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The agility class_which specialises in raising crits for self and allys and inc crit fail for opp.

By The-Medusa July 28, 2007, 02:07:28

Theres no class like this. There will be new items especially for crit fails. A whole class on agility. Wind spells like tornado, thunder strike, hermes (+2-4ap at level 5 infinite). Their crit rates are 1/30 and 1/25 at lvl 5 and 1/20 at lvl 6. A invisi spell which invisi all allies, called Mass Fog which creates a shield of fog on playing field and hides all members on uses team for x amount of turns. A multiple atttraction spell called whirlwind. A wind demon summon which sucks an enemy in and keeps enemy in funnel for an amount of turns and does damage equal to half of total vitality. Titanic-Typhoon which is a multple tornado. Flatualtion- a spell that does double damage to any enemy that is not wind.

They have new two-handed range weapon - which has massive area of effect 1-8 (which sweeps across like a boomerang) but costly ap of 5 or 6. The Spin Swords are like a boomerang which hits all enemies in range., this would be their weapon. As class is agility mainly but has 3 air attacks. They have an aero shield which is like mummification which turns them into a stormy cloud. Another class using wind spells like sac doll or bluff will double damage. They have 3-4 summons. One is the infamous Rodeo Runnabean. I know what you are thinking. (based on road runner).

A random thunder spell which does big damage but you can choose which enemy it goes down but costs 3ap. They have a mass -10 crit fails to enemy infinite and they have class ability of every ten levels of +1crit fail. So ten levels = +10. And after that +2. So now it is AERDELA LATEST SECRET WEAPON... THE TITANIC-TYPHHONICS or THE AERODYNAMOS or AEROCRITICAL

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No.

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how about we call them "Eusyram" remember, flip the name...

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First of all, there are tons of concepts for new classes. The average user here on the boards has at least 10 good ideas for a new class, i bet, so ideas for new classes should rather be fanart than serious game development suggestions. The reason why new classes aren't implemented is because new classes are simply not required. Right now, there's 12 classes with a total of a whoppin' 240 class spells, not counting some special spells. Learning how all these spells work, how all their potential can be fully exploited and how they all go in combination with any other of these spells and how gameplay mechanisms can be exploited takes long and to master it takes ages, not to mention how it would be with more classes that come with more different spells and more game mechanisms. Also, think of the effort on the side of the game developers, artists, etc. All the programming, making of sprite files, making new sounds, creating new weapons and other items (like more axes for the pandawas) and intergrating the new class into the game can take a total time of well over 1000 hours - compared to the 2-5 minutes it takes a user to think of an idea and a few rough concepts, which even is fun. Believe me, if the developers want to make a new class and are willing to spend all the time making it then they got much better and surely better thought-of ideas at hand than some forum users willing to let out their fantasy a bit. I'm pretty sure the developers collect ideas, sit together and do brainstorming, etc.

And i haven't even talked about balancing yet. How would a new class and its 20 new class spells and the new game mechanics affect the world? Would any new spell and any old spell be too powerful together and how far are such combos wished? Would the new concepts be too much like an old concept for an old class? What should the equipment of the new class look like? After all, balancing in RPGs, escpecially in MMORPGs like dofus, is something very fragile that could very easily end up being a disaster by adding a mere weapon or level 6 spell, and some of your ideas (like the 2-4 ap for infinite spell or the double air damage spell) will beat more out of the game balancing than all strength based swords and eni healing spells ever did. How would your spell that makes all allies invisible affect group PvP as in area conquest? What kind of an effect would it have on the balancing on the invisibilities of srams? Would an agi sac, fully buffed up with nimbly punishment, wielding ice daggers and then finally DOUBLED damage thanks to the new class still be balanced? How would your spell that halfs the vitality of an enemy affect boss monsters in dungeons? How would it affect the economy in the game if dungeons can suddenly be beaten very easily that way? How would 2-4 AP for infinite duration affect PvM and PvP altogether and how would your massive AoE weapons affect the game and the balancing of current weapons, especially similar weapons like bows? You see, it takes merely the few base concepts you listed to figure out that the new class would be completely uber-powerful beyond good and evil.

