Krosmoglob
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Type: Sidekick
Description
This technomagical orb was given to you by a Voyager with strange powers. The Krosmoglob works like a relay: thanks to it, the Voyager can help you in a tough situation, even if she's on the other side of the World of Twelve. Have you never dreamed of teleporting your enemies or staying imperturbable in the most violent of fights? Never mind the fact that a ball that glows in the dark will be an awesome addition to your Saturday night raves!
Characteristics
Primary characteristics : Action Points (AP): 11
Primary characteristics : Movement Points (MP): 6
Primary characteristics : Power: 1000
Secondary characteristics : AP Parry: 60
Secondary characteristics : MP Parry: 60
Secondary characteristics : Dodge: 100
Secondary characteristics : MP Reduction: 80
Secondary characteristics : Prospecting: 100
Secondary characteristics : AP Reduction: 80
Damage : Damage: 80
Resistances (%) : Earth (%): 20
Resistances (%) : Fire (%): 10
Resistances (%) : Water (%): 10
Resistances (%) : Air (%): 10
Resistances (%) : Neutral (%): 10
Spells

Dimensional Rift 1 - 6 Range / 3AP
Teleports the caster to the targeted cell and places an end-of-turn glyph that inflicts Air damage and teleports to the cell the targets started their turn on.
Prevents the Feint spell from being cast during the same turn.
Prevents the Feint spell from being cast during the same turn.
Normal effects
Teleports to the targeted cell
Critical effects
No effect for this spellOther characteristics
Recast interval
2
Modifiable range
No
Line of sight
No
Cast in a straight line only
No
Target necessary
No