


Thank you for your understanding.



The DOFUS weekly maintenance will take place on Tuesday, January 31, at 8:00 a.m. CET.
When the maintenance is over, we will inform you as a reply to this forum topic and via our official Twitter account.
Thank you for your patience and understanding.
If you want to know more about server maintenances in general, please read this article.



As was already mentionned by a helpful player (thank you Roumo!), only support can investigate and handle ban or sanction-related requests. I can only ask you to remain patient in the meantime, while support gets to your request!
Thank you for your patience and understanding.






I am sorry to hear that. I've reported the issue to the game team so they can look into it and I will come back to you with more information as soon as I can!
Thank you for your patience.



Can you please let me know, does the lag happen every day around midnight? Or only on specific days or with specific instances?
In any case, I have reported the issue to the team so they can look into it, but any additional details that could help us are welcome!
Thanks in advance.



Unfortunately, there is currently no Russian translation for DOFUS.
I apologize for this inconvenience.
I hope you can still enjoy the game nonetheless!
Have a great day and happy gaming




I understand your frustration in this situation.
However, I cannot give you a different answer or assist you in a different way than what support has already provided. This is unfortunate but only support will be able to provide further assistance in this problem.
Thank you for your understanding.



I have escalated the issue for fixing.
I thank you for your understanding and patience in the meantime!



I have escalated it to the game team for fixing.
In the meantime, I thank you for your patience and understanding.



Does this happen after every maintenance or only sometimes?
Thanks in advance.



Thanks in advance.






And can you give me more details about the character (name, class, server) so I can have a look?
Thanks in advance!