Then finally, let's take a look at the pandawas, per example. The developers did a ton of work here, the pandala update is probably without doubt the biggest update ever, and despite all the very well not-overpowered concepts, the excellent problem solutions, the brilliant weapon choice of remaking the axes and the perfect intergrating of the new class with the new island, the class is still pretty much neglicted and the whole trick ended up as a failure, even with some later adjustments, such as boss monsters with over 100% resistances to every element that require pandawas to take it down. That should pretty much give us an impression of how difficult it is to make a class and that it goes far beyond spending 2-5 minutes to come up with rather euphoric concepts. Don't take it personally, but the answer definitely is:

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-Shearo- :
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Blazeron :
First of all, there are tons of concepts for new classes. The average user here on the boards has at least 10 good ideas for a new class, i bet, so ideas for new classes should rather be fanart than serious game development suggestions.

This section of the board is for discussing game development, including new character classes. The proof of this is simply that none of the proposed new classes have been moved from this section by the moderators.
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The reason why new classes aren't implemented is because new classes are simply not required. Right now, there's 12 classes with a total of a whoppin' 240 class spells, not counting some special spells. Learning how all these spells work, how all their potential can be fully exploited and how they all go in combination with any other of these spells and how gameplay mechanisms can be exploited takes long and to master it takes ages, not to mention how it would be with more classes that come with more different spells and more game mechanisms.

One could apply the same reasoning to the development of the Pandawa class... yet it exists. There is no reason why another class couldn't exist in the future. Just because there are 12 classes currently available, doesn't mean that one would wish to master the ones of no interest to them... and is certainly no reason why 13 classes couldn't be available... or 14... or 15. Of course, no new class is "required". Nothing in a game is. That doesn't mean it can't add to the game, or make it more enjoyable for some of those playing it.
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Also, think of the effort on the side of the game developers, artists, etc. All the programming, making of sprite files, making new sounds, creating new weapons and other items (like more axes for the pandawas) and intergrating the new class into the game can take a total time of well over 1000 hours - compared to the 2-5 minutes it takes a user to think of an idea and a few rough concepts, which even is fun. Believe me, if the developers want to make a new class and are willing to spend all the time making it then they got much better and surely better thought-of ideas at hand than some forum users willing to let out their fantasy a bit. I'm pretty sure the developers collect ideas, sit together and do brainstorming, etc.

Why should the amount of effort required to implement a new class have any affect on the desire to present a new class? Once again, the same argument could be put forth to those that presented the Pandawa class... and yet, it was done. In any case, I'm sure that most people that put forth class ideas know full well it is unlikely they will be implemented. They simply wish to present their ideas for the sake of discussion. What harm does this do, when they present their ideas in the section of the board devoted to that purpose?
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And i haven't even talked about balancing yet. How would a new class and its 20 new class spells and the new game mechanics affect the world? Would any new spell and any old spell be too powerful together and how far are such combos wished? Would the new concepts be too much like an old concept for an old class?

Same old story... how is this different from adding the Pandawa class? Actually, this can pretty much answer everything else you raise from here on out, so I won't bother quoting the rest.

It costs Ankama virtually nothing to have these ideas presented on the board. This whole section of the board is devoted to the purpose of exploring new game ideas. If you find the presentation of new classes annoying, then by all means pass them by. There is no reason why those that do enjoy presenting, reading, and discussing them should be limited from doing so in the area set aside for the very purpose of discussing additions to the game.
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KA-Dofus :
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Blazeron :
First of all, there are tons of concepts for new classes. The average user here on the boards has at least 10 good ideas for a new class, i bet, so ideas for new classes should rather be fanart than serious game development suggestions.

This section of the board is for discussing game development, including new character classes. The proof of this is simply that none of the proposed new classes have been moved from this section by the moderators.

