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adding amount of damage done after a fight

By amir123#5741 - FORMER SUBSCRIBER - May 21, 2021, 01:02:49
I am wondering if it is possible to display how much damage (hp and shield points) every character has done after the fight is over. This would be especially interesting in pvp fights, giving you a rough idea how much you contributed to the fight. I don't know how difficult it would be to implement this though.
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Reactions 2
Score : 173
It will add another point of conflict between players. 
Those who dealt the most damage can become conceited and look down upon those who dealt less. Not saying that it does not exist already, just saying that it will add to the existing behavior.

Then there is the argument that damage dealt is not the only contribution to the fight. How about the amount of heal, the map manipulation, the erosion dealt, the MP/AP steal dealt, the damage mitigated by shielders, etc etc etc.... How much does each class contributed to the fight?

A performance system similar to sport stats would be good, where you can use these data to gauge a players performance. It would make it easier to scout good teammates. You see a player with good damage but usually die fast, or a player who deal low damage but heals a ton per battle. You can work out a good team strategy using these data.
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Score : 8191
Players will argue about literally anything. End of fight stats are legitimately interesting and there's no harm in adding them. Not just for PvP but also PvM. League of Legends already does this in great detail, with graphs, and it's great to be able to see.
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