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Ankama Trackers

[Changelog] Version 2.7.0 - June 7, 2012

By #[Izmar] - ADMIN - June 07, 2012, 12:51:49
DevTracker Announcements

You can find links to download the beta client here:

Windows: Click here

Mac: Click here

Linux: Click here

[size=18]Sacrier [/size]

Sacrifice:
  • The damage received by the sacrificing characters is now reduced by the resistances of the target and no longer by the resistances of the sacrificing character.
  • The spell no longer swaps the positions of sacrificed characters and the Sacrier.
  • The AP cost changes to 2 at all levels.
  • The cooldown changes to 8, 7, 6, 5, 4 and 3 turns at levels 1 to 6.
  • The duration of its effects changes to 2 turns at all levels.
  • The maximum range is increased at levels 5 and 6.
  • The minimum range changes to 0 at all levels.
  • The size of the area of effect is increased at levels 1 to 4.
  • Invested spell points are returned.


Sacrier’s Foot:
  • The spell now deals earth steal damage in a perpendicular line (the area of effect of a staff).
  • The agility steal is replaced by a dodge malus applied to targets in the area of effect.
  • The number of casts per turn changes to 2 at all levels.
  • The spell effects can be accumulated on a target up to twice at a time.
  • The critical hit rate changes to 1/40 at all levels.
  • Invested spell points are returned.


Assault:
  • The spell now deals air steal damage on top of the basic air damage.
  • The number of casts per target changes to 2.
  • The number of casts per turn changes to 4.
  • The AP cost changes to 3 at all levels.
  • The critical hit rate changes to 1/40 at all levels.
  • Invested spell points are returned.


Swap:
  • The number of casts per target changes to 1.
  • Invested spell points are returned.


Flying Sword :
  • The elemental resistances and the health points of the summon are increased.
  • The sword’s MP change to 6 at level 6.
  • The AP cost changes to 3.
  • The maximum range changes to 4.


Transposition :
  • The AP cost changes to 3.


Cooperation :
  • The AP cost changes to 3.


[size=18]Enutrof[/size]

Living Bag:
  • The bag’s spell Sacrifice is replaced by Sac Rifice which allows the Living Bag to take damage in its allies’ stead without changing position and while taking their resistances into account.
  • The spell Sac Rifice is cast for 4 turns at the beginning the Living Bag’s turn to allow for a better control of the targets getting sacrificed.
  • The health points and the elemental resistances of the summon are increased.
  • The cooldown changes to 10, 9, 8, 7, 6 and 5 turns at levels 1 to 6.
  • The AP cost changes to 2 at all levels.
  • The maximum range changes to 4 at levels 1 to 5 and 5 at level 6.
  • Invested spell points are returned.


[size=18]Pandawa[/size]

Karcham:
  • The number of casts per target changes to 1.
  • Invested spell points are returned.


A devblog discussing the class changes is available here.

[size=18]Adaptable Dungeon Difficulty System[/size]
A new system of adaptable difficulty is added to all the dungeons in the game (with the exception of the Lord Crow Dungeon). It allows doing dungeons with groups of 4 to 8 characters. The difficulty of the dungeons adapts to the size of the group of characters.
All dungeons now use the model of 4 rooms and 1 special boss room in order to reduce the length of dungeons and allow players to focus on the more challenging and interesting fights.

A devblog discussing this system in detail is available here

[size=18]Foggernaut Class[/size]
The new Foggernaut class will be available for Premium members.

A devblog article giving an overview of the class is available here

[size=18]Spell point scrolls and characteristic scrolls[/size]
The NPC exchanges to obtain characteristic scrolls for resources or crafted objects are disabled, following our announcement at the previous update.
The exchange of precious stones for spell point scrolls is also disabled. Spell point scrolls can now be exchanged for Kolossokens by talking to the NPC Annabelle Huaire (inside the Kolossium building).

A devblog article on this subject is coming soon.

[size=18]Class Temple Dopples[/size]
  • It is no longer necessary to talk to the dopple masters to finish their respective temple dopple quest.
  • A new dopple can be fought at the Foggernaut temple located in Sufokia.


[size=18]Soul Capture[/size]
  • The 25% bonus to capture souls is now removed, in accordance with what was announced at the 2.6.0 update.


[size=18]Movement system [/size]
  • The movement system is changed and no longer temporarily displays a black map while moving between two maps.