What? Again?! What else is there to learn about the new areas and the Forgelances? Not all that much, it's true… But as for the Lance Dur animated series, various behind-the-scenes developments and works in progress, and the end of Klimti Swood's story, we've still got a few tidbits to share! Plus, this is also your chance to share your impressions of the recent updates.
DOFUS, DOFUS Touch and WAKFU all wrapped up the year with some major additions. So now that they've been out there for a few weeks, what do you think? Have you discovered everything, explored everything, and collected everything? How did you like it? Tell us in the comments below!
The animated series "The Last Adventure of Count Lance Dur" will soon be available in France, and depending on the purchase of broadcast rights by local distributors, we hope it will be appearing in other countries as well.
In the last episode…
- DOFUS and DOFUS Touch revealed lush designs and tentacled sketches of the island of Ephedyra.
- WAKFU released the main NPC and a whole monster family from their Ocean Prison.
- The Lance Dur animated series hauled up creatures and background art from the depths of the sea.
And last but not least…
Klimti, Fergus and Reska sailed for Ereboria to try and save Dayd from the unstoppable Cire Momore. Out at sea, the Forgelance saw a frightening humanoid creature emerge from the abyss. Moments later, the crew was hit by a violent storm. So violent, in fact, that it smashed their ship up on an island beach – but they emerged safe and sound from the crash. In his rush to find some trace of his brother, Klimti hurried off to scout the place out as soon as he regained consciousness…
Background: The Rescue
By now, not even the tiniest bit of blue sky could be seen overhead – only leaves, brambles, trees and plants. Klimti had started out on what looked like a path, but in his haste, he hadn't noticed the moss and vegetation closing in around him until he was completely surrounded by it. He felt like an insect caught in an arachnee web. The more he struggled to move forward, the thicker the undergrowth became. With each step he took, the brambles scratched new wounds into his skin. His arms were scraped raw. The pain was unbearable. Each prick from a thorn felt like a blade carving into his flesh.
"RRRAAAA!"
Swood let out a roar of rage and frustration. He drew his lance and focused his anger into a fiery blast of Burning Estoc. He boosted his range and healed his wounds with an Oriflamme spell before pausing to gather his strength. Then he fired off a Torch Lancer to continue clearing the undergrowth so he could finally just… breathe.
"We should have followed Mr. Swood," fretted the Enutrof, his eyes riveted on the dense forest, looking out for even the slightest sign of his presence.
Abandoned on the beach among various rocks laid bare by the tide, he and his feline companion searched for crabs and clams in hopes of scraping together some dinner.
"Don't worry, Fergus, he's a big boy! Why do you always feel the need to be his chaperone?"
"He's a good boy, Reska! He fights for the people he cares about…"
"He's fighting in vain! And you know it. That's why you're protecting him… But you're only delaying the moment when he'll have to face reality."
"He'll face reality when he comes face to face with Cire Momore. And so will you…"
The green-eyed Ecaflip with the thick black fur stopped scratching at the wet sand in search of shells for just a moment. Fergus gave her a friendly pat on the back before returning his attention to the task at hand, peering carefully into the narrow gaps between rocks. He didn't notice the crab that skittered away behind him to escape.
Nor the massive foot that suddenly crushed it flat…
Not far off, birds chirped and trees swayed gently in the wind in a quiet meadow with a thick wall of brambles along one side. Suddenly, a golden spike pierced the vegetation, glowed brightly and consumed everything around it in a perfect ring!
A tousle-headed Forgelance, out of breath and covered with cauterized scratches, stumbled out through the opening. He instinctively raised his hands to the sky he'd missed so dearly, then closed his eyes and took a deep breath. When he opened them again, he saw what looked like an ancient palace just ahead. At first glance, he couldn't tell if the building had been abandoned, but in any case, nature seemed to be doing its best to reclaim it, with huge climbing plants and tentacle-like vines clinging tightly to every surface.
"Dayd! DAYD, ARE YOU IN THERE?"
The only answer was an echo and the flutter of a startled flock of birds. Klimti Swood slung his lance over his back and made his way down a stone path leading to a high gate. Its ironwork was filled with floral designs. As he raised his hand to push open the gate, he was startled by the sound of a little girl's voice:
"You won't find your friend here."
"Aaah!"
He spun around to see a young Xelor sitting on the head of a large statue and casually kicking her feet.
"Who are you? And how did you know I was looking for someone?"
"I'm Phyllis. And you were yelling his name just a second ago."
"What are you doing here all alone? And what makes you think that my brother's not here?"
"Whoa, whoa… Who said I was here all alone? So it's your brother, then…"
