FR EN DE ES IT PT
Spells
Transition

Transition 1 - 3 Range / 4AP

Makes the targeted Turret evolve. Heals the targeted Turret if it receives an evolution. Increases targeted allies' Power.
Required level: :
115

Normal effects

Evolution II
Evolution III
Heal: 100% of max HP
150 Power (2 turns)

Critical effects

No effect for this spell

Other characteristics

Casts per turn
1
Modifiable range
No
Line of sight
Yes
Cast in a straight line only
No
Free cells
No