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Type: Sidekick
Description
If you're a supporter of scorched earth tactics and prefer to hear coal sizzling than grasshoppers chirping, then you'll have a friend in Beelzebug. Just as fiery (though not quite as evil) as his name suggests, this sidekick lives to play with fire. Despite being aggressive, impulsive and liable to blow his top at any moment, he still keeps his distance so he can strike enemies like a bolt from the blue. Beelzebug will make your enemies break into a sweat, and with good reason... He's on fire!
Characteristics
Primary characteristics : Action Points (AP): 11
Primary characteristics : Movement Points (MP): 6
Primary characteristics : Range: 6
Primary characteristics : Power: 1200
Secondary characteristics : AP Parry: 60
Secondary characteristics : MP Parry: 60
Secondary characteristics : Dodge: 60
Secondary characteristics : Lock: 30
Secondary characteristics : MP Reduction: 80
Secondary characteristics : Prospecting: 100
Damage : Damage: 80
Resistances (%) : Earth (%): 20
Resistances (%) : Fire (%): 10
Resistances (%) : Water (%): 10
Resistances (%) : Air (%): 10
Resistances (%) : Neutral (%): 10
Spells
Scaraleaf Blood
Cuticle of Terror
Burnout
Scoria
Vade Retro
Charbroil
Scaraflame
Scaraleaf Blood

Scaraleaf Blood (Start of combat spell) 10 Range / 1AP

Grants a Dodge bonus to allies near the caster at the end of his turn. Other Multimen benefit from a Range bonus as well.

Normal effects

No effect for this spell

Critical effects

No effect for this spell

Other characteristics

Modifiable range
No
Line of sight
Yes
Cast in a straight line only
No
Free cells
No