbut spell now increases the MP of its allies no longer their critical hits.
  • Cyclouse:
    • can no longer be lifted
  • The level, characteristics, spells and loot of the following monsters are modified and new monsters have been added to these families:
  • Animalades [?], Forest monsters, gobbals, dragoturkeys, kwaks, Sewer monsters, Field plants, Tofus, Vermines de champs[?]
  • The bestiary has been changed for the following areas:
  • The cradle, Astrub fields, Inglasse's Fields, Tofu's corner, Astrub's outskirts, Bonta's sewers, Brakmar's sewers, Astrub Forest, The Swamp, Nauseating Swamps, botomless Swamps, Crackler's Mountain, Astrub mines,
  • The composition of monsters has been changed for the following dungeons:
  • Royal gobbal dungeon, Field dungeon, Tofu dungeon


The floor is now yours!

UPDATED on 06/01/2017 based on kubala55's work from that same day at 11:40 (Paris Time).
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A community based translation is being done here, the base was done with Google Translate, but we're verifying everything by hand and it's nearly done.

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I am sorry for creating a duplicate thread but topics in this section don't show up in the all topics section(or im blind)

Beta 2.42 Changelog
2.42 beta

Sidimote
The sidimote region has been redone and there is new content that has been added to it (monsters, sets, dungeons, etc.).
2 new dungeons are accessible "Katrepat's Manor" (level 200) in the "desacrated Highlands" and "Magik Riktus castle" (level 90) in the "Dark Roads", There are also new quests avaiable . These are associated with the new areas and have new achievements tied to them.
Amakna Militia has 4 new wanted posters to offer.
Combat
Class spells that remove MP have now a maximum cumulative limit, therefore spamming the same spell with multiple characters in the same game will be impossible. (For example multiple sadidas)
Controllable summons have now a 15 second turn limit. This change was made to speed up games as summons have a more limited range of spells and movement and should be able to cope with reduced turn times.
The "end your turn" button becomes gray at the begining of ones turn.
in the battle preparation phase commands" /players /list and /kick NAME now function correctly.When fighting Moon the water totem now correctly shows up as a summon (in creature mode)
Damage preview now does not display critical hits for weapons that cannot cause them.
Damage preview works correctly for targets under the influence of a huppermage's elemental shield spell
Damage preview for spells creating telefrag now works correctly (example: Xelor's punch)
Damage preview works correctly now when damage reduction or resistances reach 100%
Damage preview correctly takes into account the heavy state when dealing with pushback damage.
Damage preview of spells that cause the target to cause pushback damage to the caster now works corectly
Damage preview on the first turn of a sacriers blood punishment now works corectlyIn the quest tracking interface the option to show all interest points now works corectly
Kolossium
The connection to kolossium servers through different ports should go more smoothly nowPriorities considering matchmaking have changed, players from the same server are more likely to find themselves on the same team now
incarnations are now prohibited in kolossium because they are a source of many problems and abuses.
Incarnations
Ektope:spectral tofu: throws per target are now 2 throws per turn are now 3
spectral motivation:
the pa cost is now 3 for all levels
we have modified this incarnation because he could deal loads of long range damage without endagering himself in the process.
Sidekicks
Sidekicks can now be equipped via the rapid equipment system
Sidekicks now die when their owner dies, this change has been made because sidekicks were not meant to win the battle for their master, their meant to be secondary aids not the main go to as they do not require sets to be invested into them.
Conditions based on the required achievement points are now correctly displayed in the signals of sidekicks that require them.in the objects interface, ethereal signs now correctly display the number of uses they have left
Cra
A lot of changes have been made to this class to improve its ability to keep opponents at distance through pushback spells, but they also got a new spell that applies erosion.
Retreat arrow:
Reduced AP cost: 4 -> 3
Basic damage increased by about 10%
This spell no longer causes damage to allies.
To unlock space for a new spell, we have merged the lashing arrow and poisoned arrow spells. It now removes MP and applies poison
It is now named poisoned arrow and does not stack, damage is neutral and lasts 2 turns.The new spell has been named Stinging arrow [#unofficial translation] and unlocks new possibilities for the cra. Low cost thrust and erosion.
It applies 10% erosion that lasts 2 turns and pushes the target back 2 cells. Straight line, modifiable range, twice per target, 4 times per turn.
