


Introduction
Despite their common roots, the two versions of DOFUS have developed a number of differences over the years. So there was obviously no question of adapting the much-beloved scrollmagic gameplay concept to DOFUS Retro without making a few adjustments. In case you've forgotten, scrollmagic completely upends your usual gameplay habits by assigning a passive to each class to support their class identity, and creating a shared pool of "scrollmagic" spells that all classes can take advantage of. Stay tuned for more details on the latter point below.
A genuine love letter to old-school fantasy gameplay, the class system is now more firmly positioned than ever to highlight everything you love about the classic fantasy RPG experience.
In developing this edition of Temporis, we based our efforts on a certain number of core design principles, with a strong focus on connecting with the underlying roots of DOFUS Retro:
- Experience an RPG-worthy story
- Collect equipment, treasures and extraordinary relics
- Discover an all-new class gameplay experience
- Dive into a shared adventure with a strong community aspect
Class Identity
Overall goals
Our primary goal was to align each class with a classic RPG gameplay archetype from the world of medieval fantasy – just like in the first DOFUS design iteration, where the classes from the newly created Krosmoz universe first saw the light of day.
More than ever, we wanted to offer a reinterpretation of the usual well-known archetypes (thief, magician, warrior, etc.), applied to each class in DOFUS Retro – even if that meant making big changes for certain classes compared to their current design! Still, the power of Temporis – and the boundless creativity of Xelor, who's been whispering ideas in our ear – convinced us to take the plunge.
We also wanted to take this opportunity to give each class a unique role and strengthen its identity. A passive alone was far from sufficient, which is why we decided to add a new spell kit that's exclusive to Temporis and unique to each class.
Each class has a basic spell kit that defines its gameplay foundations and establishes a clear orientation for the class, with 5 starting spells to which each player can add their own preferred spells from the full range of existing scrollmagic spells.
At that point, the limitation naturally became clear on its own. The current spell bar contains 14 configurable spell slots plus the close-combat attack. Since the passive spell for each class is cast automatically at the start of a fight, we needed 4 "active" spell slots per class, supplemented by up to 10 configurable scrollmagic spell slots that you can save in your spellbook for all the challenges that lie ahead!
Another goal also came into view during the design process. Realizing that players should be able to use their class spells without constraints and independently of scrollmagic, we decided that all damage spells in the basic kit for each class will inflict damage in the best element. That way, you're not constrained by the need for a particular piece of equipment to use your class to its full potential.
Quick overview of existing classes
Loyal and brave, Fecas stand proud as defenders for Temporis. Using their protective powers, they'll be a solid pillar of support for their group in this edition. Drawing strength from their god, their divine magic is unyielding in combat. | |
Osamodas strike up a song for Temporis! These flawless defenders will use their voices to give their allies significant bonuses, but can also dish out penalties to their enemies. Bards of the World of Twelve, prepare to dazzle the crowd with Osamodas's Voice! | |
Any scabby little troublemakers who've decided to make an enemy of an Enutrof had better hold on tight for this edition. This time, the Enutrofs are ready to get down and dirty in close combat with all their resentment and spite. (And if they can make a few kamas along the way… even better!) | |
The elusive Sram will be a valuable ally for your adventure. They're agile and highly mobile, and it's impossible for enemies to lock them into close combat during a fight. They can take advantage of their enemies' weaknesses while also filling their own pockets. | |
Disciples of Xelor, time is on your side! Make every second count and exploit the full potential of scrollmagic. With a role heavily oriented toward positioning and dealing heavy damage, Xelors will unleash their power against enemies at a distance. It's time to show them what you're capable of. |
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Scrollmagic comes with certain risks, and Ecaflips don't leave anything to chance… even as they leave everything to chance. Using your spells can pay off big… or cost you dearly. Can you tame scrollmagic with its flow of wild magic and effects? |
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Eniripsas confirm their healing role more than ever in the Parchomancia adventure. But they don't limit themselves to that role alone, and they'll show their opponents that they're not to be underestimated. Capable of any number of impressive feats, Eniripsas can be altruistic, resistant or strongly offensive, depending on your convictions. | |
While scrollmagic will certainly be helpful to Iops, they're still experts in close combat. They'll be solid allies and share the benefits of their combat expertise with their group. Acting and thinking, with one sometimes taking priority over the other… but hey, as long as the results are there! | |
