We'll say it again: The future of DOFUS Retro is being built in the present with all of you! We're therefore asking for your feedback on a change we're considering and it has to do with the animation of your character when they get on a mount. Find out more in the article below!

Currently, when a player mounts their Dragoturkey, the animation template and sound effect are always the same, regardless of the player's class. The same goes for animations played during combat, when collecting flowers, and for many other in-game actions.

As everyone knows, Twelvians like to stand out… Whether it's a Iop, an Ecaflip, a Sadida, or an Enutrof, they proudly display their allegiances and assert their differences.

But what if you could have a more varied experience?

Well, with the server merger, the addition of breeding, as well as the work of DUSK, this will soon be possible (if desired)!

This project aims to complement "standard" animations with ones unique to each class so that players will be distinguishable when they are on their mount.

As images sometimes tell you more, the examples below will allow you to clearly differentiate the default animations for combat and harvesting in fields from the new animations.

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These animations are a different type than those enabled by default. As they are shorter, they will allow combat to proceed faster. As you might guess, then, this change cannot only be used with the remastered version of DOFUS Retro, because both versions of the game should load animations at the same rate.

That said, the default animations are not completely doomed. When certain conflicts occur (e.g. when Sacriers rise up during Punishment or when Eniripsas cast Healing Word), the standard animation will load. This will also be the case when casting Fairyworks.

Although we believe this improvement is warranted, nothing will be final until we get your feedback! So, how about it? Would you like to see this change applied to the game?