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Score : 527

How Ankama is unknowingly supporting Harvester Bots

By Robeine November 27, 2012, 08:56:25
Devtracker
The resource protectors that randomly appear during the harvesting process (farmer/alc) were made supposedly to break the programming thread of a harvester bot. However, contemporary programs easily loop this primitive hurdle. In point of fact, resource proctectors establish the dominance of bots by effectively breaking our resource queues, which is irritatingly time-consuming; the automated queuing system of a bot effectively minimizes time consumption for them. Food for thought, Ankama?
First Ankama intervention
UK-FireFighter|2013-01-31 22:23:20
Suddyyz|2013-01-12 06:37:27
This may be an old thread, but i thought of something recently. What if once in a while, the wheat drops a 'anvil' which ways 10,000 pods. And the only way to continue farming or to gather your resources is to delete the anvil from your inventory. The anvil is linked to the character. I don't see any downfall in this tbh. Just something to think about.

That is actually a much better solution than ankamas - as far as my knowledge of bots goes anyway. perhaps have a captcha (An easy to read one, not them crazy silly ones) incase bots can be programmed to delete things from the inventory.

I did a bit of testing with this on bots at one point by adding cannonballs to their inventories. They can identify the item and delete it within 10 to 30 seconds.

An in-game captcha is also ineffective in the long run. There is already a captcha system in the account creation process, and it poses little to no obstacle to botters creating accounts. Even if the bot itself cannot solve the captcha, there are services for bot-runners that provide human eyeballs to solve captchas almost instantaneously. The most likely outcome is that there could be a period of two to three weeks where the bots would struggle. Then their owners would solve the issue. After that, only players would struggle with captchas.
This would be a lot of development time essentially wasted on a feature that would end up only annoying legitimate players.

I recommend reading the other thread established for this discussion, as a great number of these possible solutions are covered and concrete information about the botting situation is given: Click here 
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Reactions 54
Score : 1387
So..... Ankama could remove the resource queueing again to make you happy?

I would rather like to see Ankama do some more stuff to make harvesting less repetive. Certainly not that you just enter a map, click on all resources and switch to TV for the next 5 minutes. This would make everyone into some kind of bot.

Maybe gathering challenges that increase Profession XP when done correctly (can't really come up with good ideas sad ). Mini-Games could be an option, but are quite awkward to justify and many player probably hate them..
Score : 527
Ankama could re-iterate your resource queue post the fight with the protector. Simple as that.
Score : 1387
As I said, I think that would be a step in the wrong direction since it makes the harvest system even more automated.
Score : 527
THINK for a second, please. The current system means bots reign supreme.
Score : 3253
MamoChiba|2012-11-27 10:26:04
As I said, I think that would be a step in the wrong direction since it makes the harvest system even more automated.
This.

You say resource protectors are a small hurdle for botters, but if you get rid of having to re-queue, its not even a hurdle. Besides, I believe Ankama wants professions to be something that you should have to invest in and take time for (actively) and I don't see anything wrong with that.
Score : 954
Robeine|2012-11-27 11:04:51
THINK for a second, please the current system means bots reign supreme.
Do think a bit more for a moment. 99% of the harvester bots in existence on dofus are click and run bots. They have no combat ability at all. If they had the ability to fight on each bot, how do you explain me being able to lock up bots in combat with a level 20 aligned alt until moderators can take care of them? And you also realize the bots dont even use the queue system present in the game? The simplest bot is a friggin point and click macro that runs on a small loop. I could easily write such a thing myself if I was so inclined. The fact I have no inclination to do so, combined with the fact that it would bore me to tears, doesnt discount the knowledge that it's pitifully easy.

Not to mention the whole doomsayer attitude is kinda old and pointless. If bots "reigned supreme," how is it I can level harvester professions without an issue?
Score : 527
Digitized|2012-11-27 16:06:43
They have no combat ability at all. If they had the ability to fight on each bot, how do you explain me being able to lock up bots in combat with a level 20 aligned alt until moderators can take care of them?

1) Since they have no combat ability, simply the appearance of the protector is enough of a hurdle.

2) Since bots do not employ resource queuing, the dissapearance of resource queues post fights with protectors is a hindrance to the honest player, not to bots.

