Spells

Synchro 1 - 2 Range / 2AP
Summons a static Synchro that dies and inflicts Air damage on enemies in a 3-cell circle when it enters the Telefrag state. Damage does not decrease with distance.
It is healed and its final damage inflicted increases with each Telefrag generated by the caster.
This effect can only be triggered 1 time per turn and 1 time per spell.
The Synchro is immune to the Mummification and Embalming spells and cannot be activated with the Rewind spell.
There can only be one Synchro per team. If the Synchro is still alive when summoned again, the old one is killed to make room for the new one.
It is healed and its final damage inflicted increases with each Telefrag generated by the caster.
This effect can only be triggered 1 time per turn and 1 time per spell.
The Synchro is immune to the Mummification and Embalming spells and cannot be activated with the Rewind spell.
There can only be one Synchro per team. If the Synchro is still alive when summoned again, the old one is killed to make room for the new one.