I wouldn't call that a proof... the mods rarely move anything out of here. Well, you could take about just anything, write "i want this in dofus, this is a suggestion!" and they would leave it here. Ever seen the topic suggesting cellphones and glasses as equipment with similar stats and effect as hats and cape and so? This 'proves' that they even leave jokes here. Ah well, that one sure made my day.
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The reason why new classes aren't implemented is because new classes are simply not required. Right now, there's 12 classes with a total of a whoppin' 240 class spells, not counting some special spells. Learning how all these spells work, how all their potential can be fully exploited and how they all go in combination with any other of these spells and how gameplay mechanisms can be exploited takes long and to master it takes ages, not to mention how it would be with more classes that come with more different spells and more game mechanisms.

One could apply the same reasoning to the development of the Pandawa class... yet it exists. There is no reason why another class couldn't exist in the future. Just because there are 12 classes currently available, doesn't mean that one would wish to master the ones of no interest to them... and is certainly no reason why 13 classes couldn't be available... or 14... or 15. Of course, no new class is "required". Nothing in a game is. That doesn't mean it can't add to the game, or make it more enjoyable for some of those playing it.

Why don't you make a survey about pandawa spells? Barely anyone has ever seen their level 100 summon, yet a majority of their spells, including their buffs. People know that they got spells of each element, can carry/throw people and can fiddle around with the resistances of enemies and that's about all. And i really did take my time to ask some of my friends (yeah, i was kinda bored today) about their level 100 summons. After 8 people with no idea a all except some that knew it was a panda, the ninth knew that there was something about ap gain and an extra spell.
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Also, think of the effort on the side of the game developers, artists, etc. All the programming, making of sprite files, making new sounds, creating new weapons and other items (like more axes for the pandawas) and intergrating the new class into the game can take a total time of well over 1000 hours - compared to the 2-5 minutes it takes a user to think of an idea and a few rough concepts, which even is fun. Believe me, if the developers want to make a new class and are willing to spend all the time making it then they got much better and surely better thought-of ideas at hand than some forum users willing to let out their fantasy a bit. I'm pretty sure the developers collect ideas, sit together and do brainstorming, etc.

Why should the amount of effort required to implement a new class have any affect on the desire to present a new class? Once again, the same argument could be put forth to those that presented the Pandawa class... and yet, it was done. In any case, I'm sure that most people that put forth class ideas know full well it is unlikely they will be implemented. They simply wish to present their ideas for the sake of discussion. What harm does this do, when they present their ideas in the section of the board devoted to that purpose?


Nothing, really. I'm just pointing out that it is unlikely that it will ever happen, like you said. Why make a big deal about that?
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And i haven't even talked about balancing yet. How would a new class and its 20 new class spells and the new game mechanics affect the world? Would any new spell and any old spell be too powerful together and how far are such combos wished? Would the new concepts be too much like an old concept for an old class?

Same old story... how is this different from adding the Pandawa class? Actually, this can pretty much answer everything else you raise from here on out, so I won't bother quoting the rest.

It's not the same old story: Pandawas are quite balanced, while damage doubling spells, whole-team-invis, 8 tile AoE ranged weapons and many other suggested concepts aren't quite balanced. Are they?
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It costs Ankama virtually nothing to have these ideas presented on the board. This whole section of the board is devoted to the purpose of exploring new game ideas. If you find the presentation of new classes annoying, then by all means pass them by. There is no reason why those that do enjoy presenting, reading, and discussing them should be limited from doing so in the area set aside for the very purpose of discussing additions to the game.

Yet again, i was just pointing out that it won't get implemented. You act up as if i bashed the user or got annoyed by the thread... Why so? The whole tim Seriously, you should calm down a bit, you seem to be totally on edge.
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Score : 3781
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Blazeron :
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KA-Dofus :
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Blazeron :
First of all, there are tons of concepts for new classes. The average user here on the boards has at least 10 good ideas for a new class, i bet, so ideas for new classes should rather be fanart than serious game development suggestions.