[size=18]Fight[/size]
  • The timeline correctly updates when a monster has to pass its turn (due to the use of a spell).
  • A character who’s carried by a Pandawa and steps down can be locked correctly when moving.
  • Health points gained by using consumable items during the placement phase of a challenge are no longer lost when abandoning the fight during the placement phase.
  • Pushing a character through a Rogue illusion correctly destroys the illusion.
  • The health points are correctly updated in the group interface during a fight.
  • The fixed resistances displayed when mousing over a target are correctly updated if the target is affected by a fixed resistance bonus or malus.
  • It is once again possible to create Pandawa towers (a Pandawa who carries a Pandawa, who carries...).
  • Characters leaving a PvP fight in an enemy territory can correctly be transformed into graves.
  • The superposition of characters when multiple effects of damage reflection, bomb walls, Sacrifice and position exchange come together is no longer possible.
  • The accumulation of identical spell effects on a target no longer causes the display of a question mark.
  • The damage is correctly displayed above all characters who die from the same spell.
  • AP and MP bonuses and penalties of a target are correctly applied in the characteristics display on mouseover, without the need to refresh this interface.
  • Targeting a fighter via timeline now allows to correctly cast multiple spells even if the position of the target changes.
  • The counter for the number of spell casts per target is only affected if the target is actually hit by the spell (the counter could be incorrect in case a spell was used via timeline).
  • The clients of characters who are killed by damage at the start of their turn no longer flashes for the rest of the fight.
  • The health points are correctly updated in the interface next to the central medallion after a resurrection.
  • It is once again possible to point out an occupied cell.
  • Changes to the appearance of a carried character now work properly.
  • Spells whose cooldown is modified by other spells (Masqueraiders’ masks, for example) are correctly greyed when their cooldown does not allow casting them.
  • Summons are now facing the direction in which they are summoned.
  • Characters who die in a fight are no longer shown as dead in the timeline of following fights.


[size=18]Tactical Mode[/size]
  • The management of line of sight in tactical mode is improved, some unnecessary obstacles are no longer displayed in order to improve the clarity of the map.


[size=18]Challenges[/size]
  • Finishing a fight with a bomb explosion no longer fails the challenge Exuberant.


[size=18]Maps and Areas[/size]
  • The north and south areas of Amakna as well as their houses and workshops are visually improved.
  • The mines of Amakna are visually improved.
  • The interior design of the houses at the Castle of Amakna is visually improved.
  • The Sufokia area is entirely reworked and graphically improved. A Zaap and several Zaapis are added to improve the accessibility of this area.
  • A temple for the Foggernaut class is added in Sufokia.
  • The Larva, Tofu and Scaraleaf dungeons, as well as the Jellith Dimension, are visually improved.
  • The Dreggon Peninsula area is visually improved.


[size=18]Animations and sprites[/size]
  • The monsters of the Jelly family are visually improved.
  • The monsters of the Scaraleaf family are visually improved.
  • The appearance of certain NPCs is improved and they now use character-specific animations.
  • The front of male Iops no longer abnormally changes colour because of the lighting effects on certain maps.


[size=18]Interfaces[/size]
  • The “Away” mode correctly blocks challenges and exchanges.
  • A new error message is added when searching the Astrub sellrooms for an object whose level is too high.
  • The spouse interface is now accessible via keyboard shortcut right after getting married.
  • The exchange interface no longer stays open for no reason if a guild invitation has been sent before.
  • The selection of the item category no longer disappears when using the scrollbar to navigate an inventory.
  • Quest interface : A tooltip is now displayed when mousing over a map location button.
  • Character selection interface : The buttons no longer appear in the background after switching from the list display mode of the characters to the classic display mode.
  • The names of spells learned from spell scrolls are once again displayed correctly.
  • If the DOFUS client is closed while being maximized, it will automatically be maximized when starting the game the next time.
  • Spell interface : The spell filters as well as the selected spell will be saved when closing and reopening the interface.
  • Spell interface : Spells which only have one possible spell level no longer display a button to increase the level.
  • The currently used Zaap is no longer displayed in the list of available Zaaps.
  • When releasing a character’s soul, the position of the Phoenix statues is correctly displayed.
  • The interface buttons (located below the shortcut bar) can now be reorganised by opening the menu of the additional buttons and moving them with drag and drop.
  • Character selection interface : The tooltip explaining the experience bonus is now only displayed on characters who benefit from such a bonus.
  • In the black theme, the size of the interface titles is slightly reduced.
  • The menu containing additional buttons (below the shortcut bar) is now displayed above other open interfaces.
  • The textures of interfaces used before entering the game are simplified in order to improve their clarity and legibility.
  • Zaapi interface : The tabs of empty categories are now greyed.
  • Login interface : The Options selection box is is correctly positioned in the beige theme.
  • The mouseover behaviour of the gauges around the central medallion is improved. The tooltip displaying the numerical value now functions properly at any position on the gauge.
  • Spell interface : After increasing a spell’s level, its tooltip when mousing over the shortcut bar correctly displays the updated information.
  • The interface to forget spells no longer displays each spell twice.
  • The names of characters are no longer truncated in their tooltip.
  • In Incarnam, the button to access the tutorial no longer stays greyed if the merchant mode interface is closed after failing to switch to merchant mode.


