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Devblog

The area in which monsters attack has been gradually reduced over the years (and is now down to a single cell around each monster), but the monster attack mechanic has not changed since the game first came out. Update 2.45 will introduce a new system for managing monster aggression which we hope will be less frustrating and easier to understand.
Omega Levels Devblog - November 14, 2017 - [lichen]
With Update 2.45, we are adding a new Omega Level system to offer a new way for characters to progress beyond level 200.
Sacrier Revamp 2.45 Devblog - November 13, 2017 - [Briss]
In this devblog, we'll explore the changes coming to the Sacrier class in Update 2.45.
Spell Variants in 2.45 Devblog - November 10, 2017 - [Briss]
The spell variant project is finally almost done and will be available in the December update. This is a major change for DOFUS as we'll be doubling the number of spells for all classes in the game!
As part of update 2.44, we will be making some changes to the Magical Orb (which allows players to re-assign a character’s characteristic points).
As announced in Gamakna #0, a simplification of high-level content is scheduled for the next update (2.42). The goal is to get this content back in sync with how the game has evolved over the years, and to establish just the right balance of difficulty and accessibility.
Quest Tracking Devblog - March 30, 2017 - [Moosty]

In order to make your game experience even better, we've been working on a new feature that will make its appearance in update 2.41: Quest Tracking! In this interface, you'll easily be able to track the progress of your ongoing quests and their objectives.

In version 2.41, the shield system will be improved and new shields will be added to the game. Find out more here.
Kolossium 1vs1 Devblog - March 20, 2017 - [lichen]

With update 2.41, we wanted to add a one-on-one mode (1v1) for the Interserver Kolossium (ISK). Here are the details.

Server fusion Devblog - March 15, 2017 - [Simsoft]

Expected to begin on April 18th, the server fusion will result in a few game modifications. Here are the details.

Ouginaks 101 Devblog - January 31, 2017 - [Briss]
The new Ouginak class will be available to all players in update 2.40.
In the 2.40 update, we decided to improve the bonuses given by the eight Dofus to make them more competitive with the trophies.
If the previous article about the sketches for Chapter 1 of Ohwymi wasn’t enough to quench your thirst, we now give you a close-up look at a few of the sketches and illustrations from the second part of this zone!
Sacrier Revamp Devblog - November 18, 2016 - [Griswold]
The Sacrier was the last class on the list for a revamp in 2016, and is meant to finish off the year in style.
Spell Variants Devblog - November 15, 2016 - [lichen]
In the December update we will give you the possibility to go beyond level 200 by earning Prestige levels. These levels will allow you to unlock new spells dedicated to each class, which we call variants.
We've been telling you for a while about level 200+, and more recently, about spell variants that would be offered at the same time. But there remained one important point to resolve: that of the experience accumulated by a character once they've reached level 200. Now this question has an answer!
Barely time to even taste the latest Update and another one is already on the table! On the program: sand as far as the eye can see, scorching heat and more fighting than a cowboy saloon on Friday night. Our graphic artists really let loose! The proof in images...
In version 2.37, we will be making two changes that will have a significant impact on smithmagic rune generation: a focus system to help produce certain runes and removal of the rune conversion penalty.
Overview of the ISK Devblog - September 21, 2016 - [lichen]
As of August 16, 2016, all the game servers are connected to the Inter-Server Kolossium. We would like to give you an overview of the ISK, to remind you about certain aspects of how it works, tell you about some things we’re working on and share our vision for the future of its development with you.
 
You have questions about the new interfaces, we have answers!
Transition to 16:9 Devblog - September 02, 2016 - [Kokillette]
The move to 16:9 and 16:10 ratio for DOFUS has met with a lot of enthusiasm from players. Many of you have been encouraging this idea in the DOFUS Lab.
As a result, we have been working around the clock to give you the best 16:9 experience possible, despite the technical limitations.
Here's what we're talking about!
Osamodas Redesign Devblog - August 29, 2016 - [Briss]
As previously mentioned in community letter #4, the Osamodas class redesign will be here in September. The biggest change resulting from this redesign is that you’ll now have the option of merging with your summons, but that’s far from being the only improvement!
A little while ago, we asked for your opinion on the Dofus interfaces. After collecting and analyzing the scores of feedback you provided, we started thinking about ways to optimize your game experience.
DDoS Prevention Devblog - July 27, 2016 - [Izmar]
PvP tournaments and other community events are – sadly – often the target of DDoS-type attacks, carried out by killjoys suffering from a lack of attention. In order to ensure these events run smoothly, here is some information and advice which will help you protect yourself against such attacks.