This section of the board is for discussing game development, including new character classes. The proof of this is simply that none of the proposed new classes have been moved from this section by the moderators.

I wouldn't call that a proof... the mods rarely move anything out of here. Well, you could take about just anything, write "i want this in dofus, this is a suggestion!" and they would leave it here. Ever seen the topic suggesting cellphones and glasses as equipment with similar stats and effect as hats and cape and so? This 'proves' that they even leave jokes here. Ah well, that one sure made my day.

Mods move things all the time. I've seen it done often. Yes, they even leave in suggestions that others may see as jokes and even some that are meant as jokes. This only supports my argument that any suggestion related to game changes belongs in this section. Thanks for further supporting my position.
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The reason why new classes aren't implemented is because new classes are simply not required. Right now, there's 12 classes with a total of a whoppin' 240 class spells, not counting some special spells. Learning how all these spells work, how all their potential can be fully exploited and how they all go in combination with any other of these spells and how gameplay mechanisms can be exploited takes long and to master it takes ages, not to mention how it would be with more classes that come with more different spells and more game mechanisms.

One could apply the same reasoning to the development of the Pandawa class... yet it exists. There is no reason why another class couldn't exist in the future. Just because there are 12 classes currently available, doesn't mean that one would wish to master the ones of no interest to them... and is certainly no reason why 13 classes couldn't be available... or 14... or 15. Of course, no new class is "required". Nothing in a game is. That doesn't mean it can't add to the game, or make it more enjoyable for some of those playing it.

Why don't you make a survey about pandawa spells? Barely anyone has ever seen their level 100 summon, yet a majority of their spells, including their buffs. People know that they got spells of each element, can carry/throw people and can fiddle around with the resistances of enemies and that's about all. And i really did take my time to ask some of my friends (yeah, i was kinda bored today) about their level 100 summons. After 8 people with no idea a all except some that knew it was a panda, the ninth knew that there was something about ap gain and an extra spell.

Why should I take a survey regarding Pandawa spells? The lack of knowledge about Pandawa spells that your friends have really has nothing to do with the issue at hand... the posting of new class ideas in the section of the board created for the posting new game related ideas.
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Also, think of the effort on the side of the game developers, artists, etc. All the programming, making of sprite files, making new sounds, creating new weapons and other items (like more axes for the pandawas) and intergrating the new class into the game can take a total time of well over 1000 hours - compared to the 2-5 minutes it takes a user to think of an idea and a few rough concepts, which even is fun. Believe me, if the developers want to make a new class and are willing to spend all the time making it then they got much better and surely better thought-of ideas at hand than some forum users willing to let out their fantasy a bit. I'm pretty sure the developers collect ideas, sit together and do brainstorming, etc.

Why should the amount of effort required to implement a new class have any affect on the desire to present a new class? Once again, the same argument could be put forth to those that presented the Pandawa class... and yet, it was done. In any case, I'm sure that most people that put forth class ideas know full well it is unlikely they will be implemented. They simply wish to present their ideas for the sake of discussion. What harm does this do, when they present their ideas in the section of the board devoted to that purpose?


Nothing, really. I'm just pointing out that it is unlikely that it will ever happen, like you said. Why make a big deal about that?

You're the one who raised the issue of posting class ideas to begin with... so, I'll ask that of you. Why make a big deal about that?
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And i haven't even talked about balancing yet. How would a new class and its 20 new class spells and the new game mechanics affect the world? Would any new spell and any old spell be too powerful together and how far are such combos wished? Would the new concepts be too much like an old concept for an old class?

Same old story... how is this different from adding the Pandawa class? Actually, this can pretty much answer everything else you raise from here on out, so I won't bother quoting the rest.

It's not the same old story: Pandawas are quite balanced, while damage doubling spells, whole-team-invis, 8 tile AoE ranged weapons and many other suggested concepts aren't quite balanced. Are they?

