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Sacrier's Blood
Berserk

Sacriers are berserkers who get a boost in power each time they are attacked!

As they have nothing to fear from cuts or blows, they haunt the front lines in battle, ready to draw first blood. Sacriers are the perfect allies for those long, relentless battles.
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roles
Tank Positioner Damage Dealer
Spells
Fury
Carnage
Absorption
Slaughter
Attraction
Perfusion
Stase
Dissolution
Motivating Pain
Cauterisation
Flying Sword
Swift Sword
Assault
Aversion
Mutilation
Punishment
Transposition
Coagulation
Light Speed
Condensation
Nervousness
Clobbering
Sacrifice
Blood Pact
Projection
Hostility
Berserk
Bloodthirsty Madness
Life Transfer
Riposte
Retribution
Penitence
Torture
Desolation
Influx
Ravages
Convalescence
Fluctuation
Decimation
Gash
Blood Bath
Ritual Bloodletting
Fury

Fury 1 - 1 Range / 3AP

Inflicts Air damage. The damage is increased depending on the amount of Suffering. Increases Suffering by 1: the more Suffering the Sacrier has, the more damage they inflict. Beyond 3 Suffering, the Sacrier changes appearance and gains an additional damage bonus.
Required level: :
1|25|52

Normal effects

15 to 19 (Air damage)
Suffering Evolution

Critical effects

18 to 22 (Air damage)
Suffering Evolution

Other characteristics

Probability of Critical Hit
5%
Casts per turn
3
Casts per player per turn
2
Modifiable range
No
Line of sight
No
Cast in a straight line only
No
Free cells
No
Media
Classes