And it is the present situation. Like it or not, most of the economy is run by bots. If there were no bots, everything you have, everything you gather would sell for alteast thrice as much.
Score : 5196
Robeine|2012-11-27 16:54:00
If there were no bots, everything you have, everything you gather would sell for alteast thrice as much.
Everything? including gear and such? I don't think so even with recources..
Score : 954
Robeine|2012-11-27 16:54:00
Digitized|2012-11-27 16:06:43
They have no combat ability at all. If they had the ability to fight on each bot, how do you explain me being able to lock up bots in combat with a level 20 aligned alt until moderators can take care of them?

1) Since they have no combat ability, simply the appearance of the protector is enough of a hurdle.

2) Since bots do not employ resource queuing, the dissapearance of resource queues post fights with protectors is a hindrance to the honest player, not to bots.

And it is the present situation. Like it or not, most of the economy is run by bots. If there were no bots, everything you have, everything you gather would sell for alteast thrice as much.
Not likely. If there were no bots, more players would be obtaining gathering professions. And it's ZERO hindrance to a player. It IS a hindrance to the lazy do-nothing players who dont even want to take the 15-20 seconds it takes to re-select the queue.
Score : 504
This may be an old thread, but i thought of something recently. What if once in a while, the wheat drops a 'anvil' which ways 10,000 pods. And the only way to continue farming or to gather your resources is to delete the anvil from your inventory. The anvil is linked to the character. I don't see any downfall in this tbh. Just something to think about.
Score : 708
Suddyyz|2013-01-12 06:37:27
This may be an old thread, but i thought of something recently. What if once in a while, the wheat drops a 'anvil' which ways 10,000 pods. And the only way to continue farming or to gather your resources is to delete the anvil from your inventory. The anvil is linked to the character. I don't see any downfall in this tbh. Just something to think about.

That is actually a much better solution than ankamas - as far as my knowledge of bots goes anyway. perhaps have a captcha (An easy to read one, not them crazy silly ones) incase bots can be programmed to delete things from the inventory.
UK-FireFighter|2013-01-31 22:23:20
Suddyyz|2013-01-12 06:37:27
This may be an old thread, but i thought of something recently. What if once in a while, the wheat drops a 'anvil' which ways 10,000 pods. And the only way to continue farming or to gather your resources is to delete the anvil from your inventory. The anvil is linked to the character. I don't see any downfall in this tbh. Just something to think about.

That is actually a much better solution than ankamas - as far as my knowledge of bots goes anyway. perhaps have a captcha (An easy to read one, not them crazy silly ones) incase bots can be programmed to delete things from the inventory.

I did a bit of testing with this on bots at one point by adding cannonballs to their inventories. They can identify the item and delete it within 10 to 30 seconds.

An in-game captcha is also ineffective in the long run. There is already a captcha system in the account creation process, and it poses little to no obstacle to botters creating accounts. Even if the bot itself cannot solve the captcha, there are services for bot-runners that provide human eyeballs to solve captchas almost instantaneously. The most likely outcome is that there could be a period of two to three weeks where the bots would struggle. Then their owners would solve the issue. After that, only players would struggle with captchas.
This would be a lot of development time essentially wasted on a feature that would end up only annoying legitimate players.

I recommend reading the other thread established for this discussion, as a great number of these possible solutions are covered and concrete information about the botting situation is given: Click here 
Score : 504
Izmar|2013-02-01 11:43:36
UK-FireFighter|2013-01-31 22:23:20
Suddyyz|2013-01-12 06:37:27
This may be an old thread, but i thought of something recently. What if once in a while, the wheat drops a 'anvil' which ways 10,000 pods. And the only way to continue farming or to gather your resources is to delete the anvil from your inventory. The anvil is linked to the character. I don't see any downfall in this tbh. Just something to think about.

That is actually a much better solution than ankamas - as far as my knowledge of bots goes anyway. perhaps have a captcha (An easy to read one, not them crazy silly ones) incase bots can be programmed to delete things from the inventory.

I did a bit of testing with this on bots at one point by adding cannonballs to their inventories. They can identify the item and delete it within 10 to 30 seconds.

