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Rogue bombs in creature mode

By doopiie - SUBSCRIBER - June 11, 2019, 14:57:03

I have been playing rogue for a few months now and I am really enjoying the class. Unfortunately one of the biggest problems I encounter is that the rogue bombs look like normal summons in creature mode. There are often situations in which you have to use creature mode, and when there are summons around it makes it harder to quickly move bombs around. It would be nice to be able to recognize bombs in creature mode. I think this will probably improve playability and it will also allow rogues to finish their turns faster. Maybe it would also be useful to see the amount of 'stacked turns' of a bomb. 
If anyone has another opinion or other suggestions i'd gladly hear them.

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Feel like similar systems like foggernaut's turrents should adopt this too, static summons should get special creature mode alternatives.

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