[size=18]Inventory[/size]
  • Inventories and chests: It is now possible to only transfer items which are already present in the destination inventory.
  • When a filter is used on an inventory and the last object of this category is removed, the filter is correctly deactivated.
  • The inventory’s search button is correctly displayed if its state changes rapidly due to multiple activations.


[size=18]Chat Interface[/size]
  • Links in chat messages (item recipes, for example) now work properly when the character sending them is suffering from a curse altering the spelling.
  • The DOFUS client no longer disconnects when sending a message that is considered too long and ends in location coordinates (%pos%) or the character information (%stats%).
  • Changing from advanced to normal mode and then back to advanced mode no longer involuntarily activates chat channels.


[size=18]Group System[/size]
  • Characters are no longer disconnected when trying to follow the movements of another character if the group no longer exists.
  • The health points are correctly updated in the group interface during a fight.
  • The incoherent text (“ted” and “todo”) is removed from the group invitation interface.
  • Group interface : The display of members who are being followed is improved.
  • A character who is a grave or a ghost now correctly displays their status in the group interface.
  • Group invitation interface : The list of group members is correctly updated if the group composition changes.
  • Group invitation interface : If a character has not yet responded to an invitation, they appear with an orange outline. Their level and position are revealed once they accept the invitation.


[size=18]Smilies and Emotes[/size]
  • More than 60 new emoticons (smilies) are available and accessible without restrictions.
  • The size of emoticons above characters is increased.
  • In the emote interface, the shortcuts are now different according to the client’s language. The old shortcuts are also kept to make the transition easier.


[size=18]Marriage[/size]
  • Spouse interface : The button to start and stop following the movements of the spouse now works correctly.
  • When divorcing, the position of the ex-spouse is correctly removed from the map.
  • The spouse interface is now accessible via keyboard shortcut right after getting married.


[size=18]Sellrooms and Merchants[/size]
  • A new error message is added when searching the Astrub sellrooms for an object whose level is too high.
  • Sellroom interface : In selling mode, the input fields for quantity and price now have maximum values of the allowed input.
  • Sellroom interface : In selling mode, the sale fee is correctly updated when the batch size is changed.
  • Sellroom interface : In buying mode, the search function works properly if the item is present in the sellroom, even between multiple search attempts.
  • NPC shops : The categories of available items are now listed in alphabetical order.
  • The resources of the category Kwismas can now be sold at the resource sellroom.
  • Soul sellroom : The shares of loot are now displayed next to full soul stones and the list of stones can be sorted by their loot.
  • Token exchanges : An error message is now displayed in the chat interface if the number of tokens is not sufficient for a purchase.
  • It is now possible to modify the quantities of items for sale in one’s own merchant shop without having to remove the items from the shop.
  • When organising the merchant shop, a new message is displayed in case the quantity of an object is invalid.


[size=18]Guilds[/size]
  • Guild creation interface : A drop-down menu for the different categories of icons has been added as well as 200 new icons and shields, which will greatly increase the variety of guild emblems that can be created.
  • Guild interface : The experience gauge is displayed correctly even when it is almost empty.
  • Guild interface : The display of experience points donated by guild members is improved. A separator now distinguishes the hundreds and thousands, and the space reserved for the experience is increased to ensure that the values are not truncated.


[size=18]Perceptors[/size]
  • Perceptors now carry a banner displaying their guild’s emblem.
  • The option “Remove” (without collecting the harvest) is removed from the perceptors’ context menu.
  • The message displayed in the guild channel when removing a perceptor without taking any of the contents from its inventory is improved.
  • Level 1 of the perceptor spell Earth Armour is corrected. It now reduces as much damage as the other armour spells.


[size=18]Incarnations[/size]
    [*]Hichete incarnation : The spell “Tick Tock Croc!” of the summon Crocodyl Crockmaker
    now gives the target a trap damage bonus on top of the pushback damage bonus.
  • Will Killson incarnation : The spell Shaving Foam is changed. The maximum range changes to 1 and the duration changes to 2 turns.


