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Spells
Stretcher

Stretcher 1 - 4 Range / 2AP

Throws the target onto the targeted cell.
• If the target is an ally: heals the target for each entity passed over.
• If the target is an enemy: increases the spell's damage for each entity passed over and inflicts Earth damage.

Requires the Carrying state.
Required level: :

Normal effects

Throws the target
Heal: 5% of max HP
Increases Stretcher's basic damage by 3
20 to 22 (Earth damage)

Critical effects

Throws the target
Heal: 5% of max HP
Increases Stretcher's basic damage by 3
23 to 27 (Earth damage)

Other characteristics

Probability of Critical Hit
15%
Uses per turn
1
Modifiable range
No
Line of sight
No
Cast in a straight line only
Yes
Target necessary
No