FR EN ES PT
Huppermage's Rune
Elementalist Mage

Huppermages are able to combine Fire, Air, Water and Earth to cast spells with multiple effects. Masters of elemental runes, they honour the Krosmic Balance, a mysterious force that aims to maintain balance in the universe.
roles
Damage Dealer Positioner Buffer
Spells
Telluric Wave
Cataract
Ether
Stinger
Runification
Manifestation
Flamethrower
Celestial Wave
Stalagmite
Ember
Elemental Drain
Morph
Storm
Tectonic Breach
Astral Blade
Telluric Blade
Polarity
Quadramental Current
Burning Stroke
Volcano
Glacier
Stalactite
Journey
Runic Repulsion
Elemental Shield
Elemental Guardian
Deflagration
Flood
Contribution
Creation
Icy Shards
Sun Lance
Runic Treatment
Runic Overcharge
Propagation
Elemental Trap
Transfixing Gust
Hurricane
Striking Meteor
Comet
Imprint
Elemental Cycle
Tribute
Arcane Torrent
Telluric Wave

Telluric Wave 1 - 3 Range / 3AP

Places an Earth rune, inflicts Earth damage, and applies the Earth state.

Can generate elemental combinations.
Required level: :
1|67|133

Normal effects

Places a rune (2 )
15 to 19 (Earth damage)
'Earth' state ()

Critical effects

Places a rune (2 )
20 to 24 (Earth damage)
'Earth' state ()

Other characteristics

Probability of Critical Hit
5%
Uses per turn
3
Number of casts per turn per target
2
Modifiable range
Yes
Line of sight
Yes
Cast in a straight line only
No
Target necessary
Yes
Media
Classes