[size=18]Quests[/size]
  • New daily quests are available from some inhabitants of Sufokia. The NPC Viktoria Punkhurst also offers a tour of the city.
  • A strange person suffering from amnesia works in Sufokia and requires the help of adventurers who have already helped the printer of Astrub. His story may well be out of a work of science fiction.
  • Quest interface : A new button provides additional information about some quest objectives.
  • Quest interface : A tooltip is now displayed when mousing over a map location button.
  • It is now possible to place quest items in the shortcut bar in order to easily track their quantity.
  • ”Tricky Flowers” quest : The NPC Maskara now cancels the quest if the character no longer has the Alchemist profession.
  • ”Dungeons and dragrunts” quest : The objective “Brave the dangers of the Snowfoux Den” is validated after defeating Tengu Snowfoux, no matter if he was accompanied by Foster Fuji Snowfoux or not.
  • The new Foggernaut characters can complete a unique mission in Astrub before visiting their temple to complete their quest of devotion.
  • ”Kry Babby” quest : The quest’s level increases to 15 to reflect the changes to the difficulty of One-armed bandits.
  • “Load the mule” quest : The drop rates of the required items are increased and the quest now asks for 2 Irritating Brown Warko Beard Hairs. The amount of bread received upon finishing is decreased, instead 2 Apples are added to the quest rewards.
  • ”The plant dissension” quest : The chance to obtain a Dark Rose Petal is now 100%. The initiation of the fight against the Artempth Rose has been corrected in order to prevent players from getting stuck in the fight.
  • ”That be frugal, one time” quest : A landmark wrongly indicating the position of the NPC Mouss Bouff is corrected.
  • Frigost’s harvesting quests: The kama rewards are increased.
  • Quests of the NPC Ant Emicheun : The levels of the first daily missions assigned by this NPC are increased in order to reflect the higher difficulty of the monsters in the Astrub underground. The kamas rewards are increased.
  • ”Apprenticeship : Knight of Hope” quest : The NPC Terra Cogita is now correctly animated when following the player who freed him.
  • The quest arrows pointing to an NPC are correctly removed if the NPC disappears from the map after the next map change of the character.
  • The quest arrows pointing to an NPC are no longer displayed multiple times.


[size=18]Books[/size]
  • The librarian of Sufokia offers plenty of books for sale, many of which were only available on Pandala.
  • A new class guide and parchments detailing the commandments of the god Oktapodas can be read at the Foggernaut temple in Sufokia.
  • The new Foggernaut characters can obtain their class guide in Incarnam by finishing the quest “Follow your path” assigned by Master Yakasi.
  • The text of the Order of the Unsound Mind’s register is corrected so it no longer refers to Bontarians.
  • Interative areas such as the “Wanted” posters can now display images on the full page without the need for additional text.


[size=18]NPCs[/size]
  • The NPC Dunge Onmast’her no longer offers to take characters to the inn at the end of Incarnam Dungeon.
  • The name of the NPC Galileo Magnifico is corrected.


[size=18]World Map[/size]
  • The display of the world map is improved so as to increase the size of displayed map and to significantly improve its performance upon opening the interface.
  • The landmark indicating the character’s position can now be removed.
  • If landmarks are located outside the visible part of the world map, arrows on the edges of the map now indicate their location.
  • Mini map : The icons of possessions now have the same size as other icons.


[size=18]Custom Set System[/size]
  • Characters no longer appear to “flash” when using a custom set.


[size=18]Dungeons[/size]
  • The level, experience and characteristics of dungeon bosses up to level 60 are modified to better correspond to the difficulty of their dungeon.
  • The Tofu and Royal Tofu Dungeon are separated into two distinct dungeons: the Tofu House and the Royal Tofu House. The Royal Tofu House is inhabited by new types of monsters. The experience and characteristics of the Royal Tofu are increased, while its health points are reduced.
  • The Tree and Soft Oak Dungeon are separated into two distinct dungeons: the Tree Dungeon and the Soft Oak Dungeon.
  • The functional design of the Jellith Dimension is simplified.
  • The maps where one faces Tengu Snowfoux on his own or Tengu Snowfoux accompanied by Foster Fuji Snowfoux are swapped in order to reduce the difficulty of placement when fighting only Tengu Snowfoux as well as to increase the difficulty of the fight against Tengu and Fuji Snowfoux.
  • It is no longer necessary to have quests of the tourist agency in progress or finished in order to use the team search or the group teleportation for the following dungeons:
    • Haunted House
    • The Kwakwa’s Nest
    • Kanniball Dungeon
  • The Sadidette brooches of the Skeunk’s Lair can now only be obtained by fighting each Sadidette on her own map inside the dungeon. It is no longer possible to obtain these quest items in the final fight against Skeunk or in the arena.
  • The criteria for being able to teleport group members to the Incarnam Dungeon are corrected and are now identical to the conditions to enter the dungeon.