The Forgelance sighed and prepared once again to enter the palace.
"Stop!"
The Xelor girl hopped down from her perch and walked towards him.
"If you go in there, you'll run into a lot more trouble than you've had up to now."
"You have no idea what I've been through…"
"Meeting the Armor and coming out of it alive would be more than most people could hope for."
"Wait a second, I… WHO THE F**K ARE YOU, ANYWAY?!"
"Just a kid," she replied, rocking back and forth on her heels with her hands behind her back and flashing a friendly smile.
"Well, you're freaking me out, 'kid'. What are you, the demon of the forest or something?"
"Sounds like you've been reading too many horror parchments."
"I might not look like it, but I'm a civilized man. I read books."
"Never heard of 'em."
"It's a bunch of sheets of paper all stacked up together and… Wait, what am I doing here? Why am I talking to a ten-year-old girl?!"
"I'm only nine!"
"Grrr…!"
He went in.
Despite the palace's abandoned appearance, its entrance hall was still quite impressive. Klimti paused for a moment to contemplate the height of the ceiling, the tapestries, the rug stretching the length of the vast floor, and the flowers everywhere he looked.
"Believe me, you ain't seen nothin' yet!" called Phyllis from under her hat and bandages.
"DAYD?!"
"Seriously, why don't you believe me? I'm telling you, he's not here. He's not even on this island…"
"What?!"
"I mean, you're on Ephedrya, right? Everyone knows it but you, it's getting a bit embarrassing…"
"Then I can't waste time here, I've got to go save him!" Klimti shouted as he turned to go back.
"I don't know if you can still save him… but there's still a chance for your friends that you ditched on the beach like an old pair of socks."
"They're not my… That is… Look, they weren't in any danger, and… OH, SH**! How do you know all that?!"
But when Swood turned around to face her, the girl had disappeared.
He stood there bewildered for a moment, then turned to leave again, when "AHH!" There she was in front of him.
"I'm not a ghost, you know…" she teased.
"If you keep this up, that can definitely be arranged…"
The Forgelance rushed out through the gate and ran to the hole he'd made in the wall of vegetation. Before going in, he looked back one last time at the girl, who'd stopped on the stone steps. Phyllis waved to him with a broad smile. Klimti groaned.
"I hope I never see you again!" he shouted.
"I know!" she answered, then stuck out her tongue.
At that, Klimti finally cracked a smile. Then he disappeared into the brambles.
Klimti charged out of the forest and hurried to the beach.
"Fergus! Reska!"
There was no one at the boat. He saw footprints in the sand… some of which looked like they'd been made by a giant. There'd been a fight here. Klimti ran faster down to the edge of the bay. Before him, a trail of bent and broken kokonut trees led into a wood. Swood followed it, emerged onto a different beach, and there he finally saw them… A golem of stones and leaves was swinging its immense axe down at Reska!
The dark feline, who was down on all fours, jumped aside to avoid the blow. She bared her teeth and hissed at her attacker.
"HEY!" shouted Swood to distract the golem.
The stone giant turned towards him, giving Reska an opening to leap in the air and give it a quick pair of kicks to the back, knocking it helmet-first into the sand. Klimti ran a few strides towards the golem as it tried to get up, then planted the point of his lance in the base of his enemy's neck with a sickening crack and pole-vaulted over the great mass of rocks and vegetation to land at Reska's feet.
"You all right?"
"Took you long enough!" shot back the Ecaflip as she wiped her mouth on the back of her sleeve. "Oh, and you left your lance sticking out of that big hunk of clay…"
The golem had just managed to wobble to its feet.
"I know."
Without taking his eyes off of Reska, the Forgelance reached out his hand towards his weapon, which flew back into his grip as though pulled by a magnet. Along the way, it popped the giant's head off with a sharp crack, leaving its body to collapse in a heap.
"Where's Fergus?"
The Ecaflip cast her emerald gaze to one side to point the way. Swood turned around and saw his friend lying motionless on the sand nearby. He hurried to his side.
"Fergus ! "
The blacksmith was out cold. Blood trickled from his mouth and from a wound over one of his eyes. Klimti shook him and called his name.
"He dodged the axe, but he caught a mean backhand to the face…" Reska explained.
Finally, the Forgelance gave Fergus a slap and he opened his eyes.
"Klimti! You're back, thank the Twelve!"
"I'm here, my friend."
"What… what about that monster?"
"Reska and I took care of it."
"…Your brother's not here, Klimti! It turns out we're on Ephedrya, we need to get going!"
"I know that now, Fergus. I know."
As the wind came up that day on the beach, they hadn't found Dayd Swood or the former members of Reska's guild. But they had found each other.
DOFUS
Ephedrya Bestiary
The Last Adventure of Count Lance Dur: arriving on ADN on March the 1st!
This concludes our series of Forgenews posts…
Thanks for reading! We wish you a truly krosmic year in 2023!
Don't forget to give us your opinion on the latest updates, or on the story of Klimti Swood.
Other surprises are coming your way soon on the Lance Dur website. Stay tuned!



