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FR
EN
ES
PT
Feca
Sacrier's Blood
Sadida
Berserker
Sacriers are berserkers whose powers increase with each hit! As they have nothing to fear from cuts or blows, they haunt the front lines in battle, ready to draw first blood! Sacriers are the perfect allies for those long, relentless battles.
roles
Tank
Damage Dealer
Positioner
Create your Sacrier!
Spells
Nervousness
Clobbering
Attraction
Perfusion
Hemorrhage
Desolation
Blood Bath
Torture
Excruciating Pain
Immolation
Mutilation
Punishment
Voracious Sword
Dancing Sword
Ravages
Light Speed
Assault
Aversion
Transposition
Fluctuation
Condensation
Influx
Hostility
Projection
Thorn Crown
Pillory
Transfusion
Riposte
Absorption
Slaughter
Decimation
Gash
Sacrifice
Penitence
Fury
Carnage
Stase
Dissolution
Libation
Blood Pact
Berserk
Jashin Ritual
Retribution
Bloodthirsty Madness
Nervousness
/
Clobbering
4 Range / 3AP
Inflicts Water damage in an area of effect. Does not affect the caster.
Damage is greater based on the caster's Suffering.
Required level: :
1
|
67
|
133
Normal effects
13 to 14 (Water damage)
21 to 23 (Water damage)
Critical effects
15 to 17 (Water damage)
25 to 28 (Water damage)
Other characteristics
Probability of Critical Hit
15%
Uses per turn
2
Modifiable range
No
Line of sight
Yes
Cast in a straight line only
No
Target necessary
Yes
Area of Effect
Ring of 2 cells
Media
Classes
Ecaflip's Coin
Eniripsa's Hands
Iop's Heart
Cra's Range
Feca's Shield
Sacrier's Blood
Sadida's Shoe
Osamodas's Whip
Enutrof's Fingers
Sram's Shadow
Xelor's Sandglass
Pandawa's Pint
The Rogue Ruse
Masqueraider Mystique
Foggernauts' Steam
Eliotrope's Portal
Huppermage's Rune
Ouginak's Rage
Forgelance Heritage