The Cra maintains their ranged-damage role, but with a few nice little additions and details! They'll act as a powerful hunter and sentinel for your group. Thanks to their long range, the Cra can track their target and provide a source of damage while keeping enemies at a distance. | |
Since you're surrounded by wild nature and its furry inhabitants anyway… Why not embrace this class's spirit and go full druid? Even if it means transforming to negotiate face-to-face with the enemy… | |
Sacriers use scrollmagic to manipulate life itself. Their more volatile role enables them to adapt to any combat situation, as long as you've got a taste for risk. But be careful: one risky gamble too many, and your enemies may take back the vitality you've borrowed from them – with interest. Consider yourself warned. |
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Pandawas are polishing up their fists for this edition of Temporis! They're out to prove that the best weapon – besides a mind sharpened with plenty of bamboo milk – is a simple Pandawa's Paw to the enemy's face. Mastering powerful energies in the palm of their hands, they inflict impressive damage both in close combat and at range. Worse yet, they become even more dangerous with a few drinks in them, as long as they can control themselves. All things in moderation! |
Feca
Loyal and brave, Fecas stand proud as defenders for Temporis. Using their protective powers, they'll be a solid pillar of support for their group in this edition. Drawing strength from their god, their divine magic is unyielding in combat.Spell name | Type | Description |
Crosswise Aura | Passive | At the end of each of their turns, the Feca places a glyph around themself. Each enemy entity located within the glyph takes damage in the best element. |
Shield of Faith | Utility, Active |
Applies a Vitality bonus and increases the target's resistance. |
Sense of Duty | Utility, Active |
Targets allies in an area of effect to let you take damage instead of them. |
Divine Punishment | Active | Inflicts damage and steals a small amount of HP. |
Bravado | Active | Inflicts damage and causes pushback around the target. |
Beginning Adventurer's Guide
Make maximum use of positioning to protect your allies. As a Feca, you have solid defensive tools and need to move quickly to place yourself between your team and the enemy. Your Crosswise Aura will inflict ongoing damage if you're positioned correctly.
Occupy as much space as you can with Sense of Duty to keep the enemy scrambling and protect your team. Strengthen your defenses with Shield of Faith, or boost your allies' defenses in tough situations. Then use your Divine Punishment to unleash your divine fury and regenerate your Vitality if needed.
Using your Bravado, you can easily force your way through enemy lines and position them to optimize the damage inflicted by your allies.
Osamodas
Osamodas strike up a song for Temporis! These flawless defenders will use their voices to give their allies significant bonuses, but can also dish out penalties to their enemies. Bards of the World of Twelve, prepare to dazzle the crowd with Osamodas's Voice!Spell name | Type | Description |
Inspiration | Utility, Passive |
The Osamodas sings at the start of each turn, boosting their allies with their legendary charisma despite a few false notes. |
Shato's Wild Laugh | Active | Inflicts damage and reduces resistance for the target in the center of the area of effect. |
Tossakoyn | Healing, Active |
Triggers a multi-turn healing effect on the target and gives them an MP bonus. |
Irresistible | Utility, Active |
Unveils the Osamodas's seductive power, allowing them to attract entities in a cross-shaped area of effect around the target. |
Meewt | Utility, Active |
The Osamodas sometimes sings so severely off-key that they can remove bewitchments from their target under the crushing weight of their vocal cords. |
Beginning Adventurer's Guide
Your broad range of skills will make you an invaluable asset for your allies. You needn't even lift a finger for your Inspiration to automatically help your group with significant boosts in every fight.
Provoke and attack your enemies with Shato's Wild Laugh, softening them up for your allies to inflict maximum damage on them. Get an ally out of a tough situation with Tossakoyn, which heals your ally and allows them to get away more easily afterward. With Irresistible, intervene in a variety of different combat situations and reposition enemies if needed.
Finally, Meewt lets you remove harmful bewitchments from your allies, or prevent the enemy from taking advantage of certain benefits!
Enutrof
Any scabby little troublemakers who've decided to make an enemy of an Enutrof had better hold on tight for this edition. This time, the Enutrofs are ready to get down and dirty in close combat with all their resentment and spite. (And if they can make a few kamas along the way… even better!)Spell name | Type | Description |
Heartzerker | Utility, Passive |
Each time the Enutrof inflicts damage on adjacent entities, they gain a Rage marker until end of turn. Damage is increased based on the number of Rage markers the Enutrof has accumulated. |
Frenzy | Active | Inflicts serious damage, but the caster also loses HP. |
Charge | Active | Moves the caster to the targeted cell and inflicts damage in front of them. |
Lolwind | Active | Moves the caster to the targeted cell and inflicts damage in front of them. |
Intimidation | Utility, Active |
Removes 1 unparryable MP for one turn. |
Beginning Adventurer's Guide
Never miss an opportunity to rush headlong at your opponents. Enutrofs should make as many attacks as possible each turn in order to accumulate as many Rage markers as they can.