Yes, it's the exact same story. All the arguments you raised could have just as easily been used against the creation of the Pandawa class, or indeed any of the classes beyond the first three classes that were created. Yet, all these classes exist.

My argument is... despite all these issues the Pandawa and other classes were added anyway, and thus there is no logical reason why another class could not be introduced. Thus there is no reason not to present new class ideas.
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It costs Ankama virtually nothing to have these ideas presented on the board. This whole section of the board is devoted to the purpose of exploring new game ideas. If you find the presentation of new classes annoying, then by all means pass them by. There is no reason why those that do enjoy presenting, reading, and discussing them should be limited from doing so in the area set aside for the very purpose of discussing additions to the game.

Yet again, i was just pointing out that it won't get implemented. You act up as if i bashed the user or got annoyed by the thread... Why so? The whole tim Seriously, you should calm down a bit, you seem to be totally on edge.

I'll just point out again that the people posting them already know this. They are not posting them with the hopes of implementation, if they are being realistic anyway. They are posting them as a means of expression for their enjoyment, and to share their ideas with others.

I find it amusing that when someone posts a response to your post in disagreement with your position that you feel they are being emotional and need to "calm down". Perhaps you should be less "on edge" when people express opinions contrary to your own.
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Score : 9385

KA-Dofus :
Blazeron :
KA-Dofus :
Blazeron :
First of all, there are tons of concepts for new classes. The average user here on the boards has at least 10 good ideas for a new class, i bet, so ideas for new classes should rather be fanart than serious game development suggestions.

This section of the board is for discussing game development, including new character classes. The proof of this is simply that none of the proposed new classes have been moved from this section by the moderators.

I wouldn't call that a proof... the mods rarely move anything out of here. Well, you could take about just anything, write "i want this in dofus, this is a suggestion!" and they would leave it here. Ever seen the topic suggesting cellphones and glasses as equipment with similar stats and effect as hats and cape and so? This 'proves' that they even leave jokes here. Ah well, that one sure made my day.

Mods move things all the time. I've seen it done often. Yes, they even leave in suggestions that others may see as jokes and even some that are meant as jokes. This only supports my argument that any suggestion related to game changes belongs in this section. Thanks for further supporting my position.


All in day's work. Besides, did you ever see the cellphone one? It was definitely not meant as a joke, with the user getting angry because their idea wasn't liked and all.

The reason why new classes aren't implemented is because new classes are simply not required. Right now, there's 12 classes with a total of a whoppin' 240 class spells, not counting some special spells. Learning how all these spells work, how all their potential can be fully exploited and how they all go in combination with any other of these spells and how gameplay mechanisms can be exploited takes long and to master it takes ages, not to mention how it would be with more classes that come with more different spells and more game mechanisms.

One could apply the same reasoning to the development of the Pandawa class... yet it exists. There is no reason why another class couldn't exist in the future. Just because there are 12 classes currently available, doesn't mean that one would wish to master the ones of no interest to them... and is certainly no reason why 13 classes couldn't be available... or 14... or 15. Of course, no new class is "required". Nothing in a game is. That doesn't mean it can't add to the game, or make it more enjoyable for some of those playing it.

Why don't you make a survey about pandawa spells? Barely anyone has ever seen their level 100 summon, yet a majority of their spells, including their buffs. People know that they got spells of each element, can carry/throw people and can fiddle around with the resistances of enemies and that's about all. And i really did take my time to ask some of my friends (yeah, i was kinda bored today) about their level 100 summons. After 8 people with no idea a all except some that knew it was a panda, the ninth knew that there was something about ap gain and an extra spell.

Why should I take a survey regarding Pandawa spells? The lack of knowledge about Pandawa spells that your friends have really has nothing to do with the issue at hand... the posting of new class ideas in the section of the board created for the posting new game related ideas.

