Beelzebug
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Type: Sidekick
Description
If you're a supporter of scorched earth tactics and prefer to hear coal sizzling than grasshoppers chirping, then you'll have a friend in Beelzebug. Just as fiery (though not quite as evil) as his name suggests, this sidekick lives to play with fire. Despite being aggressive, impulsive and liable to blow his top at any moment, he still keeps his distance so he can strike enemies like a bolt from the blue. Beelzebug will make your enemies break into a sweat, and with good reason... He's on fire!
Characteristics
Primary characteristics : Action Points (AP): 11
Primary characteristics : Movement Points (MP): 6
Primary characteristics : Range: 6
Primary characteristics : Power: 1200
Secondary characteristics : AP Parry: 60
Secondary characteristics : MP Parry: 60
Secondary characteristics : Dodge: 60
Secondary characteristics : Lock: 30
Secondary characteristics : MP Reduction: 80
Secondary characteristics : Prospecting: 100
Damage : Damage: 80
Resistances (%) : Earth (%): 20
Resistances (%) : Fire (%): 10
Resistances (%) : Water (%): 10
Resistances (%) : Air (%): 10
Resistances (%) : Neutral (%): 10
Spells

Scaraleaf Blood (Start of combat spell) 10 Range / 1AP
Grants a Dodge bonus to allies near the caster at the end of his turn. Other Multimen benefit from a Range bonus as well.
Normal effects
No effect for this spellCritical effects
No effect for this spellOther characteristics
Modifiable range
No
Line of sight
Yes
Cast in a straight line only
No
Target necessary
Yes