Use your Charge spell to reach your objective and take out the trash. After that, your Frenzy will offer a guaranteed source of damage in any situation. Or go wild with your Lolwind spell to inflict maximum area-of-effect damage. Finally, use a bit of Intimidation to make sure your enemies don't run away just when the fun's about to start.
It's ready!
Sram
The elusive Sram will be a valuable ally for your adventure. They're agile and highly mobile, and it's impossible for enemies to lock them into close combat during a fight. They can take advantage of their enemies' weaknesses while also filling their own pockets.Spell name | Type | Description |
Instinctive Dodge | Utility, Passive |
The Sram cannot be locked by enemies, ensuring total freedom in combat. The Sram also gains 1 additional movement point. |
Pickpocket | Active | Inflicts damage and steals kamas from the target. |
Ambush | Utility, Active |
Greatly increases the Sram's odds of landing a critical hit for a short period of time. |
Net Flick | Active | Places a trap that inflicts damage in the best element and attracts targets in a cross towards its center. |
Pitfall | Utility, Active |
Significantly increases the target's trap damage. |
Beginning Adventurer's Guide
Take advantage of your mobility by using your Instinctive Dodge to slip behind enemy lines. Keep in mind that the Sram will never get locked in close combat and will always find a way out of every situation.
Make your traps more dangerous than ever with Pitfall, and start the adventure with your first trap spell, Net Flick, which lets you strike in an area of effect and position your enemies to give yourself and your allies the advantage.
Cross lines, sharpen your senses and boost your damage with your Ambush spell, and use Pickpocket to lighten your enemy's coin purse while also inflicting damage.
Xelor
Disciples of Xelor, time is on your side! Make every second count and exploit the full potential of scrollmagic. With a role heavily oriented toward positioning and dealing heavy damage, Xelors will unleash their power against enemies at a distance.It's time to show them what you're capable of.
Spell name | Type | Description |
Pendulum | Utility, Passive |
A Xelor's spells change with each swing of the pendulum, like a clock. Even turns: The Xelor gets a significant bonus on all of their attacks, especially their built-in spells. Odd turns: Their built-in spells can steal AP. |
Chronosphere | Active | This spell inflicts damage in the best element and removes MP, but can also be used on allies to make them more mobile. |
Time Skip | Utility, Active |
Teleports the Xelor to the targeted cell and sends them back to their initial position at the end of the turn. |
Gears | Active | Inflicts damage around the target. |
Uchronia | Utility, Active |
Teleports the target symmetrically in relation to the center of the area of effect. |
Beginning Adventurer's Guide
Xelor and his disciples have long shown an affinity for scrollmagic.
As a master of time, your class spells are guided by the rhythm of your Pendulum: when it swings to Tick (even turns), they inflict extra damage and you also get a major damage bonus. When the Pendulum swings to Tock (odd turns), Xelors' spells can steal Action Points (AP).
Use Time Skip to instantly approach your enemy, even from a long distance, then jump back to safety before they know what hit them. You have two sources of damage: Gears inflicts damage on your enemies while locking them in place, or accelerates your allies' movement. Chronosphere inflicts damage in an area of effect and makes particularly good use of your Pendulum.
Last but not least, surprise your opponents with Uchronia to suddenly disrupt the many cogs of your complex combat strategy, just when they least expect it.
Ecaflip
Magic comes with certain risks, and Ecaflips don't leave anything to chance… even as they leave everything to chance. Using your spells can pay off big… or cost you dearly.Can you tame scrollmagic with its flow of wild magic and effects?
Spell name | Type | Description | ||||||||||
Draw | Utility, Passive |
Each time the Ecaflip casts a spell, the Draw state increases from I up to IV. The Draw state lets you collect ♥ Heart, ♠ Spade, ♦ Diamond and/or ♣ Club effects. The collected effects are stored until used. |
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Ecaflip's Hand | Utility, Active |
Use Ecaflip's Hand to deploy the effects you've collected in the "Draw" state. Using this spell erases all the accumulated effects and removes the "Draw" state.
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Trump Card | Active | Increases the target's final damage. | ||||||||||
Poker Face | Active | Inflicts ranged damage. | ||||||||||
Straight Flash | Active | Inflicts damage in an area of effect around the target. |
Beginning Adventurer's Guide
Ecaflips are overflowing with magical power for this edition of Temporis, so be sure to make good use of it!
