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Sram's Shadow
Assassin

Srams are assassins who are particularly fond of purses - especially full ones!

Slipping their hands under the tails of a new tunic, reaching into the bottom of a pocket, nimbly fingering through its contents, finally laying their hands on their much-coveted treasure and sliding out the prize: these are the things a Sram lives for!
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roles
Damage Dealer Debuffer Positioner
Spells
Gangsterdom
Pitfall
Tricky Trap
Drift Trap
Invisibility
Mist
Insidious Poison
Toxines
Insidious Trap
Con
Tricky Blow
Cut-Throat
Double
Plotter
Miry Trap
Larceny
Mass Trap
Shakedown
Cruelty
Waylaying
Malevolent Trap
Epidemic
Fragmentation Trap
Furrow
Paralysing Trap
Mass Grave
Mistake
Toxic Injection
Repelling Trap
Jinx
Fear
Misconstrual
Chakra Concentration
Plot
Raiding
Calamity
Sickrat Trap
Perquisition
Lethal Attack
Break-In
Lethal Trap
Perfidy
Evasion
Mortuary Mark
Gangsterdom

Gangsterdom 1 - 4 Range / 3AP

Inflicts Earth damage.
Required level: :
1|66|132

Normal effects

14 to 16 (Earth damage)

Critical effects

16 to 19 (Earth damage)

Other characteristics

Probability of Critical Hit
5%
Casts per turn
3
Casts per player per turn
2
Modifiable range
No
Line of sight
Yes
Cast in a straight line only
No
Free cells
No
Media
Classes