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Devblog

If the previous article about the sketches for Chapter 1 of Ohwymi wasn’t enough to quench your thirst, we now give you a close-up look at a few of the sketches and illustrations from the second part of this zone!
Barely time to even taste the latest Update and another one is already on the table! On the program: sand as far as the eye can see, scorching heat and more fighting than a cowboy saloon on Friday night. Our graphic artists really let loose! The proof in images...
You have questions about the new interfaces, we have answers!
DDoS Prevention Devblog - July 27, 2016 - [Izmar]
PvP tournaments and other community events are – sadly – often the target of DDoS-type attacks, carried out by killjoys suffering from a lack of attention. In order to ensure these events run smoothly, here is some information and advice which will help you protect yourself against such attacks.
 
We are slowly but steadily getting ready for the 8th instalment of the Goultarminator. Before we get started on the selection phases and the fights themselves, let's go over the main bullet points of this year's rules!
As part of the Festival of Bonta, Piers Boredman is proud to welcome Pouchecot, Protector of the Month of Frauguctor.It’s a first for those inhabitants of the World of Twelve who’ve never had the pleasure of being addressed by a Protector. Today, the one we call ‘The Fruitcake’ is here to tell us all about this special day with much love in his heart. And laughter...
Every summer, the temperature rises off the Otomai Coast. The ground shakes, and rumblings can be heard in the bowels of the earth. Could this be one of celebrated troubadour David Gettalife’s massive raves? Even better! It’s the reopening of Vulkania Park! And if you venture in there, you’ll end up raving about it too!
Starting on 5 March of this year, subscriptions and the gifts that come with the subscriptions will be offered in the form of "packs". The subscription periods will still be 1 week, 1 month, 3 months, 6 months and 1 year – and this will not change. If you wish to subscribe, you'll always be able to choose one of these 5 basic packs. The prices will not change either.
If the hat fits… Devblog - January 15, 2015 - [Izmar]
Ahhh, ten years have gone by, and in that time the hats and helmets have really piled up, with models in all shapes and sizes for players to choose from! But adapting hats to suit all the different classes is no mean feat...
The Divine Dimensions Devblog - Development - March 24, 2014 - [Izmar]
In 2014, there will be mysterious new areas to discover in the game that works differently than the areas you know already. The first Divine Dimension will be available in the 2.19 update, and we'll be adding others this year.
 
In update 2.17, we have added a new interface feature that should please players who have mountains of unused ingredients in their inventory.
But allow me to quickly introduce myself before going into the heart of the subject. I am [Hyl-Harant], the latest addition to the client development team. It’s my pleasure to tell you all about this new interface through this devblog article.
 
New Breeding Equipment in 2.16 Devblog - Game Design - October 07, 2013 - [Izmar]
Version 2.16 will include some minor changes that will directly impact our Dragoturkey breeders! Here's a quick rundown:
  • New breeding items, craftable using boss resources.
  • A dragoturkey's energy has now a direct impact on breeders and not just on adventurers. Their energy is now fixed and independent of their level: At level 1, your dragoturkey will have a maximum energy value equivalent to that of a level 100 dragoturkey prior to the 2.16 update.
  • The majority of the old breeding items will no longer be craftable, but remain usable. Some can still be crafted but their recipes have been reviewed.
  • It is now possible to exchange used up breeding items against brand new ones. For that, you need to talk to Bobby the Builder in the Koalak Mountain Breeder Village, where he will exchange five breeding items of the same type for a brand new one.
  • Around 60 new paddocks have been added to the game.
Intrigued? Read on to find out more...
Since the introduction of guild alliances, the community has, on multiple occasions, raised the issue of insufficient rewards offered by the conquest of territories. We have worked on this aspect of AvA for the 2.16 update.
Meet the Mimisymbics Devblog - Graphics - August 08, 2013 - [Izmar]
Mimisymbics are useable items that allow you to add the appearance of one piece of equipment to the characteristics of another piece of equipment. This new type of item gives players the opportunity to finally wear those cute items purchased in the Great Emporium without sacrificing their stats. You won’t have to use quick-equip slots to swap between being cute and being battle-ready; you can choose the look that suits you, even when fighting.
[2.14] Improvements to Wabbit Island Devblog - Development, Graphics - August 01, 2013 - [Izmar]
For the 2.14 update, we decided to improve Wabbit Island. It is one of the oldest islands in the game, and much of its content seems outdated compared to the changes that have taken place on the mainland and other islands over the years. We’re improving the appearance of this island by adding a lot of new, fresh details to its decore and giving each of the smaller islands that make up the Wabbit Archipelago their own unique feel. We’re also updating the look and theme of the dungeons on this island.
Update 2.13 and the Heroic Server Devblog - Game Design - June 10, 2013 - [Izmar]
In our previous devblog article, we gave details about the new guild wars and alliances system and how it works. Today, we’ll address the specific modifications to the Heroic Server.

The Heroic server has been experiencing several malfunctions (mostly related to the alignment system) or has game mechanics that are not adapted enough to the specific rules of permanent death. While working on the new system of guild wars and alliances, we wanted to take the opportunity to correct most problems linked to the alignment and to globally improve the function of this special server.
For the 2.13 update, the development team has been working on a system of guild alliances and a system of alliance and guild wars that will allow guilds to conquer territories, compete against each other, or collaborate together.
Improvement to the Chat Status System Devblog - Development - April 03, 2013 - [Izmar]
In the 2.11 update, the dev team wanted to introduce a feature that should delight the more sociable players (and the more misanthropic players too, for that matter): a new status management system that allows you to manage invitations, private messages, and more!
New 2.11 Equipment Devblog - Game Design - April 02, 2013 - [Izmar]
We’ve told you that Frigost 3 will bring new areas, new monsters, new resources, and new items to DOFUS. And how to better celebrate the long awaited “Frigost finale” than by rolling out the red carpet for the biggest wave of new items in a very long time, if not the largest collection of new equipment added to the game since the beginning of DOFUS?
While the restrictions on the number of weapon strikes per turn is intended to generally balance the function of weapons vs. spells, we are also including additional balancing measures on individual weapons. In this devblog, we’ll explore that process. Let's take a look...
Frigost Statistics, Before and After Devblog - Game Design - March 06, 2013 - [Izmar]
A little over a year after the article "Frigost: what we’ve learned so far, and where we’re heading," and approximately two months away from the release of Frigost III, here's another truckload of statistics related to visitor traffic on Dofusians' favorite icy island.
 
Titles and Ornaments Devblog - Game Design, Graphics - November 23, 2012 - [Izmar]
In version 2.9 of DOFUS, we are introducing a new interface dedicated to the management of Titles and Ornaments.

Character Personalization Devblog - Game Design, Graphics - November 22, 2012 - [Izmar]
Those of you who have suffered through our eternal Facebook and forum teasers already suspect that we have been working on a new option for personalizing a character’s face and hairstyle. The news is out, and this devblog will fill in the missing details!
The Achievement System Devblog - November 21, 2012 - [Izmar]
The Achievements are the main new functionality and content of the 2.9.0 update. Be ye a sweet, wobbly little beginner or a nail-spitting hardcore veteran (who finished the game 10 times and completed Frigost before version 1.27 was even released), you'll be able to get something out of this new system.

In DOFUS, Achievements correspond to in-game objectives. They allow you to track your progression (game completion) and take on new challenges.