Master your Draw passive to combine the most devastating effects in your deck. If the luck of the draw is with you, play Ecaflip's Hand to increase your spells' effects in combat.
Or if the cards aren't coming up in your favor, use the same spell to discard your hand and try your luck again – and for once, it's free!
Increase your allies' damage and your own with Trump Card. Poker Face lets you inflict damage while staying well away from your enemy. And in case they approach you or get any other crazy ideas, your Straight Flash will remind your enemies not to rub you the wrong way.
Eniripsa
Eniripsas confirm their healing role more than ever in the Parchomancia adventure. But they don't limit themselves to that role alone, and they'll show their opponents that they're not to be underestimated. Capable of any number of impressive feats, Eniripsas can be altruistic, resistant or strongly offensive, depending on your convictions.Spell name | Type | Description |
Crisis of Faith | Utility, Passive |
Eniripsas get one of the following effects, depending on their alignment: - Bonta: Each time the Eniripsa heals a target, the target gets a damage bonus. - Brakmar: Each time the Eniripsa heals a target, the Eniripsa gets a damage bonus. - Neutral: The Eniripsa gets a bonus to their base resistances. |
Flower Up | Healing, Active |
Summons a flower on the targeted cell. It explodes at end of turn, inflicts damage on enemies and heals allies in the area of effect, and also applies a damage bonus. |
Divine Intervention | Utility, Active |
Prevents the next source of damage. |
Injunction | Utility, Active |
This spell inflicts damage on an enemy, but can also heal if cast on an ally. |
Judgment | Active | This spell inflicts damage in the best element on an enemy, but can also heal if cast on an ally. |
Beginning Adventurer's Guide
Take advantage of your Neutral alignment at the start of your adventure to enjoy improved resistance with your Crisis of Faith passive. Then make a personal choice and modify your passive's effect according to the alignment you adopt (Neutral, Bonta or Brakmar) during your adventure!
In combat, use Flower Up as a highly useful dual-effect AoE spell. It heals your allies, but can also be a significant source of area-of-effect damage! The same goes for your single-target Judgment spell, giving you a full set of options to face any situation.
Flex your authority and order your enemies to approach you with Injunction. Provide flawless coverage for your allies with your Divine Intervention, which can be useful in any number of situations, from helping an ally out of a jam to taking control at a strategic moment in battle!
Iop
While scrollmagic will certainly be helpful to Iops, they're still experts in close combat. They'll be solid allies and share the benefits of their combat expertise with their group. Acting and thinking, with one sometimes taking priority over the other… but hey, as long as the results are there!Spell name | Type | Description |
Martial Superiority | Utility, Passive |
The Iop is so skilled with their weapons that their use cost is reduced by 1 AP. |
Threat Assessment | Utility, Active |
The Iop defines a battle strategy by increasing the damage taken by their opponents. |
Art of War | Utility, Active |
This spell significantly increases the damage you inflict with a weapon. This spell cannot be stacked with classic masteries. |
Coverage | Utility, Active |
The Iop rushes to an ally's rescue and switches places with them. This act of bravery allows the Iop to reflect the damage they take. |
Cleaver | Active | Inflicts damage in a large area of effect. |
Beginning Adventurer's Guide
Iops are veritable war machines who love nothing better than showing off their physical power during fights. Grab an effective close-combat weapon and make them pay the bill with your Martial Superiority. Right from the start of your adventure, the Art of War spell lets you make your mark on your enemies in close combat.
And since you're not completely stupid, you'll also be useful to any group of adventurers with your ability to weaken opponents with the Threat Assessment spell. You can also protect your allies or surprise a target by suddenly moving close to them with Coverage.
Finally, a Iop's discipline demands concrete results. With Cleaver, inflict damage in an area of effect to remind your foes that Iops like to keep things simple but effective.
Cra
The Cra maintains their ranged-damage role, but with a few nice little additions and details! They'll act as a powerful hunter and sentinel for your group. Thanks to their long range, the Cra can track their target and provide a source of damage while keeping enemies at a distance.Spell name | Type | Description |
Magic Quiver | Utility, Passive |
The Cra's keen eye adds a range bonus to all the spells they use. |
Sworn Enemy | Utility, Active |
Applies the "Hunted" state to the target to considerably increase inflicted damage. Cannot be recast until the target is defeated. |
Sentinel | Utility, Active |
Immobilizes the caster to increase their spell damage and Range for the current turn. |
Retreating Fire | Active | Inflicts damage on the target in the best element and moves one cell back in relation to the target. |
Arrow Cordon | Active | Inflicts fixed damage in all elements along a circular perimeter. |
Beginning Adventurer's Guide
Filling a reliable DPS role within the team, the Cra holds down the rear line for their allies and makes full use of their arsenal with the Magic Quiver passive.