Security
- As announced in the dedicated news post, the Modern version of the game no longer supports 32bit versions of Windows.
Usability and Improvements
Information banner
- An icon is now displayed in the information banner when a character is under the effect of a candy or Pandala blessing
- The display of states in the information banner during fights has been improved:
- The name of the state is now shown under the icon.
- The majority of spells cast by characters and monsters now have a state icon.
Other Changes
- The slimmed-down end-of-fight window has been improved and now shows Perceptor loot. If the latter has obtained items during the fight, a Perceptor icon appears on the interface. A list of items obtained is displayed when the cursor is moved over it.
- Kromatic Tokens are now linked to the account and have been moved to the resources category, which means they can be transferred between characters on the same account.
- The Gigantic Kralove applies the "Bogged Down" state instead of "Confusion" at the start of combat. The effect is the same: It prevents the "Paralyzing Poison" spell from being cast.
- The colors of Maho Firefoux have been changed to make the monster more distinct from Soryo Firefoux.
Combat Fixes
- Fixed an issue that prevented a dead character from being properly removed from the fighters' panel during combat.



Non-Combat Fixes
- Fixed an issue causing players to get logged out when opening the TTG card binder. We took advantage of this fix to optimize the interaction between the server and the game client with this interface.
- Fixed an issue that was preventing players from deleting their characters.
- Fixed an issue that made certain summons (e.g., The Ultra-Powerful) unable to be played correctly.



The maintenance is over and the servers are back online.
Thank you all for your patience, and happy gaming ! <3






EDIT CM: Please excuse my message above as it is indeed a mistake on my part, the issue seems related after all! As Fiora said, if you have an error message when trying to connect to Orukam, can you let us know what the error is so we can help you?
Thanks in advance!



We will let you know once the servers are back online.
Thanks for your patience!







Thank you for your patience and your understanding.



The DOFUS weekly maintenance will take place on Tuesday, January 24, at 8:00 a.m. CET.
When the maintenance is over, we will inform you as a reply to this forum topic and via our official Twitter account.
Thank you for your patience and understanding.
If you want to know more about server maintenances in general, please read this article.



You are currently on the English forum, but it seems like you want to communicate with the DOFUS Portuguese community! I invite you to check out the Portuguese forum so you can chat and express your ideas in Portuguese with other members of that community: https://www.dofus.com/pt/forum
Have a great day!



A special deal on the server transfer service was offered last November for the server merger. In 2023, we're bringing it back! It's time to take the plunge and go join your friends!
Until Sunday, January 29 (at 11:59 p.m. CET), you can get a 50% discount on the server transfer service. How does it work? It lets you migrate from one classic server to another, regardless of which community you belong to.
Don't let borders stand between you and your friends!
Please note, however, that this service still doesn't let you move to the single-account (Draconiros) or epic (Shadow) servers. On the other hand, switching from Draconiros to any of the classic servers is entirely possible!
Offer is limited to the first 300 spots on each server, subject to availability. Don't waste any time!



Have you managed to finish the quest since then?
If not, I highly recommend you contact support through a ticket. You can do that here: https://support.ankama.com/hc/en-us
Provide as much information as you can, such as character name, server, quest name, enemy, etc.
They will be able to investigate and unblock the quest if necessary!
Thank you for your understanding.



Thank you for this report. In order to investigate on it, can you please send me a screenshot of this bug?
Thanks in advance!



Thank you for your understanding.



Thank you for your suggestion.
I'll escalate it to the game team for their consideration. However, keep in mind that I cannot make promises concerning their implementation.
Thank you for your understanding and happy gaming!



I am sorry to hear that.
In order for me to investigate on this problem, can you please send a screenshot of the issue with the error message?
Thanks in advance.



I have escalated this to the team. I however cannot give an estimate as to when this will be fixed.
Thank you for your understanding.






This is normal and intended. As indicated in the 2.66 Update log, "As a result of issues with the duration of effects after the summon died, the Gravity state and immunity to the spell are now applied by the summoner."
You can find the full log here: https://www.dofus.com/en/mmorpg/news/update/1549861-forgelance-heritage/details
Thank you for your understanding!



I am sorry to hear that.
Can you send me a screenshot of this issue on your Enutrof? Is there an error message?
Thanks in advance!



I highly suggest you send a ticket to support so they can check in more details what happened and help you. You can find their website here: https://support.ankama.com/hc/en-us
Make sure to give them as much information as possible, such as the server you accepted the gifts on, and which one you wanted the gifts on.
Thank you for your understanding!



I am sorry to hear that.
In order for me to investigate, can you please give me more information on this issue? For example, what challenges and achievements, what monsters, specific maps, screenshots, etc.
Thanks in advance.