[size=18]Monsters[/size]
  • The highest possible prospecting drop lock value has been changed from 800 to 400.
  • The maximum number of identical items that can be dropped to a team by one monsters is now infinite. (Note: The limits of identical items per character per monster are still in place.)
  • Certain item drop rates have been standardized and increased. All items (except for DOFUS eggs) now have at least a 1% chance or greater to drop in combat. Here is a list of the monsters whose drops are affected by this change :
    • Miliboowolf
    • Great Coralator
    • Kimbo
    • Gourlo the Terrible
    • Silf the Greater Bherb
    • Dark Vlad
    • Perfidious Tynril
    • Dragon Pig
    • Ougaa
    • Itzting
    • Royal Coco Blop
    • Royal Cherry Blop
    • Royal Indigo Blop
    • Royal Pippin Blop
    • Royal Rainbow Blop
    • Father Whupper
    • Minotoror
    • Royal Gobball
    • Ancestral Treechnid
    • Wa Wabbit
    • Moon
    • LeChouque
    • Moowolf
    • Soft Oak
    • Jorbak
    • Bloodthirsty Vampire
    • Krtek
    • Royal Pingwin
    • Royal Mastogob
    • Celestial Bearbarian
    • Buck Anear
    • Lord Crow
    • Obsidemon
    • N
    • Kanniball Andchain
    • Tengu Snowfoux
    • Korriander
    • Fuji Snowfoux
    • Kolosso
    • Professor Xa
    • Nelween
    • Bulbig Brotha
    • Foster Fuji Snowfoux
    • Ronin Chafer
    • Royal Tofu
    • Giant Kralove
    • Shin Larva
    • Bworker
    • Tanukouï San
    • Peki Peki
    • Pandora Master
    • Legendary Crackler
    • Koolich
    • Skeunk
    • Bworkette
    • Golden Scarabugly
    • Famished Sunflower
    • Batofu
    • Minotot
    • Mumminotoror
    • Deminoball
    • Crocabulia
    • Father Kwismas
    • Sponge Mob
    • Black Rat
    • White Rat
    • Sphincter Cell
  • The Piwis in Incarnam are replaced by Lilpiwis.
  • The One-armed Bandits in the Passage to Brakmar are no longer aggressive.
  • The Touchparak’s level is once again random.
  • The level, experience and characteristics of the following monsters are changed in order to make the areas in which they spawn more interesting and better adapted to the level of the players they are intended for:
    • Piglet
    • Farle’s Pig
    • Blodz Uker
    • Dorgan Ation
    • Bulbamboo
    • Bulbiflor
    • Bulbush
    • Araknawa
    • Grass Snake
    • Bambooto
    • Holy Bambooto
    • Black Tiwabbit
    • Tiwabbit
    • Tiwabbit Wosungree
    • Wabbit
    • Black Wabbit
    • Skeleton Wabbit
    • Wo Wabbit
    • Gwandpa Wabbit
    • Wobot
    • Coco Biblop
    • Pippin Biblop
    • Indigo Biblop
    • Morello Cherry Biblop
    • Coco Blop
    • Pippin Blop
    • Indigo Blop
    • Morello Cherry Blop
    • Blopshroom
    • Glutoblop
    • Trunkiblop
    • Black Gobbly
    • White Gobbly
    • Gobball
    • Gobball Warchief
    • Goblin
    • Karne Rider
    • Bwork Archer
    • Bwork Mage
    • Bwork
    • Miliboowolf
    • Moskito
    • Evil Dandelion
    • Mush Mush
    • Demonic Rose
    • Dark Rose
    • Wild Sunflower
    • Blue Larva
    • Green Larva
    • Orange Larva
    • Sapphire Larva
    • Emerald Larva
    • Ruby Larva
    • Golden Larva
    • Immature Scaraleaf
    • White Scaraleaf
    • Blue Scaraleaf
    • Red Scaraleaf
    • Green Scaraleaf
    • Black Scaraleaf
    • Tofu
    • Black Tofu
    • Tofukaz
    • Tofoone
    • Tofurby
    • Tofuzmo
    • Crab
    • Starfish Trooper
    • White Snapper
    • Blue Snapper
    • Orange Snapper
    • Green Snapper
    • Mumussel
    • Kloon Snapper
    • Raul Mops
    • Kanniball Archer
    • Kanniball Jav
    • Kanniball Sarbak
    • Kanniball Thierry
    • Haloperi Doll
    • Mahlibuh Craboral
    • Mojeeto Craboral
    • Passaoh Craboral
    • Kurasso Craboral
    • Mahlibuh Palmflower
    • Mojeeto Palmflower
    • Passaoh Palmflower
    • Kurasso Palmflower
    • Coralator
    • Blue Jelly
    • Mint Jelly
    • Strawberry Jelly
    • Lemon Jelly
    • Elite Chafer
    • Fire Bwak
    • Ice Bwak
    • Earth Bwak
    • Wind Bwak
    • Fire Kwak
    • Ice Kwak
    • Earth Kwak
    • Wind Kwak
    • Fire Kwakere
    • Ice Kwakere
    • Earth Kwakere
    • Wind Kwakere
    • Arachnee
    • Aggressive Arachnee
    • Prespic
    • Boar
    • Blue Piwi
    • Yellow Piwi
    • Pink Piwi
    • Red Piwi
    • Green Piwi
    • Purple Piwi
    • One-armed Bandit
    • Mushd
    • Crocodyl
    • Chief Crocodyl
    • Fungi Master
    • Sick Grossewer Milirat
    • Sick Grossewer Shaman
    • Wild Almond Dragoturkey
    • Wild Ginger Dragoturkey