You'll have to think carefully about your strategy before choosing a target for Sworn Enemy at the start of the fight, then focusing on them until their dying breath.
Get yourself out of difficult situations with Retreating Fire, then find a strategic position and make the most of Sentinel's effects to make life miserable for your opponents while staying out of the fray.
Finally, Arrow Cordon offers a reliable source of AoE damage that you can use in any situation and in any element.
Sadida
Since you're surrounded by wild nature and its furry inhabitants anyway… Why not embrace this class's spirit and go full druid? Even if it means transforming to negotiate face-to-face with the enemy…Spell name | Type | Description |
Maelstrom | Utility, Passive |
Each Totem on the field adds a fixed damage bonus to the Sadida. |
Moowolfthropy | Utility, Active |
The caster takes the form of a fearsome Moowerewolf. Increases physical damage but reduces resistances. |
Crescent Moon | Active | Teleports to the targeted cell. Inflicts damage around the destination cell. Requires the "Moowerewolf" state. |
Beastly Claw | Active | Get your back up and unleash a violent close-combat attack. Requires the "Moowerewolf" state. |
Sadida's Will | Summons Active |
Summons a Totem in a random element that improves the Sadida's damage. The Totem applies a poison to enemies in its element, and a bonus to allies in that element. |
Beginning Adventurer's Guide
Surprise your opponents by putting your shapeshifting abilities to work. In its classic form, set up your game with elemental totems to maximize the effects of your Maelstrom passive. Then, when the enemy least expects it, seize the opportunity to transform with Moowolfthropy.
Once you've changed into a Moowerewolf, tear your enemy to pieces with Beastly Claw. Note that although you'll inflict much greater damage in this form, especially in close combat, you will also be more fragile.
Sacrier
Sacriers use scrollmagic to manipulate life itself. Their more volatile role enables them to adapt to any combat situation, as long as you've got a taste for risk.But be careful: one risky gamble too many, and your enemies may take back the vitality you've borrowed from them – with interest. Consider yourself warned.
Spell name | Type | Description | |||||||||||||||
Voracity | Utility, Passive |
The Sacrier gains Suffering and power based on their remaining health percentage. Their Suffering level allows them to modify the effects of their class spells. |
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Blood Bath | Active | Inflicts damage on enemies around the target, based on the Sacrier's Suffering. | |||||||||||||||
Puncture | Active | This spell lets you steal HP from an enemy, but can also be used to transfer some of your HP if cast on an ally. | |||||||||||||||
Forbidden Pact | Active | Summons a temporary demon ally based on the Sacrier's Suffering. Each summoned Demon has the following passive: Each turn, the summoned demonic entity damages itself for one-third of its maximum HP. Each summoned Demon has the following spells and conditions:
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Vampiric Touch | Active | Inflicts damage in the best element and steals characteristics from the target, based on the Sacrier's Suffering. |
Beginning Adventurer's Guide
As a Sacrier, your Vitality is an essential part of your basic combat toolkit. It acts as a key resource in combat, both for you and to help your allies. The closer you are to death, the more wickedly effective your attacks become, thanks to your Voracity passive.
Blood Bath lets you exploit this ability directly. Let your enemies think they've got the upper hand, then tear them limb from limb. Your Puncture spell lets you politely borrow vitality from your enemies and use it for yourself. Or cast this spell to redistribute part of your vitality to your allies. At the very least, it'll let you hit even harder. Once you're up close to your enemies, use Vampiric Touch to absorb their characteristics for yourself, along with their precious vitality.
Your Forbidden Pact lets you call in a tough ally during your fights. The more risks you take, the more powerful this ally becomes.
All that's left is to try and control yourself a little… everyone's watching!
