FR EN DE ES IT PT

Devblog

The time has come for the World of Twelve's adventurers to celebrate Iop's arrival in their lands. He's fond of nice meals with friends and good old-fashioned beatings, so he's adding some seasoning to the DOFUS Retro experience – his own special seasoning, of course! Temporis is back, and Iop is working to bring everyone their own version of the game, one that is faster, more powerful, and more fun!
This 2021 end-of-year update offers plenty of new content to finish the year in style. We've been talking about it for months now: a modern makeover for Bonta and Brakmar. After Astrub and Pandala, now the World of Twelve's two most iconic rival cities are in line for a facelift. This revamp and its geographic upheavals will be accompanied by new additions to the cities' history… and their sewers. It'll also be an opportunity to learn more about the "Eternal Conflict" between them, its consequences and its origins, and the reasons for this endless confrontation and the forces behind it… 
It's here at last! The revamp of social aspects in Dofus has begun. It will continue over several updates, and for this first step, we've been working on recruitment within guilds.

Dear adventurers of the World of Twelve, today we take our tofu-feather pens in hand to write to you about an update to the mimisymbics system in Retro.
We're no longer satisfied with their implementation in the game, and we've decided to make some changes to certain mechanics.

In this devblog, we'll look at the two major aspects of update 2.61: the modifications to the Kolossium and class balancing!
Here's your chance to learn about all the new class mechanics in the upcoming Temporis!
In this devblog, you can see everything that's included in Update 1.36 for DOFUS Retro.

Dear adventurers of the World of Twelve, today I take my tofu-feather pen in hand to talk to you a bit about Update 1.36. An update that's focused on convenience, usability, and fixing multiple issues awaited by the community!

Have a seat, grab a nice cup of coffee or tea, and let's get started!

After a focus on bug fixes in update 2.59, we're back with more traditional content for update 2.60: the continuation of the Pandala and Eliocalypse storylines, a new area, and new equipment. Get ready to take on hordes of opponents who are just itching for a fight!
In this devblog, you can see everything that's included in Update 1.35 for DOFUS Retro.

Dear adventurers of the World of Twelve, today I take my tofu-feather pen in hand to talk to you a bit about the future of DOFUS Retro. Last August, we presented the content of version 1.33 in a livestream that included a very special announcement: We raised the possibility of a potential update that would provide you with a way to obtain the last two Primordial Dofus in-game. Once this exciting livestream was over, we checked in with you to see what you thought of the idea. A huge majority of you were in favor of this plan, and so today we're finally presenting a few more details about update 1.35.

Have a seat, grab a nice cup of coffee or tea, and let's get started!

In early February, we reached out to get your various ideas about modernizing the Blacksmith Dungeon, so let's revisit the topic!
The main purpose of the changes to the Well of Infinite Dreams is to balance combat. This obviously involves balancing combat modifiers, but it also involves incompatibilities and assigned scores.
After an early announcement for the 2.58 update, this new feature to guide you in your progress will see the light of day on the 2.59 beta server.
As you may know, Update 2.59 is mostly dedicated to debugging, but that won't stop us from doing some balancing!
In this devblog, you'll find all the content about the DOFUS Retro - 1.34update

Several improvements have been made to help players with their progress in the game. Some new interfaces have been added, and others have gotten a makeover.
Below we provide a breakdown for you.

Between the Cania Bandits quest, improvements to smithmagic access, and comprehensive balancing for several classes and items, Update 2.58 will be packed full of changes!

The previous update featured a complete overhaul of Pandala, both in its graphics and in its content, which was massively enriched. But a small area off the coast remained untouched, like an unfinished Araknawa web. You've already had a glimpse of what's awaiting you there: a swampy cemetery that makes a perfect final resting place. But now it looks like its inhabitants may be done resting… As promised, we're proud to present the new Nolifis Island – an update that's simply to die for!

This update was also an opportunity to make a few improvements to the interfaces and general user-friendliness of the game.

For a while now, the Retro team has been preparing a set of graphical improvements to enhance the clarity of in-game items. Check out what [DUSK] has to say about it.

Pandala is an old zone in DOFUS that hasn't changed much since it was created. In the last few years, many of you have expressed interest in seeing the island brought up to date, and this project was important to us too. As an iconic zone in DOFUS, Pandala deserved more than just a graphical overhaul. And so, with enthusiasm and great care, we completely revamped it.

An all-new system has been implemented to fight detrimental in-game practices. Many of you have asked about this subject. Here is some information to answer your questions.

As mentioned a few weeks ago, 1.31 is here with its dose of bug fixes and additions to improve your in-game comfort!
Up until now, all shop items have been on just one page, which you can easily view by scrolling. But now browsing is faster, so you can see items from one page to another. The items appear larger now, and when you hover over an item, the details are displayed.