I am sorry to hear that.
I have escalated the issue to the game team for investigation.
In the meantime, I thank you for your patience and understanding!



I am sorry to hear that.
In order to receive help for this issue, I invite you to write a ticket to support with a bug report.
To do this, simply go into the game settings, then the "Support tab", and check "Activate generation of bug reports". The last step is to reproduce the bug and then press F11 on your keyboard. This will save a file that you can add to your Support ticket.
They will be able to investigate exactly what happened and help you solve this problem!
Thank you for your understanding.



Fortunabunga just proves once and again (as if that were needed) that the party never ends among Pandawas. The Bunga Wodent Pack celebrates an animal that's both cute and delicious: the wodent.
From 3:00 p.m. (CET) on Thursday, January 19 until 3:00 p.m. on Friday, February 10, if you go up against the bosses on the Wabbit Islands and Pandala Island, they might drop* the Tutuyutu, that furriest-of-furry little wodent.
But is that really enough for you? The Bunga Wodent Pack* is the perfect kit to enjoy the 100% Pandawan Lunar New Year celebrations to their fullest.
It contains:
- a Wodent Set: Wodent Ears (headgear), Wodent Cape (cloak), Wodent Aegis (shield), and Wodent Scarf (costume) (chameleon ceremonial)
- an Adult Tutuyutu petsmount (chameleon)
- 6,000 OG
- a color change potion**
* Linked to the account for 6 months.
** Linked to the account for 62 days.










Two new jewelry items have just been added to the online Ankama Shop! Demonic fury on the one hand, the power of the Dofus on the other… Which side will you choose? Or for that matter, why not both?
Rubilax, the demon imprisoned in the ruby adorning the sword brandished by Percedal, the heroic warrior at the heart of the WAKFU animated series, now takes the form of a beautiful and understated pendant! Designed in partnership with Nous Sommes des Héros, this pendant is crafted from galaxium, a robust and corrosion-proof material. It's a refined piece that will stand the test of time, delivered in an elegant matte black case with the logos of both of its creators. Who would have thought that a demon could look so sophisticated?
If you can't hold them in your hands in real life, at least you can wear them around your wrist! This delicate rhodium bracelet reunites all six Primordial Dofus in the form of attractive charms. This lovely piece is sure to bring happiness and good luck your way!



As part of our ongoing efforts to improve DOFUS Retro, we will soon discontinue the 32-bit version of the "Modern" client.
Ever since DOFUS Retro was created in 2019, all "Modern" versions have been 64-bit only across all operating systems (Windows, Mac, and Linux).
In 2021, we disabled access to the Boune single-account server with our "Legacy" client. Shortly after that, several Windows players told us they couldn't play anymore because the 64-bit "Modern" version simply wouldn't launch on their computers. To make it easier to access the game, we were able to technically deploy a 32-bit "Modern" version for Windows just to help such players keep playing with their existing setups.
However, it is no longer desirable for us to retain this technical choice for game security reasons, and we must make certain choices in an effort to provide the best possible gaming experience for all players. So, after maintenance on Wednesday, January 25, the "Modern" version of the DOFUS Retro client will again require a 64-bit operating system for it to work.
Will I be affected?
Most of you probably won't be. You will be affected if the following two conditions apply to you:
- you are running Windows
- and you are using a 32-bit version (32-bit Windows 7/8/10).
What can I do if I'm affected?
- Use the "Legacy" client as long as it is maintained; however, you can't log into single-account-only servers, and you must be willing to forgo some features like the new 16:9 chat interface and background notifications.
- Install a 64-bit version of Windows; you can only do this if your processor is recent enough, but the vast majority of processors manufactured since 2007 are compatible with 64-bit instructions.
If you can't do this because you have a 32-bit processor, unfortunately, you will have to use another computer.
If, when running 64-bit Windows, your computer has driver issues or requires too much memory compared to the 32-bit version, you can try using an open-source operating system like Ubuntu (64-bit version only) before you throw your computer out of the nearest window. Be careful, as this option requires technical know-how and may be risky.