Pandawa
Pandawas are polishing up their fists for this edition of Temporis! They're out to prove that the best weapon – besides a mind sharpened with plenty of bamboo milk – is a simple Pandawa's Paw to the enemy's face. Mastering powerful energies in the palm of their hands, they inflict impressive damage both in close combat and at range. Worse yet, they become even more dangerous with a few drinks in them, as long as they can control themselves. All things in moderation!Spell name | Type | Description |
Windmill Kick | Utility, Passive |
Substantially increases the Pandawa's close-combat damage if they're fighting barehanded. |
Piccolo | Utility, Active |
Increases the Pandawa's % damage but imposes all the tradeoffs of drinking (even in moderation). |
Cobra Kai | Active | Teleports to the targeted cell. Inflicts damage in the best element in a cross-shaped area of effect. |
Hamekameha | Active | Cast on yourself to increase the spell's damage by charging it up. The spell can be cast in front of the caster to inflict substantial damage in a line. |
Chi Fist | Active | Inflicts damage and immobilizes the target for one turn. |
Beginning Adventurer's Guide
Listen up, everyone! Tonight we scrollmagic, for tomorrow, we, uh… wait, what was it…? (Enough bamboo milk for tonight, okay?)
No need for a weapon to remind your enemies that you are, first and foremost, the only true martial arts experts in the whole World of Twelve. Your Windmill Kick passive will leave them with a headache they won't soon forget.
Strike quickly and mercilessly with Cobra Kai. Once you're in close-combat range of your enemy, immobilize them with your Chi Fist. Master the winding and impenetrable paths of bamboo milk with your Piccolo spell, which makes your spells much more powerful… if you can handle the effects of the alcohol!
If you hold patience in your heart, another path awaits you. Charge your Hamekameha and launch a devastating attack that shows them what happens when you've had too much to drink.
Just be sure you've got them all lined up right.
The Joys of Scrollmagic
As mentioned in the introduction, the way scrollmagic spells work and how you obtain them is different than in previous editions of Temporis 2.0.During your adventure in Parchomancia, you won't receive spells directly as an end-of-fight reward; instead, you'll collect lost scrollmagic pages that have been scattered to the four corners of the World of Twelve. The full range of scrollmagic spells have been divided into 4 rarity levels:
Scrollmagic Page – Common | |
Scrollmagic Page – Rare | |
Scrollmagic Page – Epic | |
Scrollmagic Page – Legendary |
Each page type has a drop rate that reflects its rarity. Once you've obtained these precious pages, you'll need to go see Mord at the Tower of Trials to have him identify what new spells you've actually picked up.
Leveling up your scrollmagic spells
Every playable spell in Parchomancia has a total of 3 levels (except for legendary spells, which have only one level).
As you've probably noticed, when your character levels up, they no longer gain spell points. The spells linked to your class automatically progress by level bracket through 3 levels (Level 1, 50 and 100, respectively). To increase the power of your scrollmagic spells, you'll need to collect up to 3 instances of the same spell in order to master it. So you'll probably have to do some buying and selling to get the spells you need, or trade spells with your fellow adventurers!
Neither unidentified pages obtained as loot nor identified spells are linked, so they can be sold through any of the available trade systems (Merchant mode, Marketplaces, etc.).
One interface to collect them all
A new interface has been added for the occasion. Your traditional spell management interface will be making way for the new Spellbook!Your spellbook contains lots of information and useful features. Its primary functions are:
- Displaying the spells linked to your class
- Preparing your different spell decks for combat
- Viewing your scrollmagic collection
Class spells
This part of the Spellbook displays your class spells – an essential feature for beginners and battle-hardened adventurers alike! Your passive is displayed on the right. The rest is your stockpile of basic spells for the start of your adventure.
Spell deck
In this part of the interface, you can drag and drop the spells you've learned in order to use them in combat. Remember that you can only use up to 10 scrollmagic spells in total within the same deck. So use your ingenuity or prepare multiple decks adapted to different situations or play styles! Scrollmagic includes all kinds of tools…
Scrollmagic spells
…for all kinds of tastes. From elemental spells to utility spells, and from summons to healing spells, scrollmagic offers an infinite range of possibilities! You'll find a few well-known spells from the World of Twelve's traditional classes, applied to a different elemental path. Or discover new and original scrollmagic spells created especially for this edition of Temporis!
You can sort your spell collection according to various filters and criteria, and learn what kind of drop is required for that specific spell you've been dreaming about every night. Mystery spell drops? Not sure what you're talking about…
The Tower of Trials
Filled with dusty books and scrolls scattering the floor…
An old magician who's lost so much… and whose memory resides in this tower.
Isolated and alone, he's been trying for years to understand where he went wrong.
His most sacred relics and scrolls have been lost throughout the World of Twelve.
Now it's up to you to find them again.
Introduction
The Tower of Trials was the starting point for the design of this edition of Temporis. Truth be told, I was exploring this particular map around Cania when Xelor whispered in my ear, "It will be here…" And so the fantasy aspect of this ancient tower was born – shrouded in mystery and inhabited by a mad wizard, but also the epicenter of Scrollmagic itself for the whole World of Twelve.
