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Leveling Professions is too hard on most servers
By JaySecret#2479 - SUBSCRIBER - January 23, 2019, 00:22:33I'm going to just ask a straight question because I feel like everyone should know what I'm talking about. Am I the only person that thinks that the spawn rate/quantity of resources nodes available isn't enough for players old and new to level up their professions in a decent time frame? I've seen new players focus on lumbers jack for weeks and only get to around level 20 or 30 because of how many people are hording the resources nodes throughout the maps, I feel like that's extremely sad because there are so many people who follow the tip that says that "Harvesting Professions are best for beginners" but never make any decent income or progress because of the fact that they are never able to level it up or stack up on the resources to sell. I don't know, maybe it's just me but I wanted to hear the thoughts of the community on this as well.
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As a fix they could have a layered system just like on Incarnam. So there is a higher chance of available resources when entering a mine ore a specific area.
I can't remember how I made money as a beginner 11 years ago. I think I just earned a lot of money by just progressions through the game. Earning doploons by killed dopples and trading them for scolls + mining was the way to go back in the days for me.
I'm in Echo, and my IGN: Predict. Contact me if you still need help!
Edit: It looks like the majority of complaints on this thread are to do with the Ily server.
But there are indeed very few resource nodes in the game if you consider such a crowded server as the one i'm in. The Cania fields have not many fields in them anymore, so everyone who's looking to level up their farmer can find large fields of whean either in astrub or amakna, and i've looked it up on the wikia, there is a total of 8 maps with more than 10 nodes of wheat. Same goes with ash and chestnut, iron veins i believe are distributed onto 3-4 mines in the whole world? I mean... that can't possibly be enough for a whole server and it's underwhelming to see that they are basically concentrated in the amakna area, thus making it crowded while the rest of the continent is sterile, with maybe one or two wild mints every 2-3 maps. All those areas are also surprisingly empty for a server so populated as Ily, i think people should be incentivised to spread out and not converge. It would certainly make my maps load faster, i'll tell ya that!
I suggest spreding more resource nodes across the continent, add some trees, plants, even like 2-3 wheat or barley or hop nodes per map but make it spread evenly across the world so that one could for example hunt some monsters in the cania massif area, see some wheat and say "uhm i could reap this", also mines are easy to add basically anywhere and i'm surprised that with all the mountains in cania there's not a single mine. Trees! harvestable ones. We need those as well.
Also it'd be cool if profession levels and character levels could be gotten in the same areas, so for example if one is lvl 60 as a character and as an alchemist, he'd find 80% of the plants in the lvl80 areas to be the latest one they could gather. But at this point i'm just spitballin' ideas.
On the whole I prefer to cooperate with others rather than compete, however competition for scarce resources is a part of the real world, and many of the things that make playing MMO's satisfying and frustrating are the same things that make real life satisfying and frustrating. If you're frustrated with competition, your options are either to avoid it or to find where you compete well and focus on enjoying that.
I had the same here man, until i just buckled up, spent over a few mil for resources and leveled all the way to 200 and then threw my shoes out of the window!
That being said, hunter is gathering profession, and it's always very reliable because monsters respawn endlessly, and meat sells for quite a lot of kamas. You also get resources which can sell for a lot as well (or use them to level up your crafting professions).
I would like to see resource spawn speed change depending on the number players in the area (up to a cap). It shouldn't be too easy.
This makes leveling professions too competitive, when I feel the main focus should be about helping each other craft, at least before getting to the level 50 resources.
Before area re-designs and professions changes occurred a number of years back, it felt like there were alot more nodes and trees. The changes were meant to make leveling harvesting professions easier yet it became harder, certainly for lower level resources.
Btw, is every single update downloads 3 GB ???This is insane on my net....
Its as a default in temp and thats the amount that entire dofus takes. Try to instal it somewhere outside appdata mf.
Brilliant Idea!
Well I never considered harvesting proffesion as a valuable thing to do, It was always a something thats required to boost a profession and get stuff like health potions or recall stuff. Also back in my days Inky Vail was the thing that boost people up on those gathering proffesions. Imo there is no many stuff you can do while gathering but waiting for a single fight that may never come. Which is sad becouse like some other parts of the game is a majority piece and looks forgotten.