Not taking a survey, making one. Also, it has nothing to do with my friends in particular, that was just an example and someone's friend is a good example for a bunch of people to undergo a survey. Also, my friends and me (per example) know exactly what all the other 220 spells do, every single one, which is actually quite expectable for the level (told you). Well, i could take almost any non-panda i want, the result is mostly rather poor panda knowledges compared to the other classes. Why's that if i may ask you?

Also, think of the effort on the side of the game developers, artists, etc. All the programming, making of sprite files, making new sounds, creating new weapons and other items (like more axes for the pandawas) and intergrating the new class into the game can take a total time of well over 1000 hours - compared to the 2-5 minutes it takes a user to think of an idea and a few rough concepts, which even is fun. Believe me, if the developers want to make a new class and are willing to spend all the time making it then they got much better and surely better thought-of ideas at hand than some forum users willing to let out their fantasy a bit. I'm pretty sure the developers collect ideas, sit together and do brainstorming, etc.

Why should the amount of effort required to implement a new class have any affect on the desire to present a new class? Once again, the same argument could be put forth to those that presented the Pandawa class... and yet, it was done. In any case, I'm sure that most people that put forth class ideas know full well it is unlikely they will be implemented. They simply wish to present their ideas for the sake of discussion. What harm does this do, when they present their ideas in the section of the board devoted to that purpose?


Nothing, really. I'm just pointing out that it is unlikely that it will ever happen, like you said. Why make a big deal about that?

You're the one who raised the issue of posting class ideas to begin with... so, I'll ask that of you. Why make a big deal about that?

Am i making a big deal? What makes you think i'm making a big deal? Or what makes it a big deal? Is telling people the truth about character suggestions making a big deal about something? And why is that?

And i haven't even talked about balancing yet. How would a new class and its 20 new class spells and the new game mechanics affect the world? Would any new spell and any old spell be too powerful together and how far are such combos wished? Would the new concepts be too much like an old concept for an old class?

Same old story... how is this different from adding the Pandawa class? Actually, this can pretty much answer everything else you raise from here on out, so I won't bother quoting the rest.

It's not the same old story: Pandawas are quite balanced, while damage doubling spells, whole-team-invis, 8 tile AoE ranged weapons and many other suggested concepts aren't quite balanced. Are they?

Yes, it's the exact same story. All the arguments you raised could have just as easily been used against the creation of the Pandawa class, or indeed any of the classes beyond the first three classes that were created. Yet, all these classes exist.

My argument is... despite all these issues the Pandawa and other classes were added anyway, and thus there is no logical reason why another class could not be introduced. Thus there is no reason not to present new class ideas.

Of course there is no reason why pandawas can be introduced and others just can't. But this was about the balancing now, would you please consider that? You always like to drag the bad pandawa example here. So what about if pandawas had 8 tile AoE weapons, whole-team invis spells and air damage doubling spells and hp halfing spells?

It costs Ankama virtually nothing to have these ideas presented on the board. This whole section of the board is devoted to the purpose of exploring new game ideas. If you find the presentation of new classes annoying, then by all means pass them by. There is no reason why those that do enjoy presenting, reading, and discussing them should be limited from doing so in the area set aside for the very purpose of discussing additions to the game.

Yet again, i was just pointing out that it won't get implemented. You act up as if i bashed the user or got annoyed by the thread... Why so? The whole tim Seriously, you should calm down a bit, you seem to be totally on edge.

I'll just point out again that the people posting them already know this. They are not posting them with the hopes of implementation, if they are being realistic anyway. They are posting them as a means of expression for their enjoyment, and to share their ideas with others.

I find it amusing that when someone posts a response to your post in disagreement with your position that you feel they are being emotional and need to "calm down". Perhaps you should be less "on edge" when people express opinions contrary to your own.

Well, you're the one who's thinking i'm being emotional. You're telling me i'm making a big deal about it, yet you haven't really explained me what the big deal about it is all about. Clarifications, please? Also, i'd like to know how to make it less seeming big-deal-esque. You know, i don't like if people make big deal out of small flies, especially if they blame me for making big deals whereas i didn't make any.
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I'll fish out the new comments and respond to them.

