FR EN ES PT
Sacrier's Blood
Berserker

Sacriers are berserkers whose powers increase with each hit! As they have nothing to fear from cuts or blows, they haunt the front lines in battle, ready to draw first blood! Sacriers are the perfect allies for those long, relentless battles.
roles
Tank Damage Dealer Positioner
Spells
Nervousness
Clobbering
Attraction
Perfusion
Hemorrhage
Desolation
Blood Bath
Torture
Excruciating Pain
Immolation
Mutilation
Punishment
Voracious Sword
Dancing Sword
Ravages
Light Speed
Assault
Aversion
Transposition
Fluctuation
Condensation
Influx
Hostility
Projection
Thorn Crown
Pillory
Transfusion
Riposte
Absorption
Slaughter
Decimation
Gash
Sacrifice
Penitence
Fury
Carnage
Stase
Dissolution
Libation
Blood Pact
Berserk
Jashin Ritual
Retribution
Bloodthirsty Madness
Nervousness

Nervousness 4 Range / 3AP

Inflicts Water damage in an area of effect. Does not affect the caster.
Damage is greater based on the caster's Suffering.
Required level: :
1|67|133

Normal effects

13 to 14 (Water damage)
21 to 23 (Water damage)

Critical effects

15 to 17 (Water damage)
25 to 28 (Water damage)

Other characteristics

Probability of Critical Hit
15%
Uses per turn
2
Modifiable range
No
Line of sight
Yes
Cast in a straight line only
No
Target necessary
Yes
Area of Effect
Ring of 2 cells
Media
Classes