FR EN ES PT
Spells
Perquisition

Perquisition 1 - 6 Range / 3AP

Pushes the target and steals HP in the Water element from enemies.
Heals allies by up to 50% of the damage inflicted on the targeted enemy in a 2-cell circle around the enemy. Does not affect the caster.
Required level: :
185

Normal effects

Pushes back 2 cell(s)
23 to 27 (Water steal)
Heals 50% of damage inflicted

Critical effects

Pushes back 2 cell(s)
27 to 31 (Water steal)
Heals 50% of damage inflicted

Other characteristics

Probability of Critical Hit
5%
Uses per turn
3
Number of casts per turn per target
2
Modifiable range
No
Line of sight
Yes
Cast in a straight line only
No
Target necessary
Yes