An in-game captcha is also ineffective in the long run. There is already a captcha system in the account creation process, and it poses little to no obstacle to botters creating accounts. Even if the bot itself cannot solve the captcha, there are services for bot-runners that provide human eyeballs to solve captchas almost instantaneously. The most likely outcome is that there could be a period of two to three weeks where the bots would struggle. Then their owners would solve the issue. After that, only players would struggle with captchas.
This would be a lot of development time essentially wasted on a feature that would end up only annoying legitimate players.

I recommend reading the other thread established for this discussion, as a great number of these possible solutions are covered and concrete information about the botting situation is given: Click here
Doubt you would read this anyways, but for anyone else reading. You know when we need to sign up for an account for almost anything, and we need to copy down a couple letters and numbers? The random generated code, what if every once in a while, a little popup comes up with one of those? When one of these pop up, you have 10 minutes to answer, and if not, you automatically get disconnected from the game? As far as i know, bots can't bypass that (maybe they can). Because there are so many possibilities. I can't think of any ways a botter could get through it. If you have any ideas, let me know.

-Core-Attack
Score : 1763
Suddyyz|2013-02-02 02:15:15
Izmar|2013-02-01 11:43:36
UK-FireFighter|2013-01-31 22:23:20
Suddyyz|2013-01-12 06:37:27
This may be an old thread, but i thought of something recently. What if once in a while, the wheat drops a 'anvil' which ways 10,000 pods. And the only way to continue farming or to gather your resources is to delete the anvil from your inventory. The anvil is linked to the character. I don't see any downfall in this tbh. Just something to think about.

That is actually a much better solution than ankamas - as far as my knowledge of bots goes anyway. perhaps have a captcha (An easy to read one, not them crazy silly ones) incase bots can be programmed to delete things from the inventory.

I did a bit of testing with this on bots at one point by adding cannonballs to their inventories. They can identify the item and delete it within 10 to 30 seconds.

An in-game captcha is also ineffective in the long run. There is already a captcha system in the account creation process, and it poses little to no obstacle to botters creating accounts. Even if the bot itself cannot solve the captcha, there are services for bot-runners that provide human eyeballs to solve captchas almost instantaneously. The most likely outcome is that there could be a period of two to three weeks where the bots would struggle. Then their owners would solve the issue. After that, only players would struggle with captchas.
This would be a lot of development time essentially wasted on a feature that would end up only annoying legitimate players.

I recommend reading the other thread established for this discussion, as a great number of these possible solutions are covered and concrete information about the botting situation is given: Click here
Doubt you would read this anyways, but for anyone else reading. You know when we need to sign up for an account for almost anything, and we need to copy down a couple letters and numbers? The random generated code, what if every once in a while, a little popup comes up with one of those? When one of these pop up, you have 10 minutes to answer, and if not, you automatically get disconnected from the game? As far as i know, bots can't bypass that (maybe they can). Because there are so many possibilities. I can't think of any ways a botter could get through it. If you have any ideas, let me know.

-Core-Attack

as izmar said.. the creators of the bots are very fast in finding ways around problems... a pretty long time bots fell for the "bwak trick" opening a bwakegg on bot hunting ground made the bots rush the bwak and since they couldnt attack it, where frozen there... you could easy capture 50 and more bots thet way... sadly bots no longer fall for it.. now it takes around 20 seconds till the bots leave the map and hunt somewhere else.. the only way to stop bots is to stop people buying cash or chars from those companys, but since there are always greedy or lazy players this will never happen.. sad
 
Score : 2016
Suddyyz|2013-02-02 02:15:15
Izmar|2013-02-01 11:43:36
UK-FireFighter|2013-01-31 22:23:20
Suddyyz|2013-01-12 06:37:27
This may be an old thread, but i thought of something recently. What if once in a while, the wheat drops a 'anvil' which ways 10,000 pods. And the only way to continue farming or to gather your resources is to delete the anvil from your inventory. The anvil is linked to the character. I don't see any downfall in this tbh. Just something to think about.

That is actually a much better solution than ankamas - as far as my knowledge of bots goes anyway. perhaps have a captcha (An easy to read one, not them crazy silly ones) incase bots can be programmed to delete things from the inventory.