The Tower has gone through huge changes in the course of production. Historically, it was only supposed to be a kind of hub for our beloved adventurers, but this time we wanted to turn it into something much more.
You'll meet important characters there, but you'll also find all-new content that's exclusive to Temporis – if you're up to the challenge, that is.
Your home base for the Temporis adventure
You'll access the Tower of Trials from coordinates [-5,-39] in the Cania Plains. Note that you'll be magically transported there at the start of your adventure so you can immediately unlock the tools that it contains for your adventure.
Among other things, the Tower of Trials will give you quick access to:
- Your bank
- A crusher
- A hall of portals leading to Incarnam, Astrub, Bonta and Brakmar
- Lots of NPCs and shops offering some very useful services!
Residents of the Tower of Trials
This senile old wizard seems to be in charge of the place. As mysterious as he is powerful, he seems to have lost his memory – along with his precious scrollmagic pages. | |
This goblin is Mord's faithful servant. He seems to keep an eye on everything that happens in the Tower of Trials. He tends to stay close behind any adventurers strolling around inside, and doesn't appreciate it when they touch things that don't belong to them. | |
Ellen Yidge takes care of the animals in the tower, together with Cleo Melette. Though temperamental at times, she has an unshakable love for owls. She'll entrust you with a very valuable sidekick for your adventure if you give it the care it deserves. | |
Cleo Melette is a young Osamodas who has lost the animals under her watch in the Tower. Find them and bring them back to her, and you'll likely be rewarded. | |
The Key Master didn't much appreciate the sudden disappearance of his home. He wants to stay close to the Tower of Trials at any cost. He'll give you a comprehensive tour of the World of Twelve. | |
This vampire, rendered harmless within the walls of the Tower of Trials, seems to be an acquaintance of the old wizard Mord. He'll offer adventurers the chance to change their specializations and reset their characteristic points. |
Access to lower floors
As you make your way around the Tower of Trials, you'll soon notice that the lower floors of the Tower are locked or inaccessible. Even worse, the keys to the Tower's underground levels have been lost!
But don't worry, you'll quickly acquire the first key you need from an important character in your adventure that we'll be meeting a little later.
Mord.
Acquiring keys
To unlock the different floors of the Tower of Trials, you'll need to work together! The keys have been lost and scattered all across the World of Twelve. We noticed that you especially enjoyed the Relics concept from Iop's Challenges in the first edition of Temporis Retro, and we've decided to spice things up a bit this time.
The keys can be acquired in a variety of different ways. From rare drops to puzzles to secrets carefully hidden around the World of Twelve, they're all out there waiting for you to find them. Whoever gets their hands on one of these precious keys will go down in history, because they'll allow their entire game server to enjoy the benefits – not to mention that their name will be written in legend!
When a key is found, a message will be instantly shared on the event channel for the relevant game server announcing that one of you (yes, you!) is the hero of the day who's opened the door for everyone to continue their infernal descent to the darkest depths of the tower… and the mysteries and challenges it contains.
Lower floors
Each floor of the Tower of Trials contains a challenge, whatever form it may take, which you will have to complete in order to move on to the next floor. In addition, certain floors will offer an especially interesting setting for your adventure (and really, we promise, we'll say more about this in just a second!)
Complete these different floors to earn valuable tempokens to get closer to your goal of collecting the precious rewards available in this edition of Temporis.
Communicate, discuss, share your strategies, and show Mord that as mad as he may be, he doesn't have nearly as much courage and determination as all of you put together.
While we're dying to reveal all the challenges hidden on the lower floors, Xelor, Mord and even our own conscience prevent us from saying any more.
Good luck, adventurers, and beware – for who knows what may be locked away at the very bottom?
It's the story of a group of adventurers…
Normally, the characters we create to promote the Temporis servers only exist for promotional purposes. Parchomancia is an exception to that rule.
During your adventure, you'll meet a group of characters named Lazarus, Lithiniel, Drakmar and Anabeth. Discover what happened to them, and how Lazarus ended up losing his companions. He'll be eagerly awaiting your arrival in Incarnam at the start of your adventure, where he'll help you to get started with your Temporis experience and take a first look at the Tower of Trials before setting forth on the long quest that lies ahead of you.
