FR EN ES PT
Spells
Instability

Instability 0 Range / 3AP

Repels targets and inflicts Earth damage on enemies in an area of effect.
For 2 turns, if the caster suffers close-combat damage, steals HP in the Earth element from their attacker.

Normal effects

Pushes back 2 cell(s)
15 to 18 (Earth damage)
15 to 18 (Earth steal)

Critical effects

Pushes back 2 cell(s)
19 to 22 (Earth damage)
19 to 22 (Earth steal)

Other characteristics

Probability of Critical Hit
15%
Recast interval
2
Modifiable range
No
Line of sight
No
Cast in a straight line only
No
Target necessary
Yes
Area of Effect
Cross of 1 cell