All in a days work...

Yep, all in a days work... in the course of their days work, the mods didn't move the new class ideas. That means they belong in this section of the board.

Not taking a survey...

What does a survey involving an existing class have to do with the discussion at hand (presenting new class ideas)?

Am I making a big...

Yes, a post of three large paragraphs waxing on about the implementation of Pandawas, all because someone presented a new class is kind of over the top... especially when something like this could have sufficed...

  • Player presented class designs are not going to be implemented due to the amount and complexity of the work involved for the developers.

Of course, everyone already knows that.

Of course there is no reason why...

Yep, all the classes have to be balanced. This is the same for all new classes, and is no way an argument against suggesting new class ideas. Actually, as you well know, existing classes are all still being re-balanced all the time... so the balancing factor is moot.

Well, you're the one whose thinking...

Yes, I'm the one thinking your reaction was emotional. When someone disagrees with your position and your response is to tell them to "calm down" and say they are "on edge" it makes it appear that you are reactionary as opposed to rational. To make it less of a big deal, make less of a drawn out and overblown post - especially when everyone already knows these ideas stand no chance of implementation.

You didn't like my reaction to your post, and my comments about it? Oh well. Things like that happen on message boards. You'll have to toughen up a bit. People aren't always going to agree with you.
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KA-Dofus :
I'll fish out the new comments and respond to them.

All in a days work...

Yep, all in a days work... in the course of their days work, the mods didn't move the new class ideas. That means they belong in this section of the board.

So you're basically saying that everyone that is not moved here belongs here? Then you gotta tell me what it means if something belows here, because if such completely overpowered class sugesstions and cellphones as major equipmen (per example) do belong here, then it's definitely not the place for serious game development.
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Not taking a survey...

What does a survey involving an existing class have to do with the discussion at hand (presenting new class ideas)?

We were talking about how easy it is for people to get used to the new class and learn to work with it being in the game. How could you forget that? You don't seem to take me serious. You could go back and read the posts again at least in such cases. Anyway, in the very beginning i was saying that it is very hard for people to get used to it and and such. You then said it isn't by coming up with the pandawa example (as you always did now) and to counter that i pointed out that people don't know about pandawas well at all. The surveys were to support that one argument.
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Am I making a big...

Yes, a post of three large paragraphs waxing on about the implementation of Pandawas, all because someone presented a new class is kind of over the top... especially when something like this could have sufficed...

I just like to write long essays, what's your problem with that? It's not your time that is spend by writing it and nobody is forced to read it either. To say it like you would say: If mods would be agianst three large paragraphs then they would make it so we can't write three large paragraphs. Also, i was only using the pandawas as an example, i find it pretty insulting that you reduce my statement to a 'waxing on about stuff'. You know, i don't write stuff to be insulted by you.
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*Player presented class designs are not going to be implemented due to the amount and complexity of the work involved for the developers.

Of course, everyone already knows that.

If everyone knew that, why do some people still complain about people not liking their ideas? I'm not talking about this example here in particular, i'm talking about other threads where people were really sure that the developers liked their ideas, no matter how crazy.
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Of course there is no reason why...

Yep, all the classes have to be balanced. This is the same for all new classes, and is no way an argument against suggesting new class ideas. Actually, as you well know, existing classes are all still being re-balanced all the time... so the balancing factor is moot.

Not at all: If the developers make a spell do a one-digit amount of base damage less becuase it was not balanced (per example like they did with lvl 6 bramble) then it's very fine balancing that fixes mechanisms that aren't very unbalanced on the first glance, but do still affect the gameplay much in a unwanted way. But even you should notice that damage doubling spells and whole-team invisibility, hp halfing spells and 8 tile AoE weapons are overpowered beyond weapons that hit a bit too hard by one-digits of base damage, one-player invisibilities that a turn or two too long or spells that have a cooldown that could be a few percent higher. Don't pretend you didn't.
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Well, you're the one whose thinking...