Certain floors in the Tower of Trials will allow you to play as Lazarus and his companions and experience their adventure. Perhaps you'll discover that it's connected to your own adventure after all…
Your Temporis Experience
Concentrated adventure
To give you a genuine shot of concentrated adventure with all the charm of DOFUS Retro, we'll be bringing back a certain number of tried and true rules from the previous edition of Temporis Retro:All combat experience, profession, loot and rune generation bonuses are multiplied by 3. In just 2 months, you'll experience an adventure worthy of the name in record time!
Assemble your group and head out for adventure
Since your characters will be more powerful than usual, groups of fighters will be limited to a maximum of 4 players. Xelor may not have the same personality as Iop, but we have to admit that while removing stat thresholds is a somewhat "offensive" solution, it's also quite an effective way to give you more freedom in building your characters. So stat thresholds will once again be deactivated for this second edition of Temporis Retro.
Equipment galore
Whether they're exploring the World of Twelve or just gathered around a table, every group of players loves to get their hands on new equipment after a tough battle. All equipment and sets (except for class sets) will therefore be directly obtainable as loot at the end of monster fights.
Out of pods? Don't panic!
During your Parchomancia adventure, your character will automatically earn a pod bonus at each level. And if that's not enough, use Sydre's Key to return immediately to the Tower of Trials for access to your bank or a crusher as needed.
Meet Scrowl, the scrollmagic owl
Early on in your adventure, you'll have the chance to pick up an exclusive Temporis pet named Scrowl.
This adorable little fellow gives you the following benefits:
- Base bonus: +1 Action Point (AP)
- Feeds on specific resources (feathers)
- Chameleon
- Upgradable stats
Ellen Yidge will be happy to sell you special feathers that you can use to modify your pet's characteristics. And don't worry if you lose him by accident – through the power of scrollmagic, Scrowl is available in unlimited quantities.
Adventure Rewards
Experience potion
As always, you'll leave the Temporis servers with an experience potion with a total amount of XP that reflects your efforts during the Parchomancia adventure. The further you've gone in the adventure and the more tempokens you've collected, the more experience will be contained in your potion!
The experience potion can then be used on any classic server, single-account or multi-account, and on a new character or an existing character. You can only use it once, so choose wisely!
Valuable equipment
An experience potion is nice and all, but even high-level adventurers need equipment. So at the end of Temporis, get some valuable equipment to go along with your bottled XP!
This equipment was designed to let you easily restart a new adventure once the Temporis experience is over and done with (yes, we're already talking about the end). The individual pieces of equipment don't provide any characteristics on their own, but once all of them are equipped together, an overall set bonus will be applied to your character based on the equipment level you've achieved. This equipment is linked to your account and cannot be resold. There are a variety of different sets with stats available, depending on ranks and the desired element – a little something for everyone!
Ceremonial Set
A new reward worthy of all your hard work awaits you at the end of your Temporis adventure: a new livitinem set representing Parchomancia's alternative vision of class gameplay. The perfect souvenir of that hard-hitting warrior Enutrof (for example).We're also taking this opportunity to make a new item type available: DOFUS Retro's very first livitinem shield!
All together, this set of objects offers 12 unique appearances that you can unlock by feeding them, just like the other living items you've seen in the past.
Follow the Adventure
A multi-stage Twitch Drops campaign will be taking place at the start of the Parchomancia adventure and as it continues. Follow affiliated content creators to get additional rewards for your adventure!
Numerous gifts await you, with all-new items like the Tweecher Set that can be obtained by those blessed by Enutrof himself.
An exclusive scrollmagic spell will be available during this campaign, so group up during fights to get a bonus with the Aventus Locomotor spell.
You can also win lots of other rewards by following your favorite creators, like the famous Twit Shield or precious scrolloken purses with a variable quantity of scrollokens inside. It's our way of giving you a little helping hand or an extra dash of style during your adventure!
RPG's the Way to Be!
Long awaited, long anticipated, the event team couldn't resist the call to a stroll through Parchomancia. We're pleased to inform you that the volunteer event team will be hosting their first event on the Temporis Retro servers since they opened.
We obviously can't say any more just yet about what they're preparing for you, but we're sure that Shariva's most loyal followers have plenty of mysteries and unexpected encounters in store. For this special occasion, we've provided some rewards that the event team will be handing out during this adventure:
The event team will also have two exclusive spells to share with you – though for now all we can reveal is their names: Shariva's Tumult and The Great Upending.
Thanks once again to our volunteers for putting on these DOFUS Retro events exclusively for Temporis Retro, and we hope that the Goddess Shariva will find lots of new followers for the occasion!
If you still have questions after reading this devblog, check out our Temporis Retro FAQ!