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Profession experience calculator?
By Darn#9768 - SUBSCRIBER - July 09, 2016, 06:24:51In the old system, each recipe gave a static amount of experience, so it was easy to determine how many crafts of a certain type were needed to reach a given level.
How about the new system? I would like to help my friend level his Hunter, but I don't know how much meat to give him at each level. For example, how much Rotten Meat to get him from Level 20 to 30; then, how much Contaminated meat to get him from Level 30 to 40.
If anyone knows how the profession experience curve in 2.30 and up actually works, or can link me to a profession calculator (I haven't been able to find an updated one), it would be much appreciated.
How about the new system? I would like to help my friend level his Hunter, but I don't know how much meat to give him at each level. For example, how much Rotten Meat to get him from Level 20 to 30; then, how much Contaminated meat to get him from Level 30 to 40.
If anyone knows how the profession experience curve in 2.30 and up actually works, or can link me to a profession calculator (I haven't been able to find an updated one), it would be much appreciated.
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Current Profession Level - Recipe Level = x % Experience
0 = 100.0%
1 = 91.0%
2 = 82.0%
3 = 75.0%
4 = 68.5%
5 = 63.0%
6 = 58.0%
7 = 54.0%
8 = 50.0%
9 = 47.0%
10 = 44.0%
11 = 41.5%
12 = 39.0%
13 = 37.0%
14 = 35.0%
15 = 33.5%
16 = 32.0%
17 = 30.5%
18 = 29.0%
19 = 28.0%
20 = 27.0%
30 = 19.1%
40 = 14.7%
50 = 12.0%
60 = 10.0%
70 = 8.5%
80 = 7.5%
90 = 6.5%
100 = 5.8%
101 = 0.0%
For example, if I wanted to craft a lvl 131 Lord of the Rat's Ceremonial Ring as a lvl 132 Jeweler,
I would gain roughly 91% of the experience (2381 xp) that a lvl 131 Jeweler would gain (2620 xp).
I'm an art major, so figuring out a tidy formula is beyond my ability to math.
Here's a handy graph for the visual learners among you:
So in order to solve your meat problem, you would have to:
1. Break down how much xp you need to get from level to level. (I think there is a chart on the wiki)
2. Multiply the base xp of the meat by the above percentages for each of the 9 levels above it.
3 Divide each level in step one by the number in step two to get the number of meat for that level.
4. Add the 10 levels of meat together to get the amount of each type of meat you would need.
Which sounds super tedious to me, so if you anyone out there wants to take a crack at it, please share.
0 = -0%1= -0% -9% (-9)2= -18% (-9)3= -25% (-7)4= -31.5% (-6.5)5= -37% (-5.5)6= -42% (-5)7= -46% (-4)8= -50% (-4)9= -53% (-3)10= -56% (-3)11= -58.5% (-2.5)12= -61% (-2.5)13= -63% (-2)14= -65% (-2)15= -66.5% (-1.5)16= -68% (-1.5)17= -69.5% (-1.5)18= -71% (-1.5)19= -72% (-1)20= -73% (-1)
Above are what's taken away each level you gain, followed by (the number in brackets) what the difference is to the previous level, it may be because I am untrained, but I am unable to find any reliable pattern in those numbers
Quick edit: I did more profs than I thought, lowest level I can start at is 60 the way I'm doing this, I might redo a prof from 1-60 on an alt to get the specific data I want from it.
As for professions with crafts at every level, Jeweler is one of them unless I messed up while checking, and is the one I intend to use.
The (specific) data I intend on getting is the xp of every craft listed in the recipe book that is possible at that level, for each level of the profession. There might be a subtle way this makes sense that I can't see with just the data above.
Anyhow, here's that thread
Back on topic: I might be a bit delayed with the profession thing. Less time to spend in game due to other commitments, but I'll give people an update when I have the data. If it works like the above does though, there's no formula that will fit the data, its a bunch of magic numbers.
As for what caused those numbers in particular to be chosen, I can speculate all I want, it doesn't change the fact of what it is.
My theory: The devs wanted the early levels to be faster than the later ones and just started picking some values.
This sort of thing really interests me, so I've gone ahead and created a rough Profession Experience Calculator in Excel. You can view the workbook here - click File > Download as to download an editable copy.
Just to explain how this all works:
If you guys could have a play around and let me know your thoughts (importantly, is it reasonably accurate?), that would be brilliant!
Once I've got some feedback, I'll spruce it up and share it more widely.
Thanks,
Adam