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Foggernauts' Steam
Technomage Tactician

Foggernauts are just as happy exploring underwater as they are on the battlefield. Not only do these harpoon-artists know how to harness the power of the ocean; they're also fine defenders and masters of movement.

Their technomagical turrets bombard everyone within range, be they friend or foe. Make sure you don't drown in a flood of technomagic!
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roles
Healer Positioner Damage Dealer
Spells
Pilfer
Scuttle
Anchor
Mooring
Harpooner
Trawler
Evolution
Transition
Torrent
Harmattan
Salt Armour
Assistance
Scaphander
Armour-Plating
Lifesaver
Drill
Backwash
Torpedo
Tide
Corrosion
Vapour
Valve
Grapnel
Hypertension
Tacturret
Bathyscaphe
Periscope
Periscope
First Aid
Rescue
Surge
Short-Circuit
Ambush
Sonar
Breakwater
Compass
Froth
Nautilus
Trident
Seizing
Dreadnaut
Recursiveness
Pilfer

Pilfer 1 - 3 Range / 3AP

Steals Fire HP in a diagonal line.
Required level: :
1|30|60

Normal effects

11 to 13 (Fire steal)

Critical effects

14 to 16 (Fire steal)

Other characteristics

Probability of Critical Hit
5%
Casts per turn
2
Casts per player per turn
2
Modifiable range
No
Line of sight
Yes
Cast in a straight line only
No
Free cells
No
Media
Classes