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Spells
Explosive Palm

Explosive Palm 1 - 3 Range / 3AP

Inflicts Fire damage.
The area of effect is now a 2-cell circle for the next castings in the current turn.

If the caster is in the Drunk state: inflicts Fire damage.
Spell damage is increased for the current turn.

Does not affect the caster.
Required level: :
1|68|134

Normal effects

14 to 16 (Fire damage)
Increases Explosive Palm's basic damage by 4 (1 turn)

Critical effects

17 to 19 (Fire damage)
Increases Explosive Palm's basic damage by 4 (1 turn)

Other characteristics

Probability of Critical Hit
10%
Uses per turn
3
Modifiable range
No
Line of sight
Yes
Cast in a straight line only
No
Target necessary
Yes
Area of Effect
Circle of 2 cells