[size=18]Archmonsters[/size]
  • Archmonsters can no longer spawn in dungeons.


[size=18]Kolossium[/size]
  • The management of the initial rating is improved, it is now only fixed when participating in the Kolossium for the first time.
  • If the offer of a Kolossium fight is canceled because of the death of one of the participants, the notification now correctly disappears for the dead character.


[size=18]Professions[/size]
  • Monsters will no longer position themselves on cells with harvestable resources in order to avoid the involuntary start of a fight while trying to gather those resources.
  • Ingredients are no longer lost when trying to craft a non-existent recipe.
  • It is no longer possible to bypass profession level requirements when using the cooperative crafting interface.
  • The experience rewards of each recipe are now displayed in the list of recipes.
  • Fishmongers can now prepare Stewed Frozen Icefish which grants a +1 Wisdom bonus.
  • The selection of the cell to stand on while fishing is improved, thus making it easier to reach fishing spots.
  • Cooperative crafting interface : It is now possible to add ingredients which are already present in the list of ingredients with a double click.
  • The popup confirming the use of an unknown recipe is removed since ingredients are no longer lost if the recipe is incorrect.


[size=18]Breeding and Mounts[/size]
  • Mounts that are not fertile correctly lose tiredness when they are in certificate form.
  • Mount certificates now stay valid for 40 days.
  • Paddock interface : Dragoturkeys no longer disappear from the list after a filter not returning any results was selected and deselected.
  • Auras are correctly displayed on characters facing forwards while riding a mount.


[size=18]Pets[/size]
  • Pets can once again be equipped by drag and drop onto the respective equipment slot.
  • Tofume and Vampyrina now also eat Primitive Chafers, Draugur Chafers and Ronin Chafers.


[size=18]Artificial Intelligence[/size]
  • The AI no longer moves into traps located between two characters while trying to lock these characters (generally observed with the Sram’s Double).
  • The management of life steals and immunity is improved. Sphincter Cell, for example, will correctly take a target’s immunity into account when using the spell Razor.
  • The management of %resistance buffs is improved. If the AI has an opportunity to unbewitch, it will do so before attacking.
  • The management of life transfers is improved. Example: Bloody Koalaks will no longer cast Life Transfer when there are no allies to heal.
  • The AI can now use allies as targets in order to move closer to enemies. Example: The Masqueraider Dopple is able to use Reinforcement on an ally to approach an enemy.
  • The AI can better handle heals on allies with full HP. Example: Mama Bworks will no longer cast Word of Recovers on allies with full HP if they have no other actions available.
  • Aggressive monsters standing on a negative glyph and adjacent to an opponent now try to move out of the glyph while maintaining contact with their opponent (so as to not lose the opportunity to lock them).
  • The management of spells designed to be cast on summons is improved, the priorities for the selection of targets are changed. Example: The Osamodas Dopple correctly uses its spell Fangs of Boowolf on summons.
  • The management of Arc-shaped areas of effect is improved. Example: The Rogue Dopple will avoid hitting an ally with the spell Boomerang Daggers.
  • Monsters no longer try to exchange places with a target that can’t be displaced.
  • The management of pushback spells is improved. A monster will no longer attack a target if the pushback damage would kill another monster.


[size=18]Objects[/size]
  • The effects of equipment are now displayed in the same order in the inventory and in associated recipes.
  • The selection of the item category no longer disappears when using the scrollbar to navigate an inventory.
  • The requirements regarding knowledge of spells are managed correctly on items.
  • The Pink Piwi and Purple Piwi Capes are modified so their appearance corresponds to that of the associated monsters.
  • Juss Tafinger’s Assistant at the ski shop of Frigost Village now exchanges the unusable Split Splinter Sprinter against its corrected version.
  • Consuming Intre Bread now restores 151 to 200 health points.


[size=18]Livinitems[/size]
  • In the list of available appearances of a livinitem, the background of the grid is now displayed correctly.
  • Livinitems can now be fed with objects linked to the account or the character.


