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Due to a technical problem, we are unable to update the Osatopia pre-registration page with the latest class spell changes. In order to ensure that you are certain of your choice for this Temporis edition, we have compiled all of the changes that have been made to the Temporis spell classes on this changelog.

Ecaflip

  • Jammygit:
    • Max effect accumulation: 2
    • Duration: 2 turns
  • Ecaflip's Luck: +1 MP (in 1 turn)

Eniripsa

  • Stimulating Word: No more global recast interval.
  • Fulminating Word:  
    • Heal 10% / 12% / 14% of max HP

Huppermage

  • Polarity
    • Range:  1 - 4 / 1 - 5 / 1 - 6 instead of 1 - 6 / 1 - 7 / 1 - 8

Osamodas

  • High-Energy Shot
    • Increases final damage inflicted by 15% / 25% / 35% instead of 20% / 30% / 40%

Ouginak

  • Passive Spell (Pack): Ouginak modsters increase the target's Prey state when they deal damage to a monster already in Pray state. This increase can be accumulated 10 times, and increases the damage suffered by the target and the healing received by the attacking modster.
    • Heals the attacker by 3% / 5% / 7% / 9% / 12% / 15% / 19% / 22% / 25% / 28% of damage suffered.
    • x110% / x115% / x120% / x125% / x130% / x134% / x138% / x142% / x146% / x150% damage sustained.
  • Gnaw: If ranged damage suffered:
    • Pushback Damage: 3 / 5 / 7 / 9 instead of 2 / 4 / 6 / 8
    • Power: 10 / 15 / 20 / 25 instead of 5 / 10 / 15 / 20 

Pandawa

  • Stabilisation: spell levels are fixed: 1 / 60 / 140

Roublard

  • Healplosion: Heals are now based on max HP:
    • Level 1: 3% / 7% / 15%
    • Level 60: 4% / 9% / 19%
    • Level 140: 5% / 11% / 22%

Sacrier

  • Passive Spell (Punishment)
    • Power: 20 / 40 / 60 / 80 / 100 instead of 50 / 75 / 100 / 150 / 200

Sadida

  • Infected State: When a Sadida's Modster inflicts damage on an enemy in the Infected state: all enemies in the Infected state lose unparryable MP (stackable 2 times) and 5% resistances (stackables 4 times).

Sram

  • Mist: spell duration: 2 turns instead of 1 turn.

Foggernaut

  • First Aid: Heals are now based on max HP:
    • Without Evolution: 2% of max HP
    • Evolution I: 5% of max HP
    • Evolution II: 11% of max HP
    • Evolution III: 23% of max HP

Eliotrope

  • Passive Spell (Teleportal): Eliotropes' Modsters gain Power and AP (stackable 1 time) and are healing when they pass through a portal:
    • Heal: 15% of max HP
    • 2 AP
    • Power: 75 / 150 / 200 / 300 / 400 instead of 50 / 100 / 150 / 200 / 250
  • Portal: Places a portal ( +0% damage).

New spell:

  • Convulsion: Pushes back 2 cell(s).
    • Cost: 3 AP
    • Range :
      • Level 1: 2 - 4
      • Level 70: 2 - 5
      • Level 130: 2 - 6
    • Area of effect: 1-cell diagonal cross.
    • Uses per turn: 2.

Xelor

  • Haziness: 
    • Removes 2 / 3 / 4 / 6 / 8 / 9 AP from the target immediately, instead of  2 / 3 / 4 / 5 / 6 / 7 AP.

Masqueraider

  • Coward Mask: Effect are now associate to the right level: 
    • Level 1: +2 MP / +20 Dodge
    • Level 60: +2 MP / +30 Dodge
    • Level 120: +3 MP / +40 Dodge

We remind you that you can change your Temporis class until Sunday, June 26, if it no longer is to your liking, without having to unsubscribe.

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