Spells

Raiding
/
Calamity
1 - 2 Range / 3AP
Steals HP in the Water element.
Heals allies by up to 50% of the damage inflicted on the targeted enemy in a 2-cell circle around the enemy. Does not affect the caster.
Heals allies by up to 50% of the damage inflicted on the targeted enemy in a 2-cell circle around the enemy. Does not affect the caster.
Normal effects
23 to 27 (Water steal)
Heals 50% of damage inflicted
Critical effects
27 to 32 (Water steal)
Heals 50% of damage inflicted
Other characteristics
Probability of Critical Hit
15%
Uses per turn
2
Modifiable range
No
Line of sight
Yes
Cast in a straight line only
No
Target necessary
Yes