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Sacrier's Blood
Berserk

Sacriers are berserkers who get a boost in power each time they are attacked!

As they have nothing to fear from cuts or blows, they haunt the front lines in battle, ready to draw first blood. Sacriers are the perfect allies for those long, relentless battles.
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roles
Tank Positioner Damage Dealer
Spells
Nervousness
Clobbering
Attraction
Perfusion
Hemorrhage
Desolation
Blood Bath
Torture
Excruciating Pain
Immolation
Mutilation
Punishment
Flying Sword
Swift Sword
Ravages
Light Speed
Assault
Aversion
Transposition
Fluctuation
Condensation
Influx
Hostility
Projection
Thorn Crown
Jashin Ritual
Life Transfer
Riposte
Absorption
Slaughter
Decimation
Gash
Sacrifice
Penitence
Fury
Carnage
Stase
Dissolution
Coagulation
Blood Pact
Pillory
Berserk
Retribution
Bloodthirsty Madness
Nervousness

Nervousness 4 Range / 3AP

Inflicts Water damage in an area of effect. If the spell hits the caster, the caster loses 5% of their HP for 2 turns and the spell's damage increases for the next castings.
Required level: :
1|67|133

Normal effects

13 to 15 (Water damage)
-5% HP (2 )
Increases Nervousness's basic damage by 15 (2 )
Suffering Evolution (triggered 01)
'' state (2 )

Critical effects

15 to 18 (Water damage)
-5% HP (2 )
Increases Nervousness's basic damage by 15 (2 )
Suffering Evolution (triggered 01)
'' state (2 )

Other characteristics

Probability of Critical Hit
15%
Casts per turn
2
Modifiable range
No
Line of sight
Yes
Cast in a straight line only
No
Free cells
No
Area of Effect
Ring of 2 cells
Media
Classes