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Spells
Dreadnaut

Dreadnaut 3 Range / 2AP

Immunises targeted allies against damage inflicted by the Harpooner and the Drill, as well as against movement caused by the Tacturret and the Trawler. Immunises enemies against heals from the Lifesaver and against the shields of the Bathyscaphe.

Normal effects

'Dreadnaut' state (2 turns)

Critical effects

No effect for this spell

Other characteristics

Turns between two casts
5
Modifiable range
Yes
Line of sight
Yes
Cast in a straight line only
No
Free cells
No
Area of Effect
Cross of 1 cell