Dear adventurers of the Krosmoz, Another year has ended, and a new one is beginning – but always under the banner of change, or rather transition. On behalf of the whole DOFUS team and the Ankama teams, I have the honor – and privilege, I should say – of extending all our best wishes for the year 2023. I hope that 2022 was full of many beautiful things for you both personally and professionally, but also in our beautiful World of Twelve, where many of you are continuing to have wonderful adventures.
It's a tricky job writing greetings year after year without sounding boring, but we're still here with all our passion to prepare for what's next on the incredible journey of the game that's so dear to our hearts: DOFUS.
So, I'd like to thank you again for your loyalty and the passion you share for our game and the Ankamaverse, which drive us to do our best every day. Once again this year, we've been proud and happy to see many community, artistic, and creative projects, as well as participation in charitable activities. Seeing our universe being combined with all this energy is incredibly motivating.
I'd like to take this opportunity to publicly congratulate the whole DOFUS team and the Ankama teams on their work this year, with a big finish and a terrific KrosmoNote, ushering in a new format, and working together admirably to kick things off.
As usual, I'd like to start this New Year's letter by going over what happened last year and then looking ahead to what awaits us this year.
Looking Back
I know we aren't there yet, but sometimes, looking back makes it easier to look forward. And what a future to look forward to, because the game's 20th birthday is almost upon us. That's right: 20th! It's absolutely insane for a little game made in Roubaix, and that's something to keep in mind.
This year has been really special for the World of Twelve. I didn't want to cover absolutely everything, so I made a list of some of the things that really stood out to me this year. As I read this list again, I think I may have gone a bit too far, but I hope you don't mind me being happy about what was accomplished!
This time, I'll provide a few links for those of you who might have missed the articles relating to these various topics, or if you already read them, to refresh your memory!
Technical Developments and Merger
This year, what seemed "impossible" a few years ago was finally achieved: redistributing the various game servers' populations again, which had become poorly distributed over time. This long-term project enabled us to clean up old, useless data in the game's databases, but most of all, to offer much better gameplay conditions for all the different communities.
As a reminder, you can find a quick overview of the merger's detailed review here: https://www.dofus.com/en/mmorpg/news/announcements/1550534-server-merger-review-time
Osatopia
It's hard not to take another look at this incredible Temporis event. Your enthusiasm for this Temporis adventure was so great that we once again hit record highs in DOFUS, which seemed difficult after stay-at-home orders ended. However, an amazing number of you took part in this event, which was full of new things and surprises, and we'd like to thank you!
To reread the main introductory information about Osatopia: https://www.dofus.com/en/mmorpg/news/announcements/1467060-ankama-live-osatopia-june-7-summary
Valonia & the Forgelances
It took 19 years for the 19th class to appear in the game! The biggest content update of the year was under the auspices of the Lance Dur series, which you'll soon be able to watch on the French ADN streaming website from February.
This new animated series greatly inspired us, and despite the time difference between us in the Krosmoz timeline, we wanted to add complementary features to bring the Archipelago of Valonia to life. We hope this will make you want to watch our next animated series – coming out on February 15 – even more while you're waiting for the fourth season of WAKFU!
Reread the devblog: https://www.dofus.com/en/mmorpg/news/devblog/tickets/1539740-valonia-forgelances
First Temporis Retro Event
It's impossible not to talk about the incredible year DOFUS Retro had with so many great things that happened. The year kicked off nicely with the first Temporis event in DOFUS Retro, and I think I can safely say that you (and we) liked it so much that we're planning on doing it again this year.
The experience remained completely compatible with the roots of DOFUS Retro, and it was an opportunity for many of you to (re)discover this version of DOFUS. The Hall of the Valiant seems so quiet now.
A little recap of this first Temporis Retro event: https://www.dofus.com/en/mmorpg/news/announcements/1447322-temporis-retro-numbers
Tragic Circus
Objectively, I think this is probably the best update DOFUS Retro has had since it launched in 2019. This update is just a bundle of love and fun – I don't see what else there is to add. I hope your card collections are coming along nicely and you're not too addicted to the Gladiatrool like I am!