Yes, I'm the one thinking your reaction was emotional. When someone disagrees with your position and your response is to tell them to "calm down" and say they are "on edge" it makes it appear that you are reactionary as opposed to rational. To make it less of a big deal, make less of a drawn out and overblown post - especially when everyone already knows these ideas stand no chance of implementation.

You didn't like my reaction to your post, and my comments about it? Oh well. Things like that happen on message boards. You'll have to toughen up a bit. People aren't always going to agree with you.

I find that to be funny since you were the one who seemed to be emotional about nothing. Yeah, about nothing, because the idea wasn't gonna be implemented anyway as you say yourself, and someone that has an impact on nothing is doing nothing after all.
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Score : 3781
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Blazeron :
So you're basically saying that everyone that is not moved here belongs here? Then you gotta tell me what it means if something belows here, because if such completely overpowered class sugesstions and cellphones as major equipmen (per example) do belong here, then it's definitely not the place for serious game development.

Yeah, that's pretty much the whole concept around moving posts. If they aren't moved, they are where they belong.
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We were talking about how easy it is for people to get used to the new class and learn to work with it being in the game. How could you forget that? You don't seem to take me serious. You could go back and read the posts again at least in such cases. Anyway, in the very beginning i was saying that it is very hard for people to get used to it and and such. You then said it isn't by coming up with the pandawa example (as you always did now) and to counter that i pointed out that people don't know about pandawas well at all. The surveys were to support that one argument.

We were talking about whether or not new class ideas should be posted, and where. How could you forget that?
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I just like to write long essays, what's your problem with that? It's not your time that is spend by writing it and nobody is forced to read it either. To say it like you would say: If mods would be agianst three large paragraphs then they would make it so we can't write three large paragraphs. Also, i was only using the pandawas as an example, i find it pretty insulting that you reduce my statement to a 'waxing on about stuff'. You know, i don't write stuff to be insulted by you.

You were the one wanted to know what I thought was a "big deal". Question answered. If you don't like the answer, too bad. You were insulted by my observation of your post? Oh well, grow a thicker skin. Just a FYI.. comments about your post are not comments about you, so they are not an insult of you... just a critique of your particular post.
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If everyone knew that, why do some people still complain about people not liking their ideas? I'm not talking about this example here in particular, i'm talking about other threads where people were really sure that the developers liked their ideas, no matter how crazy.

Some people don't handle criticism well.
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Not at all: If the developers make a spell do a one-digit amount of base damage less becuase it was not balanced (per example like they did with lvl 6 bramble) then it's very fine balancing that fixes mechanisms that aren't very unbalanced on the first glance, but do still affect the gameplay much in a unwanted way. But even you should notice that damage doubling spells and whole-team invisibility, hp halfing spells and 8 tile AoE weapons are overpowered beyond weapons that hit a bit too hard by one-digits of base damage, one-player invisibilities that a turn or two too long or spells that have a cooldown that could be a few percent higher. Don't pretend you didn't.

What does any of that have to do with anything? My point was all classes need on-going balancing, so balancing factors are no reason to argue against presenting new class ideas. We were talking up to now about new classes in general, so the details of this particular class idea are not relevant as to whether new class ideas should be presented.

Don't even bother trying to pretend the history of changes to existing classes in this game are anything close to changing the base damage by 1 to a spell. Many changes have been much more significant than that, including the one to Bramble, and if you don't know that you don't have enough knowledge to comment on class changes that have occurred.
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I find that to be funny since you were the one who seemed to be emotional about nothing. Yeah, about nothing, because the idea wasn't gonna be implemented anyway as you say yourself, and someone that has an impact on nothing is doing nothing after all.

By all means point out a phrase I posted in this thread that was emotional. Hint: Disagreeing with you doesn't equate to being emotional.
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This is turning into a one-on-one argument about what "belongs" here rather than a discussion of the original idea, so I'm closing it.

  • DS
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