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Hupper pushback BS spell
By -El-Patron-#9031 - SUBSCRIBER - January 20, 2020, 03:34:33Please explain why ankama has made this possible. I had full HP with a feca on my team who used fecas shield and by turn TWO was taken from FULL HP all the way down to 0 by a Pushback hupper. Wtf are these developers smoking ? Why is this possible? Dofus 2020 is a joke! Someone try to explain why this game is worth playing anymore
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Tacturrets casts Kinetix. Erah: -1131 HP (dead).
Couple this with the class's flexibility to swap with the turret, it's OP, To reward this kind of simple gameplay with so much damage is so silly.
Ankama, please, You have made excellent strides in the game don't stop there, Pushback is now a viable way to play the game, All I ask is, let there be a fair way of countering this, whether that's adjusting the pushback damage slightly or increasing trophy resistance, or even allowing pushback to be % res based.
Ap reduction for example can be countered well with 1 trophy on a decent 200 pvp set. Please allow the same to happen, because even when you counter by 200 pushback resis which consists of both trophies and pet, The opponent is still able to produce this kind of damage.. every single turn, there is no risk, Only reward for these kind of classes.
I'm not saying pushback isn't strong though. If one doesn't prep correctly pre-fight than odds are pushback classes are going to hit crazy hard. Another thing that adds to this power is most (if not all) kolo maps are pretty tight areas making it easy to always have something to push you against. Your own placement is key, but honestly you can't just run out into the open in a 3v3 so it's really better to work with class counters, and prep stuff like pushback res trophies and that lava smith dofus. Just a thought though, not sure if you're actually looking for advice or just venting.
Oh you could also try a pushback class yourself. This is usually a good way to see other weaknesses to things you are struggling with.
No this is what happens when you go into PVP without knowing how the damage formulas work.
Huppers Int spell that allows them to place a fire glyph to tp to, I believe was changed this year to make the build harder to use with different elemental glyphs.
In writing this, 1v1 Foggers Periscope are impossible to work around as an xel but then again 1v1 is never going to be balanced. That and lock/blocks from a turret is ridiculous, blocking all movement from one turret placement.