[size=18]Sound[/size]
  • The sound of equipping an object or a custom set is now played even if the inventory is closed.
  • The sounds of Scaraleaf monsters are improved.
  • The sounds of Jelly monsters are improved.


[size=18]Connection[/size]
  • New messages are added to better distinguish different connection problems.


[size=18]Shortcuts[/size]
  • Resetting the shortcuts to their default values correctly updates the shortcut interface.
  • The display of checkboxes for the various categories of shortcuts now works properly.
  • The key combinations “Shift + _” and “Shift + -” are now correctly differenciated.
  • The shortcut to close interfaces can now be modified.


[size=18]Miscellaneous[/size]
  • When a character is not in a fight and tries to send a message to the team channel, an error message now indicates that the message could not be sent.
Reactions 147
Score : 27360
Sacrifice: The damage received by the sacrificing characters is now reduced by the resistances of the target and no longer by the resistances of the sacrificing character.The spell no longer swaps the positions of sacrificed characters and the Sacrier.The AP cost changes to 2 at all levels.The cooldown changes to 8, 7, 6, 5, 4 and 3 turns at levels 1 to 6.The duration of its effects changes to 2 turns at all levels.The maximum range is increased at levels 5 and 6.The minimum range changes to 0 at all levels.The size of the area of effect is increased at levels 1 to 4.Invested spell points are returned.
Quote
Swap: The number of casts per target changes to 1.Invested spell points are returned.


I have to say I am rather disappointed with the Sacrier changes, you have continued to whittle away at their map manipulation skills, and it has been almost entirely to the detriment of the PvM players instead of the PvP ones. Changing Swap to 1 cast per turn, can't activate the yokais now, and Sacrifice to not move people or be affected by the Sacriers resistance really doesn't seem like it will slow people down in PvP but, speaking as a PvM player, the swap one especially is devastating.

Assault: The spell now deals air steal damage on top of the basic air damage.The number of casts per target changes to 2.The number of casts per turn changes to 4.

You gave assault a very small boost and then you instantly went back and kicked us in the teeth by limiting the casts per target and per turn... thanks?

Where are the boosts to the Sacrier that were talked about? All I see is more weakening, which appears to be ENTIRELY brought on by PvP, while not doing anything to fix the blatant, and rampant, erosion abuse which renders Sacriers useless after just a few turns. This really isn't turning the Sacrier away from being a CC whore, if anything it is driving us towards it even more. sleep

I also notice that the Enutrofs got no damage boost, yet again, to compensate for the Living Chest nerf from 2.6. sad

Is the translation completed at this point or will there be more to come?
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Score : 3049
Izmar|2012-06-07 12:51:49


Sacrier

Sacrifice:
I am totaly disgusted at this change, like I said, a suicide button, while nerfing our switch tacktics to zero. Nerfing blood thirsty madness by proxi as a switch tool. I will never use this spell now, with the erosion on the class and being able to pick the lowest res character to kill it. Meh Dissapointed. You call this a buff and adressing the sacrier issues?

Sacrier’s Foot:
Low damage not benifiting from our % stats and a malus that we will not make this spell desirable over a weapon swing. All my points have been made on this in the sacrier thread. Dissapointed.

Assault:
Again low damage with no utility. I will always use a weapon swing over this spell.

Swap:
Ugly change, just ugly. What tactics do we have left after this and the sacrifice nerf?

Flying Sword :
Like this makes up for the removal of the switch from sacrifice.

This buff is not exciting me at all. All our switch manouvers destroyed Minus 1ap from trans and coop is not going to make up for this ugly update.
Death of a class!
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Score : 386

ah , is there any chance that they keep the position changing ?? this is the way alot of ppl play there pvm fights , and u even buffed pvp sacs now u dont have to be 11+ ap to be good to pvp vs other classes .

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Score : 27360
mastaromar|2012-06-07 18:57:12
ah , is there any chance that they keep the position changing ?? this is the way alot of ppl play there pvm fights , and u even buffed pvp sacs now u dont have to be 11+ ap to be good to pvp vs other classes .
We really, really need two separate sets of spells at this point. PvP and PvM.
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Score : 386
Revil-Nunor|2012-06-07 19:00:21
mastaromar|2012-06-07 18:57:12
ah , is there any chance that they keep the position changing ?? this is the way alot of ppl play there pvm fights , and u even buffed pvp sacs now u dont have to be 11+ ap to be good to pvp vs other classes .
We really, really need two separate sets of spells at this point. PvP and PvM.
exactly
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Score : 1395

I really LUV the black map removal! :yay:

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Score : 359

Yeah gutted about this swap stuff, glad you are giving back my points as this is at level 6 at the moment. I am curious to see why anyone would level this to level 6 now that it can only be cast once per turn.