Ecaflip
Feline spirit: the unbewitchement effect now applies corectly when the spell is recast
Eliotrope:
Ridicule:
the MP reap can no longer be unbewitched [?]
Enutrof
clumsiness: 1 cumulation limit per target
Judgement shovel: 2 cumulation limit per target
Iop
Cut: 2 cumulation limit per target
Huppermage
Elemental drain had to be changed:
The spell combines very high damage with a drain characteristic for a very small ap cost. Now increasing the ap cost is not considered a factor as huppers already have a lot of 3 ap spells, and recast intervals would be to limiting for single element players. Therefore a reduction in damage was sadly necessary.
Elemental Drain: Basic damage is reduced by approximately 30% in normal and 35% in critical strikes.
Elemental Shield: resistance bonus is not displayed as pvp resistance bonus if applied to another character [I don't think im translating this right, can someone check please? Or i do not get it]
Osamodas [AGAIN]
Symbiosa:recast interval has been increased: 1 --> 2
Osamoda's can already control their summons through fusion, making this "wildcard" spell allow for taking up more roles at once.
the tofus [or tofi?] mobility has been reduced. As well as the range of their switch. This makes it to easy for them to save an ally.
Podgy Tofu:
Reduced MP: 4, 4, 4, 5, 5, 6, -> 3, 3, 3, 4, 4, 5
Black Tofu:
Reduced MP: 10, 10, 10, 10, 10, 12 -> 8, 8, 8, 8, 8, 10
Tofu Transposition range: 5 -> 4
The Osamodas, whether in Dragon or Tofu form are supposed to be a pretty vulnerable class in melee. The heals of the dragons allow for the Osamodas [apparently that was not intended] to be more resistant in close range [which means they are no solo char anymore and are being discriminated and reverted back to their old version in my opinion] The following changes are therefore applied:
Dragons:
Dragons breath heal no longer affects the summoner
Black dragons heal no longer affects the summoner
Ouginak
Tibia:
If the spell kills the target, rage increases correctly
Carcass:
The spells bonus damage is reduced at lvl 5 and 6: 4, 5 -> 3, 4
Effects are correctly applied if the target is killed.
Marrow Bone:
The spells bonus damage is reduced at lvl 6: 8 -> 7
Effects are correctly applied if the target is killed
Protective Pelt:
increased AP cost: 2 -> 3
We have applied changes to Ouginak's bestial form. In order to make it less advantegeous. We wish this form to be a true double-edged sword and that it could penalize the Ouginak for changing at a bad time.
In Bestial form, the ouginack cannot lock [?] enemies.
In Bestial form, the damage bonus is removed.
Rogue
Remission:
Recast interval time is reduced: 3 -> 2
This modification allows the Rogue to better protect its bombs. While making Remission less penalizing for its pushing effect.
Sacrier
Punishments:
The recast intervals are increased: 6, 5, 4, 3, 2, 1 -> 7, 6, 5, 4, 3, 2
There was an inconsistency in the evolution of the punishments, having 1 turn before it can be recast should not hurt the spell.
Masqueraider
The goals of the Masqueraider's rework are not to make significant changes, just to make him more practical.
Retention:
cumulation limit: 2
apathy:
cumulation limit: 2
picada:
minimum range has been reduced: 3 -> 2
Distance:
minimum range has been reduced: 4 -> 2
reduced AP cost: 4 -> 3
basic damage has been reduced by about 15%
increased pushback distance: 1, 1, 1, 1, 1, 2 -> 1, 1, 2, 2, 2, 3
apathy
minimum range has been reduced: 5 -> 2
Monsters
Rampant Bearbarian:
Damage caused by the Rampant Bearbarian to its allies has been reduced and is no longer increased by damage increasing idols. The bearbarbut spell now increases the MP of its allies no longer their critical hits.
Cyclouse:
can no longer be lifted
The level, characteristics, spells and loot of the following monsters are modified and new monsters have been added to these families:
Animalades [?], Forest monsters, gobbals, dragoturkeys, kwaks, Sewer monsters, Field plants, Tofus, Vermines de champs[?]
The bestiary has been changed for the following areas:
The cradle, Astrub fields, Inglasse's Fields, Tofu's corner, Astrub's outskirts, Bonta's sewers, Brakmar's sewers, Astrub Forest, The Swamp, Nauseating Swamps, botomless Swamps, Crackler's Mountain, Astrub mines,
The composition of monsters has been changed for the following dungeons:
Royal gobbal dungeon, Field dungeon, Tofu dungeon
[I need to go

Rest will follow this evening] 

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Much love to you kubala!

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If we are not going to be able to self heal anymore (through the effect of Dragon's Breath) then maybe we shouldn't get the our damage reduction when we are in Dragon Mode. It makes more sense to me to gain power as a dragon than to lose power.

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So when will we get the "Original" changelog?

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When 2.42 releases, so around June 20th.

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