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Spells
Salt Armour

Salt Armour 1 - 4 Range / 2AP

Protects turrets and allies from distance attacks. The protection cast on allies is weaker. Puts turrets in the Unmovable state.

Normal effects

Reduces damage by 13
Reduces damage by 3
'Unmovable' state (2 turns)

Critical effects

Reduces damage by 13
Reduces damage by 3
'Unmovable' state (2 turns)

Other characteristics

Probability of Critical Hit
25%
Turns between two casts
3
Modifiable range
No
Line of sight
Yes
Cast in a straight line only
No
Free cells
No