Swapping for sacrifice meant dungeons were a lot more fun, although possibly for Kol the position changing stopping actually might help. Usually because a player will see who has been sacced and hit them to move the sacier back out of range. I will have to test it out in KOL to see what I think.

Assault I don't really use, but seems daft to buff and then make something only castable twice... kinda defeats the object of buffering it in the first place.

Co-Op and Trans are down to 3ap... that sounds like it could be pretty good call, as co op at level 6 is a 4ap cast currently. Again have to see how much of a difference it will make.

sleep

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Score : 1395
Henry-S|2012-06-07 19:20:44
I am curious to see why anyone would level this to level 6 now that it can only be cast once per turn.

You can cast swap multiple times, you just have to cast it on different people. See, it says "per target".
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Score : 27360
ZennyFirework|2012-06-07 19:23:12
Henry-S|2012-06-07 19:20:44
I am curious to see why anyone would level this to level 6 now that it can only be cast once per turn.

You can cast swap multiple times, you just have to cast it on different people. See, it says "per target".
No one will use it now, the entire point in PvM was to move something back and forth to activate a state or whatever. This is really starting to annoy me, we keep suffering nerfs because of PvPers.
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Score : 1090

I recently bought a house in Sufokia. When visiting the location on the test server, I noticed that the map was nothing like the current version, and there weren't the same amount of houses. What will happen to the property I currently own when the next version will come out?

Thanks in advance,
Scarbon

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Score : 27360
Spell point scrolls can now be exchanged for Kolossokens by talking to the NPC Annabelle Huaire (inside the Kolossium building).
And this is also a farewell to the Crackler dungeon having any relevance. Will there be a new reason to run crackler instituted in the future?
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Score : 3049

No change to vitality punishment or life transfair.... *sighs*

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Score : 2

how to be a premium member?

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Score : 27360
PrInCe-VaMpIrE|2012-06-07 20:31:37
how to be a premium member?
You had to buy a premium pack from Ankama, they are currently out of stock tho.

AngryBeardIvI|2012-06-07 20:27:39
No change to vitality punishment or life transfair.... *sighs*
I saw your dodge malus made it in tho. I was really hoping for some erosion damage tho, not a crummy dodge malus, which is actually more of a nerf because taking agility removed dodge and lock, now it only takes dodge.
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Score : 3049
Revil-Nunor|2012-06-07 20:38:47
PrInCe-VaMpIrE|2012-06-07 20:31:37
how to be a premium member?
You had to buy a premium pack from Ankama, they are currently out of stock tho.

AngryBeardIvI|2012-06-07 20:27:39
No change to vitality punishment or life transfair.... *sighs*
I saw your dodge malus made it in tho. I was really hoping for some erosion damage tho, not a crummy dodge malus, which is actually more of a nerf because taking agility removed dodge and lock, now it only takes dodge.
Hey man I changed my opinion on the dodge debuff ages ago after the debate with you. I have been fighting for erosion debuffs for quite some time now.
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Score : 3049

I will post screans of damage of weapon v ne sacs foot and assalt. We can all have a jolly good laugh at the sacriers expense. rolleyes 

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Score : 11095

Great changes! With only 2 changes you managed to destroy our map manipulation ! Assault got a useless buff for 2 casts per target limit nerf. Sacrier's foot got a bit better only to be nerfed by the 2 casts per target nerf. Dissapointed and disgusted !

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Score : 5775

Izmar, is there going to be an admin merchant on the Test Server? We need Guildalogems to test emblem upgrades, and (more importantly) dungeon keys to fully test the new dungeon system.

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Score : 11095
AngryBeardIvI|2012-06-07 22:58:57
The spells, Don't get me started on sacrifice (I hate it with a passion that smolders like a fire waiting for air).
So some screans.
General buff on turn 5. about 200-300 shy of max.

The damage from the new spells turns 6 and 7, bare in mind the fury buff from self buffing.

Thats a total damage ....
Assalt: 874 damage for 6ap.Sacs foot: 758 damage for 6ap.One staff swing. 1015 damage for 4 ap with 2 steals doing almost the same damage as sacs foot or assalt each steal.
Why would I cast these spells? There isn't any real utility there to warrant me to cast them.
New spells.

The sacrifice does not switch possition although the spell says it does. We do know that the switch is being removed. Killing what little switch tactics that where left.

Ugly CD and the erosion from damage against the sacrificed allies ressistance is a big downer for the hp of the sacrier burning away. Plus the constant ap to keep aplying it. Meh suicide button!
The swap nerf, ugliest change. What switch tactics... any tactics do we have left?
The flying sword hasn't been changed on the test yet.
 
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