I did a bit of testing with this on bots at one point by adding cannonballs to their inventories. They can identify the item and delete it within 10 to 30 seconds.

An in-game captcha is also ineffective in the long run. There is already a captcha system in the account creation process, and it poses little to no obstacle to botters creating accounts. Even if the bot itself cannot solve the captcha, there are services for bot-runners that provide human eyeballs to solve captchas almost instantaneously. The most likely outcome is that there could be a period of two to three weeks where the bots would struggle. Then their owners would solve the issue. After that, only players would struggle with captchas.
This would be a lot of development time essentially wasted on a feature that would end up only annoying legitimate players.

I recommend reading the other thread established for this discussion, as a great number of these possible solutions are covered and concrete information about the botting situation is given: Click here
Doubt you would read this anyways, but for anyone else reading. You know when we need to sign up for an account for almost anything, and we need to copy down a couple letters and numbers? The random generated code, what if every once in a while, a little popup comes up with one of those? When one of these pop up, you have 10 minutes to answer, and if not, you automatically get disconnected from the game? As far as i know, bots can't bypass that (maybe they can). Because there are so many possibilities. I can't think of any ways a botter could get through it. If you have any ideas, let me know.

-Core-Attack

Izmar just said in her post (the post you quoted :p) that in-game captchas are ineffective.
Score : 482
I wouldn't mind resource protectors so much if they didn't appear so often. Their probability of appearing is pretty high so they come up relatively sparsely on the high tier, low saturation resources (snowdrop) but they come up way too often when gathering low tier, highly saturated resources (hemp). It gets aggravating when every 2-3 minutes you spawn a resource protector you end up one shotting for a bag of 50 hemp when you could gather 100 in the time it took to end the fight.
Score : 504
bizznizz|2013-02-02 21:15:08
Suddyyz|2013-02-02 02:15:15
Izmar|2013-02-01 11:43:36
UK-FireFighter|2013-01-31 22:23:20
Suddyyz|2013-01-12 06:37:27
This may be an old thread, but i thought of something recently. What if once in a while, the wheat drops a 'anvil' which ways 10,000 pods. And the only way to continue farming or to gather your resources is to delete the anvil from your inventory. The anvil is linked to the character. I don't see any downfall in this tbh. Just something to think about.

That is actually a much better solution than ankamas - as far as my knowledge of bots goes anyway. perhaps have a captcha (An easy to read one, not them crazy silly ones) incase bots can be programmed to delete things from the inventory.

I did a bit of testing with this on bots at one point by adding cannonballs to their inventories. They can identify the item and delete it within 10 to 30 seconds.

An in-game captcha is also ineffective in the long run. There is already a captcha system in the account creation process, and it poses little to no obstacle to botters creating accounts. Even if the bot itself cannot solve the captcha, there are services for bot-runners that provide human eyeballs to solve captchas almost instantaneously. The most likely outcome is that there could be a period of two to three weeks where the bots would struggle. Then their owners would solve the issue. After that, only players would struggle with captchas.
This would be a lot of development time essentially wasted on a feature that would end up only annoying legitimate players.

I recommend reading the other thread established for this discussion, as a great number of these possible solutions are covered and concrete information about the botting situation is given: Click here
Doubt you would read this anyways, but for anyone else reading. You know when we need to sign up for an account for almost anything, and we need to copy down a couple letters and numbers? The random generated code, what if every once in a while, a little popup comes up with one of those? When one of these pop up, you have 10 minutes to answer, and if not, you automatically get disconnected from the game? As far as i know, bots can't bypass that (maybe they can). Because there are so many possibilities. I can't think of any ways a botter could get through it. If you have any ideas, let me know.

-Core-Attack

Izmar just said in her post (the post you quoted :p) that in-game captchas are ineffective.
Ooh, sorry for my ignorance. I clearly didn't know what a captcha was.

-Core-Attack
Score : 708
These pesky bots are more clever than i suspected. Oh well, thanks for the response though Izmar tongue

There was some good ideas while they lasted i guess haha!
Score : 239
I'm not sure if this thread is considered old and what not, but I think the solution should be that there aren't resource protectors in subscriber areas. What do you guys think? I don't think many bots are subscribed so I don't think there's a need for the system there.
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