Reread the devblog: https://www.dofus.com/en/mmorpg/news/devblog/tickets/1516529-dofus-retro-update-1-39-tragic-circus
Ankama Live
It's not a game, strictly speaking, but it's a format that I really like, as you might have realized. And believe it or not, this past year, it included more than 75 hours of streaming in the DOFUS category with a total of 33 streams just on the official channel. Thank you to Alvi, Djinn, and everyone who helped us organize and present these different streams over the last year. The highlight was obviously the KrosmoNote, with a peak of 17,000 people tuning in at once, so thank you all for connecting to the livestreams in such great numbers and such high spirits!
We will obviously build on this momentum in the coming year!
2023 Is Straight Ahead
While I can't overindulge in my habit of dropping spoilers about other games and activities, rest assured that 2023 will be a really jam-packed year in terms of releases and news at Ankama. I also urge you follow what's going on with the other projects, because Ankama's production teams still have many great things to show you! But that doesn't mean DOFUS will be taking a back seat this year, as I'll prove to you in a moment. And just for once, I'm starting the list backward, from newest to oldest.
For those of you who didn't follow the KrosmoNote (what were you doing then?), I'll go over the various points discussed regarding DOFUS, which I'll try to round out here.
DOFUS Unity
2024. This was obviously the (hopefully only) bad news for you during the KrosmoNote. But is it really bad news? I appreciate that you're impatient, but that's not how I see it. At least, not for the future of DOFUS.
As explained during the KrosmoNote, we're finalizing the rough copy of the current game in Unity. If we decided to delay the release of the project even further, it's so we can now really dive into some major developments of this version of the game. We're keeping several surprises in store for the release of what I hope will be a major new version of DOFUS in the future. I'll quickly go over what was briefly mentioned in various announcements.
During the KrosmoNote, you could see the initial work on a complete revamp of the game interfaces integrating new features.
At the same time, we're working on the enormous task of "bringing to life" as many environments as possible in the World of Twelve. This improvement will be done in several stages since the work is so extensive, but we're making it a priority, as the World of Twelve deserves it with all the content developed during the last 19 years.
Another example is the addition of a "Codex" feature, which is intended to collect additional content to further develop the universe. Our aim is to successfully combine your in-game activities with the completion of this codex, but also new objectives for existing content.
On another note, there will be a more global feature to control supply and demand and more generally what could be called in-game mercenarism, but also to give you a more modern tool to search for players around an in-game activity. Eventually, this will probably lead to an in-depth revamp of the content shared in the trade and recruitment channels.
We particularly want to rework the symbolic screen at the end of a fight – the screen most often shared on social media that illustrates your wins and drops – but we especially want to take the opportunity to offer you a statistics module for your fights in the long term. This will help you refine your strategy and get a clearer picture of what worked and what didn't within your team!
Among the upcoming improvements, as mentioned during the KrosmoNote, there is also an important role for the musical themes that you cherish, which will be enhanced through an orchestral version directly integrated into the game. Our new tools will eventually enable us to make the background music, game music, and other sounds more responsive to your activity. And those are just a few examples of what to expect.
For all these new features and the ones I can't tell you about yet, yes, we've decided to give ourselves more time than initially planned. But we're convinced that with everything Ankama has to offer this year, you'll have plenty of things to keep yourself busy while waiting for your next immersion in a brand-new version of DOFUS!
DOFUS 2.0
I'll take you back to the KrosmoNote 2022 for a moment, just to quickly refresh your memory. Here are some of our goals for the coming year:
I'll start by reminding you that this kind of visual is by no means an exhaustive list of what will be done this year…
The first major project for us to (finally) complete is alliances. It's a promise this time: We're nearing the end, and feedback on the devblog really helped us fine-tune our intentions. Just a quick word about this: We want to keep on making more early devblogs like this whenever possible because they work really well. I won't lie to you; we'd like to do more of them, but we have to keep in mind that they're entirely written by the game's production team. Summarizing features that are being designed while also producing them is sometimes tricky and time-consuming, even if we love it!
