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Spells
Synchro

Synchro 1 - 2 Range / 2AP

Summons a static Synchro that dies and inflicts Air damage on enemies in a 3-cell circle when it enters the Telefrag state. Damage does not decrease with distance.

It is healed and its final damage inflicted increases with each Telefrag generated by the caster.
This effect can only be triggered 1 time per turn and 1 time per spell.

The Synchro is immune to the Mummification and Embalming spells and cannot be activated with the Rewind spell.

There can only be one Synchro per team. If the Synchro is still alive when summoned again, the old one is killed to make room for the new one.
Required level: :

Normal effects

Summons
Synchronisation

Critical effects

No effect for this spell

Other characteristics

Recast interval
3
Modifiable range
No
Line of sight
No
Cast in a straight line only
No
Target necessary
No