The next devblog topic will be the upcoming changes regarding incarnations and their "transformations" into playable sidekicks. Many concerns appeared on the forums following this announcement, and we want to share our intentions and reassure you at the same time.
We're going to continue balancing the classes later this year, with a first phase for the Forgelances after they appeared in the game, but also for other classes. We also want to breathe new life into Eniripsa, which, while far from being the most underrated class, has dated gameplay.
We also want to resume improvement work on the Kolossium this year. We'd like to offer a system of giving up a fight by vote, continue to integrate new maps to make fights more varied, but most of all, resume improvements to the league system in its entirety.
We still have a big plan to rework the idol system before the end of the port, but as you can imagine, there are no magical solutions, and there are lots of implications for many systems and content in the game. We'll have a chance to talk about this again later in the year.
Finally, we want to continue improvement work on existing content launched in 2022 and thus rework lots of existing equipment, sets, and also the related recipes, especially for level brackets 150–199.
We won't rule out the possibility of adding content here and there during the year, and we'd also like to continue the main storyline after the reunification, but as you may have gathered, no major new content is slated for this year as things stand. As mentioned above, our aim is to finalize the port, so it's not for a lack of desire but out of necessity that we'll put our energy into finalizing it first and foremost.
And finally, because I know it's already eagerly awaited, yes, you can expect the 8th Temporis event at the end of this year. I know it's a long time away! Be patient. In the meantime, I suggest you pay its big brother a visit…
DOFUS Retro
It's the roughly the same thing. This time I'll give you another look at what was discussed during the KrosmoNote:
DOFUS Retro will open the year with its second Temporis Retro event! The team is currently in all-out production of this event, which promises to be full of surprises, emotions, and adventures! We're working our hardest to make it even better than the first event that you enjoyed. So no clues today, but believe me – it's hard not to talk about it!
As usual, we'll prepare an exciting teaser to drive you nuts before explaining what it's all about in the near future. But you'll have to wait…
Many improvements will be made to the whole game for Temporis, whether it's the gift interface or other nice little things.
For the rest of the year, we'll be working on integrating more seasonal events into the game to give DOFUS Retro a more regular rhythm in the future. This should enable us to intersperse life on the servers more regularly and offer you new little things for the occasion.
Finally, the big technical goal for this year will also be to provide a new system for server mergers, enabling older servers to be merged together again. But there's still a lot to do at this stage!
As for the rest, we'd rather keep it a surprise, because it's still only January…
Why Don't We Celebrate Already?
I'll finish up with some good news to start the year. I know it's always asked for at the beginning of the year, and 2023 will obviously be no exception!
A weekend event will be held on all DOFUS and DOFUS Retro servers to celebrate the beginning of the year together.
For the duration of the event, combat and profession experience gains will be doubled in both DOFUS and DOFUS Retro.
The event will start on Friday, January 20, 2023 at 6:00 p.m. (CET) and end on Sunday, January 22, 2023 at 11:59 p.m.! It's time to get your new character ready and finish leveling up your professions if you haven't already done so.
Thanks
I'd also like to take this opportunity to thank all those who contribute to making the World of Twelve come to life every day and making it better, be it the various volunteers on the moderation teams, or the dream team of Game Masters and their increasingly popular events. The different sites and community initiatives we've seen emerge or continue to develop often bring smiles and a sense of pride to the DOFUS team.
I'd also like to thank our partners such as KTA and RetroEsport who have done a great job enlivening the competitive scene in DOFUS and DOFUS Retro this past year. Congratulations to them and their teams for their many achievements!
I'll save the closing remark for my own team whom I'd also like to thank for the passionate work they do here every day.
That closing remark is probably the most important one. Once again, all my best wishes for this year, and I look forward to seeing you in the World of Twelve!
Have a great year 653!
— Logan